Jump to content

Fuzzy Gnome

HERO Member
  • Posts

    1,022
  • Joined

  • Last visited

Everything posted by Fuzzy Gnome

  1. I thought Ninja Hero covered a lot of that material already. Buy Ninja Hero and BESM. Bang them together.
  2. What? Now you want me to tow it back out and turn it around? Varlet.
  3. Could you buy a Multipower with Armor in one slot and Duplication in another?
  4. Or you can call it "Entranced" And buy all your mental stats "Not in the presence of X"
  5. Re: ...but it says 0-60 in 4.7 seconds. 30" at SPD 4 is only 20 m/s or about 45 mph. It should take about 4 seconds to reach 60 at that rate.
  6. Re: Re: Is there any way the HERO can do this power? I think it lets you duplicate the result of virtually any ally's attack, but doesn't require a roll to hit. It also doesn't require any preparation, spell components, charges, extra END, etc. Ex.: Joe finally gets his Wave Motion Cannon Strike charged up, makes the 8- Activation Roll, and luckily hits the enemy even though he's dodged every other attack so far. And he gets maximum damage! You won't see rolls like that again soon! But now Joe is out of Charges and END and almost out of STUN. Jim Bob duplicates the effect exactly and nails the villain again automatically. But he doesn't need any prep or take any side effects.
  7. This was from the same eccentric that created Devilman and Cutey Honey, was it not? Some serious hallucinogens involved there.
  8. Yeah, but the problem is that the existing Turn Mode rules lead to much greater accelerations while turning than while going straight. In space where there's no physical basis for a top speed things get even worse, because Turn Mode is linear with velocity but the turning radius of a real vehicle is proportional to the square of velocity. If you're moving at 10,000 m/s you won't be making 2 evenly spaced 60 degree turns in a Phase. Heck, an F-15 that tried that at Mach 2.5 would be pulling some 65 Gs. You could buy Flight with some Limitation that the Turn Mode is really funky and you have to do a bunch of math every time you want to turn the ship, but that would just make the realistic movement system awkward so you wouldn't want to use it. Better to not call it a Turn Mode at all, and just say that you can accelerate up to your CV in any convenient direction in space.
  9. Another issue: No banking in space. If you don't have airfoils (and air), there's no such thing as "turn mode." You can change your vector by whatever amount you like, up to your combat velocity, but no more. There are no 8G fighter plane turns in space, unless you have the power to do the same acceleration on the straightaway. Noncombat velocity maximum depends on the density of the medium. If you have a top NCM of 1000 kph at some defined cruising altitude, it'll be less at ground level and more at a higher altitude. In space there's no limit as Nu Soard already mentioned. Terminal velocity is the same concept as NCM max. It should be affected by the density of the atmosphere, acceleration of gravity, and the weight and shape of what's falling. Assuming drag is proportional to the square of airspeed, terminal velocity should be double four times gravity or one fourth the density of air. There would be no upper limit in vacuum. Each two levels of Density Increase should double terminal velocity.
  10. If I have a Multipower with, e.g., 16 charges and one of the slots uses 4 charges per shot, I just cost the slot for 4 charges instead of 16. That's pretty straightforward.
  11. edit - this post was rude and unconstructive
  12. The Ringworld meteor defense can be used as a photon drive.
  13. Doesn't the law of buoyancy require mass and displacement to be identical? Is there some subtlety of naval architecture I'm missing or am I just wacked?
  14. Somewhere in the back of Fred there's a kinda techy Velocity Factor calculation that bases damage on Inches per Turn. I don't recall if it's the same page as Velocity Based DCV but it's basically the same formula.
  15. I'd do it the 4th Edition way - assign levels and MP slots at the start of your Phase or as an abort, and not at any other time.
  16. I found it mostly amusing, but it was just annoying enough to keep me from wasting everyone's time with an ill mannered rant about "roll-playing" vs. "role-playing." Some of the people on the temporary boards were really hitting my psych lims by saying "rules-light" games mean good roleplaying. But I would have degenerated into "Vampire suXXors Hero r0xx0rs" and just annoyed everybody, I suspect. So if you want a rant follow Yamo's link, or if you don't, thank Yamo.
×
×
  • Create New...