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Tigra (Marvel Universe)


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TIGRA

Greer Grant Nelson

 

Val Char Cost Roll Notes

45 STR 35 18- Lift 12.8tons; 9d6 [4]

33 DEX 69 16- OCV: 11/DCV: 11

25 CON 30 14-

20 BODY 20 13-

13 INT 3 12- PER Roll 15-/17-

17 EGO 14 12- ECV: 6

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

20 PD 11 Total: 20 PD (3 rPD)

20 ED 15 Total: 20 ED (3 rED)

7 SPD 27 Phases: 2, 4, 6, 7, 9, 11, 12

14 REC 0

60 END 5

60 STUN 4 Total Characteristic Cost: 247

 

Movement: Running: 15"/60"

Leaping: 10"/20"

Swimming: 2"/4"

 

Cost Powers END

17 Form of...a shapely scientist!: Shape Shift (Sight, Hearing and Touch Groups), Instant Change, Costs END Only To Change Shape (+¼) (26 Active Points); IAF (Amulet; -½) 2

 

31 Tooth and Nail: Multipower, 31-point reserve

2u 1) Claws: HKA 2d6 (4d6 w/STR) (30 Active Points); Reduced Penetration (-¼) 3

1u 2) Fangs: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-¼) 1

2u 3) Flury of Claws: HKA 1 ½d6 (3d6+1 w/STR), Autofire (3 shots; +¼) (31 Active Points); Reduced Penetration (-¼) 3

 

Superfeline Physical Attributes

6 1) Acrobatic: Superleap +1" (10" forward, 5" upward) (Accurate) 1

10 2) Burst of Speed: Running +5" (15" total), x4 Noncombat (15 Active Points); Increased Endurance Cost (x2 END; -½) 2

6 3) Claw Clinging: Clinging (normal STR) (10 Active Points); Costs Endurance (-½), Cannot Resist Knockback (-¼) 1

10 4) Esoteric Origin Defense: Power Defense (10 points) 0

8 5) Fast: Running +4" (15" total) 1

5 6) Hybrid Mind: Mental Defense (8 points total) 0

11 7) Rapid-Healing: Healing 2 BODY, Reduced Endurance (0 END; +½), Persistent (+½) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 ¼), Self Only (-½) 0

3 8) Super-Tough Physiology: Damage Resistance (3 PD/3 ED) 0

4 9) Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-¼) 0

15 10) Toughness: Energy Damage Reduction, Resistant, 25% 0

15 11) Toughness: Physical Damage Reduction, Resistant, 25% 0

 

Superfeline Senses

9 1) Enhanced Senses: +3 PER with All Sense Groups 0

5 2) Keen Olfactory: Discriminatory Sense with Normal Smell 0

4 3) Keen Vision: +2 PER with Sight Group 0

17 4) Smell Fear...and other states: Detect Detect: Emotional states 17-/16- (Smell/Taste Group), Discriminatory, Range, Sense 0

5 5) Thermal Vision: Infrared Perception (Sight Group) 0

5 6) Tracking Scent: Tracking with Normal Smell 0

 

 

Basic Combat Training: Avengers

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

5 Kick -2 +1 13d6 Strike

4 Punch +0 +2 11d6 Strike

3 Throw +0 +1 9d6 +v/5, Target Falls

 

Cat-Fu

Maneuver OCV DCV Notes

4 Evasive Maneuvers -- +5 Dodge, Affects All Attacks, Abort

3 Grab -1 -1 Grab Two Limbs, 55 STR for holding on

5 Lunge +1 -2 13d6 Strike

5 Passing Strike +1 +0 9d6 +v/5; FMove

3 Pounce +0 -1 9d6 +v/5 Strike; You Fall, Target Falls; FMove

4 Swipe +2 +0 11d6 Strike

5 Testing Strike (bat) +1 +3 9d6 Strike

3 Trip +2 -1 10d6 Strike, Target Falls

1 Weapon Element: Claws

 

Perks

2 Cop: Fringe Benefit: Local Police Powers

1 Cop: Fringe Benefit: Police officer

1 Cop: Fringe Benefit: Weapon Permit (where appropriate)

3 Major Leagues: Reputation: Avenger (A large group) 14-, +1/+1d6

3 Once an Avenger...: Fringe Benefit: Membership: Avenger (Reservist)

5 Quasi-Religious Rank: Fringe Benefit: The Tigra

Notes: The Cat People revere Tigra to some extent. This gives her a certain amount of sway over them.

