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Grond

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Everything posted by Grond

  1. Re: Storn's Art & Characters thread. Uh Stormwatch isn't available anymore, does someone have this illustration saved somewhere?
  2. Re: One Last 6E Preview: The Covers! Personally I don't like it. Not for the color scheme but for the use of shading which is useless in such a design. But other than that, I think the problem is that this bright scheme calls for "superhero game" which hero system is not. The black/green gave more the idea of "universal".
  3. Re: Heroes for HERO? Whew. Okay I faked illness at work to stay at home and watch all 23 episodes in straight 4 days. Eh. I admit this time I was hooked like a fish, this show was real good (in Italy they're airing it in 2-3 months - dubbed - I preferred to watch it in English - now). SOME SPOILERS AHEAD (how do I mark some text as spoiler?) Some thoughts ad questions: (and foremost): For what reason at the end of the show Peter didn't just fly upwards and explode ALONE????? How comes the Haitian didn't suppress Claude's "invisibility" power right out of Peter's apartment? (when his Nathan thought he flew away). Who's the character Molly Walker says she couldn't detect, which accordig to her is "much worse" than the boogeyman, that he/she could see her when she tries to detect him? Might it be Charles Deveaux (since he's able to see Peter in his vision)? Or Angela Petrelli (she is quite EVIL it seems)? Considering the Haitian's power actually damages the victim's brain, is that possible that Claire didn't lose her memory because she regenerated her damaged brain cells? Is there any explanation of how Hiro learns Battōjutsu in a couple of hours of training? And regarding Peter ad Gabriel's powers... I'd go for the XP explanation. After all they become stronger with time, not just more flexible. And I think Gabriel does not really neet to examine the brains or eat them at all. I think it's just his delusion (he's a psychopath after all)
  4. Grond

    Red Doom

    Since the new Champions of the North is going to be released soon - detailing the new CU in Canada - and there are also plans a new Kingdom of Champions, I was wondering if there is a possibility that a product detailing the CU in Russia will be released. Despite some gross details (people's commando 18d6 strike with rifle butt just to name one) I kinda liked the old Russian setting.
  5. Re: What does HERO Games have against >30 DEX, INT and EGO? I don't want to enter the Dex discussion, but from the way I see it, I don't see the reason why the greatest genius in the Champions Universe (Dr Destroyer) does not have a 50 INT. OK, he has a lot of very high level skills, but since the superhuman cap has been fixed, he should absolutely be there. And yes, Mechanon sould absolutely be over that, since he's probably reasoning and computing data at a much faster rate than any human.
  6. Re: CHAMPIONS OF THE NORTH -- What Would You Like To See? Character sheets for Terrance and Phillip. No seriously, Scott is my favorite writer at Hero, and I am sure whatever he will do will be molten gold. No chance I am not ordering this book the very day it's out. I'd like to see some old characters from products of previous editions, such as from Enemies the International Files or Villainy Unbound (best Champions artwork ever there IMHO), just to feel some of the old magic. You know, i used get more adventure ideas reading a villain's history than 100 pages of setting. Talking of artwork, I beg for something better than Champions Worldwide... or I'll ask Azurax Silverhawk to roast the whole hq up!
  7. Re: Just Picked Up Champions Worldwide Whew, I was afraid of another Punchinello (wasn't it Pulcinella?) and Godfather Well, Bora and Pantera were Ok, anyway.
  8. Re: God of the Machines What about this: the long lived machines learnt at an incredible rate, experimented but they all eventually fell into depression for there was no concrete reason to exist. That's why they invented "religion". Religion is just a software module that the machines brains had to be equipped with, to avoid self-destruction. Obiously, once the program was created and placed into the matrix, the machines that invented it fell into depression and died, but not before making the module totally invisible. None of the modern machines know exactly why they believe, becouse the module is invisible, but maybe a special machine can investigate aboit their own inexplicable behaviour (the movie Memento springs to my mind now)...
