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csyphrett

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  1. Re: xialin showdown page 27- Jade was trapped in the back of a bulletproof limo with two men more afraid of her father than her. Even though they were calling the main house, that didn't mean anyone would believe them and take precautions. Still Jade had options that other people didn't have. She could reach in front and take on the guards and take the limo. The guards would be afraid to hurt her seriously. She could jump from the vehicle and try to get back to the house before there was any problems. She could enjoy her ride out of the country and let her father deal with the problem as best he could without the access to the specialized knowledge that she had. Jade will try and take the car so she moved up and punched the first guard really hard, hopefully knocking him out, then she will hit the driver. The guard never saw the fist that knocked out his lights. The driver looked over to see what was going on. He put on the brakes so the car wouldn't crash. He looked ready to try to defend himself from the boss's daughter. Jade tried to knock him out as well. The driver couldn't stop Jade's tiger claw. His head rebounded off the window. He looked down and out. Jade quickly got out of the car and pulled the driver out and pushed the guard out of the car. She got in and took off for home. Jade rolled through the city, spotting dark clouds over Chinatown. As she arrived at the gate to the mansion, she felt an iciness in the air.
  2. Re: Dragonia The party used a truth spell on the captured Coop Cooper. He told them a mix of lies and truths. The most they could discern was Cooper's organization was in Dragonia somewhere. Sir Donald wanted to burn him, but the party finally stated it would be better to turn him over to the authorities and send him to prison to rot. Sid looked the boat over for sabotage. Everything was okay and ready to sail. The Kraken is in the east pouring water into the great Eastern Ocean. Gaia stands in the south, producing land from the void. The two of them create a current that runs down the coast from the Steam Lands along the Grasslands and into the north. The sub crossed the North Current and sailed out in the ocean, heading for the Kraken. After about an hour of sailing, a flock of giant kingfishers were spotted. They were nabbing whales and animals out of the water and taking them back to their nests. The decision was to stay away from the birds. One of the birds spotted the boat and attracted the attention of the rest of the flock. Sid took the boat into an emergency dive. The bird missed as he dove toward the bottom of the ocean. Another grabbed the boat, and started for the surface. Luckily, they had activated the sub's emergency defense and it protected the hull momentarily from damage. Sir Donald, Flames, and Dennis decided they have to do something to free the sub from the giant bird. They readied to step on the deck. Ishiyama cut off the forcefield, allowing the three to get out on the deck. It also caused the bird to drop the sub back into the water. Dennis grabbed the rail before he went overboard. Sir Donald did not. Flames caught him in midair. A flock of Kingfishers have congregated on the sub. Dennis stood on the deck. Sir Donald and Flames flapped overhead. One of the birds went for the sub, several gave chase to Flames who dodged around them for a moment, but was captured by one of the giants. Dennis froze the wings of the bird who grabbed the boat. It dropped into the ocean with a splash. Sir Donald used his gravity axe spell on the bird that had plucked him out of the sky. He and Flames crawled loose before they went into the ocean. The two heroes used gravity axe and ice blast on the remainder of the five birds that had attacked the vehicle, dropping them into the water until the effects of their abilities wore off. By that time, they planned to be far away. The heroes sailed east, spotting an island ahead. A telescope revealed that more of the kingfishers were arriving from their hunting with prey. A quick decision to dive was rendered. Sid took the boat down as deep as she would go as they crept past the island of birds. They added Bird Island to the map. They sail for a few hours at slow speed to avoid detection. Then they surfaced to look around, build up speed. The boat broke the water right under a kingfisher. It wasn't happy to see them. It swooped down, but Sid dove away from it. After a few twists and turns, the lone bird fell behind them. Sid poured on the horsepower to leave it far behind. They resurfaced and was glad Bird Island and its denizens had fallen away so the sailing could be done in relative peace. Another hour on, a swarm of flying fish jump through the air pass the sub. They brought a shark to bump the boat and see what it was before swimming on after the fish. A set of pillars appeared on the surface of the water. Donald and Flames investigated. They found that the stone columns descended out of sight into the water. After some poking around, they reported that the columns were of no interest. Dr. Pucca wanted to take pictures to study later. The sub entered the middle of the columns. Immediately the power went out. It sank to a platform close to the bottom. It looked like they were stranded. The crew looked around and used rubber tubing to create a snorkel. Donald swam up a short ways. He noticed that designs in the columns were lighting up. He swam back and told the others. It was decided the Doomshark needed to be moved off the platform as fast as