Kevin Scrivner Posted July 10, 2003 Report Share Posted July 10, 2003 Nitpicks I find the Desolidification for the bracelets an unusual construction. Why'd you choose that rather than the more typical Missile Deflection (bought to insane skill levels, of course)? "Only" 24 COM? This IS Wonder Woman we're talking about, after all. Va-Voom! Quote Link to comment Share on other sites More sharing options...
J4y Posted July 10, 2003 Report Share Posted July 10, 2003 "Only" 24 COM? This IS Wonder Woman we're talking about, after all. Va-Voom! Well, she's a pretty flat character, one might even say she is two-dimensional. Badum bum. Ohhh, I kill myself. Seriously though, she has never "done it" for me. Maybe it's the star-spangled diaper, or the coiled domination gear hanging from her belt, or how the tiara just doesn't go, like at all, oh my gawd, with her other accessories. And those boots! Hawkgirl is definetly the looker in the JLA, and after beating up the green lanterns in a bar fight!!! The wings say soft and angelic, the mace says grrrrrr baby! Rrrrrrar! Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 10, 2003 Report Share Posted July 10, 2003 Re: Nitpicks Originally posted by Kevin Scrivner I find the Desolidification for the bracelets an unusual construction. Why'd you choose that rather than the more typical Missile Deflection (bought to insane skill levels, of course)? "Only" 24 COM? This IS Wonder Woman we're talking about, after all. Va-Voom! When was the last time you saw her miss? Missile deflection is a way to do it, but It seems when she goes defensive that she does not get hit at all Quote Link to comment Share on other sites More sharing options...
Powerhouse Posted July 10, 2003 Report Share Posted July 10, 2003 Hmm... I wouldn't allow the DNPC disavd for 32 amazons. It just gets out of hand and they have never shown up on the show needing help (except to track down the rogue Amazon). Also, I would advise against the desolid power since she is then affected by beams with the affect desolid advantage though that makes no sense with her SFX. Ego and PRE should get boosted if possible. Quote Link to comment Share on other sites More sharing options...
Powerhouse Posted July 10, 2003 Report Share Posted July 10, 2003 Hmm... I wouldn't allow the DNPC disavd for 32 amazons. It just gets out of hand and they have never shown up on the show needing help (except to track down the rogue Amazon). Also, I would advise against the desolid power since she is then affected by beams with the affect desolid advantage though that makes no sense with her SFX. Ego and PRE should get boosted if possible. Quote Link to comment Share on other sites More sharing options...
don Posted July 11, 2003 Report Share Posted July 11, 2003 The other possibility,and standard construction I've seen used in reference to her in the past (and Cap's shield, too, for instance) is to make it Armor (or maybe Force Field) with a high activation roll. High activation allows it to work on a regular basis, and with an additional flaw of needing to see the attack, means the power will be cheaper than insanely high levels of Missile Deflection. Don Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 11, 2003 Report Share Posted July 11, 2003 Originally posted by Powerhouse Hmm... I wouldn't allow the DNPC disavd for 32 amazons. It just gets out of hand and they have never shown up on the show needing help (except to track down the rogue Amazon). Actually they show up in the two parter when her mother and all the amazons are turned to stone by some mage(whose name I don't remember). John Spencer Quote Link to comment Share on other sites More sharing options...
red_eagle123 Posted July 11, 2003 Report Share Posted July 11, 2003 The Mage's name would be Felix Faust, who in classic Comic Continuity was a major foe of the JLA (Silver Age edition). He also served or worked with 3 demons, whose names escape me at the moment. Quote Link to comment Share on other sites More sharing options...
