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Light or Dark Future?


Michael Hopcroft

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Out of curiosity, what kind of balance between optimism and pessimism do people like to see in their science-fiction campaigns? Would you play a game in which humanity was essentially on a march to extinction and there was little you could do about it? Or would you prefer role-paying in a setting where life is significantly better for just about everybody than it is now?

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Re: Light or Dark Future?

 

Since I've been doing a "ground up" revision of the Kazei 5 setting, I've been thinking about this. The K5 universe is pessemistic as a whole. It is an example of capitalisim gone berserk, with the rich, the poor, and very little in between. The population of the world has dropped by a billion due to Aids, famine, disease, genocide, and war. Multinational corporations have far more power than many countries.

 

On the other hand advancements in science are bringing about an end to many problems, such as certain diseases, as well as having enough food. Humanity as a whole is changing as well, with genetic manipulation and the rise of the psychokinetic esper weapons.

 

The trick is, which way will the world swing? Or will the haves and the havenots eventually grow so far apart that neither side even recognizes the other anymore?

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Re: Light or Dark Future?

 

Actually I would go nuetral. Take the problems of today and simply transplant them to the future. Technology will raise the standard of living for almost everyone, but there will still be the threat of war from more violent governments.

 

I am not a big fan of dark settings. I don't enjoy playing in a game in which the actions of the characters ultimately matter for little. Not saying that the actions of the characters have to be galaxy changing events, but for some reason playing in a game that centers around the slow slide of civilization into the abyss does not entertain me. I don't want to play in a utopian game either. Corruption, intrigue, and other conflicts make for great stories so I don't want to eliminate those from the game universe.

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Re: Light or Dark Future?

 

I guess I see the present day as Nuetral to Light/Nuetral. There are good things and there are bad things happening in the world. I see society as continueing to grow and improve. I don't think we are in a downward spiral, at worst just stalled as we try to figure out how humanity and technology need to interact. Granted, this is a perspective vastly colored from living in the US. There are other places that much worse off and have other problems to deal with. The idealist in me thinks that these problems can be solved, but that it is not necessarily an easy path.

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Re: Light or Dark Future?

 

The best thing about sci-fi is you can do it all. You're not (usually) restricted to one worlds setting.

 

I agree with blacksword though, my favorite is to make it fairly balanced to give more contrast between the genres. Hide todays problems in neon and the pale green glow of the computer screen.

 

But as far as what I prefer on the big screen? Dark, definately. I really dislike the 'everything is coming up roses' Star Trek genre. I prefer Matrix, Pitch Black, Aliens, and other pessimistic views of the future. Not that that's how I think the human race is going to end up, but it's just more interesting to see people dealing with adversity than seeing utopians preaching to all the 'lesser' peoples.

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Re: Light or Dark Future?

 

I strongly prefer light future. Obviously, there can be lots of individual dark elements for the characters to oppose, but I don't care for post-holocaust or "humanity shattered" kinds of worlds. The real world is depressing enough... I don't need my gaming to depress me too. ;)

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Re: Light or Dark Future?

 

I think an interesting tack to take with sci-fi is to pose the question: "Will science and technology solve more problems than it creates?".

 

In the west, we tend to see science and technology as a panacea for all ills, but I for one do not. I think that while it can solve problems, it often replaces it with another, or it only treats the symptoms, and not the disease.

 

As a simple example, are we devolving? Because of medical science, people are living and breeding who would have perished before. Evolution relies on the principle that "that which does not kill us makes us stronger" (sorry Nietzsche). Many diseases or ailments in the past that would have weeded out the weaker are allowed to continue. As an example, eyesight is getting poorer (though it may be correctable, we're still passing on the genes to the next generation). In the past, we needed to rely on our eyesight to spot danger. Some will argue of course that our technology makes evolution obsolete, because instead of us adapting to the environment, we adapt the environment to ourselves. And yet this is the very reason why our environment is threatened by us human beings. We don't need a nuclear war to cause massive disruption....just pull the plug on your power and watch first world countries descend into chaos. Our dependence on technology has not made us stronger, it has in fact made society more fragile.

 

Moreover, our technological and industrial dependency has introduced diseases that were unheard of 100 years ago. We have forms of cancer that never existed before. Will technology be able to provide enough natrual resources to provide for the growing human population (human growth is exponential....is our technological capabilites going to be exponentially growing as well?)?

 

And perhaps most insidiously western reliance and dependency on science and technology has made us become extremely materialist. It has become the de facto religion for many. But science follows a cold hard objective materialist metaphysical viewpoint which leaves little room for spirituality and humanity. Even accounting to secular humanism, the material objectivism that science is built upon (material objectivism is the belief that things are individual and seperate matter or energy that exist within space-time....and yes, it is a belief, it is not fact...it is a proposed axiom, and axioms are unprovable) stresses the importance of material things. In essence, it leads us away from that which is not empirically observable...things like consciousness or spirit.

