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Friends, 1934


bigdamnhero

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In the Pulparize It! thread, JakSpade and others came up with the notion of making a Pulp scenario based on the show Friends. It sounded like a fun, light-hearted convention game, so I ran with it. The scenario practically writes itself, and I’ve got the characters maybe 90% done… but I could use a little help with the last 10%. I confess I wasn’t a big fan of the show (I’m not really a sitcom guy), so I was hoping some folks with more familiarity could give me a few ideas. I’m not terribly worried about staying “canon†– just giving them all decent combat skills has obviously required a fair amount of reinvisioning :D -- but I would like the characters to feel right. Here’s what I’ve got so far.

 

 

Joey: Formerly a successful vaudevillian struggling to make it as a “real†actor now that vaudeville has died. Made him an athlete/two-fisted hero, with boxing and acrobatics skills. Since he’s Italian (right?), I gave him some mob contacts.

 

Chandler: A successful businessman, with a bit of dilettante and some hunter skills. Business contacts, good gun-fu.

 

Ross: Professor of paleontology, basically an academic geek, with fencing and some explorer skills. Oh, and a spider-monkey companion. (Marcel, right?)

 

Rachel: Dilettante debutante socialite (say THAT 5 times fast), whose family lost everything in the Stock Market crash. Lots of PRE skills, society contacts, and a decent shot.

 

Monica: Since she’s a chef, I gave her martial arts with knives (thrown and HtH). Made her stronger than Chandler, since I seem to remember that being a gag on the show. Gave her some streetwise contacts since she runs a restaurant?

 

Phoebe: A not-so-successful jazz singer, and I also decided to turn her into a bit of a psychic/mystic, since she’s kinda New Agey on the show?

 

 

Oh, because it’s Pulp I gave everyone 2d6 Luck and Combat Luck DEF.

 

I’ll post the character write-ups individually. I could particularly use help with their Disads. Any/all comments are appreciated!:thumbup:

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Chandler

 

Chandler Bing

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 1/2d6 HTH damage [3]

15 DEX 15 12- OCV: 5/DCV: 5

13 CON 6 12-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-

13 EGO 6 12- ECV: 4

14 PRE 4 12- PRE Attack: 2 1/2d6

15 COM 3 12-

5 PD 2 Total: 5 PD (0 rPD)

4 ED 1 Total: 4 ED (0 rED)

3 SPD 5 Phases: 4, 8, 12

6 REC 0

26 END 0

27 STUN 0 Total Characteristics Cost: 54

Movement: Running: 6"/[Noncombat]"

Leaping: 2 1/2"/[Noncombat]"

Swimming: 2"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

 

Perks

7 Money: Wealthy ($130,000/year)

6 Contact: Various Business World Contacts, Organization Contact (x3) (6 Active Points) 11-

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

8 Combat Shooting

 

Skills

2 WF: Small Arms

9 +3 with small arms

5 +1 with DCV

3 Fast Draw 12-

5 Rapid Attack (Ranged)

3 Bureaucratics 12-

3 High Society 12-

3 Electronics 12-

3 Mechanics 12-

3 Stealth 12-

3 Trading 12-

3 Tracking 12-

3 Combat Piloting 12-

0 TF: Small Planes

5 Cramming

4 PS: Businessman 13-

2 Hobby: : Hunting 11-

3 KS: New York City 12-

3 KS: the Financial World 12-

0 Language: English (idiomatic; literate) (5 Active Points)

 

Total Powers & Skills Cost: 97

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

15 Psychological Limitation: Always has to be the life of the party (Common, Strong)

10 Psychological Limitation: Afraid of dogs (Common, Moderate)

10 Rivalry: Professional and Romantic (Other VP; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Hunted: Chinese tongs 8- (As Pow, Kill)

10 Distinctive Features: "Distinctive manner...OF speech." (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

 

Total Disadvantage Points: 150

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Joey

 

Joey Tribbiani

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [3]