Bartman Posted July 11, 2003 Report Share Posted July 11, 2003 Originally posted by JohnOSpencer Actually they show up in the two parter when her mother and all the amazons are turned to stone by some mage(whose name I don't remember). So in the first season out of 22 episodes the amazons figured in 4 or 18% of the time. An 8- seems reasonable. Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted July 11, 2003 Report Share Posted July 11, 2003 A few thoughts: Superman is like a WWF wrestler in most of the fights. He gets slapped around a lot, but just when you think he's on the ropes he comes back and triumphs. High Recovery, Regeneration, or even Aid (Aid to STUN, only when at 1/4 STUN or less and Aid to BODY, only when at 1/2 BODY or less). I would design Wonder Woman's bracelets with both Missile Deflection, and Armor on an Activation roll. That should adequately simulate them without a clunky use of Desolid. Both Flash and Superman should have SuperSpeed. The difference is that Superman just uses it to get from one place to another in the blink of an eye (Teleport?). Flash does virtually anything you can think of with it - disassembling machines, creating air vortexes, etc. As far as resistant defenses go, look and see who gets bloody in the combats. Superman, surprisingly, sheds more blood than anyone else in the JL, even though he can bounce bullets. On the flip side, the Flash hardly ever takes BODY damage, even though he routinely trips/is tripped while running at supersonic speeds. Makes you wonder... Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 12, 2003 Report Share Posted July 12, 2003 I din't think Desolid is clunky, to be honest I think Missile Deflection is obsessing with a F/X over what it does What have we seen her do with it in the show: AVOID ALL DAMAGE: what powers allow this: Missile Deflection DCV Bonus Desolid Force Wall Has she ever gotten hit while using it: I don't recall her ever being hit when she is trying to block, the only one that has that acuracy is desolid & Force Wall Now I will admit I had not thought of FW when I did it, However it is an interesting idea that I am exploring for v2.0 Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted July 13, 2003 Author Report Share Posted July 13, 2003 Originally posted by J4y The Lasso: What's up with the Lasso? Seems to have lost its umph. Has anyone seen the truth power yet? Or the "you can't remove it" power? Pretty sure she has stated it's unbreakable. There has also been at least one case of the lasso being irretrievably lost but she uses it again in the next scene, so she can't lose it. Seems like it's just being used for it's range, entangle and as a non-killing way of dealing with normals. The big critter on New Genesis broke the Lasso... Good episode...but when's the next one??? Manhunter was definately flexing some brickly might too. I'd guess he was using his DI to boost his STR in the Braniac-fest. Maybe put him around 40-50 plus some DI levels. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 13, 2003 Report Share Posted July 13, 2003 Hey JmOz, any chance of getting the Hero Designer file for Wonder Woman. I put the Superman one to good use in my campaign last night. Thanks, John Spencer Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 14, 2003 Report Share Posted July 14, 2003 Sure: I am still working on it however (Not happy with the bracelets yet) Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 14, 2003 Report Share Posted July 14, 2003 Originally posted by JmOz Sure: I am still working on it however (Not happy with the bracelets yet) Maybe a multipower with missile reflection and force wall/desolid/whatever in it. John Spencer Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 14, 2003 Report Share Posted July 14, 2003 Animated Wonder Woman Player: Val Char Cost 60 STR 50 25 DEX 45 25 CON 30 17 BODY 14 13 INT 3 12 EGO 4 15 PRE 5 22 COM 6 25 PD 10 20 ED 12 5 SPD 15 20 REC 6 50 END 0 60 STUN 0 6" RUN02" SWIM012" LEAP0Characteristics Cost: 200 Cost Power END 18 Magic Lasso: Stretching 6", Reduced Endurance 0 END (+1/2) (45 Active Points); OAF (-1), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 30 Flight: Flight 10", Variable Advantage (+1/4 Advantages +1/2) (30 Active Points) 3 27 Enchanted Bracelets: +11 with DCV (55 Active Points); Restrainable (-1/2), May not Attack (-1/2) Powers Cost: 75 Cost Martial Arts Maneuver 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 7 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Bracelets, Clubs, Lariots, Polearms