3 Well-Connected

4 1) Mentor: Contact: Dr Joanne Tumolo (Contact has useful Skills or resources, Very Good relationship with Contact) (5 Active Points) 11-

11 2) The Force: Contact: NYPD (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8-

3 3) The Gals: Contact: Lady Liberators (Contact has significant Contacts of his own, Contact has useful Skills or resources) (4 Active Points) 11-

Notes: Roster consisted of: Black Widow, Hellcat, Invisible Woman, She-Hulk, Spider-Woman, Storm, Tigra, Thundra, Valkyrie

 

Talents

6 Fights in an armored bikini....what do you mean it's not armored?: Combat Luck (3 PD/3 ED)

17 Keen Senses: Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 15-/14-

 

Skills

15 +3 with Hand to Hand

3 Acrobatics 16-

12 Animal Handler (Felines) 18-

3 Breakfall 16-

3 Climbing 16-

1 Combat Driving 8-

3 Concealment 12-

3 Contortionist 16-

3 Criminology 12-

3 Forensic Medicine 12-

3 High Society 13-

3 Interrogation 13-

2 PS: Detective 11-

2 PS: Research Scientist 11-

3 Research 12-

3 Scholar

1 1) KS: Avengers Bylaws & Charter (2 Active Points) 11-

1 2) KS: Cat People, The (2 Active Points) 11-

1 3) KS: Criminal Law and Procedure (2 Active Points) 11-

4 4) KS: Specific Scents (People, Perfumes, etc.) (5 Active Points) 14-

1 5) KS: The Law Enforcement World (2 Active Points) 11-

1 6) KS: The Superhuman World (2 Active Points) 11-

3 Scientist

1 1) Science Skill: Ballistics 11- (2 Active Points)

1 2) Science Skill: Chemistry 11- (2 Active Points)

1 3) Science Skill: Mathematics 11- (2 Active Points)

1 4) Science Skill: Physics 11- (2 Active Points)

3 Security Systems 12-

3 Seduction 13-

3 Shadowing 12-

3 Stealth 16-

3 Streetwise 13-

3 TF: Science Fiction & Space Vehicles, Quin-Jet

3 Tracking 12-

3 Traveler

1 1) CK: Chicago, IL (2 Active Points) 11-

1 2) CK: New York, NY (2 Active Points) 11-

1 3) CuK: Cat People, The (2 Active Points) 11-

2 WF: Small Arms

 

Total Powers & Skill Cost: 409

Total Cost: 656

 

500+ Disadvantages

10 Distinctive Features: Tigeroid Human (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

25 Hunted: Avengers Rogues Gallery 8- (Occasionally) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

15 Hunted: Own Rogues Gallery 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

10 Psychological Limitation: Catlike Behaviors (Common; Moderate)

15 Psychological Limitation: Code of the Hero (Common; Strong)

5 Psychological Limitation: Wanderlust, tends to drift towards new things (Uncommon; Moderate)

15 Social Limitation: Public Identity (Frequently; Major)

10 Watched: The Cat People 8-, More Powerful, PC has a Public ID or is otherwise very easy to find, Watching

5 Vulnerability: Pheremone-Based Emotion Control (Uncommon)

51 Experience Points

(1 points unspent)

 

Total Disadvantage Points: 656

 

Background/History: From: http://www.marvel.com/universe/tigra

 

Greer Grant was married to William Nelson, a police officer in New York City. Unfortunately, her husband ran afoul of a rogue organization of cops calling themselves the Brethren of the Blue Fist. William Nelson was killed, but the Brethren were never uncovered.

