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Vulcan

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Everything posted by Vulcan

  1. Re: Even MORE spy Miniatures! Including some guy that says "Yeah baby!" Look for the martian infantry (has nothing to do with spies, but it's worth the look). Think any of them should be named Marvn?
  2. Re: GMs how did you bring the PCs together? Especially since average Joe Citizen might be retired military, a martial arts instructor, or a guy who's really good at boffer combat who is upgrading to real weapons to fight crime. Or even Casey Jones.
  3. Re: GMs how did you bring the PCs together?
  4. Re: Two Gun Kid = MPA? Just looked at the dates on this thread... Accidental thread necromancy, there. Beware, the thread zombies might be coming to eat your CPU's...
  5. Re: Two Gun Kid = MPA? Another possibility would be 'two-shot autofire'... perhaps not ideal for what you're looking for, but an option.
  6. Re: GMs how did you bring the PCs together? Recurring villians can be kinda tough in Dark Champions... GM: (sighs) "Okay, you shot him through the heart, he's dead too." Thinks to self, 'So much for my master villian, shot down in the first advenure. Now what do I do?' Having the agents of a mastermind villian attack should work though. Another good possibility it to let the players come up with reasons they know each other. Shared hunted/huntings make good 'pre-game' PC connections, so do shared contacts. Ok, sometimes you get 'Bob's character is the third cousin of my college roomate, and so we leared to shoot together...' Which can sound kinda cheezy, but as long as it gets the PC's together go with it. This is the lead-in for a game, not a scholastic project. Have fun with it. In the above example, have the college roommate/third cousin show up semi-regularly (not so much as to be a DNPC - unless someone took him as one ) and cause some minor trouble. Perhaps there's a family/college class reunion that he's organizing that will go occur in the middle of a stakeout, or just as a major drug deal is going down... The PC's will give you a lot of little ideas this way, which will integrate them even more into your world, making it all the more real to them.
  7. Re: Street Sweepers While a high point character can be an 'army of one' against characters of lower point totals, against opponens of the same point level it should be about equal. If you want to inspire teamwork among 350 point characters, pit them against well-rounded teams of opponents. Or pull out the big guns... Eurostar, Dr. D., Menton... For your street-sweepers game: This sounds very much like a Dark Champions game, or maybe DC:TAS. The thing to bear in mind is that the heros SHOULD be able to take on a thug one-on-one and expect to win. A lieutenant supported by a group of thugs, or a villian 'cleanup' team should be about even odds. And the master villian (unless he's the equivalent of Lex Luthor) should outpoint them heavily, to make them earn the eventual victory.
  8. Re: Main Skills of a enery blaster? IF you have an ample supply of END, then this build might come in handy... Extended Push +2d6 E-Blast, x10 END (-4), Only while pushing (-1/2) (+)10 Active, 2 Real. So, for 10 extra END you get a 4d6 Push instead of just 2d6. It can come as a nasty surprise for a villian. Or an alternative: Buy your normal E-blast 0 END. Then buy the above as an Impossible Push, since 0 END powers normally can't be pushed... but you're paying points to do it anyway! If you can con your GM into it, +4 or +6 dice are also possible... but it will cost a HUGE amount of END, so be careful.
  9. Re: Quote of the Week from my gaming group... I was going to wait to post until I read the whole thread, but this is taking too long... "Hurl them into next week - Thursday night, 7:21 PM!
  10. Re: shadowcats vehicular insanity shop: Orel Ulyanovsk Class CVN Yes, the angled deck was a British idea, and I think the steam catapult was too... Americans took it and ran with it. You may even be right about the ski jump, I know the Brits use it on their baby carriers. The Russians also used it on their aviation ships, but I don't know if it was a parallel development or a copy. The reason for the angled deck (the biggest similarity between this one and a US CVN) is a matter of function. First, you can lauch planes off the bow and still have planes land across the angled deck. (In practice, this is rarely done because of the limited 'deck space' on even a CVN.) Second, a plane landing on an angled deck can miss the arresting wires and take back off - a 'bolter' as the US Navy calls it. On a straight-deck carrier the plane missing the wires could plow straight into the planes that landed before it. While there were safety procedures to prevent this in WWII, with the advent of the much larger and heavier jets these became inadequite.
  11. Re: I need some suggestions Here's a nasty concept for you. Martial Artist:) Invisibility:confused: Find Weakness:eek: Taking out a brick in one hit: priceless.
  12. Re: shadowcats vehicular insanity shop: Orel Ulyanovsk Class CVN It's one of those cases where form follows function. The Nimitz class CVN is exquisitly well designed to put a mobile airbase onto a ship. It has evolved from nearly a century of aircraft carrier development. A Soviet version would naturally follow much of the same forms because it's the most effective way to do it. Unless you came up with a radical improvement, changing things would probably make it less effective.
  13. Re: Bold crooks... Ballsy. Stupid, but ballsy.
  14. Re: WWYCD: Escape Stronghold! Vugil used the simplest method of all. He convinced the wardens that if he wasn't released to talk the hotheads out of it, the repressed metahumans were going (attempt to) to stage a violent revoloution... The fact that they (the repressed metahumans) were actually going to do it probably helped...