  9. Re: Sci-fi swear words Please delet this post, I read now there was already a post named like this! SorrY!
  10. I misread the topic for the "wear swords" thread. But how would one swear in the 40th century ?
  11. I would like to create a Mental Invisibility that makes me invisible to a single target. Apart from the +20 effct (major change, thinks change as real after effect fades), and Self Only lim., can I buy some extra limitation, if I don't want to use Mental Illusions for other effects? I would like MI to only make me invisible, would that make a -1 limitation becouse it's for a single-purpose only?... Also I have a problem with another Stealth power: I would like it to make me invisible to both sight and hearning, but using different limitations for each Invisibility, should it pay them 20 (for sight) and 10 (for hearing) as described below 18 Psionic Stealth: Invisibility to Sight Group; Requires a Stealth Roll (-½), Only Works in Shadows Or Darkness (-½), Psionic (- ½) and Invisibility to Hearing Group; Requires a Stealth Roll (-½), Psionic (-½) [2+2] Or should I but the Invisibility to Hearing Group for 5 points? I cannot apply the Only Works in Shadows Or Darkness limitation to the hearing invisibility, but it will costs me much more if I buy it separately...?
  12. I would like to create a Mental Invisibility that makes me invisible to a single target. Apart from the +20 effct (major change, thinks change as real after effect fades), and Self Only lim., can I buy some extra limitation, if I don't want to use Mental Illusions for other effects? I would like MI to only make me invisible...
  13. I am sure the answer is easy but I didnt find it in the FAQ nor in the Invisibility/Enhanced Senses section I have a psionic/stealthy character which bought an Invisibility to Mental Sense Group power. I assume the Invisibility costs 10 points as this group is not inherently targeting right? However Mind Scan can be used to target a enemy if it rolls a EGO +20, this means that I can buy Invisibility to Mental Senses in two ways: 1) 10 point invisibility hides me from all sense groups except for a Mind Scan +20 2) 20 point invisibility that hides me from all Mental Senses independently from the fact they're Targeting or Not? This is his stealth construct 18 Psionic Stealth: Invisibility to Sight Group; Requires a Stealth Roll (-½), Only Works in Shadows Or Darkness (-½), Psionic (- ½) and Invisibility to Hearing Group; Requires a Stealth Roll (-½), Psionic (-½) [2+2] 6 Psionic Chamaleon Effect: No Fringe on Invisibility to Sight Group, Reduced Endurance (0 END; +½); Chameleon (-½),Requires a Stealth Roll (-½), Psionic (-½) [0] 7 Mind Blank: Invisibility to Mental Group, Reduced Endurance (0 END; +½); Requires a Meditation Skill Roll (-½), Extra Time (1 Minute; -1½) Besides, I throw in another doubt. If I succeed a Stealth roll whilse using "Psionic Stealth" that means that I am concealed by BOTH my power AND my normal stealth skill, or they need separate rolls?
  14. Hello! Yesterday, after a long period of pause me and my friends decided to start a Hero campaign, so just to familiarize with the rules again after years of different systems, we picked the Champions out of the Champions rulebook and improvised a danger room scenario. Actually there were far more questions trhat needed clarifications than we expected. 1) Sapphire flew against Ironclad and shot her Flash. When it was Ironclad's turn, he moved just in front of Sapphire's hex and jumped upward 5" to punch her: so, Ironclad had to target his own hex (where he jumped from) or the hex 5" above (with relative minuses)? If so he would land in a floating hex and would fall? If he had to target his own hex, I assumed he had to consider a 10" distance factor (5" upward and 5" downward), and the hex to be DCV 3, since even if it was the same he jumped from, it was teorethically 10" away, right? 2) Assuming he had to jup 5" upward and target the hex in front of her to punch Sapphire, does he take falling damage when he lands? Or if he has to target the hex he started from, I assume he could only make Move By since he could not land on a flaoting hex? 3) After he was blinded, Ironclad jumped to the opposite side of the danger room, but since he was blind he missed the target square by a few hexes and his line passed through a huge Def 10 body 10 column. We assumed that he took damage as if doing a move through (he scored 24 BODY so he took only half damage) but this sounded a bit weird, do you consider a willing attacker doing a move through the same as a blind character incidentally hitting against an obstacle (like a invisible force field)? I would assume a unprepared character would be hit much harder if he didnt expect the hit! 4) Sapphire was entangled by Defender's bolo gun, I assumed he could move anyway since the bolo didn't hinder her flight powers, but my friends did not and that i had to crystallize in flight on my hex 5" above ground. Who was right? 5) This on'es not really clear to me: I had a 6 DEF 8 BODY entangle surrounding me. Ironclad punched me with a 13 BODY punch, whch means I do not take any BODY nor STUN damage (right?) but leaves a 1 BODY, 6 DEF Entangle surrounding me. Then Defender blasts me with his 3d6 RKA and rolls 9 BODY and 36 STUN. This means 6 BODY are absorbed by the entange, 1 more destroys the bolo, and 2 BODY go through and clash agaisnt my personal defenses. But what about the STUN? It is written that the damage done to the entangled character is absorbed by the entangle and that only the damage that gets through is calculated, so do I have to: - apply the multiplier to the 2 BODY that got through - apply 6 DEF and take therefore only 30 STUN - apply 6 DEF and 1 BODY and take therefore only 29 STUN 6)
