Sociotard Posted March 25, 2004 Report Share Posted March 25, 2004 I've been chipping away at 'Pacifist Fu', a martial art for a character who has taken an oath of non-violence. I really need to get martial hero. Soon. I had some questions. Cost Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Dodge -1 +1 Dodge All Attacks, Abort 4 Disarm 0 +5 Disarm, +10 Str 4 Escape 0 0 +15 Str vs. Grabs 4 Hold -1 -1 +10 Str for Holding On Acrobatics Breakfall Stealth Combat Luck I wanted a few other things in it that I don't know how to build. For example, I wanted a "Fakeout" maneuver. It would fool anyone into thinking he was throwing a punch, causing them (hopefully) to act defensively. I was thinking Mental Illusions (even danger sense would be fooled, this way), but how would that get written up as a maneuver? Is there a way to do a throw that wouldn't include the usual STR + vel/5? Are there martial versions of "Roll with a Punch", and "Dive for Cover"? Anything else you think this could use? Quote Link to comment Share on other sites More sharing options...
Blue Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu I know I generally like to steer away from custom manuvers and just adapt what they have, but on occasion, ya gotta do what ya gotta do. (Oh, and I do recommend the Ultimate Martial Artist). I don't remember point costs off the top of my head, but I know that the existing throw you mention is +0 OCV/+1 DCV/STR+(v/5)/Target falls prone for only 3pts. I'd just modify it to something like +2 OCV/-1 DCV/Target falls prone, for 3pts. I made it -1 DCV because in a way you're trying to get in front of the attack, and you're sacrificing some of your safety to slow the opponent's momentum as you put him down. Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu Don't forget the root maneuver. For the fake out I would allow that as a sleight of hand roll. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu Reversal would be good, Grappling (Grabbing?) Block too. Quote Link to comment Share on other sites More sharing options...
BoneDaddy Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu For example' date=' I wanted a "Fakeout" maneuver. [/quote'] Great point. broken rythm and a good feint have an impact on H-H combat. Increases your DCV, lowers your opponant's. How to model it? A drain, perhaps? Quote Link to comment Share on other sites More sharing options...
Kristopher Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu I wouldn't make it that complex. It's just a maneuver. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 25, 2004 Author Report Share Posted March 25, 2004 Re: Pacifist Fu I don't remember point costs off the top of my head, but I know that the existing throw you mention is +0 OCV/+1 DCV/STR+(v/5)/Target falls prone for only 3pts. I'd just modify it to something like +2 OCV/-1 DCV/Target falls prone, for 3pts. I made it -1 DCV because in a way you're trying to get in front of the attack, and you're sacrificing some of your safety to slow the opponent's momentum as you put him down. Very nice! I wonder if I could do something similar with Sacrifice Throw. Oh! I have an idea! 4pts Pin +1 OCV 0 DCV Grab Two Limbs; Target Falls; You Fall. Reversal would be good' date=' Grappling (Grabbing?) Block too.[/quote'] What does 'Reversal' mean? Don't forget the root maneuver. For the fake out I would allow that as a sleight of hand roll. What does 'Root' mean? The sleight of hand bit is interesting, like using bluff in D&D. Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu Very nice! I wonder if I could do something similar with Sacrifice Throw. Oh! Idea! 4pts Pin +2 OCV 0 DCV Grab Two Limbs; Target Falls; You Fall. What does 'Reversal' mean? What does 'Root' mean? The sleight of hand bit is interesting, like using bluff in D&D. I reversal is a maneuver whereby the held individual reverses the hold. Root is essentially the opposite of a shove. Its a manuever in the UMA. As for sleight of hand - I grant a DCV/OCV bonus based on the the sleight of hand roll for feints. The player has to tell me which effect they want before they roll. The margin of success determines the bonus. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu I think you should definately pick up UMA, sociotard. Grappling Block, Reversal, and Root are all in there, and would be very well suited for the kind of defensive martial art you're trying to construct. You might also give him a Nerve Strike, since it would similate the ability to stun someone without doing any damage -- depends how how pacifistic the character is. Grappling Block, BTW, is like other block maneuvers, but you end up holding one of the attacker's limbs. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 25, 2004 Report Share Posted March 25, 2004 Re: Pacifist Fu Revearsal is like in amature wrestling, when in one fluid movement you slide loose and wind up gripping the other guy; or in Professional Wrestling, like where you've got the opponent in a submission hold (grab w/squeeze) and you manage to flip it so the other guy is held and taking damage (Like a figure-four leg lock). Been a long time since I saw wrestling, but I remember that move because my brother and I used to try to do that to each other Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 26, 2004 Author Report Share Posted March 26, 2004 Re: Pacifist Fu You might also give him a Nerve Strike' date=' since it would similate the ability to stun someone without doing any damage -- depends how [i']how[/i] pacifistic the character is. Possibly. In a heroic campaign, would you allow a Nerve Pinch to be sweet and painless like spock does it? I was going to throw it in, but the first Nerve Pinch listed in FREd is the Groin Strike ! That does it, it's time to bite the bullet. I'm ordering the Vehicle/martial artist combo tonight. Quote Link to comment Share on other sites More sharing options...
