Re: The HERO Basic Game Box
My idea would be:
Quick Start rules: Something like the Hero System in 2 pages, but expanded. Basically cover the dice rolls, how to read the dice and resolve conflict, etc. Also basic character creation, built on points, this is how many points it costs to buy stats, powers. special abilities, etc are bought with points. Don't get into the nitty gritty of building powers from scratch.
Setting/genre book: This book will detail the setting and genre it is written for. Provide some explanation at the beginning, this book uses ideas from genre book X (Fantasy Hero), built around the campaign idea Z (Humorous Fantasy). Book will contain setting specific packages for races, professions, cultures. Also setting specific hindrances. Spells, powers have a set point cost, with maybe 2 options, similar to how most of the "pre-built" books have been (USPD). Spells/powers will not have detailed write-up, with all the +1/4, -1/2, etc, just verbal descriptions of advantages and limitations. Spell requires verbal components to be said, a sprinkling of material, arm waving and creates a 5d6 fireball 3m in diameter, Cost: 5 points.
The Nitty Gritty: This book will provide all the details behind how spells are made, this will be the background for people who want to start getting into it, understanding the system. Provide detailed explanation and examples for how things are constructed, and direction to the Hero Basic rulebook and Hero Tomes.
Deluxe Box: 3 collectible Hero dice
Super Deluxe Box: One of those Chessex cubes of dice
I do like the idea of including maps and counters.