  15. That's exactly what I have said. The gap has been closed in the new edition, luckily.
  16. In the previous edition a bare power wich was grossly unbalanced in my opinion was HA; just 3 points per dice. With 60 Active Points you could have a 22d6 hand attack wich was stricly regular. I always considered it as "STR; Only to inflict damage (-1/2)", however, as it was probably meant to be in the beginning. As for a "combined" powers, I had fun with this when thinking about the movie "Blob". - 1d6 BODY Transfer, half to Growth, half to improve the maximum active points that can be gained by Transfer. In short, you can grow without limits, until you either engulf the universe, or you're constrained in a box with 5 points of power defense
  17. There was an episode of the old serie, in which he moved an object which was frozen in time. I suppose to do such thing you have to effectively move the entire universe. That's more than 7000 strength I guess... (eh)
  18. Why hasn't anyone mentioned the AD&D movie yet? Jeremy Irons acts as if he is wondering all the time what is he doing there in that terrible movie (like Sean Connery in Highlander II). And for what reason does his bodyguard wear a blue lipstick? Now do we want to speak about the - ugh - elf? Don't misunderstand me, but he isn't exactly almond eyed, fair skinned or a delicate and magic character...
  19. I think the easiest way to obtain informations on this kind of campaign would be to get a copy of the old (4th) edition Cyber Hero on eBay or from some friend. The layout/graphics of that supplement were amusingly badm but the content was Ok. There were also a couple of character templates plus a chapter on cyberspace, including Black Ice programs etc.
  20. Actually I never thought about it. I thought it was something related to the young age and unripe psyche of a teenager, or to the fact that the victims were related in some way to his killing, but now that I think about it, yes, it makes sense. This might be a good Limitation for his Extra Dimensional Movement, Usable Against Others, used to drag his victims in his own home plane. In some of the later episodes, Freddy succeeds in dragging in his Home Plane also even the friends of his victims, if the victims actively "think" about them. This might indicate that his perception of the Real Worls is somewhat limited to his victim's, maybe he needs to probe the mind of his victims to have a precise image of them to bring them in. A Telephathy is a must then when his victims are on the Dream Dimension (I'd buy it outside of the power Pool, as the Pool is indeed used only to Frighten/Kill, not to excerpt informations). While his Mind Illusions are definitely Transdimensional this Telepahy only works on Sleeping Victims... Although this might be as a simple Physical Limitation (not Psychological) like Can Only Affect People Affected by His PResence Attacks, I'd like to have some Game-Mechanic Based to define such powers. What something about a PRE-Drain with Variable Power Effects (his way to erode his victims by stalking them), or the Frightening Effects only on his Cosmic Pool? Hmm... I was even thinking about using PRE as a AVLD Defense... The flexibility of his Powers on the Nightmare Dimension are all related to this effect indeed, I'd take the VPP with the Limitation Only to Frighten in some Way His Victims Definitely, but I'd just drop the Transidmensional Advantage on Telepathy instead not delete it altogether. He actually scans his victims fears and thoughts anytime they drop in the Nightmare Dimension. Actually it just can be a Discriminatory Detect Psychological Limitations plus Discriminatory Detect of Friends his Victims Call for Help, both belonging to the Mental Senses Group, as these are the only two things he seems to be able to analyze from his victims... he is sometimes surprised by his victims behaviour... Aye, Mind Control seems appropriate, or Tk based on Ecv? One more note i'd like to drop is: Freddy often shapes the Nightmare to simulate reality as it was 1 second before the victim falls asleep. His victims are often sure they aren't sleeping at all (es. when Tina wakes Nancy up at school in the first Nightmare so that Nancy could follow her to Krueger's domain). How can he possibly know this if not by probing his viim's mind to capture the last seconds of wake from his brain... I'd still go for Telepahty...