12 DEX 6 11- OCV: 4/DCV: 4

15 CON 10 12-

14 BODY 8 12-

10 INT 0 11- PER Roll 11-

12 EGO 4 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

18 COM 4 13-

6 PD 3 Total: 6 PD (0 rPD)

4 ED 1 Total: 4 ED (0 rED)

3 SPD 8 Phases: 4, 8, 12

6 REC 0

30 END 0

30 STUN 0 Total Characteristics Cost: 56

Movement: Running: 8"/[Noncombat]"

Leaping: 3"/[Noncombat]"

Swimming: 0"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

5 Piledriver: Does Knockback (+1/4) for up to 20 Active Points of HtH Damage (5 Active Points) 1

 

Martial Arts: Boxing

Maneuver OCV DCV Notes

4 1) Cross +0 +2 5d6 Strike

5 2) Hook -2 +1 7d6 Strike

4 3) Block +2 +2 Block, Abort

Boxing

 

Perks

1 Reputation: Actor & Vaudevillian (A medium-sized group) 8-, +1/+1d6

6 Contact: Various Underworld Figures, Organization Contact (x3) (6 Active Points) 11-

3 Contact: Various Entertainment World Figures, Organization Contact (x3) (3 Active Points) 8-

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

3 Ambidexterity (-2 Off Hand penalty)

 

Skills

2 WF: Small Arms

6 +2 with Martial Maneuvers

3 Acting 12-

3 Acrobatics 11-

3 Contortionist 11-

3 Disguise 11-

3 Mimicry 11-

3 Oratory 12-

3 seduction 12-

3 Streetwise 12-

3 Sleight Of Hand 11-

3 Stealth 11-

3 Ventriloquism 11-

2 PS: Actor 11-

2 PS: Vaudevillian 11-

2 KS: New York City 11-

2 KS: The Theater World 11-

1 KS: The Mafia 8-

0 Language: English (idiomatic; literate) (5 Active Points)

3 Language: Italian (completely fluent)

 

Total Powers & Skills Cost: 94

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

10 Psychological Limitation: Doesn't think things through (Common, Moderate)

30 Hunted: The Bambino Crime Family 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Kill)

5 Money: Poor

10 Reputation: Formerly well-known vaudevillian, 11-

 

Total Disadvantage Points: 150

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Monica

 

Monica Geller

Val Char Cost Roll Notes

15 STR 5 12- Lift 200kg; 3d6 HTH damage [3]

15 DEX 15 12- OCV: 5/DCV: 5

12 CON 4 11-

11 BODY 2 11-

11 INT 1 11- PER Roll 11-

13 EGO 6 12- ECV: 4

15 PRE 5 15- PRE Attack: 6d6

18 COM 4 13-

4 PD 1 Total: 4 PD (0 rPD)

3 ED 1 Total: 3 ED (0 rED)

3 SPD 5 Phases: 4, 8, 12

6 REC 0

26 END 0

25 STUN 0 Total Characteristics Cost: 49

Movement: Running: 7"/[Noncombat]"

Leaping: 2 1/2"/[Noncombat]"

Swimming: 0"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

7 Hard To Impress: +15 PRE (15 Active Points); Limited Power Only to defend against PRE Attacks (-1)

5 Can Really Hold Her Liquor: +8 CON (16 Active Points); Limited Power Only To Resist The Effects Of Intoxication (-2)

6 Perceptive: +2 PER with all Sense Groups 0

 

Martial Arts: Knife-Fighting

Maneuver OCV DCV Notes

4 2) Slash +0 +2 Weapon +2 DC Strike

4 3) Throw +0 +0 Strike, +2 DC

4 4) Disarm (Ranged or HtH) +0 +0 Disarm, +3 DC to Disarm

4 5) Defend +2 +2 Block, Abort

Knife-fighting

0 1) Weapon Element: Knives

 

Perks

6 Contact: various service industry contacts, Organization Contact (x3) (6 Active Points) 11-

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

 

Skills

2 WF: Handguns, Knives

6 +2 with knives

10 Two-Weapon Fighting (HTH)

3 Fast Draw 12-

3 Streetwise 15-

3 Gambling 11-

3 Stealth 12-

3 Concealment 11-

3 Lockpicking 12-

3 Security Systems 11-

3 Bribery 15-

1 High Society 8-

2 PS: Chef 11-

1 PS: Bootlegger 8-

2 KS: New York City 11-

1 KS: Restaurants & chefs (Complimentary) 11-

2 KS: Street-level crime 11-

0 Language: English (idiomatic; literate) (5 Active Points)

 