possible. Another snorkel was made as fast as possible. Lil, Dennis, and Sid went out. Dr. Pucca took Sid's place at the helm. Lil changed herself into a giant sea serpent, wrapped her tail around the Doomshark and began to pull. Sid assisted with his magnetism. Dennis created a ramp of ice on the platform so their efforts would be helped by gravity and a slick surface. They succeeded in pulling the sub out of the column's influence. The engines came back on, and the sub scraped mud and rock as Dr. Pucca tried to control the path of the machine. A leak started pouring water into the Doomshark. Donald had Flames melt the metal into a patch to keep the water out. The dragon knight noticed that the metal was thinner but holding. They needed more metal for a better patch. Pucca almost hit a stone column pulled away at the last second and headed for the surface. They didn't have any supplies to handle such a job so they decided to sail to the next island. They spot land in the distance after another few days at sea. They hoped to do some trading but discovered a tower on the bare rock. Round rooms clustered at the top of the tower. Sid avoided a protective reef to land. The crew decided to investigate the tower since it was the only thing on a bare piece of rock. They found a road carved into the ground leading to the tower which resembled a mushroom from the bottom. They knocked on the door, but received no answer. They went in to look around. The inner walls of the foyer were metallic. Lamps dotted the walls. Otherwise the room was bare. They go to the next room which seems to have a lot of supply closets and an elevator and stairs heading up to the top of the tower. They decided to take the stairs. On the second floor, they found a lot of equipment that seemed to be acting as generators. Boxes with buttons regulated things. They head up to the third floor. They found a chemical lab ready to be used. The access door from the stairs locked behind them. The hissing of gas followed. The heroes try to burn the door down. That set fire to the gas. Dennis had to block the resulting flame jet with an ice wall. Luckily they had ducked out of the way in case the ice did not stop the fire. The tower began to lean to one side. Dennis produced a column of ice to keep the roof from falling down on them. It bought precious time as Sid repelled metal with his magnetism to keep fragments from falling down on top of them. They made it outside. The tower had started to fall towards the Doomshark at anchor. Sid shot the tower with his magnetism. It wasn't much but it bumped the tower off course enough that it fell on land without hitting the boat.
  3. Re: Walking With Strangers 14 Oz Mike Michaelson worked his way back and forth through the building. He had found several people that needed to be carried outside. His water slide steamed against the fire trying to push it back. Smoke drifted behind him as he moved. "Thanks for your help." The chief pointed at a stray bush of flames trying to expand out of their cordon. "It looks like we almost have it under control." "Give me some more water and I'll help you finish putting it out." Oz Mike rubbed a sooty hand on his sooty face. "It's no problem." "We're going to shoot it into the bottom floor." The chief pointed at one of the doors. "Once we saturate the floor, we'll start looking for anything still hiding in the walls." "Pour it on." Oz Mike bounced in place. "I can handle it." The chief spoke into his radio. The hoses concentrated on the building. Oz Mike stood in front of the water. It lifted him off the ground and followed where he wanted it to go. The former surfer smiled as he rode the solid spray. The concentrated water beam blasted the inside of the building as Mike directed it along the halls and up and down the stairs. He concentrated on the heaviest areas of heat. That would help the firemen the most when they came in the building after him. Mike let his control go after a few minutes of this riding. He dropped to the floor. So did the water. All he could see was a wasteland of smoke. He slid along the floor toward the door. The dirty liquid gathered itself together and helped him out the door. Mike headed out in the street. He coughed. Maybe he had taken in too much smoke while helping out. He went over and sat on the step on the fire truck. He needed the break at the moment. "Go get checked out, son." The chief spoke into his radio. "Some oxygen might just be the thing you need right now." "Thanks, Chief." Oz Mike coughed again, drawing in some deep breaths. "I have to get cleaned up and meet some friends." "Get checked out first." The chief pointed to an ambulance. "I don't want to tell you again." Mike nodded. What was the harm in having the EMTs check him out before he went on his way. Worse came to worse, he could stop by Odd's for some of that tonic he cooked up sometimes. The paramedic gave Mike some oxygen and checked him over. He asked if Mike felt dizzy or short of breath. When the answer was in the negative, he advised that the surfer go to the hospital, but he seemed okay to get there on his own. Michaelson thanked him, took one last breath of pure air, then started walking away. Oz Mike checked his watch. Odd and Kitty should be sitting down to dinner right about now. If he hurried, he could make just in time for dessert. One slice of one of Kitty's cheesecakes could make a man explode with happiness. Oz Mike looked up at the sky. He figured he could cut straight across town without worrying too much about time. Marlowe had a lot of little twisty streets that went nowhere that he hadn't quite