  21. Grond

    Terror INC

    Stormwatch, anyone?
  22. I'll hook to the previous request for a Cyberpunk conversion... has anybody ever worked on a conversion between Warhammer 40k and Hero? I really think it's one of the best setting ever created, and it would be lots of fun to play it with the best system , besides can anybody point me to a good source of WH40K background? I ponly have a scattering of books but I'd like to have more infos about power players, personalities, planets etc....
  23. Ahah god point with the Telepathy, didn't think about it, thanks! I'll check the Ultimate Mentalist for some nasty ideas on how to implement it. As for higher stats I was thinking that the VPP should provide him with all the necessary points he'd need (+10 SPEED would suffice?) but in effect then he gets hit by the sledgehammer he wasn't prepared so hmm.. PD 10 or 12 should suffice? And SPD 4... As for the Dreamverse... I dont think Transdimensional Mental Illusion are the right solution to adapt his powers. It seems he isn't able to affect EVERY sleeping person on Earth but only the ones which he can lurk in his home dimension (which as the victims say when they're awake, it's extremely realistic, so I guess it's another kind of "sleep" entirely). So he basically can suck in sleeping characters... hmmm... something like EDM, Usable Against Others, using some variant of Spirit Rules? Regen with Resurrection has to be bougth separately (for obsvious reasons) from his VPP, but for the rest of the powers, I think his good VPP with a separate Transdimensional slot does the job, as the less he's fed, the weakest his control on reality is... As for Mr Vorhees, he's supposed to be n. 2 in the conversion list!!! Ehehe.
  24. I don't know if somebody already tried to convert him, but here's my first attempt. This is by no means a complete sheet, just a few ideas thrown in, some point calculations are missing etc., but I think it's a start at least, comments and suggestions are welcome! FRED “FREDDY†KRUEGER Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 10 DEX 0 11- OCV: 3 / DCV: 3 18 CON 16 13- 15 BODY 10 12- 10 INT 0 11- PER Roll 11- 20 EGO 20 13- ECV: 7 30 PRE 20 15- PRE Attack: 6d6 0 COM -5 9- 6 PD 4 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (6 rED) 2 SPD 0 Phases: 6, 12 6 REC 0 26 END -5 29 STUN 0 Total Characteristics Cost: 62 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers END 250 Nightmare Power: Variable Power Pool, Cosmic (+2), 100 Base + 150 Control Cost - 75 Affect Reality: Transdimensional Advantage on Nightmare Power (Only One Dimension: Reality; +½) - 10 Finger Knives: 1d6 HKA (1½d6 w/STR), OIF (Glove, -½) 1 37 Immortal: Healing 4d6 (Regeneration, 4 BODY per Hour), Resurrection, Reduced Endurance (0 END; +½), Persistent (+½); Extra Time + Increased Time Increments (1 Hour, -1¼), Self Only (- ½), Resurrection Only (- ½) 0 Perks Guardian of the Nightmare Dimension Skills 0 AK: Springwood 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 7 KS: How to Frighten Teenagers 15- 0 Language (English) 0 Paramedic 8- 0 PS: Factory Worker 8- 0 Shadowing 8- 0 Stealth 8- 0 TF: Cars Total Powers & Skills Cost: 372 Total Character Cost: 434 100+ Disadvantages 10 Dependence (must feed from pure fear or freshly killed teenage souls or suffer Weakness [-3 from the Transdimensional Advantage on his Power Pool each day) (Common) 15 Distinctive Features: Horrible burned body, distinctive red and green striped sweater, finger knives (Easily Concealable, Extreme Horror) Physical Limitation (Dead, cannot leave Nightmare Dimension) Physical Limitation (Cannot cross certain parts of the Dream Zone, such as his Mother’s realm) 0 Psychological Limitation: Terrible Sense of Humour Psychological Limitation: Revengeful and Bloodthirsty Monster 10 Public ID: Reputation: The Springwood Slasher (Extreme) Villain Bonus Total Disadvantage Points Background/History: Freddy Krueger was born from Amanda Krueger, a young nun which was raped by dozens of criminals and homicidal maniacs all night long in a sanatorium for a guard mistake. Genetically “evilâ€, Fred worked for some years in a factory