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LoneWolf

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  1. Like
    LoneWolf got a reaction from Gauntlet in buying down CON on automations   
    Hit locations affect more than just stun.  They also affect the amount of Body the target takes.  The body multiplier is after defenses, so the dynamics are a little different than stun.  A vital hit on a creature that takes no stun does 2x the amount of body after defenses.  
     
    The creature with Takes No Stun has a higher chance of taking maximum effect from the hit location than a normal creature.   To the creature with Takes No Stun a head shot and a vital shot have the same effect.   The chance of a head shot is .46%; the chance of a vital shot is 9.72%.  The creature with Takes No Stun has a 10.18% chance of taking the maximum effect. Given the lower defenses of the creature that Takes No Stun it is more likely that Body will get through.  That means a vital shot to a skeleton is a lot more likely to take them completely out of the combat.
     
  2. Like
    LoneWolf got a reaction from Gauntlet in buying down CON on automations   
    Most people look at the hit location rules and all they see is the stun multiple.   The Body multiple is what makes it really dangerous.  A vital shot in FH from a decent weapon has a good chance of killing anything.  It is somewhat offset by the locations that halve the Body, but even those can be dangerous. If you are using the disabling rules a hit to the arm or hand can often put your character at a severe disadvantage, even if the Body is cut in half.  Losing the functionality of an arm or hand can be worse than taking damage.   That is one of the reason combat in FH can be a lot deadlier than in Champions.  
     
  3. Like
    LoneWolf got a reaction from DentArthurDent in buying down CON on automations   
    Already gave them life support. 
     
    I agree with Gauntlet on the hit location.  The exact location might be slightly different, but the game mechanics can still work.  A “head shot” might be snapping its spine thereby cutting it in half. 
  4. Like
    LoneWolf reacted to unclevlad in buying down CON on automations   
    Thank you for taking the time to explain that more fully.  
     
    And to take it a step further...AP becomes brutal against Takes No Stun, because for the automaton, buying Hardened is expensive.  2 points of hardened, resistant defense is 11 points with TNS in play.
  5. Like
    LoneWolf got a reaction from Christopher R Taylor in buying down CON on automations   
    Hit locations affect more than just stun.  They also affect the amount of Body the target takes.  The body multiplier is after defenses, so the dynamics are a little different than stun.  A vital hit on a creature that takes no stun does 2x the amount of body after defenses.  
     
    The creature with Takes No Stun has a higher chance of taking maximum effect from the hit location than a normal creature.   To the creature with Takes No Stun a head shot and a vital shot have the same effect.   The chance of a head shot is .46%; the chance of a vital shot is 9.72%.  The creature with Takes No Stun has a 10.18% chance of taking the maximum effect. Given the lower defenses of the creature that Takes No Stun it is more likely that Body will get through.  That means a vital shot to a skeleton is a lot more likely to take them completely out of the combat.
     
  6. Like
    LoneWolf reacted to Hugh Neilson in buying down CON on automations   
    It doesn't hurt at all. But the skeleton can probably function a lot better with a shattered foot than a shattered spine.
  7. Like
    LoneWolf got a reaction from Christopher R Taylor in buying down CON on automations   
    A character that takes no stun stops functioning at 0 BODY.  I am not really sure you need to take does not bleed, especially for a summoned creature.   The way I want this to work is after the skeleton takes damage equal to its BODY it stops functioning.   I could even have it take a physical complication for that, but it does not seem to be worth the bother. 
     
    I don’t have a problem with the skeleton taking extra body based on the hit location chart.  Losing its hand is probably not going to slow it down, but having its chest shattered would be more likely to destroy it.   The idea is to build a cheap creature that a low powered caster can use as a minion.   Spending an Extra 15 points on top of all the other powers seems to be a bit expensive for what I want. 
  8. Like
    LoneWolf reacted to Barton in Dark mode for Hero Designer?   
    STRONGLY recommend large 4K TV as monitor if your computer has HDMI cables, I use two 42" Samsung 4K LED TV from Sams Club [about $300 each] for my programming.
  9. Like
    LoneWolf got a reaction from Barton in Dark mode for Hero Designer?   
    In a Windows system you can turn on high contrast in the settings, Ease of Access.  But that does not seem to work with Hero Designer.  The program has to support this but it does not look like Hero Designer does.  This might be something @Simon can add in an update. 
     