learned how to fit together. Oz Mike started walking. Rivulets of water gathered together under him, carrying him along. He looked down in surprise, then remembered that run off from fighting the fire would be in the street. He had wanted to go and his power was helping him get there as best it could. Oz Mike concentrated on the water shoving him along. There had to be a way to keep it from being anchored at one end and stretching out from that point. Maybe if he told it to pool under his feet. One side stretched forward. The other side contracted. It wouldn't be as fast as using it as Tarzan uses a vine, but it should be faster than walking. Oz Mike crossed town on his improvised skateboard. People on the street glanced at him, trying to figure out what was going on. Mike smiled and waved a grimy hand as he passed. He would have to clean up when he reached Odd's place. Oz Mike turned into the street where Odd lived. He spotted Quin Martin coming down from the other side of the road. The Question Man limped along the sidewalk, head down. Oz Mike let the water carrying him drain away as he fell in beside the quiet fact checker. The look on the other's face prevented him from saying anything as they walked along. They reached the door to Odd's domicile. Quin knocked for admittance. Maybe some of Kitty's food would fix him up. "What happened to you two?" Odd's eyes were round as he looked at his two friends. "Hurt myself using my powers." Quin indicated Oz Mike with a thumb. "Fought a fire." "You two can tell me about it while Kitty cooks something up." Odd stepped out of the door. "I'll tell her you're here." "Can I use your bathroom to clean up first?" Oz Mike let Quin step in first. He looked like he needed a place to sit down more than the surfer needed a bath. "Yes." Odd and Quin answered the question together. "Let me get you some towels." Odd walked to the linen closet and produced a towel and wash clothes he didn't care if he ever saw again. He handed them over. "Knock yourself out." "Thanks." Oz Mike took the things and vanished into the bathroom. "Let me get you a cup of coffee, Quin." Odd frowned at the tired looking Martin, sunk into his coat, head down. "Thank you." Quin closed his eyes. His brain geared up to answer questions instead of toning down to merely listen. Maybe it had been a bad idea to associate with his friends. Odd went into the kitchen, pulling down a cup for Quin. Kitty had her head in the refrigerator, looking for more ingredients for dinner. Odd started the coffee machine working as he thought. "What do you think?" Odd knew Kitty had heard the entire exchange from the kitchen. Their living quarters wasn't that big. "If Quin keeps using his power, he might burn out, maybe have a stroke." Kitty placed her choices on the counter to get them ready for cooking. "We need to help him if we can." Odd stared at the coffee pot, waiting for it to give him an answer.
  4. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I don't mind another technomancer or artificer. CES
  5. I have talked to a friend, and I'm starting a Dreamstream/Dream Lands Campaign. This will be the archive thread. CES
  6. Re: Not a Dream, Not an Imaginary Story! Steals every clock within a mile. Turns a mouse into a behemoth. Turns a clock tower into a mech. CES
  7. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  8. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Thanks for the heads up. I like a little warning before the setting breaks if you know what I mean. CES
  9. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Snake Agent by Liz Williams: Meet Inspector Chen. He's a detective for the Singapore Three's police department. His latest case is to find out why a girl's ghost was illegally sent to Hell. To quote Egg Shin:"It always starts small." CES
  10. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I also like to blow stuff up CES
  11. Re: Teen Champions plots I suggest a haunting/hunting inside the school. A few wolf cries should leave the students on their own and in trouble. Maybe plots from Harry Potter and his imitators could be of some help here. CES
  12. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Lord of Light by Zelazny-A legendary hero opposes a pantheon of gods created when a colony is set up on another planet. CES
  13. Re: The New Circle The Ranger- He pulled back the string attached to his bow. His target sat a table, drinking something. The target was worth a chunk of change either dead or alive. He released the arrow, letting it fly across the intervening space. His prey sat with three other men, and he wanted to scare them off so they wouldn't try to look around to see who had shot one of them with an arrow. The missile pinned the target's hand to an umbrella shaft sticking out of the café table. He screamed as the blood poured out of his hand. His three companions jumped to their feet. More arrows flew, stabbing hands that had reached for weapons. The three men decided to run off under the assault. The bowman walked up, bow stored in the quiver at his hip. He pulled out a wanted poster, compared the grainy picture to his captive. He yanked the arrow out with one swift tug, putting cuffs on his victim with ease. "How's it going, Melvin?" The bowman smiled. "I think a lot of people in Texas will be glad to see you again." "You'll never get me there, you freak." Melvin grimaced from the pain in his hand. "I'll make you pay for this." "Don't make me tape up your mouth, Melvin." The Ranger walked him along. "It's a long ride back to the Lone Star State. You don't want to spend it in a trunk, do you?"