which had something to do with heating and steam (never had a clear idea regarding what the factory was exactly about). He was a paedophile who also slashed children with a glove of hand made razors. He used to lurk kids from the countryside of the city of Springwood to an old abandoned factory (was that the one he used to work in?) and carve the little bastards up. When he was arrested the parents of the victims finally were confident the “Springwood Slasher†would have been punished, but he was not. Due to some bureaucratic mistake, Krueger was released. All of the parents from Springwood hunted Fred down up to the old abandoned factory where he butchered his victims and burned him alive. They didn’t know however, that Fred would have lived on, in their kid’s nightmares, as a horribly burned Bogeyman. Personality/Motivation: Freddy can’t live if people don’t fear him. Even if he survived the denial of Nancy in the first movie, and we all gave her for dead, she actually lived on until the third chapter. Also he seems to gain more and more power each time somebody feeds him with fear and life force (souls). Adults rarely get killed unless Freddy is taken out of the Nightmare dimension (like Nancy’s mother) or he gets well nourished of souls (the black guy in Nightmare 7). Freddy has a cruel, nasty sense of humour, and doesn’t seem to have goals besides killing and feeding. However he mentions some greater force that actually put him in his place. They might be some Ancient gods, supernatural spirits from a far away dimension or just a powerful Demon or God of Entropy. Quote: “Welcome to my Nightmare, Bitch.†Powers/Tactics: Freddy can influence reality in minor ways from the Nightmare dimension with some small Transdimensional tricks of Telekinesis or Images (the tongue-phone, doors slammed close etc.), but in the Nightmare dimension he’s almost God. It is not clear if he actually suffers from anything on his own home plane, as sometimes he looks hurt even when there. In Freddy vs. Jason, why couldn’t he just disintegrate Jason with a thought instead of pummelling him back and forth against walls and crushing him beneath a huge cistern? He has even reversed Jason’s aging until he became a kid again. My thoughts are he can virtually do ANYTHING (Variable Power Pool), but he has to make it with Gestures of some sort, he never seems to make things happen with just a thought. The more Freddy starves of souls, the less his powers can influence the real world; I reflected this by adding Dependence from souls that drains from his Transdimensional Power Pool Advantage. Appearance: Freddy’s distinctive garments have always been: a thick, ragged woollen sweater striped red and green, a black wide brimmed hat, and a 4 bladed (become 5 bladed in the Final Nightmare) glove. His skin is horribly burned, his teeth black rotting and his head totally hairless. Sometimes he has unnaturally light eyes as well. Designer's Notes: Freddy’s powers change from movie to movie, however he seems to be just a normal human (although virtually invulnerable) until he activates some sort of power which allows him to be on par with his victims. He gets beaten by Martial Artists until he learns martial arts with a thought, or becomes super strong etc. This leads me directly to a Power Pool. He also seems to be rather average in his Characteristics as despite his monstrous and otherworldly appearance, he seems to suffer from blows rather unremarkably (the hammer hitting his belly in the first movie, he holds and hand on his stomach for the rest of the movie, etc), hence his normal range Characteristics (besides Presence, hell, he’s scary!!). The Power Pool is virtually limitless, and can include Martial Arts, Skills, or anything you can think of, beyond the limits of normal VPPs. Here are some samples of Nightmare Powers: - Phone call: Images, Transdimensional - Door Slam: Telekinesis - Elongated Arms: Stretching - Materializing in Front of You When You Flee From Me: Teleport. - Broom Riding: Flight, 6â€, - Sticky Staircase: Entangle 2d6, only Affects Lower Limbs (- ½)
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