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Scott Ruggels

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Everything posted by Scott Ruggels

  1. You missed the main point that in 4e, the Package deals were bargains. You got cost reductions from them. Templates are pretty much the same, EXCEPT that they do not have reduced costs for picking them up. You do not get a raft of useful and less than useful skills for a bargain. 5e and 6e no longer have discounts or bargains that GMs such as Myself used to entice players into custom package deals with bargains on skills and stat mods. That's my main gripe about the difference between Templates and Package Deals. It's the move for exacting, tax style accounting that has me basically cold on 6e.
  2. Sorry Hugh, but one of the few things that get me to actually do math are bargains. This also simplified things as you just have to add and subtract the costs, and make sure they met the requirements. Very little of those incomprehensible fractions. Buy a Race, a Profession, a couple of flavor skills, and equipment being paid for in cash... Boom! Near Instant Fantasy Hero Character, or modern Merc, ect. I stopped playing Champions mostly for two reason. There were others, but the main two we’re the insufferable Comics Code mindset of most Champions GMs, and the calculations for limitations and advantages. The loss of the bargains just made the character sheet more of a slog.
  3. I am so sorry to hear about this and yeah the Covid19 is a current worry and i am cancelling Aprils'['s travel. Being in Dyalysis now, makes travel a bit more difficult (and international travel impossible), But I would like to get to more conventions now that I have slipped back into the hobby.
  4. Mqan I miss Package Deals. made building characters so easy....
  5. People forgot the obvious one. Food carts. Prepared food that can be put together by anyone who can cook. A lot of folks forget street food. I may joke about "Fried Weasel on a Stick"*, but the food is out there. Living in Los Angeles, food was always available from food trucks, food carts (danger dogs), ice cream carts, and fruit carts. Now there may be restrictions as to what can be sold (no alcohol), but the offerings can be varied and add local flavor to your cities and towns. *Stolen shamelessly from Sam & Max
  6. I think I suggested this sort of thing a while ago in this thread. Though i can see the differences, in that I wanted a reprint of 2nd Edition Champions Boxed Set, with dice and a few other items, all in time for the 40th Anniversary of Hero next year., and you seem to be using 6E rules, but presented mostly in that 2nd Edition Boxed set style. Hell update Viper's Nest and Stronghold, and put those in the box for 6e and that might work.
  7. Well I had a method for that. So a half hour or so before the game I would grab my campaign notebook. and read what I wrote after the last game, make a few rolls, figure out what was supposed to happen next game, and thart was the extent of my prep. THe reason this worked was because i had Vast and Extensive writings about the background and the people, and I could, for all intents and purposes, "wing it". My campaign notes looked like this: So I was able to keep flexible, and if not anticipate the player's desires, I could at least keep the information flow up. Typo, But I think you knew what I meant.
  8. gritty is one thing, but if a player has a good idea for som,e sort of a stat god , I may allow it. XD> But then with that old style 4th edition multiform I got prtetty gros, myself Dragon Form of the above character.
  9. Like Zslane, I am a Sandbox GM. But like any scientific experiment, initial starting conditions are critical for success. So, first explain to the players what you may be running (it pays to have a couple of options). This is where you set expectations. Next, the GM Will vet the characters and see if they all fit (no asshole loaners, no extreme eccentrics, no one NOT danger worthy). Finally go over their backgrounds and find hooks you can lead them along with, but allow them to discuss in character what they want to do. and from there start filling in the background and lore in the direction they are moving towards. The players will find their own tasks, and you just build the scenery a day ahead of them. XD. But always set your starting conditions firmly, and don't be put off , if you lose one or two players because they arent fans of the campaign.
  10. Just the way I like it. I don't do 4 color any more, except rarely if a friend is doing a nostalgia run.
  11. I edited the post above yours with the HTML< which will give you an idea of what it looks like. The sheet looks fine except for the background information going over long, but that works. give it a go.
  12. Unfortunately, not that I have found, Otherwise I would use it. The closest was HTML - D 3-Collumn Compressed (D 3-collumn Compressed.hde) and it looks like this: [EDIT] Unfortunately, HTML Code does not seem to work within the board. So n I do not seem to be able to display HTML properly as a post reply. But i's similar, but unfortunately writing a long back ground will spawn extra pages.
  13. Heromakr.exe, that came on a 3.5 Floppy that came with the BBB< which I worked on. I do miss that program.
  14. The Elves in that campaign were right bastards, and were a thorn in Northern Kingdom's expansion. Forests burn so well, though.
  15. Here's an old FH character. with a fair amount of experience: Here's a 6th Edition FH Character, a basic fighter, equivalent to a 4th level D&D fighter. Magnus 13 STR 15 DEX 13 CON 12 BODY 10 INT 13 EGO 15 PRE 5 PD 2 ED 3 SPD 5 REC 50 END 35 STUN Abilities: +3 PER with all Sense Groups; Nightvision; Ultrasonic Perception (Hearing Group); Rapid ( x10) with Normal Hearing; Tracking with Smell/Taste Group; Benefit: Squire; ; Positive Reputation (A small to medium sized group) 11-, +3/+3d6; Environmental Movement: Woodlands brush/hazard (no penalties on); Language (completely fluent; literate); ; High Society 8-; KS: Geo Politics: County Thiacast 11-; AK: Duchy Thiacast 13-; ; Tracking 11-; Survival (Temperate/Subtropical, Mountain) 11-; Shadowing 11-; +3 Track / Survive / Shadow; ; CuK: Orc 11-; ; Acrobatics 12-; Breakfall 12-; Stealth 12-; ; Analyze: Combat 12-; +5 Any Blade, small group; ; WF: Common Melee Weapons; WF: Thrown Knives, Axes, and Darts, Thrown Rocks; WF: Sling; ; ; Everyman; Acting 8- 175+ Disadvantages: Psychological Complication: Strict Code of Hono (Very Common; Strong); Psychological Complication: Arrogant, disdainful of non fighting traditions (Very Common; Moderate); ; Social Complication: Seen as a lower Race / Animal or just a pretender tothe World of Man Very Frequently, Minor, Not Limiting In Some Cultures; ; Distinctive Features: Lupine: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
  16. Soon... Soon. (playtesting right as we speak and finding a lot of little errors, but they are little errors, so can be fixed, so soon.)
  17. Still use 4th. worked fine for Knights with lanced making move throughs.
  18. Well the two reasons Insee for that are the commonality of killing attacks, and some GMs are a bit free with the distribution of magic band magic items. I would not be one of those responsible for reason 2’in my campaigns, but Incan see it happen.
  19. I just invent my own Races for my own games. Can't help it.
  20. Speaking as an artist, Photorealism is quite expensive. Now I do think that sort of artistic direction is kind of now expected in Modern publications, as the Public Perception of Super Heroes is movies and no longer comics books, But art like that is expensive to produce, and expensive to print. I do not see HERO ever achieving the print capabilities of Paizo or WOTC.
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