    One thing I would suggest for anyone with limited vision is to use a large display.  Around 32” would be ideal.  Large computer monitors are typically expensive, but most there is a cheaper alternative.  Most computers support HDMI so you can actually use a flat screen TV as a monitor.   I have a 32” LED hooked up to my laptop and use that as the primary display.  I hooked up my Xbox one to the other HDMI port and ran the cable TV through the Xbox.  So, the same TV functions for all entertainment.  LED TVs are a lot cheaper than computer monitors.
  10. Like
    LoneWolf reacted to Gauntlet in HERO Designer - How do Skill Levels Work?   
    Skill levels only apply to the individual roll of one of the skills during a phase. Should you have a bonus to INT Skills, you would only use it during the phase for one of your skills. So if you are using for both say Shadowing and Lipreading and you have 2 skill levels with all INT Skills, you would either have to give both to one individual skill or split them between the two. 
     
    So just because you have INT Skill Levels and are using an INT Skill does not mean that you are utilizing the skill levels for that individual skill.
  11. Like
    LoneWolf got a reaction from Christopher R Taylor in buying down CON on automations   
    This came up when I was writing up a Necromancer that summons skeletons. The skeleton does not have much beyond STR and Running that uses END so buying 0 END and selling back the END made sense.  Buying back the REC also made sense because they don’t heal.  When I did that, I saw no reason that the skeleton needed CON.   
     
    I just wanted to make sure I was not overlooking anything.  Thanks all.
     
  12. Like
    LoneWolf got a reaction from Gauntlet in buying down CON on automations   
    This came up when I was writing up a Necromancer that summons skeletons. The skeleton does not have much beyond STR and Running that uses END so buying 0 END and selling back the END made sense.  Buying back the REC also made sense because they don’t heal.  When I did that, I saw no reason that the skeleton needed CON.   
     
    I just wanted to make sure I was not overlooking anything.  Thanks all.
     
  13. Like
    LoneWolf reacted to Christopher R Taylor in buying down CON on automations   
    I usually buy automatons to 0 CON, REC, and END, then buy all their abilities to 0 END Cost.  You can't push then, but usually they're mindless anyway so they won't have the willpower to push.  Its a whopping savings of 18 points, so it doesn't exactly pay for any of their very expensive automaton abilities and life support but its a bit of a cost offset.
  14. Like
    LoneWolf got a reaction from Gauntlet in Always on- for Invisibility   
    Always on means it cannot be turned off, by any means.  If the character is permanently invisible, but can at times be seen he does not qualify for the limitation. If he could become visible by some means it would be persistent, but not always on.  A good example of that was the old TV show the Invisible Man.  In the show the character was permanently invisible, but had a mask and gloves that along with clothes allowed him to seen normally.  I think the character had to strip down naked to be invisible.  
     
    The complication Secret ID is because you have to maintain a separate identity.  That identity interacts with other people.  It is incredibly difficult to interact with people without them noticing you are invisible. A secret ID of a dead or missing person does not limit the character so would not be a valid complication.  The world does not need to know your true identity, but you should not be able to take the complication secret ID.  
     
  15. Haha
    LoneWolf got a reaction from Doc Democracy in Always on- for Invisibility   
    Biometric devices will not work for the character.  That could prevent him from accessing restricted areas or verifying his identity.  A voice scan would work, but things like facial recognition or fingerprint scanning will not work.  He will need a password to unlock a smart phone or have to leave it with no security.  That would also prevent many of the heath monitoring function of a phone or even more sophisticated devices from working.
     
    Medical care is going to be a lot more difficult to perform on the character. He could get something like skin cancer and not even know it.  Doing surgery on him is going to be next to impossible. Even putting in an IV is going to be difficult. A low point regeneration would be highly recommended.
     
    Many social interactions are going to be more difficult. For example, if he is accused of a crime, he might have a difficult time proving he was not there.   So, you say you were at home at the time of the murder?  Did anyone see your there?  No detective no one saw me.  The witnesses swear they never saw anyone shoot the victim, sounds like the killer was invisible.
     
    Another huge drawback is it means the character cannot maintain a secret ID.   
     