  14. Re: The New Circle Character Name: Yami the Summoner Real Name: John Sakamura Nationality: American Hair/Eye Color: Brown/brown Place of Birth: Las Vegas Date of Birth: 2/12/1980 Height/Mass: 5'5" 125 pounds Cost Characteristic Value 5 STR 15 30 DEX 20 20 CON 20 16 BODY 18 8 INT 18 30 EGO 25 15 PRE 25 3 COM 16 PD 3 ED 4 10 SPD 4 REC 7 END 40 STUN 35 OCV: 6 DCV: 6 OECV: 8 DECV: 8 Phases: 3,6,9,12 Cost Powers and Talents (END) Summon Monsters and spells 190 Multipower OAF (deck of cards -1) 95 pts 6u Summon any 4 175 pt monsters 45 pts (+1/2), Devoted (+1) 113 pts OAF (deck of cards -1) 56 pts 8u Summon any devoted 375 bigger monster 75 pts, (+1 1/2), 188 pts must summon and dispel lesser monsters first to create this monster (-1/2), OAF (deck of cards -1) 75 pts 3u Force wall (12pd/ 12 ed) 60 pts, Has no control which power will activate -1, OAF (deck of cards -1) 30 pts 3u Energy Blast 12d6 60 pts, Has no control which power will activate -1, OAF (deck of cards -1) 30 pts 3u Transfer 4d6 body of target to monster 60 pts, Has no control which power will activate -1, OAF (deck of cards -1) 30 pts 3u Ranged Killing Attack 4D6 60 pts Has no control which power will activate -1, OAF (deck of cards -1) 30 pts 3u Entangle 6d6, 6 defense, 60 pts Has no control which power will activate -1, OAF (deck of cards -1) 30 pts 3u Teleport 10" 20 pts Usable as attack (+1), ranged (+1/2), Has no control which power will activate -1, OAF (deck of cards -1) 25 pts 3u Extradimensional Movement to monster dimension 20 pts, usable as attack (+1), ranged (+½) Has no control which power will activate -1, OAF (deck of cards -1) 25 pts 3u Dispel 13d6 Summons 39 pts, Cumulative (+1/2)Has no control which power will activate -1, OAF (deck of cards -1) 29 pts 3u Dispel 15d6 Magic 45 pts, Any one power at a time (+1/4) 56 pts, Has no control which power will activate -1, OAF (deck of cards -1) 28 pts 9 Life Support: Extended breathing, longevity Cost Skills 3 Sleight of hand 13- 3 Stealth 13- 3 Lockpicking 13- 3 Electronics 12- 3 Mechanics 12- 3 Demolitions 12- 3 Systems Operations 12- 3 Contortionist 13- 2 Navigation 12- 3 Oratory 14- 4 Wealth 3 Riding 13- 3 Absolute Time Sense 1 Passport 3 KS: Magic World 12- 3 KS: Magic 12- 3 KS: Monsters 12- 3 KS: Stage Magic 12- 3 PS: Stage Magic 12- 3 KS: History of Magic 12- 3 AK: The World 12- 3 AK: Las Vegas 12- 3 AK: Other Dimensions 12- 150 Points Disadvantages 20 Psych Lim: Duelist's Code 20 Gunslinger Mentality 30 Hunted by Demon 11- 20 Hunted by other summoners 11- 25 DNPC: The Yami the Summoner Stage show 11- 10 Reputation: Stage Magician 11- 15 Public Identity 10 DF: Mystic Aura CHA Cost = 137 Total Powers Cost = 145 Total Skills Cost = 68 Total Cost = _____350_____________ Background Information: John Sakamura grew up in the urban sprawl that was Las Vegas. His grandfather ran a magic shop, selling minor tricks, running some sideshows on his own. John learned to assist from an early age. He dreamed of the day that his name would be added to the neon lights that marked the marquees of the Strip and its tourist trap hotels. As part of his training, John learned the history of the craft. He went over every trick ever performed, every legend of a magician, how to work the illusions. Every piece of knowledge pointed him further down the road to success. As John and his grandfather went over a new trick they were going to try out, a young man entered the shop and challenged the old man to a duel. Mr. Sakamura asked for time to prepare, but the challenger attacked before the other could move. John grabbed a trick sword as a winged dragon erupted in the middle of the shop. He tried to defend his grandfather from the fiery blast that set the store on fire. A watery rain washed the fire out. John watched avidly as the two dragons fought. Finally the water dragon struck and blasted the young duelist out on the street. The fire dragon turned and carried its master off. Mr. Sakamura explained that a fighting underground existed and many people took to it to win glory and fame as monster duelists. He had not wanted to show John the pieces of true magic