and Spears, Staffs Martial Arts Cost: 25 Cost Skill 6 Animal Handler (Bovines, Canines, Equines, Felines, Raptors) 12- 3 Climbing 14- 3 Combat Driving 14- 2 KS: Greek Mythology 11- 2 KS: Ancient Greece 11- 4 Language: Ancient Greek (idiomatic) 2 Language: Greek (fluent conversation) 3 Navigation (Air, Marine) 12- 3 Riding 14- 2 Survival (Temperate/Subtropical) 12- 3 Tracking 12- 0 TF: Chariots, Equines 6 WF: Common Melee Weapons, Common Missile Weapons, Lariots, Staffs Skills Cost: 39 Cost Perk 5 Fringe Benefit: Membership in the JL Perks Cost: 5 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 350 Val Disadvantages 25 Hunted: Ares, Greek God of War 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) 20 Hunted: Fury 11- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find) 20 Psychological Limitation: Code of the Amazon (Common; Total) 15 Psychological Limitation: Naieve (Uncommon; Total) 30 Dependent NPC: Amazons 8- (Slightly Less Powerful than the PC; Group DNPC: x32 DNPCs) 0 Dependent NPC: Mother 8- (As powerful as the PC; Useful noncombat position or skills) 15 Psychological Limitation: Over confident (Very Common; Moderate) 15 Social Limitation: Public Identity Frequently (11-), Major 10 Social Limitation: Exiled (Occasionally; Severe; Not Limiting In Some Cultures) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Okay I went with the DCV bonus because that is how you build a shield, by the F/X she is bouncing bullets, she can use Bracelets with her MA, this allows her to use the bonus from her Martial Dodge, to get a DCV of 23, not much can hit that in my experience... Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 14, 2003 Report Share Posted July 14, 2003 here is the HD file Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 14, 2003 Report Share Posted July 14, 2003 Yeah...a 23 DCV...that should prevent her from getting hit. The only problem is that she can dodge any attacks. Maybe you should make it only vs ranged attacks. John Spencer Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 14, 2003 Report Share Posted July 14, 2003 I thought about just that, but decided that she could also use it for a form of "Ultra Block" vs some melee weapons (such as blocking swords with it) as she has almost no rDef, I thought she should have something to protect against HKA's or some thug with a knife is going to be really dangerous... Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 14, 2003 Report Share Posted July 14, 2003 BTW: Who would you like to see next? Quote Link to comment Share on other sites More sharing options...
assault Posted July 15, 2003 Report Share Posted July 15, 2003 Originally posted by Morningstar70 Hawkgirl. Preferably in a thong. OH I'm gonna be walking with a limp for that one. Oh yeah. This is the version of Hawkgirl with the "likes to hit people with a mace" limitation, isn't it? Alan Quote Link to comment Share on other sites More sharing options...
Kevin Scrivner Posted July 15, 2003 Report Share Posted July 15, 2003 If they maintain comic book continuity, the reason Hawkgirl repulses Flash's interest -- other than he's a dork -- is that she's married to Carter Hall aka Hawkman, a reincarnated Egyptian prince/slumming alien detective depending on which version you use. With either backstory, Hawkgirl is still a sexy redhead with wings and a BIG mace. Looks like she'd just tell Flash she's unavailable and be done with it. On the other hand, maybe she's the type that enjoys teasing men. Part of her whole macho woman with an ancient weapon thing. Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 15, 2003 Report Share Posted July 15, 2003 Actualy this Hawkgirl is really the comics Hawkwoman, a thangarian police officer and depending on what version in love and or married to Kator Hal another Thangarian Police Officer Quote Link to comment Share on other sites More sharing options...
McCoy Posted September 8, 2003 Report Share Posted September 8, 2003 *Bump* Did everyone run out of steam on this topic? We still have five characters unbuilt. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 21, 2003 Report Share Posted October 21, 2003 To reserect this thread: Let's sum up what we have seen Hawkgirl do so far: Flight (Well Do'oh) Borderline Super Strength Massive Damage with Mace Has she been able to survive in space unaided? What about flying in space? Has she showned one iota of police skill yet? Quote Link to comment Share on other sites More sharing options...
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