Total Powers & Skills Cost: 101

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

10 Distinctive Features: Rare Beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

25 Hunted: The Bambino Crime Family 11- (Mo Pow, NCI, Kill)

5 Unluck: 1d6

10 Psychological Limitation: Obsessive-Compulsive (Common, Moderate)

5 Social Limitation: Woman (Occasionally, Minor)

 

Total Disadvantage Points: 150

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Phoebe

 

Phoebe Buffay

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 1/2d6 HTH damage [3]

13 DEX 9 12- OCV: 4/DCV: 4

13 CON 6 12-

11 BODY 2 11-

14 INT 4 12- PER Roll 12-

18 EGO 16 13- ECV: 6

14 PRE 4 12- PRE Attack: 2 1/2d6

16 COM 3 12-

3 PD 1 Total: 3 PD (0 rPD)

3 ED 0 Total: 3 ED (0 rED)

3 SPD 7 Phases: 4, 8, 12

5 REC 0

26 END 0

25 STUN 0 Total Characteristics Cost: 55

Movement: Running: 6"/[Noncombat]"

Leaping: 2"/[Noncombat]"

Swimming: 2"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

25 Psychic Abilities: Multipower, 25-point reserve

1u 1) Aura Vision: Detect Aura 12- (Sight Group), Discriminatory (10 Active Points) 0

1u 2) Strength To Your Allies: Succor Strength 2d6, Limited Range (+1/4) (12 Active Points); Requires Psychic Powers Roll (-1/2), Side Effects (Drain 2d6 STR from both user and target; -1/2) 1

1u 3) Willpower Drain: Drain EGO 2d6, Limited Range (+1/4) (25 Active Points); Requires A Psychic Powers Roll (-1/2), Extra Time (Full Phase, -1/2), Side Effects (3d6 Aid to target's EGO; -1/4), Incantations (-1/4) 2

1u 4) Cloud Men's Minds: Change Environment 1" radius, -5 to Normal Sight PER Rolls (13 Active Points); No Range (-1/2) 1

1u 5) Dowsing: Detect Water, Caverns, Metal and Minerals 12- (Mental Group) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (Dowsing Rod; -1), Costs Endurance (-1/2), Requires an EGO Roll (-1/2), Concentration (1/2 DCV; -1/4) 2

2 Tibetan Healing Massage: Healing BODY 2d6 (20 Active Points); Extra Time (30 Minutes, -2 1/2), Increased Endurance Cost (x6 END; -2 1/2), Gestures (Requires both hands; Complex; -3/4), Concentration (0 DCV; -1/2), Lockout (-1/2) 12

 

Martial Arts: Tibetan Jujutsu

Maneuver OCV DCV Notes

3 1) Nerve Strike -1 +1 2d6 NND, Must follow successful Block, Dodge or Escape

3 2) Takedown +1 +1 2d6 Strike; Target Falls

4 3) Escape +0 +0 25 STR vs. Grabs

 

 

Perks

6 Contact: Various Street Contacts, Organization Contact (x3) (6 Active Points) 11-

3 Contact: Yogi Bharamunjin (Contact has significant Contacts of his own, Good relationship with Contact) 8-

1 Reputation: Moderately well-known jazz singer (A medium-sized group) 8-, +1/+1d6

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

 

Skills

2 WF: Small Arms

5 +1 with Mental Combat

3 +1 with Martial Maneuvers

3 Psychic Powers: 13-

3 Stealth 12-

3 Breakfall 12-

3 Mimicry 12-

2 PS: Jazz singer & guitarist 11-

3 KS: New York City 12-

2 KS: Jazz 11-

2 KS: Tibet 11-

0 Language: English (idiomatic; literate) (5 Active Points)

3 Language: Nepalese (completely fluent)

 