    This is just off the top of my head.  Given enough time I could probably find a lot more drawbacks.
  16. Like
    LoneWolf reacted to Doc Democracy in Stunned without losing STUN?   
    There was the Mental paralysis power in third edition I think.  My players hated it.  If they got the hint a villain had that power, they became priority number one - every attack on every action on that villain until he (or she) was no longer moving....
  17. Like
    LoneWolf got a reaction from Gauntlet in Invisibility to Detect.   
    Thinking it over the social complication is probably the best option.  Hunted by law enforcement makes the law more unfavorable, but does not cause society as a whole to react negatively to them.   Distinctive Feature could work, but it focus on recognition and reactions.  If someone is known as a mutant but not detected it technically does not affect them.  A social complication is more focused on how society treats them rather than how they are identified. 
  18. Like
    LoneWolf got a reaction from Doc Democracy in Help with converting third edition description into actual mechanical statistics   
    You already have the mechanics of how it works.  The attacking character makes a DEX roll and if he fails the attack loses 15 active points per point he failed by. Why do you need to write it up any further?  This does not look like it was written up with points under 3rd edition, so why does it need to be written up in later editions.  Unless this is something a PC wants his character to use, or an NPC is using something like a VPP for it, it does not need to be formally written up.  
  19. Like
    LoneWolf got a reaction from Doc Democracy in Leaping language...   
    It seems to me the extra time should be in segments not phases.  Unlike other movements a leap cannot be altered while in progress, so characters SPD should not affect the velocity.  As it is a character with a lower SPD is traveling at a much slower real velocity than that of a higher SPD.  A leaping character also only pays END in the phase they start the leap.  If that is the case why should a lower SPD character take longer to make the leap?  They are exerting the same amount of effort.  On other movement a higher SPD translates into covering more distance but costs more END.  That is not the case with leap.  
  20. Like
    LoneWolf reacted to Lord Liaden in Best Quotes or your Characters or Villains   
    Deadeye, an undead detective, when the target of a PC's sarcastic comment: "Ha! You kill me... Oh, wait..."
     
    Bronze Knight, a Captain America paragon type: "Being super doesn't make us better than anyone else. Just bigger."
     
    Slammer, a brick whose father is a famous lawyer, when disparagingly compared to his sire by a villain: "My Dad fights injustice too, with great words. Here's my approach."
     
    Facade, a fantasy illusionist wizard, confronting an evil warlord: "You make the world a Hell for your victims. Let me show you Hell."
     
    As the god Apollo in the Champions Universe, when a PC called him just a figment of people's imagination (I had this one ready): "Indeed? And what were you before your parents rutted together? A streak of slime? And what tiny fraction of my lifetime ago was that, exactly?"
  21. Like
    LoneWolf reacted to Chris Goodwin in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  22. Like
    LoneWolf got a reaction from Gauntlet in How to Build: "Accidental Exile" Complication   
    Does the PC who takes damage from sunlight have to buy an attack?  Does the PC who loses his power when exposed to a special kind of rock need to buy a drain?  Does the PC that loses control when angry have to buy a multiform?  Then why should a character that shrinks have to buy extra-dimensional movement for this.  All of these are complications not powers.  
     
    Again, this is for a NPC, and while an NPC does not necessarily need to always have the required amount of complications having complications is a very useful thing.  They often give the players something to exploit when dealing with the NPC and can help the GM define the character.  By listing it as a complication it makes the NPC more complete and makes sure the GM does not forget that this happens to the character.   
     
    Using it as a complication does not prevent the character from later learning how to control the ability.   
     
  23. Like
    LoneWolf got a reaction from GoldenAge in Best Way To Destroy An Automaton   
    The best strategy I can see is to divide and conquer approach.   First neutralize all but one of the duplicates.  Use things like entangles or barriers that will take the duplicates time to break out.  Then have the whole group focus on the one remaining target, when that target is down switch to a new target. If one of the neutralized targets breaks free before you take out the first either neutralize him again or neutralize the one you were attacking.  The idea is to fight many against one.  
  24. Like
    LoneWolf got a reaction from Steve in Starting Spider-Man = Teen Champion?   
    In the early comics all the super heroes fought against fairly weak foes.  A lot of the early supervillains used gadgets instead of having superpowers.  They also tended to be one trick ponies.  
  25. Like
    LoneWolf got a reaction from Christopher R Taylor in Starting Spider-Man = Teen Champion?   
    In the early comics all the super heroes fought against fairly weak foes.  A lot of the early supervillains used gadgets instead of having superpowers.  They also tended to be one trick ponies.  
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