 

Greer Nelson was the lab assistant of Dr. Joanne Tumolo, who was developing a process to enable a human being to attain his or her full physical and mental potential. Out of financial desperation, Dr. Tumolo had accepted private funding for the project from Malcom Donalbain, an eccentric former executive of the Brand Corporation, who planned to create an army of women warriors to serve him. Not trusting the test subject that Donalbain had coerced her to use, Tumolo had Nelson secretly undertake the experiment alongside the other woman. Donalbain's test subject, Shirlee Bryant, and Greer Nelson emerged from the battery of treatments with superhuman physical capabilities.

When Bryant died in a test of her abilities, Donalbain had his henchmen set off dynamite charges in the laboratory to make it appear that Bryant had died accidentally in an explosion.

Tumolo was injured in the explosion. Believing her mentor to be dead, Nelson determined to stop Donalbain's plans. She donned one of Donalbain's specially designed cat costumes, and calling herself the Cat, thwarted Donalbain's plans and sent him to jail. Nelson soon learned that Tumolo had not been killed but had been hospitalized for apparent brain damage. During this time, Greer, donning the costumed identity of the Cat, became a hero in the Chicago area, battling villains such as the Owl, Man-Killer, Commander Kraken, and Man-Bull.

 

Unknown to Nelson, Tumolo was a member of the Cat People, a race of humanoids magically evolved from cats in Europe during the Middle Ages. Prior to the explosion Donalbain had engineered, Tumolo had become aware of a plot by the subversive organization Hydra to steal a bacterial culture that had been developed by Tumolo's ancestors. Hydra had discovered the secret of Tumolo's ancestry and suspected her of possessing the formula for "The Final Secret," or the Black Plague. Tumolo had chosen to feign brain damage in order to evade Hydra, but Hydra abducted her from the private home where she had apparently been convalescing. Nelson put on her Cat costume and pursued them. Hydra agents fled from the Cat's attack, but during the confrontation managed to shoot her with "alpha radiation," an unknown form of radioactivity. Dr. Tumolo revealed the truth about the Cat People, who performed rites upon Greer to save her life, resulting in her possession by a cat-soul. Greer was transformed into Tigra, a new incarnation of the Cat People's greatest champion. In this new identity, Greer defeated Hydra and continued her career as as an adventurer and also became a private investigator.

 

Although she was able to use the cat's-head amulet to change back to her human form, Nelson became so accustomed to and enamored of her feline form that she seldom made the transformation. Moving from Chicago, she became a full-time adventurer, encountering and defeating such menaces as the Rat Pack, Kraven the Hunter, Tabur, and the Super-Skrull. She also briefly worked with Red Wolf, Spider-Man, and the Fantastic Four. Tigra was among the handful of costumed crime-fighters that the telepath Moondragon coerced into vying for Avengers membership. She was elected to membership and served for several months, all that time doubting she was worthy of membership in the group. Although she proved herself while in battle with the Molecule Man, she decided to resign her active membership. Moving to San Francisco, she became friends with Jessica Drew, the original Spider-Woman.

 

Months later, when Hawkeye moved to Los Angeles to form a West Coast branch of the Avengers, she was invited to join. She made a staunch addition to the team, despite the fact that the human and feline sides of her personality had become at odds with one another, causing her behavior to become somewhat erratic. Because of her catlike need for attention, she became involved with teammates Hank Pym and Wonder Man at the same time. The ultimate solution to her discordant nature presented itself when she and the Avengers journeyed to the "Land Within," the magical dimension where the parent tribe of the Cat People dwelled. The ruler of the Cat People offered to magically cure her of her split personality if she would kill Master Pandemonium, a demonic human being whom the Cat People feared and hated. Although Tigra agreed, she could not bring herself to violate the Avengers' code against killing when she had the opportunity to do so.

 

After almost killing Hawkeye in a training exercise, Greer decided to abandon her Tigra form permanently. Almost immediately, demons Allatou kidnapped Hank Pym and Greer on behalf of the demon Allatou, who wrongly believed them to be agents of her enemy, Master Pandemonium. The Avengers sought aid from Hellstorm and Hellcat, who were retired heroes at the time, having set up an occult investigations business. Together, the heroes invade Allatou's realm with Pandemonium on their heels. A three-way fight breaks out until Allatou manages to strand everyone with Pandemonium aboard a boat running through the various realms of hell.