Total Powers & Skills Cost: 100

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

10 Social Limitation: Comes across as kinda weird and flakey (Frequently, Minor)

15 Watched by the Council of the Mystic Dawn: 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

10 Rivalry: Professional and Romantic (Sister Ursula; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Reputation: Sometimes mistaken for her Burlesque-dancer sister, 8- (Extreme)

5 Social Limitation: Public Identity (Occasionally, Minor)

5 Social Limitation: Woman (Occasionally, Minor)

 

Total Disadvantage Points: 150

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Rachel

 

Rachel Green

Val Char Cost Roll Notes

10 STR 0 11- Lift 100kg; 2d6 HTH damage [2]

14 DEX 12 12- OCV: 5/DCV: 5

12 CON 4 11-

11 BODY 2 11-

13 INT 3 12- PER Roll 12-

15 EGO 10 12- ECV: 5

18 PRE 8 16- PRE Attack: 6 1/2d6

20 COM 5 13-

3 PD 1 Total: 3 PD (0 rPD)

2 ED 0 Total: 2 ED (0 rED)

3 SPD 6 Phases: 4, 8, 12

4 REC 0

24 END 0

22 STUN 0 Total Characteristics Cost: 51

Movement: Running: 6"/[Noncombat]"

Leaping: 2"/[Noncombat]"

Swimming: 2"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

10 Commanding Presense: +15 PRE (15 Active Points); Limited Power Only to make PRE Attacks (-1/2)

 

Perks

2 Fringe Benefit

3 Well-Connected

5 1) Various Society Contacts, Organization Contact (x3) (6 Active Points) 11-

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

 

Skills

2 WF: Small Arms

6 +2 with small arms

5 +1 with DCV

Charming

3 1) High Society 16-

3 2) Conversation 16-

3 3) Persuasion 16-

3 4) +1 with Charm Skills

3 Acting 16-

3 Riding 12-

3 Combat Driving 12-

3 Stealth 12-

3 Criminology 12-

3 Traveler

1 1) AK: Europe (2 Active Points) 11-

1 2) AK: Major Asian Cities (2 Active Points) 11-

1 3) AK: US Cities (2 Active Points) 11-

2 4) CK: New York City (3 Active Points) 12-

2 PS: Hostess 11-

2 PS: Amateur Detective 11-

3 KS: Fashion 12-

2 KS: Film, theater & radio 11-

2 Hobby: Dancing 11-

3 Linguist

0 1) Language: English (idiomatic; literate) (5 Active Points)

3 2) Language: French (idiomatic) (4 Active Points)

1 3) Language: Greek (fluent conversation) (2 Active Points)

2 4) Language: Italian (completely fluent) (3 Active Points)

1 5) Language: Russian (fluent conversation) (2 Active Points)

 

Total Powers & Skills Cost: 98

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

10 Distinctive Features: Rare Beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Dependent NPC: Parents 8- (Normal; Useful non-combat position; Group DNPC: x2 DNPCs)

5 Money: Poor

15 Psychological Limitation: Must maintain the illusion that she's still wealthy (Common, Strong)

5 Social Limitation: Woman (Occasionally, Minor)

10 Psychological Limitation: Has led a rather sheltered life (Common, Moderate)

 

Total Disadvantage Points: 150

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Ross

 

Professor Ross Geller

Val Char Cost Roll Notes

12 STR 2 11- Lift 132.0kg; 2d6 HTH damage [2]

16 DEX 18 12- OCV: 5/DCV: 5

12 CON 4 11-

12 BODY 4 11-

15 INT 5 12- PER Roll 12-

13 EGO 6 12- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

15 COM 3 12-

4 PD 2 Total: 4 PD (0 rPD)

3 ED 1 Total: 3 ED (0 rED)

3 SPD 4 Phases: 4, 8, 12

4 REC 0

24 END 0

24 STUN 0 Total Characteristics Cost: 52

Movement: Running: 6"/[Noncombat]"

Leaping: 2"/[Noncombat]"

Swimming: 0"/[Noncombat]"

 

Powers

0 Luck 2d6, Genre Bonus 0

1 Can Find Food Anywhere: Life Support (Eating: Character only has to eat once per week); Requires A Survival Skill Roll (-1/2) 0