that he knew but it appeared that inevitably he would have to deal with other duelists wanting to battle the old magician. It was better that he knew enough to defend himself than nothing at all. John took to this training, learning everything he could. He summoned his first monster within a year. After that, he worked and worked to improve. Along the way he used his summoning ability to create a show, and land his first gig as Yami the Summoner. He has also dealt with various enemies who see him as an obstacle in their path to master magician status, and Demon who use summoning for corrupt ends. Quote: "Face the power of the Gizmo Gyro." Personality: John tries to maintain his stage persona while performing, but has no problem dueling any other summoner at any time, any place. He also tries to live up to the code of his grandfather, which means he will keep his word, give quarter, and only fight if he has to do so. Appearance: Yami the Summoner usually wears a performing tuxedo with a rose in the lapel, hair slicked back, and a ring he won off someone. He manipulates a deck of cards out of habit, and carries one around everywhere he goes. Powers: Yami the Summoner can summon four minor monsters, then use them to summon one big monster. His spells work through the cards he pulls off the top of the deck when dueling. He never looks at the card, just tries to use the random effects to his advantage. Plot Hook 1) Sightings of various monsters pepper the town. Yami the Summoner has been seen at some of these battle sites. Can the heroes put a stop to the battles before someone is hurt? Plot Hook 2) Yami the Summoner is taken through a rift from a show by gigantic hands. Other magicians appear to have also been kidnaped. A messenger arrives from Yami with a request for help. Is it a trap, or the only chance the magicians have? Plot Hook 3) Yami the Summoner is reputed to be able to travel across time and space. When the heroes have need of such talents, will he be able to help them? GM's Notes: Yami is based on the Yugioh franchise where duelists battle with spirits turned to monsters.
  15. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I don't have any HD. Are you loading your character somewhere? CES
  16. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Here are the last eight rolls from the die roller. Still thinking about new power designs. CES [Technomancy, 14-]: (7, succeeded by 7) [Technomancy, 14-]: (9, succeeded by 5) [Technomancy, 14-]: (16, failed by 2) [Technomancy, 14-]: (13, succeeded by 1) [Technomancy, 14-]: (10, succeeded by 4) [Technomancy, 14-]: (8, succeeded by 6) [Technomancy, 14-]: (6, succeeded by 8) [Technomancy, 14-]: (7, succeeded by 7)
  17. Re: What Have You Watched Recently? Igor- I liked it, even though my son and I were guessing what would happen about 80% of the time. Donnie liked Scamper the immortal rabbit saving the day. The little touches appealed to me, even the blind orphans singing I can See Clearly Now at the end. Hitman- It was okay, and Olyphant was good as the assassin, but it was the same organization turns on assassin plot I have seen done better in other movies. I know this has happened in real life, and it creates conflict, but in this case, it made no sense unless the assassin is as disposable as dirty socks after years of training and indoctrination. CES
  18. Re: Expanded Unoffical Bibliography for Urban Fantasy HERO I suggest Kolchak the Night Stalker for TV, Several books by King such as Bag of Bones, Duma Key, Cycle of the Werewolf, The Talisman, The Drood books by Simon Green, Operation Chaos by Poul Anderson. Amber might not fit, but other books by Zelazny would like Jack of Shadows, Chasing Darkness, Lord Demon, A Night in the Lonesome October, Roadmarks. Most any pulp occult detective like Jules De Grandin, or John Thunstone. Several short lived television series like Tru Calling, Wonderfalls, Joan of Arc, Moonlight, Forever Knight, Werewolf. Things like Ghost Whisperer or Medium might be on the edge since I don't know the cause of the psychic power described. CES
  19. csyphrett

    Pulparize It!