Patriot Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu Another option might be to put a Drain on the character, so your passivist ways take the wind out of your opponents sails. Or as an opton to the Martial manuevers, translate the damage to a STR drain, It wouldnt be much, but after a flurry of combat that isnt seeming to do anything to him, he will find that his muscles have locked, and that 45 str brute, is now throwing a 3d6 punch Quote Link to comment Share on other sites More sharing options...
caris Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu Is there a way to do a throw that wouldn't include the usual STR + vel/5? There are three throws in UMA (Grappling Throw, Takedown and Legsweep) that do not use the velocity damage option. If you have UMA, you can use the rules in it to build a custom manuever that does no damage (I did it back with the 4th ed. Ninja Hero). You could even mix it with an abort basis like block or bind. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu I guess you could use damage reduction to simulate rolling with a punch. Diving for cover: It's basically a dodge. Maybe you can treat it as such. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu Possibly. In a heroic campaign' date=' would you allow a Nerve Pinch to be sweet and painless like spock does it? I was going to throw it in, but the first Nerve Pinch listed in FREd is the [i']Groin Strike[/i] ! That does it, it's time to bite the bullet. I'm ordering the Vehicle/martial artist combo tonight. Remember that HERO is a tookit full of mechanics. The SFX is up to you. I've designed Mentalists with an Ego Attack defines as euphoria. I'm sure you can do the same with Nerve Strike. (Choke Hold, probably not.... nevermind where my mind just went ) Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 26, 2004 Author Report Share Posted March 26, 2004 Re: Pacifist Fu Thinking more about martial variants of Dive for Cover and Roll with a Punch Cost Maneuver OCV DCV Notes 5 Martial Roll with a Punch -1 -1 "Block" after being hit, take 1/2 damage vs. HTH and EB attacks, Abort 4 Martial Dive for Cover 0 0 Make Dex Roll at -1/1", Character is not at 1/2 dcv afterward, abort Too Power-gamish? Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu Thinking more about martial variants of Dive for Cover and Roll with a Punch Cost Maneuver OCV DCV Notes 5 Martial Roll with a Punch -1 -1 "Block" after being hit, take 1/2 damage vs. HTH and EB attacks, Abort 4 Martial Dive for Cover 0 0 Make Dex Roll at -1/1", Character is not at 1/2 dcv afterward, abort Too Power-gamish? Dive For Cover, if you'd call it that, is covered by Flying Dodge in UMA (+4 DCV plus up to a Full Move, or 1/2 Move is you've already made one). And there's no DEX roll! I'd just say a Martial Roll with a Punch is a simply +2 OCV with Roll with a Punch for 4 points. A DCV mod wouldn't make much sense. Quote Link to comment Share on other sites More sharing options...
JayH Posted March 26, 2004 Report Share Posted March 26, 2004 Re: Pacifist Fu Cost Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Dodge -1 +1 Dodge All Attacks, Abort 4 Disarm 0 +5 Disarm, +10 Str 4 Escape 0 0 +15 Str vs. Grabs 4 Hold -1 -1 +10 Str for Holding On Acrobatics Breakfall Stealth Combat Luck Sorry, I'm easily confused. Are the OCV and DCV values switched for Dodge and Disarm? Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted March 27, 2004 Report Share Posted March 27, 2004 Re: Pacifist Fu Sorry' date=' I'm easily confused. Are the OCV and DCV values switched for Dodge and Disarm? [/quote'] Looks to me like they got switched. Quote Link to comment Share on other sites More sharing options...
Southern Cross Posted March 27, 2004 Report Share Posted March 27, 2004 Re: Pacifist Fu They look switched to me too. Quote Link to comment Share on other sites More sharing options...
Bengal Posted March 27, 2004 Report Share Posted March 27, 2004 Re: Pacifist Fu I usually add some minor defensive powers to my Martial artists to keep them from getting creamed in one shot, should they be surprised, asleep, or whatever: +2 DCV (costs END is optional) and 25% rPD DR. for 25 points, they get defenses that don't seem much like defenses, that can simulate things like rolling with a punch or blocking the brunt of an attack. I imagine a lot of the pure fighters in the Marvel Universe, like Cap and Daredevil, carry around a small number of these types of non-powers. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 27, 2004 Author Report Share Posted March 27, 2004 Re: Pacifist Fu Yeah, I goofed. Sorry. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.