 

Martial Arts: Fencing

Maneuver OCV DCV Notes

3 1) Cut +2 +1 Weapon Strike

4 2) Riposte +2 +2 Weapon +2 DC Strike, Must Follow Block

5 3) Ballestra +2 -2 Weapon +4 DC Strike; Half Move Required

4 4) Froissement +2 -2 Disarm, 22 STR to Disarm roll

4 5) Parry +2 +2 Block, Abort

Fencing

0 6) Weapon Element: Blades

 

Perks

5 Follower: Capuchin Monkey (Marcel)

6 Contact: Various Academic Contacts, Organization Contact (x3) (6 Active Points) 11-

 

Talents

10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Always Lets First BODY Through (-1/4)

7 Universal Translator 12- (20 Active Points); Extra Time (1 Minute, -1 1/2), Learnable human languages only (-1/4)

 

Skills

3 WF: Small Arms, Swords

6 +2 with Fencing

3 +1 with Small Arms

7 Animal Handler (All) 14-

3 Paramedics 12-

3 Tactics 12-

3 Survival 12-

3 Tracking 12-

2 PS: Professor of Paleontology 11-

2 SS: Palenotology (Complimentary) 12-

2 SS: Archeology (Complimentary) 12-

3 KS: Africa 12-

3 Linguist

1 1) Language: Afrikaans (fluent conversation) (2 Active Points)

1 2) Language: Amharic (Ethiopian) (fluent conversation) (2 Active Points)

1 3) Language: Arabic (fluent conversation) (2 Active Points)

0 4) Language: English (idiomatic; literate) (5 Active Points)

1 5) Language: French (fluent conversation) (2 Active Points)

2 6) Language: Various African Tribal Dialects (fluent conversation; Custom Adder) (3 Active Points)

 

Total Powers & Skills Cost: 99

Total Cost: 150

 

75+ Disadvantages

0 Normal Characteristic Maxima No Age Restriction

20 Pulp Hero Code: (Common, Total)

10 Hunted: Wimowe (West African) tribesmen 8- (Mo Pow, Limited Geographical Area, Kill)

15 Psychological Limitation: Must protect Rachel (whether she wants protecting or not) (Common, Strong)

10 Rivalry: Professional (Rival paleontologist; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)

15 Social Limitation: Academic Geek (Very Frequently, Minor)

5 Vulnerability: 1 1/2 x Effect from PRE Attacks (Uncommon)

 

Total Disadvantage Points: 150

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Re: Friends, 1934

 

Love the disad for Chandler "Distinctive manner...OF speech." :D

 

Some random thoughts:

 

Joey's a big ladies man - should have Seduction, I would think. Maybe a disad like "Weird logic" or "Doesn't think things through" would also be appropriate.

 

Chandler is (or at least was) afraid of dogs/didn't like them. Maybe a disad to reflect that and a scenario point when the guard dogs get loosed on the group?

 

Monica and Ross' parents fawned over him, and were usually critical of her. Perhaps give them as a contact to Ross?

 

Phoebe's sister is a porn star - perhaps the 1934 version is in a burlesque show? And part of her rep is mistaken identity...

 

Since you weren't a fan of the show, FYI the romantic pairings were:

 

Ross and Rachel - on and off again throughtout the series, eventually together at the end of the show.

 

Monica and Chandler - in the later seasons they got together and married. Chandler is very whipped.

 

Joey - rare for anything long term, though was briefly in love with Rachel but it never went anywhere. Ended the series alone.

 

Phoebe - ended up marrying "Mike" in the later seasons.

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Re: Friends, 1934

 

I keep thinking "oooh, you are so going to hell for writing up Friends for Hero" ;-p

 

Anyhow, other than characters, you need a simple plot and subplot.

The plot should be slighly unreal and situational - ie stories from a friend of a friend. Almost, but not quite, plausible.

The subplot should be very unreal. A situation you've never heard of ever happening to anyone.

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Re: Friends, 1934

 

I love it so far... Great subplots, SS!

 

A couple of adventure ideas:

 

They Came From Below!