    Re: Pulparize It! It can be set up like one of the other Van Damme movies where fights are arranged for gambling, and take place wherever designated. Bison, the master of Shadoloo, becomes a warlord in the Far East trying to grab whatever he can before the world goes over the edge. Chun Li would have to be the daughter of a local bureaucrat, but not connected to Interpol. Guile could probably be an adventurer who learned how to fight, but not Special Forces. Ryu could probably be the same. CES
  20. Re: The New Circle Yami the Summoner "I'd like to thank you all for coming to the show." Yami the Summoner spread his arms wide to include all of the audience. "I only have one last act of magic to show you before the show ends." Yami the Summoner stood in the middle of the stage. His assistants spread to the sides, resembling beautiful birds in their colorful costumes. He brought his hands slowly together. Light danced around him. When the sparks vanished, a dragon remained, towering above the outdoor arena. It breathed flames in the air before it carried the magician away in a claw. Flowers rained down on the audience as the dragon vanished into the night sky. Cheers and clapping followed the surprise at the sudden exit and the strangeness with which it was done. Of course none believed that a real dragon had appeared to carry the magician away to his next port of call. The audience got to their feet and filed from the stadium, talking about the small miracles they had seen. The assistants watched them go before they began packing up the more mundane equipment. They knew how those tricks worked but none knew how Yami created the illusion of soaring away on wings of flame. Roadies appeared to help pack the illusions away for travel to the next city. Every year they toured, and every year the venue got bigger and bigger. That meant turnover among the help was high at the best of times. And then there were the things that seemed to happen in the places where Yami performed. No one could explain that. Yami only made some flip comment about marsh gases and the light of Venus reflecting off a mirrored surface somewhere. Eventually the show had everything arranged on the tractor trailer they used for transport. The assistants had their bus to use to clean up and get some rest for the next show. They all knew their boss would be waiting on them to arrive with nothing more than he flew the distance. For all they knew, maybe that's exactly what he did to get there first.
  21. Re: The New Circle Character Name: Cometeer Real Name: Harrison Burrell Nationality: American Hair/Eye Color: Brown/Blue Place of Birth: Seattle, Washington Date of Birth: 2/7/1985 Height/Mass: 5'8"/120 pounds Cost Characteristic Value 8 STR 18 42 DEX 24 20 CON 20 10 BODY 15 8 INT 18 18 EGO 19 6 PRE 16 0 COM 10 PD 3 ED 4 6 SPD 4 REC 7 END 40 STUN 34 OCV: 8 DCV: 8 OECV: 4 DECV: 4 Phases: 3,6,9,12 Cost Powers and Talents (END) The Signal: Detect Emergencies 3 pts, Megascale (+1 1/4) no conscious control (-2) 2 pts Comet Endurance: End Reserve for multipower, 100 end, 10 rec 20 pts, powered by light (-1/4) 16 pts Comet Skin: Armor (10 pd/ 10 ed) 30 pts OIHID (-1/4) 24 pts Cometeer 120 pt multipower OIHID (-1/4) linked to Armor (-1/4) 80 pts 3u Combat Flight: Flight 30", 60 pts Visible (-1/4), OIHID (-1/4) linked to Armor (-1/4) 34 pts 1u Full Speed Flight: Teleportation 1", 2 pts, Megascale (+1), must cross intervening space (-1/4), not through solid objects (-1/2), OIHID (-1/4) linked to Armor (-1/4) 1 pt 4u Comet Burning: Energy Blast 12d6, 60 pts OIHID (-1/4) linked to Armor (-1/4) 40 pts 4u Comet Explosion: Ranged Killing Attack 4d6, 60 pts OIHID (-1/4) linked to Armor (-1/4) 40 pts 4u Comet Flash: Flash 12d6, 60 pts OIHID (-1/4) linked to Armor (-1/4) 40 Beam of Light: Desolidification 40 pts, only in flight (-1/2), only through transparent objects (-1/2), does not protect against damage (-1/2), OIHID (-1/4) linked to Armor (-1/4) 13 pts Cost Skills 3 KS: Writer 12- 3 PS: Writer 12- 3 KS: Sciences 12- 3 Research 12- 3 Conversation 12- 3 Interrogation 12- 3 Stealth 13- 3 Systems Operation 12- 3 AK: Pacific Northwest 12- 3 KS: Current Events 12- 3 KS: Technology leaders 12- 1 TF: automobiles 2 Navigation 12- 2 Survival 12- 3 KS: The Cometeer's Comic Book Career 12- 1 press pass 25 + 5 levels with Comet powers 11 Contact: Eisner the editor 11- 3 Bump of direction 150 Points Disadvantages 20 Psych Lim: Has to answer the signal 20 Psych Lim: Code vs Killing 10 Reputation: Comic book character come to life 11- 25 Accidental Change when the signal sounds. 25 Accidental Change when the end reserve runs out. 25 Hunted by Demon 11- 25 Hunted by Viper 11- CHA Cost = 118 Total Powers Cost = 151 Total Skills Cost = 81 Total Cost = ____350______________ Background Information: The Cometeer was created in the real world when reporter Harry Burrell was caught in a storm at the top of Mt. Rainier. Burrell was observing the use of equipment to analyze the volcano for his paper, trying to determine if the mountain would ever fire again. One of the devices, an experimental particle accelerator, misfired. The beam struck Burrell. He was rushed to the closest hospital, near death. Burrell struggled to recover, lapsing in and out of delirium. In one lucid moment, his eyes fell on a revision of the Cometeer character being read by another patient. His mind latched on to that image. Caught under powerful examination room lights, he vanished between bed checks. Burrell floated high above the city, hearing a beeping. He followed the sound with rocket like speed. A motorist had broken down on a railroad tracks in front of a train. It was a moment's work to push the car out of the way before the train crushed it. Burrell thought that he had used up his new power with that dramatic rescue. He returned to the hospital, checked out, went back to work. Days later, he heard the signal and found that his body charged up to track it down without his urging. Only after using up his energy, did the reporter return to normal. Burrell got an outfit together to resemble the original costume of the Cometeer and started his superheroic career. Quote: "I heard the signal. I came as fast as I could." Personality: Harry Burrell likes writing, likes to look at things and find out how they work. As the Cometeer, he tries to figure out what caused the signal to summon him, and do what he can to shut it down. This gives him the appearance of being in a rush sometimes in his civilian identity since the signal can sound from anywhere in the world and won't quit until the danger has passed whether he answers it, or not. Harry prefers to answer it because once he is doing something, it quits that much faster. Appearance: Harry Burrell is an average looking guy given to suits. The Cometeer wears a bright yellow costume consisting of pirate boots, breeches, a loose shirt, and a visor that covers most of his face and head. Powers: The Cometeer is able to fly at great speeds and fire energy beams of light. Plot Hook 1) The Cometeer has intrigued scientists with the suggestion that he comes from a comic book. One has decided that he has created a device to test that theory. What happens if he succeeds? Plot Hook 2) The Cometeer is struck by an experimental ray during a rescue. His body begins to absorb light at an astonishing rate. His very presence begins to eclipse the sky. Can the heroes help him? Plot Hook 3) One of the Cometeer's old enemies appears and demands his presence. He even takes hostages to enforce his demands. The Cometeer is nowhere to be found. GM's Notes- The Cometeer was based on the Ray, created by the Eisner group for Quality Comics and subsequently a Freedom Fighter from Earth X for DC Comics.
