Jump to content

Fuzzy Gnome

HERO Member
  • Posts

    1,022
  • Joined

  • Last visited

Everything posted by Fuzzy Gnome

  1. At least they have the giant battle ship from Mutineer's Moon and Outlanders in the background. I think even that would look like a little dot next to Taa II. Anybody have any ships lying around larger than Skylark of Valeron but smaller than the Ringworld? It's a huge gap in the range of scales, from 10,000 meters per pixel for the Skylark to 1,000,000,000 meters per pixel for the Ringworld. If somebody could suggest ships for larger scales maybe the author could expand the site up to Taa II size.
  2. It sounds like a variation on Accidental Change to me. Accidental Change to desolidified state, uncommon circumstances, always occurs, 20 points.
  3. No, buy up your strength and throw stuff.
  4. They were mentioned on these boards once, I think. Radiation between microwaves and infrared light, they're hard to generate or detect... except they resonate with common organic molecules or something. If you can see terahertz waves, you can see through clothing and thin walls and see people and dense foci they're carrying. It's like X-rays but the illumination is from thermal vibration of enzymes or something. Seeing through Balefire's clothes wouldn't be especially scary, even if he's packing heat. But if you were suddenly naked it'd be startling. Maybe BF could tune in and display a frequency that would show his bones or organs but not his skin. That'd be like the X-ray vision trick, but less dangerous. He could do it to someone else for atmosphere or to imitate the security scanner in Total Recall without using hazardous radiation.
  5. Moving shadows with no source are always spooky. Reddening the light in an area could be spooky. As could making something visible that normally isn't. Heat, the air itself, whatever. You see something strange because you're seeing a different wavelength than normal, but you don't know how to interpret what you see so it's scary. Is that a ghost? Or poison gas? Now the wall's burning! I like the "x-ray vision" suggestions the best so far. Maybe he can use terahertz waves to avoid the whole radiation poisoning thing.
  6. The Case for Doctor Destroyer An unadorned pine box in Potters Field
  7. The penultimates have two stages. The third stage is the Children of the Lens.
  8. The broader the skill, the less the character knows about any one aspect. If Fred has PS: Thief 13- and Chuck has PS: Stolen goods disposal 13- then Chuck knows as much about selling hot loot as Fred does about all aspects of thieving put together. Usually the guy with PS: Thief takes a penalty to his roll to do something exacting (like finding the best possible price for his goods) while the expert in that area doesn't.
  9. Ta Ra (Maryam D'Abo ) from Something is Out There (made for TV miniseries that was made into a series)
  10. Yes. The only other thing is that if the weapon has a STR Minimum, you have to pay END for that much strength or take the penalty. I've read something on these boards about requiring a minimum 1 END to make a combat maneuver, but I don't know if it's a rule.
  11. Tear gas: AE Hex attack of some kind Impact: Energy Blast, AE Hex, maybe Linked, Deflectable, Only damages target if struck directly (custom limitation) Or something like that. I think you need a clunky build for this.
  12. Tricky. The issue I see isn't that one component is an AE:Hex. I think you should be able to limit AE such that it goes against the target DCV and so on like a capsule or an impact fused grenade. What I don't know how to define is the AE still hitting if Wonder Woman successfully Missile Deflects the bullet. Buy non-deflectible for the tear gas?
  13. Yeah - just like today's manuals (when they exist) plus instructions for use, a wiring diagram, parts list, and kernel dump. It wasn't until 1995 that obfuscated help files started replacing manuals and you had to wait for a third party to reverse-engineer the damn contraption and write a real manual. :p
  14. It was 100 to infinity if I recall correctly.
  15. Maybe a x2 multiple for slashing and stabbing weapons, fangs, claws, etc. and a x3 multiple for heavier impact weapons like firearms, heavy hacking swords, axes, etc. If any BODY gets through, use the normal HERO STUN multiple to represent shock.
  16. The bigger they are, the harder they fall. It's not in the rules, but it's common sense. If Seeker falls from 2 miles up and hits a tank, he won't damage it if it's the over the top one from TUV and he hits the front armor. But a tank weighs 512 times what Seeker does. That's 9 doublings, If a tank fell 2 miles, it should take an extra 9 dice for a total of 39 IMNSHO. On top of that, the GM would be completely justified in upping terminal velocity for such a dense object. OK, it has a lot of surface area, but it's denser than human flesh. It probably keeps accelerating even past 30 hexes per segment. So even the tank from TUV is hurting if it falls from 2 miles up.
  17. Meltdown wouldn't sink unless he was denser than molten rock. He'd be fine if he landed on his back. Now if he was face down in a pool of lava, he'd need some Life Support for sure...
  18. Zephrem Cochrane could have founded a colony at Alpha Centauri, and become known as "Zephrem Cochrane of Alpha Centauri." They never actually referred to him as "Zephrem Cochrane who was born at Alpha Centauri before he invented warp drive." It was just assumed. As for the sublight ships, I think they went away because their history got compressed over the course of the series. When Balance of Terror aired, Star Trek could've been 1000 years in the future as far as the scripwriter knew. By the time the movies came out, anything other than "some time in the 23rd century" would've seemed to violate canon. They'd had something like 100 years (?not sure) of FTL exploration before Kirk's time, so there wasn't much time to do anything more than launch the Botany Bay before Cochrane. No extensive century-long voyages, anyway.
  19. Boy-type Lin-Si would shriek like a little girl, then try hot and cold water (natch). If that failed, he'd track down that Moroboshi's punk kid and beat him till he talked. If that didn't work, at least it should shake loose a couple sessions worth of red herrings. Then he'd consult with some mystics. Seraph would suspect mind tricks. His race is outrageously hard to transform, especially against their will, but only moderately hard to use mental illusions on. He'd use psionics to find out who's giving him the delusion he's a woman. If nothing else, psychometry should reveal a trace of the cause whether it's an illusion or an actual transformation. If not, she'd explore what it's like to be female. It's not like gender swapping happens every day. This should be interesting! Plasma doesn't sleep.
  20. So, basically, the half that aren't refrigerated go bad first? Or the ones made of perishable foods go bad first.
  21. Acceleration = v²/r G-force = v²/5r if v is velocity in hexes per segment, not phase, and r is turn mode in hexes. For a velocity of 20 hexes/segment (240/Turn) and a Turn Mode of 10 that's 400/50 = 8 Gs. I vaguely remember hearing details* about people being killed falling from great heights. I also vaguely remember hearing about the test pilot who subjected himself to enormous G forces testing aircraft restraints. My impression is that 40 Gs will break your bones and almost certainly kill you instantly, However, you can survive if you have adequate restraints. But you might still be injured and you won't be happy. I also have the impression that pilots start to black out at 5 to 10 Gs if it's maintained for long because their bloodflow is messed up. They would recover quickly once their brains start getting blood. *Other than that falling can actually kill you that is.
×
×
  • Create New...