 

I personally feel the future will be darker and I like my sci-fi games darker. Now, when I say darker, I don't mean necessarily full of war and famine and riots and such. I mean more in the sense that people will lose sight of the ephemeral and the nebulous. People will want only power, wealth, and material comfort, for these are the things they are told will make them happy. They will have machines do the hard work for them, and perhaps even a lot of the thinking. For some, this may be utopia.

 

Take a look at tranhumanist or extopian ideas. For some, the idea of transhumanism and extopianism is paradise, and for others it is just the grasping of the ego for more power, or the rejection of death.

 

I'm a comp. sci major, and to be honest, I really worry about the future because of our technological progress. Even though my interest is in AI research, I worry that we will use technology not as a supplement to help us understand our quest for who and what we are....it will instead be a replacement for hard work and will only fuel the ego's desires.

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Re: Light or Dark Future?

 

I prefer a mixture of light and dark. I suppose grey. I think that, in a very general sense, technology will improve our lives. I don't see it as a threat to our existence, but the way we use it can be. Basically, I think the future will be pretty much like today. Not a Utopia or a Dystopia, but different with some of the same problems with different faces. One of my favorite sci fi settings right now is Transhuman Space because it seems to reflect this idea well.

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Re: Light or Dark Future?

 

Well, my bughunter setting is definitely a dark future, with a crypto-totalitarian world government and that sort of stuff, but that was really to do with the situation of the clone troopers. I'd also be happy to do an upbeat, more space-operatic setting. ;)

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Re: Light or Dark Future?

 

My games tend toward darker futures. Often the PCs represent hope in a dark world. I find a bright future to be too difficult to create challenging and believable adventures for. A setting that is too much better than our own world quickly becomes dull. A dark setting has more room for adventure and heroism. Just my take on things.

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Re: Light or Dark Future?

 

I agree with most of the posters on this thread. While technology seems to improve things it actually is replacing one problem with another. The diseases that plague humanity today will eventually be eliminated, only to be replaced with new diseases. The current form of pollution will be solved in some manner only to find that the solution has created its own problem(s). Perhaps we deveolp a method to allow humans to trully read another's thoughts and eliminate overt crime. In response people will only be more subtle about the crime. The Prohibition in the 1920's proved that a total ban on something is impossible to trully pull off. Introduction of non-human intelligence would only give people an outside focus for their hostility that is currently directed towards other humans. As a result the society of the future will basically be the same as the society of today is.

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Re: Light or Dark Future?

 

I think you can run a Dark Future, but you need to remember that how bleak that future looks that there still needs to be hope (however slim) that eventually they will crawl out of it. Otherwise the PCs are just passing time until the end comes.

 

Now, as for different planets, I have Acheron which is a bleak desert planet and Xenon which is a B-movie sci-fi utopia.

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Re: Light or Dark Future?

 

What's the matter with a game in which you can't "win"?

 

I find the idea of a "Kobayashi Maru" test fascinating because it puts players in the very unfamiliar role of having to deal with loss. I think this is something that games avoid like the plague, when in fact, I think it is something it should face head on.

 

Ultimately, as real human beings, we are going to die. We have to face this fact. We don't like to think about death because it just seems so pessimistic and morbid. But almost all religions agree that only by accepting death can you accept (and value) life in it's most pure form. From the code of Bushido, to the martyrdom of Christianity, to the loss of attachment of Buddhism, to the existential living at the edge of death, almost all religions and philosophies embrace the idea of coming to terms with one's mortality. But it is not just the avoidance of death the religions speak of, but that life's actions must be pursued for the right reasons. In most religions it is also taught that your actions should not be based on the thought that you can enjoy the fruits of your labor. Whether you look at God testing Job, or at Krishna explaining to Arjuna that karma is based upon your means and not the end, this is something we should keep in mind. Hence, victory (the fruits of our labor) should not be the goal, but rather the actions that we chose in spite of the world around us, even if it means we perish and "lose".

 

If we only ever think about victory then we lose a chance to grow and we become spoiled. We feel that if we can't win then what's the point? The point ultimately is that we have to live our lives by our beliefs, accepting everything that happens to us with grace. This is the truest test of steel for anyone. Is it any less of a victory to hold onto one's ideals despite his struggles being in vain than it is to overcome your adversary and let "good triumph"? Finding meaning in the middle of seeming loss and despair is I think a far greater triumph than finding it when the world is going your way.

 

Call me a tragedian, but I see nothing wrong with playing in a setting in which the only way to win....is to lose.

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Re: Light or Dark Future?

 

I prefer dark futures.

Why?

Problems = conflict.

Conflict = a good game.

Dark futures tend to have multiple points for conflict, a high potential for combat (wargaming is fun), and much potential for angst.

Technology solves the problems related to survival (food and shelter) while adding to the problems of social inequity, resource distribution, and generating pollution and other side effects.

In reality, things generally tend to get better.

That is not to say that there are often unwanted side effects.

But in fiction and in games I enjoy playing where something has gone (often horribly) wrong.

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