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sentry0

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Posts posted by sentry0

  1. Ok, I couldn't sleep tonight so I ended up doing some work on the app and pushing it to the app stores.

     

    What you can expect:

    • Added a new UI for selected affected characteristics/powers on the status UI
    • Fixed an issue that was causing extra whitespace to appear at the bottom of certain iPhone models
    • Fixed a header spacing issue on certain models of iPhone
    • Fixed a white flickering when transitioning between screens

    The updated beta builds will probably be hitting your phone this weekend at some point.

     

    Join the beta here:

  2. 10 minutes ago, Amorkca said:

    Is there anymore testing to be done on the IOS version?  The Cruncher sliders are great!

     

    I'll be pushing an update this weekend that will have the new status effect UI changes.  I haven't come across anything else that broke during the upgrade so with any luck this will be the last beta 🙂

  3. The status effect tracker was broken during my lib upgrades so I decided to take a minute and upgrade it a bit.  I did away with the old autocomplete for picking your affected characteristic or power for Drain/Aid.  The replacement is a new multiselect UI with a search option as shown below.

     

    spacer.png

     

    One final note, if you're looking for the source code for the project it's been moved to here - https://github.com/slackdaystudio/hero-system-mobile

  4. A new build is rolling out to the app stores with the changes to Android devices dicussed above.

     

    When you grab the latest Android build and all your characters are gone DON'T PANIC.  They're still around and you cen fetch them by:

    • Go to the "Characters" screen
    • Press the "Import" button
    • Select your divice name from the left hand menu (mine says Pixel 5, for example)
    • Open the folder "HEROSystemMobile", then open the "character" subfolder
    • Touch any character to import them

    Other than that there's been some tweaks to spacing on the app sliders and a fix to Cruncher tool which wasn't incrementing/decrementing in 1/4 steps.

     

    It's still not too late to join the beta, click on the links below to sign up.  Note that it can take some times for the new builds to become active so be patient.

  5. On 5/16/2021 at 10:17 PM, sentry0 said:

    I'm sort of in a pickle with Android 11 right now.  The gist of it is that HSM writes to your internal storage which is why you get prompted for file access.  This was not a problem before but Google has decided to clamp down on apps that do this and now require me to fill in a form to explain why I need this access.

     

    I can always write the data to the apps protected data area which means it becomes less accessible.  Not a huge deal for the average person.  The issue I have is that I don't really have a business need to write outside the protected space as I do now.  This means that users of the app would have to re-import characters at some point.

     

    It would mean that people would lose their notes, equipment, and current combat state when they re-import.  The only alternative I can see is to make some sort of intermediary build that has a tool to automatically import characters from the old location to the new.  I'm on the fence though with the work involved, the timeframe needed to do this as imposed by Google, vs the payoff. 

     

    What do people think?  Would you be pissed if you had to re-import your characters or is this not really an issue?

     

    I should call out, this only affects Android users.

     

    I have made it so that you may import old characters directly.  The app no longer requires special file permissions which is a bonus but you will still have to import your characters on Android again.

     

    If you touch the "Import" button on the Characters screen and navigate to your device type name on the menu there will be a folder called "HEROSystemMobile".  That folder has all your existing characters in it and you may import them one at a time.

     

    I need to do some more testing but I am planning on pushing a new beta build sometime this weekend.

  6. I'm sort of in a pickle with Android 11 right now.  The gist of it is that HSM writes to your internal storage which is why you get prompted for file access.  This was not a problem before but Google has decided to clamp down on apps that do this and now require me to fill in a form to explain why I need this access.

     

    I can always write the data to the apps protected data area which means it becomes less accessible.  Not a huge deal for the average person.  The issue I have is that I don't really have a business need to write outside the protected space as I do now.  This means that users of the app would have to re-import characters at some point.

     

    It would mean that people would lose their notes, equipment, and current combat state when they re-import.  The only alternative I can see is to make some sort of intermediary build that has a tool to automatically import characters from the old location to the new.  I'm on the fence though with the work involved, the timeframe needed to do this as imposed by Google, vs the payoff. 

     

    What do people think?  Would you be pissed if you had to re-import your characters or is this not really an issue?

     

    I should call out, this only affects Android users.

  7. I have been working away at the issue reported by @ThePJNinja which was a simple fix to the height of section headers so they no longer clipped at the bottom.  When I went to investigate I discovered it was clipping on my device which is weird because it wasn't before.

     

    At any rate, in order to compile the app for iOS I needed to upgrade my core framework (React Native) to 0.64.1.  This meant a lot of things broke and I also discovered that a couple of libs I was using are no longer maintained or compatible with Android 11.  Not a huge deal, I was sort of expecting some of the work as I have been building other apps and new some of the libs in HSM were in need of a swap out.

     

    Although the outward appearance is largely the same, just about all of the plumbing has been upgraded.  These types of changes are best tested before I push a production build to the app stores so I will be linking open beta invitations in this forum once I have beta builds compiled for Android/iOS.

     

    I'll add the links tonight or tomorrow depending on how things go in iOS land.

     

    Now is an excellent time to report bugs or ask for features as I am in the codebase already, so don't be shy and DM me or leave a comment here.