It's a nice spring evening in New York, and the friends are out on Chandler's new yacht. When suddenly, they hear and see commotion coming from one of the bridges. With closer inspection, the group finds out that giant insects seem to be exiting a tunnel from Inner-Earth, and rampaging New York. The Friends will have to figure out where the insects are coming from and distract the insects long enough to dynamite the tunnels closed.

 

Myself / My Son

Ross' ex wife (a deranged mad scientist) has devulged in a private letter to him that their son is actually a clone of him; one that she will use to discredit him and possibly even frame him for some hideous crime (she still hasn't gotten over their divorce). Soon, radio reports of bank robberies abound, and someone has recognized the perpetrator as none other than the famous paleontologist Ross Geller. Will Ross be able to find his alter self, and if he does, can he really kill him?

 

More later,

Jak

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Re: Friends, 1934

 

I love it so far... Great subplots, SS!

 

A couple of adventure ideas:

 

They Came From Below!

 

*snip*

 

Myself / My Son

 

*snip*

 

More later,

Jak

 

Shouldn't those be The One Where They Came From Below and The One About Myself / My Son? (Sorry, couldn't resist.)

 

I'd also throw in something about Central Perk, the coffee shop the group frequents. Pulp it up a bit and it can be a "un-HQ", and makes a nice launching pad for adventures.

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Re: Friends, 1934

 

Hmmm... At first, I thought cloning would be too modern. But then I remembered Brave New World. That was 1932, and had extensive cloning in it.

 

It Came From the Late Movie

Joey's friends come to see him on the set where he is actually going to star in a film - Dracula. Unfortunately, it's being filmed in a graveyard, and the use of "authentic" props in an "authentic" ritual causes the dead to rise to plague the living. Can the Friends thwart the living dead? [Note: The real Dracula movie of 1931 starred Bela Lugosi. That would be just Joey's luck; after beating back the living dead and being bumped by the new director (brought in to replace the old one, either dead or mad), the film makes somebody else makes it big.]

 

EDIT - Or call it The One About The Living Dead.

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Re: Friends, 1934

 

Shouldn't those be The One Where They Came From Below and The One About Myself / My Son? (Sorry' date=' couldn't resist.)[/quote']

Heheheheh I guess you're right... :eg:

 

I'd also throw in something about Central Perk' date=' the coffee shop the group frequents. Pulp it up a bit and it can be a "un-HQ", and makes a nice launching pad for adventures.[/quote']

ooo... an idea...

 

(The One About) I'll Take Hard Boiled, Please.

It's a common average day at Central Perk, the player's favorite hang-out and speak easy, when a package comes for famous paleontologist, Ross Geller. Carefully wrapped in tissue paper and funny glowing crystals is what appears to be a strange colored egg. As the characters ponder their strange present, the egg hatches. It appears that the glowing crystals were some form of heat source, capable of keeping the egg developing until it was able to hatch. It appears that someone has sent Dr. Geller a baby T-Rex. Can he find out where the dinosaur baby came from? And if so, is it's mother looking for it? How will Marcel respond to Dr. Geller's new pet?

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Re: Friends, 1934

 

I think the guy who works at the coffee shop (the little guy with the blonde hair) should be a nazi sent to spy on their little enclave. Discovering that Phoebe may be 'psychic' and wanting that for his Fuerer, he tries to kidnap phoebe, but accidentally grabs her pornstar/burlesque star sister instead who came into the coffee house looking for her.

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Re: Friends, 1934

 

I keep thinking "oooh' date=' you are so going to hell for writing up Friends for Hero" ;-p[/quote']

Heh heh, if that's my most hell-worthy offense of late, it's been a slow month. ;)

 

Glad you all enjoyed the write-ups, and thanks for the great ideas! I'll take a stab later at incorporating your suggestions into the character write-ups. Yes, Central Perk definitely becomes a speakeasy, tho that requires pushing the date back a bit, as Prohibition was over by 1934. (Any name suggestions for something a little less coffee-shop-ish?)