  15. Re: Wait - you punch WHAT?!? (or what would the damage from an atomic bomb be?) They discussed it in one of the Digital Heroes. It was a stoooooopid amount of damage (like 300 AP or more worth) simultaneously of NND Killing does Body (radiation), plus RKA (thermal pulse), plus E-Blast (the shockwave), plus E-Blast again (the return blast), plus flash sight & hearing, plus a transform (you to with terminal cancer), all on a exapnded explosion (even megascale for the city busters). We're talking thousands of points even after applying '1 charge which never recovers.'
  16. Re: A question of power level There is one real problem with the 125 point 'super'. If you include his gear, a rather ordinary soldier can easily equal the point level - and his military-grade assault rifle will likely be a far higher AP attack than that of the 'supers' in question. I have attached a file (I hope it worked, anyway) which is (very) loosely models a friend of mine when he is on active duty. I haven't tried to duplicate his exact characteristics, skills, or etc, this is stuff straight out of the package deals in Dark Champions - specifically Police Officer, Basic Military, and Ranger (yes, he did go to Ranger school while he was in the Army). Add in some basic body armor and the M-249 he usually has in the field and he's at 188 points. I rather suspect his actual point total is rather a bit higher, he also swordfights as a hobby so I imagine his physical characteristics are a bit higher... So how does the 125 point 'super' handle a squad (that is what, 7 or so?) guys like this, much less a platoon (around 30) or a company (120ish)? What do they do against military vehicles (aside from surrender or die)? I'm not saying that you can't play at that level (you can, and I imagine it can be a lot of fun if handled properly), but it's not very super when you're out-pointed by a common soldier.
  17. Re: How would Stronghold imprison your character? Actually, it was really quite simple for Stronghold to imprison my character. Power supression kept Vigil under wraps quite handily for about a month...
  18. Re: Suggestion to the company and Steve for a book. Why am I always the one who gets the chance to excell? Just once I'd like to have a nice, easy mission where the fate of the world isn't at stake. Someone call the Avengers, or the JLA. Let's give them a chance to excell for once!
  19. Re: Suggestion to the company and Steve for a book. As a GM, such a sourcebook would be priceless As a player... Eeeek! You want to give my GM tactical advice for the deadliest villian team EVER! Are you out of your mind!
  20. Re: (WWYCD) Wake Up Wanted... Vigil (darkness powers/martial artist) would seriously reconsider his conversion to heroism, and would either retire to Fiji with his wealth, or resume the mantle of Stalker (his old supervillian persona). Redline (energy projector/cop) would still be working in the Paranormal Crime Division, although he would therefore likely be part of the problem... (The law says what you're doing is illegal, so there you go and there you are. Are you going to come along quietly or do I have to blast you into next week?) Siberian Tiger (brick/martial artist/werebeast) would be fighting an underground campaign... well, let's rephase that. He wouldn't be trying to attact attention, but when battles occured, they would not be secret in any way, shape, or form. Living Target (metamorph/brick/Secret Service agent) would likely still be in the SS... defending the bad guy leadership (sigh). Crazy Ivan (energy projector/ex-KGB assassin) would consider returning to Russia. (Yeah, I know, goofy name. He was my first character, what did you expect?)
  21. Re: Most interesting character ideas you've seen from others? Prehensile Tongue?... He's going to be very popular with the ladies....
  22. Re: Dark Champions - Please no Harbinger of Justice... Our GM used him as the base for his Batman. Replace the Gun pool with a gadget pool, change some disads, and viola The Dark Knight!
  23. Re: Loved at home hated by the world.
  24. Re: Most interesting character ideas you've seen from others? Yeah, but then he would be flashing the entire party... NOT THAT WAY, YOU PERVERTS!!!
  25. Re: Character Design Theory Our Champions DM has been running the same world for 15 years or so, so we know the campaign background pretty well... Backstories in his games usually tie into events in past games. Quite often very small events that only one person remembers off the top of their heads, but still established campagin events. Case in point: The Thor analogue in an early game was an avatar who had taken over the body of a freshly decceased paramedic. The dead paramedic had a wife and son, who made a brief appearance in game. A couple campaigns later, another player decided the son started weightlifting to become more like his 'dad,' and along the way discovered he was a mutant 'brick'... Such things happen in our games with regualrity. Another example: my wife joined the current game a few months after the campaign started. In this game, our players were 'non-sactioned' heroes in a world where heroes legally needed a government sanction or risk being hunted down. To enforce this, there are Federal, State, and Local superhero agencies - and in Chicago, it was the Paranormal Crime Division (PCD) that we were trying to avoid. Well, one of our early missions went bad, and we were trying to escape from the villian's HQ in a borrowed tanker truck. One of the PCD, overzealously trying to prevent our escape, blasted the tanker truck with a flame-based power, setting it on fire... 2 Segments later (after most of us Dove for Cover off the truck) BOOOM! Many civilian fatalities ensued. My wife decided to play the (now ex-PCD) character. Now THAT was some good roleplaying, trying to fit her into a group that generally hated her. She played up the whole repentant bit, though, so the group eventually forgave and accepted her. (Ironically, it was my own character who was the hardest on her, but that was because my character had some very dark deeds in his past, and he was sure she was undercover trying to flush him out...)
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