Jump to content

Miscellaneous

Anything that doesn't fit elsewhere.

52 files

  1. Character Development Form

    Attached is the Character Development Form from Champions III, circa 1984
     
    Questions to ask your players about their characters.

    115 downloads

    0 comments

    Submitted

  2. Champshts

    All 8 of the champion 2nd edition Character Sheets.

    620 downloads

    0 comments

    Submitted

  3. NPCs Resources

    This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file:
    Sheet "NPC Resources":Type names and/or numbers for each NPC on the battlefeld.
    Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK!
    As the fight goes on, type the expenses in any column and order in the respective line.
    Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines.
    Aid/Drain is also allowed; type them in the last three columns.

    [*]Damage sheets (Normal/Killing)
    When a NPC is hit, type in their respective defenses in any of the six tables available.
    Then, ask the player if he/she wants to roll for hit locations:If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu;
    If not, just select "Y" in the dropdown "Auto?" menu.

    [*]Ask the player if she/he wants to roll the damage dice.
    If so, just type the number of dice and select the right modifier in the respective Damage Roll table.
    If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses).



    [*]NPC Resources (again):
    Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!



    70 downloads

    0 comments

    Updated

  4. powersheet.pdf

    This is a sheet I whipped up a few years ago for creating powers by hand, on paper. It's based on a similar sheet for creating spells in Fantasy Hero 1st edition.  It includes columns for name and base Power, base cost, Advantages, Active Cost, END Cost, Limitations, Real Cost, and Skill Roll penalty.  You can attach copies of this to your character sheet, and on the character sheet you can write the cost, name, basic effect, END cost, and a note to refer to the sheet.  Something like "12  Lighting Bolt: 8d6 Blast, 4 END; see attached sheet"

    156 downloads

    1 comment

    Updated

  5. Hero Combat Summary

    Someone else created this I am just uploading it.

    196 downloads

    0 comments

    Submitted

  6. Power Level

    This is an initial attempt to measuse and compare power between characters (and parties). Although a very difficult task in Hero System, it might help GMs to design balanced encounters. It is more or less related to the idea behind Dungeons & Dragons' Challenge Rating.
     
    Notice that a key aspect in the spreadsheet is the "fitting factor"; using a few combats as a reference, it seems to be it should be somewhere between 1,5 and 5.
     
    As a guideline, encounters where the odds are over 70%-30% should be considered easy ones.

    86 downloads

    0 comments

    Submitted

  7. The Valley of Night

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties.
     
    This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings.
     
    The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail.
     
    I hope you enjoy your exploration of the Valley of Night. Assuming you survive.

    86 downloads

    0 comments

    Submitted

  8. To Hit

    This is a simple table with basic OCVs and rolls. All a player has to do is to roll 3d6, consult the table and say: "I hit a DCV of X; critical on DCV Y".

    134 downloads

    0 comments

    Submitted

  9. Initiative Tracker

    This sheet will help in organizing the order flow of a combat. It tracks characters phases even is galactic superheroic campaigns, in which the value of SPD may go well above 12.

    167 downloads

    3 comments

    Updated

  10. Damage Classes Calculator

    Well, I have always felt in a hard time when trying, on the fly, to figure out how many dice of damage 4 CSL, for instance, would add to a complex power. I guess this sheet is a workaround for it.
    v. 1.2: Fixed: rounding is more precise, now.

    108 downloads

    3 comments

    Updated

  11. Mithril

    Images of Mithril's character sheet

    80 downloads

    0 comments

    Submitted

  12. Madding Crowd.pdf

    This is an alternative way of presenting character information.

    92 downloads

    0 comments

    Updated

  13. Encyclopedia Tuala 1.0

    A clear and thorough PDF reference guide to the setting detailed in Hero Games' Tuala Morn fantasy world setting source book, combining the functions of index and glossary. Previously offered for free on the HG website.

    59 downloads

    0 comments

    Updated

  14. Gaia's Wrath for Champions

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept.
     
    Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat.
     
    This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy.
     
    The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here.
     
    I hope you find them interesting and useful.
     
    EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.

    122 downloads

    0 comments

    Updated

  15. Comic book cover.zip

    I was working on creating little frames for my villains, comic book covers, for the drawings. Basically the idea was to create an empty frame and draw the character on to the sheet of paper. Its pretty simple but it turned out nice. Adding a jpg for the image and changing the text should be simple. I thought people might like this for their own campaigns, so here it is. The format is MSWord docx. Yes, its evil, but I am a GM after all.

    60 downloads

    4 comments

    Submitted

  16. Simplified Champions Sheet

    This is a stripped down, simplified character sheet designed for new players. Its meant to have only the most basic info, without costs, modifiers, etc and show the 11+OCV roll for attack maneuvers rather than bonuses. Each section is color coded for easier reference: red for combat, green for characteristics, blue for complications, pink for movement, etc.

    137 downloads

    0 comments

    Submitted

  17. Markdoc's Fantasy Hero weapons and armour

    Here is the list of weapons and armor used in my most recent games, based on a reworking of some of the assumptions in "equipment building" and referring as much as possible to contemporary records or actual equipment with regards to weight and price.

    146 downloads

    0 comments

    Submitted

  18. In Service to The Throne

    This is a series of documents for new Game Masters and new Players to be introduce to Hero system 6th edition.
    The set includes 2 adventures designed to be played out in an evening each. Normally after the second adventure the players will have enough to start off on their own tracks and a campaign can develop.
     
    As a game master you will need to be a little familiar with Hero system (mastery not actually required) and read each of the files titled IST - 00 X these are the prep files. The IST - 01 and IST - 02 files are the actual adventures.
     
    Options: All of the pre-generated characters have some overlapping skills as trained rangers. Some players who are familiar with Hero will want to make their own characters. If a player makes his own characters use the "Heroic" level found on page 35 of Hero system 6th edition.
     
     
    Please enjoy and if you have feed back send it to me on the boards as Ndreare.

    392 downloads

    1 comment

    Submitted

  19. Mook hit

    Simple spreadsheet to speed mass combat - how many hits can you expect from mass attacks, based on OCV/DCV calculations?

    77 downloads

    0 comments

    Submitted

  20. Encyclopaedia Turakiana

    A quick and easy reference guide to all things Turakian Age. Enjoy!

    108 downloads

    2 comments

    Submitted

  21. GM's PC Reference Sheet

    The GM's Character Reference Sheet. Basically this is the sheet that the GM keeps on the character keeping track of their actions, resources, disads, and character stories as well as "here's what I plan to do to him/her"

    207 downloads

    0 comments

    Submitted

  22. Adventure Log

    This is a great old sheet that was put into the 3rd Edition Champions Rules to help remember how adventures went and special events that took place. Organize your notes with this useful Adventure Log

    216 downloads

    0 comments

    Submitted

  23. Combat Managment Sheet

    This sheet is something I whipped up to make it easier to keep track of multiple enemies in combat. It has only the very basic combat information for multiple characters, and works best if in a plastic sheet holder so you can re-use it over and over. The sheet includes a section for "hits" if you assign low level mooks and thugs a certain number of successful hits - damaging or not - before they are dropped for ease and speed of combat.

    221 downloads

    0 comments

    Submitted

  24. The Hit List

    This is a rebuild of the old printed hit list that helps GMs keep track of who goes when on each phase, and has room for a basic summary of each character. I recommend using a computer program such as the Hero Combat Manager, but if you want to go old school, this will cover your needs!

    162 downloads

    0 comments

    Updated

  25. Kingdom Project Template

    This spreadsheet (Excel) provides a GM a way to manage the creation of kingdoms and areas in their campaign world. It is a simple tool to help organize and manage the GMs thoughts while building a campaign world.

    124 downloads

    0 comments

    Submitted


×
×
  • Create New...