  8. Looks like I need to upgrade some libs in order to run the app on the current simulator.

     

    This will take some time to do but I should be able to do it soon.

     

    FYI - the best I could do was to find a simulator for an iPhone 5s... hopefully the bug shows up on that phone.

  9. On 4/20/2021 at 8:43 PM, ThePJNinja said:

    I've got the program on my old iPhone 5s, but a minor font issue seems to has caused a problem with the menus.
    Not a huge issue but the text is out of wack.

     

    Interesting bug... I'm using a technique to scale up and down font's based on screen sizes so that's where the issue is creeping in.

     

    I'll see if I can run an iPhone 5 on the iOS simulator.  If it's still available I have a chance at fixing it.

  10. 15 hours ago, quozaxx said:

    I have a chrome book laptop.   I downloaded hero designer.  I open it and see the jar file.

     

    I open the gear icon.   I choose advanced.   No Javascript option to enable.   

     

    Advice please. 

     

    And would it kill you to make hero designer to work on your phone too?

     

    I wrote this guide on how to install HD on a Chromebook - https://www.herogames.com/forums/topic/99188-howto-run-hero-designer-on-a-chromebook/

     

     

    DM me if you need a hand.

  11. On 12/20/2020 at 6:00 PM, Haven Walkur said:

    Hello, Sentry-O!  If you're still looking for play-testers, then count me in.  I'm intrigued by your proposed system, and powerfully attracted to anything that retains HERO's benefits (flexibility, detail, workable overall structure) while discarding its besetting vices (ridiculous levels of granularity and associated point costs; EVERY part of EVERY skill/power/ability must be defined and paid for). 

     

    As a long-time Champions player, that's something I've always found particularly irksome; the system's fanatical emphasis on 'no freebees'!  Some powers/skills/abilities a player buys should *automatically* include some additional, related skills/powers/abilities"; if you buy "Human Form" for a character, you shouldn't *also* have to buy the ability to walk, run, eat, breathe or defecate with that form!  (That way lies madness -- or at least, the most recent iterations of the HERO System.)

     

    Sorry for not getting back sooner... holidays are crazy and I've been sick as well.

     

    A lot of the HERO DNA is present in the current iteration of the system but the main things that is different is the math.

     

    Shoot me an email at chimera.the.system@gmail.com and I'll add you to the list :)

  12. 23 minutes ago, fdw3773 said:

    I have several DC, Marvel, and other comic universe character write-ups that I previously used at game conventions for players to select and use for the session. Some may be interested in downloading for themselves.

     

    Do I post them here or in the downloads section?

     

    Download section would be cool, we already have a number of fan made conversion there.

     

    Link it here when you do as well.

  13. 11 minutes ago, Amorkca said:

    Was playing around with your App today.

     

    From the character screen under rolls, the hit button won't let me update the ocv/omcv line without crashing.

     

    I'm on IOS,

    v 1.7 of HSM 

     

     

     

    Strange, ok... I'll take a look and see what I can find.

     

    Sometimes bad data gets cached by the app... you may want to clear your cache under settings and see if it helps.

  14. Both the Android and iOS beta channels are now live so you should be able to get the beta build now.  There's a couple of things I know I need to do around the app going into the background and being suspended.  The next beta should hopefully address those issues but for now I would suggest you keep the app in the foreground to avoid strange behaviour while testing.

     

    Thank you in advance to anyone who helps me test this out. 

  15. I have been working on a new feature I'm calling GroupPlay for the HSM app which allows you to network your phones together to play games.  This is still very much an experimental feature which means I could really use your help with testing.  

     

    I will be posting links to get into the beta here once I have them up and running.

     

     

    Version

    Status

    Link

    Android

    1.7.2-beta2

    Live

    https://play.google.com/apps/testing/com.herogmtools

    iOS

    1.7.2-beta2

    Live

    https://testflight.apple.com/join/VnuJAmln

     

     

    How It Works

    1. The GM will host a game server by going to the GroupPlay screen and pressing the "Host Game" button
    2. Players will join the game by going to the GroupPlay screen and filling in the appropriate details (player name and IP of the server)
      • Player rolls will be sent to the GM from this point on
    3. The GM may also specify the active player via a drop down on the GroupPlay screen
      • Messages from other players will be ignored

     

    Limitations

    • This is not meant to be a remote session tool, you will need to be on the same physical network
    • Only works on IPv4 networks (for now)

     

    If there's enough interest I may expand the tool to be a remote session tool.  No promises because I think there's ample tools out there already an in development that do this job.

     

    How to report bugs

    • Via the in app tools
    • Email me directly at phil.guinchard@gmail.com
    • Post in this thread

     

    If you have any questions about the feature please feel free to message me directly or open up a conversation here in this thread.

  16. I am currently in the process of pushing the 1.7.0 build into production.  This build includes the new status tracker tool on the Combat screen and includes a couple of bug fixes.

     

    Patch notes:

    • Added tools to Add/Edit/Delete status effects on a character
    • Added Drain to the Effects screen as a selectable option
    • Fixed a bug with Complications in lists on import
    • Fixed a bug with empty lists on import

     

    The patch should hit your devices later today.

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