 

I don't want to go into detail of the plot I'm working on, as some potential players are on these boards. I was thinking of something a little less fantastical than most of the scenarios mentioned so far. (Which are excellent, BTW!) I was thinking more hard-boiled urban-jungle type stuff (except played for laughs, obviously), with a definite weirdness factor played a little less over-the-top. Not that there's anything wrong with over-the-top, of course. :D

 

Thanks again! :thumbup:

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Re: Friends, 1934

 

I think the guy who works at the coffee shop (the little guy with the blonde hair) should be a nazi sent to spy on their little enclave. Discovering that Phoebe may be 'psychic' and wanting that for his Fuerer' date=' he tries to kidnap phoebe, but accidentally grabs her pornstar/burlesque star sister instead who came into the coffee house looking for her.[/quote']

Ah yes, Gunter. :D Good idea by the way. :)

 

But how can he be a returning villain character? Secret owner in the Perk? Perhaps he's just a nice guy who's being blackmailed by a Nazi spy to provide them with information/resources. Gunter's got his own flaws... he's got a thing for Rachel, so she can use her influence to manipulate him. :D

 

Ah, the drama.

 

Jak

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Re: Friends, 1934

 

Very cool! :thumbup:

 

I definitely agree that Joey should have Seduction. Monica should probably have a higher STR than even Joey, to be honest. And Phoebe should definitely have a higher STR than Rachel, and probably even higher than Ross.

 

Also, Phoebe's background included living for years on the streets. If you're carrying over that element, Phoebe should have skills like Streetwise, Survival (Urban), etc.

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Re: Friends, 1934

 

Very cool! :thumbup:

 

I definitely agree that Joey should have Seduction. Monica should probably have a higher STR than even Joey, to be honest. And Phoebe should definitely have a higher STR than Rachel, and probably even higher than Ross.

 

Joey: How u duin? :D

 

Also' date=' Phoebe's background included living for years on the streets. If you're carrying over that element, Phoebe should have skills like Streetwise, Survival (Urban), etc.[/quote']

Also, in Phoebe's court, she was a cab driver for a while, so she might have AK: New York (if you think she could get by being a cab driver). On the sub plot tilt, she also found out she has a half-brother by affair or divorce (can't remember which). He could be a DNPC.

 

Jak

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Re: Friends, 1934

 

Could keep it 1934, and just have it be a bar instead of a coffee shop. Could even keep the name - when it was a hush-hush speakeasy, the local businessmen enjoyed having it so near their work - it was an extra "perk" of the job. And given its location, it was natural it would end up as "Central Perk". :P

 

Gunther doesn't have to be a Nazi - have him as a German expatriate. His glares and such at Ross have more to do with Rachel than any Fascist leanings. He can still be a hook for Nazis that come after him.

 

Howabout...The One about the Monkeys

 

Diamond smugglers are using monkeys as "mules" to get diamonds into the country past customs. After getting to their destination, the poor animals are forced to regurgitate or are simply cut open so the goods can be retrieved. One of the monkeys escapes, and in their pursuit the smugglers spot Ross chasing Marcel, who's running off with Ross' new hat. Mistaking Marcel for their own monkey, the smugglers try to catch Marcel, and are convinced that Ross is on to their operation. With the help of some of his friends, Ross runs off the smugglers and keeps Marcel, but in the scuffle his hat is missing. His new hat! Thankfully, he's had time to put one of his cards inside the lining so if it's lost it can be returned.

 

Of course, the smugglers have it. Finding Ross' name and address from the card in the hat, they try to grab him at the museum, where he's opening his new exhibit. To show support, his friends come, but are mostly very bored, so they quickly spot the INTERESTING things going on. Fight in the museum ensues, people hiding in the Neandrathal exhibit, having dinosaur skeletons collapse on them, etc.

 

After that, dunno. :P

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Re: Friends, 1934

 

I think the guy who works at the coffee shop (the little guy with the blonde hair) should be a nazi sent to spy on their little enclave. Discovering that Phoebe may be 'psychic' and wanting that for his Fuerer' date=' he tries to kidnap phoebe, but accidentally grabs her pornstar/burlesque star sister instead who came into the coffee house looking for her.[/quote']

 

Maybe the guy who sells coffee has a brother who owns a soup restuarant down the street......

 

Ok. who got the reference?

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