  22. Re: A New Dawn. 'Post-Apocalyptic' Fantasy This is the first six rolls from HC die roller. I'll do the rest on the 8th. I thought about base and boat stuff. I need to spend one point on each just to have a sae 8 hex area adn then I need to spend two points on the workshop for transdimensional since that is ten points built in and the cost for character is point cost divided by five. I guess I could get disadvantages to help pay but I don't know if I want to go that route. Opinions are welcome. I will also post the new slot powers mentioned above with rolls from die roller. CES [Technomancy, 14-]: (12, succeeded by 2) [Technomancy, 14-]: (10, succeeded by 4) [Technomancy, 14-]: (7, succeeded by 7) [Technomancy, 14-]: (10, succeeded by 4) [Technomancy, 14-]: (8, succeeded by 6) [Technomancy, 14-]: (10, succeeded by 4)
  23. Re: A New Dawn. 'Post-Apocalyptic' Fantasy We talked about redesigining weapons for Deeson on the campaign threads. I like the gravity flight pack. It's pretty simple, and easy to use. Gravity Flight Pack: Flight 15" 30 pts, OAF (-1) 15 pts I wouldn't mind adding Flight, usable by others, OAF like a green lantern bubble. Deeson negates gravity and carries the others when he has to. I have been using all three of these together already so I would like to combine them into a single unit, maybe like a face plate. Lucy: Universal Translator: Universal translator 20 pts OAF (-1). 10 pts and Recorder/Encyclopedia: Eidetic memory 5 pts, KS: Everything 8- 3 pts OAF (-1) 4 pts and Scanner: Nightvision 5 pts, N ray vision 10 pts, Detect Structural Make up discriminatory, analyze, 20 pts Can only use one vision power at a time (-1/2) (OAF -1) 11 pts 24 points We have been talking about communications and lending Symm the scanner kind of worked okay, so I would like to add some kind of mobile scanner to hand out to the team. My thoughts have been either clairsentience, or mind link, only to team members, OAF, no mental awareness, only to communicate. I haven't had to use the hold out knife or the multi tool yet but I thought about combining them also. Hold Out Knife: Hand Killing Attack 1d6 15 pts, armor piercing (+1/2), OAF (-1) 11 pts and Multitool: Dispel Locks 2d6 6pts, Dispel Technology any one power at a time (+1/4) 2d6 8 pts, Transform broken technology into working technology 2d6, 30 pts, No range (-1/2), gestures (-1/4) OAF (-1) 16 pts 27 points The forge has been used out of combat to fix broken armor. The only thing I can think of to make it more useful is to give it some kind of hands and legs to let it work on its own when I am not around. Mobile Forge: Transform broken, or partial, equipment into working equipment 5d6 60 points, Requires burning fuel (-½), Extra time (-½), gestures (-1/4), concentration (-½), OAF (-1) 16 pts The gate for the workshop has also worked smoothly but I would like to start expanding the workshop. Maybe I should spend points to make it a trandimensional base like a tardis. Workshop: Extradimensional Movement to workshop 20 pts. OAF (-1) 10 pts The TK Enhancer isn't really great in my opinion. I would be better off turning this into some kind of transfer from enemies either to my charteristics or to my TK. From: TK Enhancer: Aid to Telekinesis 3d6 30 pts, side effect (2d6 stun, always occurs -1) OAF (-1) 10 pts To: TK Enhancer: Transfer 2d6 target's end to character's TK 30 points OAF (-1) 15 pts. or Bio Enhancer: Transfer 2d6 target's end to character's body. 30 pts OAF (-1) I'm dropping this version of the gravity shield. Gravity Shield: Missile deflection 20 pts OAF (-1) 10 pts I'm better off with just a 30 pt force wall. Gravity Shield: (12 pd) 30 pts OAF (-1), Self only (-1/2), restricted shape (half dome (-1/4) 10 pts I would also like to use the shield to protect others so the above without self only should be okay. The gravity gun costs way too much for the limited effect I use it for and switching it out for the bowcaster in the middle of combat didn't seem strategically advisable. So I need to rebuild the gravity gun to do the original thing which is throw people in the air, then as an offensive weapon that does damage and then as the tunnel gun so I can use it without that much of a problem in combat. Gravity Gun 1: teleport x2 mass 1" 7pts megascale (+1/4), must cross intervening space (-1/4), not through solid objects (-1), only one direction (-1/2), OAF (-1) Lockout other gun functions (-1/2) 1 pts Gravity Gun 2: 2d6 ranged killing attack 30 pts OAF (-1) Lock out other gun functions (-1/2) 13 pts Gravity Gun 3: Tunneling 6"/6 def OAF (-1) lock out other gun functions (-1/2) 13 pts Once I get through this revised weapons list, I would like to get started on the boat design. CES
  24. Re: Help Me Populate A Creepy Hotel The Cosplayer: People dress up as their favorite fictional character from the Elvis Storm Trooper, to Sailor Moon and her fellow scouts. Bart Dinkley does this too. People can spot him crossing the lobby day or night, wearing some outlandish costume. He even adds some authenthic touchs like slime on a ghostbusters uniform, Cloud Strife's seven in one sword, even a stake with blood on it as Van Helsing. Then there's the people who show up looking for Bart. They also seem to be cosplayers, but they always seem to need help for one thing or another. IF asked, Bart will make some remark about a problem with the princess's plumbing, or Stay Puft's refrigerator was on the fritz. CES
  25. Re: Devil's Cape and Argonaut The only other hero I have seen like this was the Olympian before DC killed him. He had basic Superman/Captain Marvel powers. I haven't read Devil's Cap so I don't know how close to that model Argonaut was. CES
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