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TheQuestionMan

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Everything posted by TheQuestionMan

  1. Polymath Universal Scholar (20 active points) - Advanced Player's Guide II Universal Scientist (20 active points) - Advanced Player's Guide II Universal Jack Of All Trades (20 active points) - Advanced Player's Guide II
  2. http://powerlisting.wikia.com/wiki/Enhanced_Intelligence
  3. Sometimes having two player having the same powers is a good thing.
  4. Nexia Biosteel tm - emerging technology, bio-mimetic textile. Nano Steel - Molecular bonded steel alloy. Links later QM
  5. Digital Hero issues??? I actually prefered the MC8 over the Classic Champions. QM
  6. Golden Age Champions, Pulp Hero, and Pulp Hero Sourcebooks.
  7. Common Origins helps, but still uses this trope heavily. The Heroes tv series does the same. QM
  8. The Fantastic Four are litterally a family and friend before becoming a superhero team. Both the Teen Titans and the JSA All Stars. Are Legacy superhero Teams with inherited enemies and allies, bases and resources. Where as other superhero teams are assembled almost randomly. IMOHO QM
  9. Greetings Progams, I was quickly scanning topic titles and I guess my subconcious inserted "The Accidental Superhero Group" trope were non exists. The PC's are drawn together by events and form their own Superhero Team. What variations can you think up? QM
  10. I use it as a guide for my own campaign cities.
  11. Eurostar is lethal, but our Champions of Vancouver team accidently killed Fiaco. Coordinated Attack with 5 KIlling Attacks Haymakered and Pushed totalling 6d6 each. Eurostar had killed innocents, first responders, and a teammate. Panthera and Duroc were teleported straight up 10 km falling and landing badly. Note: GM stepped on everyones Complications. Gotta be careful he does not make us vigilantes
  12. When facing Master Villains I target their Objective over direct confrontation.
  13. What made Elves so terrifying to other races that they feel the need to belittle them so?
  14. Los Asesinos: Ocelote - Assassin controlled by Stalker. The Tombstone Kid - A Revenant created by Stalker through Necromantic Sympathetic Reanimation Leader of a Motorcycle Gang of made up of Revenants raised by Stalker. Calling themselves the Regulators. Montana - Bodyguard to Stalker El Muerto Obscuro (Drinker of Vampire Blood) - Latin American Ninja Ghouls. The Cartel and Stalker's elite hitman. Enemies of Lucha Libres. The Maine - Amphibious Powered Armor (Armorines). Maritime crimes bases on a Submarine. With squads of Amphibious Powered Armor agents. Mandate: Conquest of Mexico, the Caribbean, & Central America. Allies: El Terror Incorporado Enemies: LEOPARD, UNTIL, & Monster Hunters Inc.
  15. When it comes to Template/Package Deals I still apply Complications and Disadvantages to reduce costs. Tean Resources: Used to cover things like Commlinks, Non Superteam transport, etc...
  16. TheQuestionMan Well Connected: 18 Contact: The Law Enforcement Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations)(Reasoning: They call you for help and you come. Trusted, Professional, and Authorized to Act.) 18 Contact: The Superhero Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: Past and Future Members, Icons that everyone emulates, and Guest Starring/Rescues/etc...) 2 Reputation: Respected Superhero Group/Team, 11 (Worldwide), +2/+2d6 (Reasoning: Your the team that gets the job done and everyone loves a winner.) 5 Security Clearance (Reasoning: Top Secret Information.) 5 Computer Link (Reasoning: Access to Top Secret Information.) ?? Follower: Computer/AI (Reasoning: The Oracle, Seer, Augr who provides information everyone needs Google 30-.) ?? Follower: Professionals/Specialists with Skills, 13- (Reasoning: No Team Scientist, Mystic, Medic, Computer Wiz, etc...) ?? Follower: Super Agents/Security Officers with Skills, 13- (Reasoning: Even Superheroes sometimes need back up.) ?? Base: Location Lake, Island, or Pier (Reasoning; Safe Distance Away from Population without being too far away.) ?? Vehicles: Super Team Jump Jet (Reasoning: Not everybody has movement powers.) ?? Fringe Benefit: Team Leader (Reasoning: Representitive to the Outside World, Genius level Information Dealer, Tactician, and/or Patron) ?? Radio/Communicator (Reasoning: Telepathy for everyone and it sucks to be left out.) 5 Distintive Features: Uniform/Emblem/or etc... (Reasoning: Like seeing a Police Officer it can reassuring and provide immediate recognition for new members.) 10 Watched by Government/Law Enforcement/Super Agents Organization (More Powerful, NCI, 8-) (Reasoning: The FBI has files on everyone, very big files, but with very little in them... Thanks you Cmdr. Jefffrey Sinclair of Babylon 5.) 25 Hunted: Rogue's Gallery (As Powerful, 14-) (Reasoning: Super Teams with Super Pasts and Supervillains who hold Super Grudges.) 20 Social Limitation: Subject to Orders (Team Leader, Patron/Sponsor, Government Liaison) (Reasoning: For PC's who accept this it gives the GM and Team Leader an easy way to throw them into an adventure and keep the group together. It can be abused and should only ever be used rarely.) Roll By Public Knowledge: (Add Modifiers to match Perks and Limitations) +3 Member of Super Group/Team +0 Superhuman (Archetype) -3 Violent Reputation/Tabloid Favourite/ -5 Mutant/Mutate/Cyborg/etc... -8 Former Super Agent/Criminal/Supervillain (Thunderbolts, Redeemers, etc...) -10 Nick Fury level Knowledge
  17. Enforcer84 Here are some Package Deals I use for my Marvel Characters. Feel free to comment or add your own. Avengers: KS: Avengers History and Bylaws 11- 2pts KS: Avengers Foes 11- 2pts TF: Quinjet 1pt Fringe Benefit: Membership: Avengers (Active) 3pts -or -Fringe Benefit: Membership: Avengers (Inactive) 1pt Optional: (some of these have been folded into the Membership perk, perhaps all 3 for Active and Database only for Inactive) Perk: Avengers Stipend (wealth) 1pt Perk: Computer Acess (Avengers Databases) 3pts Perk: Access (Avengers Mansion) 3pts Positive Reputation: Avenger 2d6/+2 (large group, 14-) 6pts Avengers Mansion (25pts of Customization to Avengers Compound you're working in) 5pts Watched: Avengers 11-/8- NCI, Mo Pow 15 (Active/Inactive) 15/10 Hunted: Avengers Foes 8- As Pow, NCI 15 Alpha Flight: Federal/National Police Powers (Canada) 3pts Computer Access (Departmen H) 3pts Access (Department H Headquarters) 3pts KS: Alpha Flight 11- 2pts KS: Department H 11- 2pts Salary (Wealth) 1pt Membership: Alpha Flight 3pts (includes Security Clearance 5, Beta Flight is SC 3 and Gamma Flight is SC 1) Watched: Department H 11-, NCI, Mo Pow 15 Social Limitation: Subject to Orders (Freq, Major) 10
  18. That's why they always have a "Captive" audience.
  19. Magic may have sparked the rise of the superhuman, but the superhuman generated it's own. IMOHO QM
  20. Don't look up when he flys by. You'll get an eye full.
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