 

Shortly after, the castaways find that they have drifted into the Cat People's Land Within. It was revealed that the Cat People were demons, having become such through their longtime residence in the demonic realms. The Cat People were at the time guarding a shard of Pandemonium's soul on behalf of Mephisto, and they had ordered Tigra to kill Pandemonium to protect it. Tigra continued to refuse to slay Pandemonium, and the Cat People punished her by stripping away her cat-soul altogether and leaving her human. Hellcat, however, owning a version of Greer's original Cat costume, gave it to Greer, who led the Avengers in battling the Cat-People and single-handedly defeated their champion, the Balkatar. The cat-soul was released from confinement in the struggle, and stronger than ever, re-inhabited Greer again, producing a Tigra that is more physically formidable than ever but controlled by Greer's human intellect. The Cat People surrendered, unwilling to battle a "whole" Tigra who now exactly resembled the revered Tigra of their legends. Returning with the Avengers, Tigra continued as an active member and forsook her previous romantic involvement with others of her team.

 

The Avengers were rocked by controversy when their member Mockingbird revealed that she let the Phantom Rider die in a previous encounter. Sympathetic to Mockingbird's cause, Tigra joined Moon Knight in briefly splitting from the team to accompany Mockingbird, who quit the team and separated from her husband and leader, Hawkeye. Together, the threesome joined Bill Foster to stop the High Evolutionary, and later fought the Night Shift. Afterwards, the heroes sought help from Hellstorm and Hellcat to rid Mockingbird of the ghost of the Phantom Rider. The three parted ways after this, and Tigra returned adventure alongside the Avengers.

 

Over time, however, Tigra's cat-soul continued to reassert itself. As it gained more and more prominence, Tigra once again became moody and aggressive, but also began to change physically to resemble that of a predatory cat, and was even discovered to be chasing mice. On a subsequent adventure, Pym was forced to used his size-altering powers to shrink Tigra to the size of a house cat, which she resembled. He imprisoned her until he could discover a cure.

 

Shortly afterward, Immortus freed Tigra to further distract the Avengers from his plans against them, and Tigra roamed the city for some time. The sorceress Agatha Harkness, who at the time was living at the Avengers' compound, discovered and re-captured her. Seeking a cure for Tigra's condition, Harkness called upon the Cat People. The Cat People's new ruler-Tigra's old foe Tabur, a cat artificially evolved into humanoid feline form-appeared and restored Tigra to humanoid form. Tabur tried to coerce her into mating with him to legitimize his usurpation of the Cat People's throne, but Tigra resisted and Harkness mystically transplants Tigra's cat-soul into Tabur, causing him to revert to the form of a mere cat while allowing Tigra to keep her superhuman form but retain her human personality. Using Tabur's discarded amulet, Greer was even able to switch from Tigra form to ordinary human form and back again whenever she wished. Thus empowered again, Tigra rejoined the Avengers' West Coast branch.

 

Later, on a mission against their enemies, the Pacific Overlords, Tigra was forced to crash-land the Avengers' Quinjet in an Australian wilderness, but was rescued by an indigenous tribe. She elected to stay with her rescuers, taking a leave of absence from the team. She did, however, assist a team of reserve Avengers when the main team was off-planet, fighting amid the Kree-Shi'ar War. Afterwards, she apparently remained in the United States and was on hand to attend the funeral of Mockingbird.

 

Tigra again joined the Avengers when they re-assembled all former members after a year-long hiatus during which many of their number were believed dead. Electing not to stay with the newly re-formed team, Tigra left with the Avenger Starfox for outer space, searching for hedonistic off-planet adventures. Ultimately, Tigra grew quickly disenfranchised with such a lifestyle and was relieved when former teammate Moondragon assembled Tigra, Starfox, and other Avengers to battle the alien Infinities. When the crisis was averted, Tigra returned to Earth.

 

When Tigra learned of a resurgence of activity by the Brethren of the Blue Fist, the organization responsible for the death of her husband, she helped the NYPD by going undercover to expose them. Tigra brought the Brethren to justice and stayed to complete her police officer training, beginning a new career.

Personality/Motivation: The quasi mystical nature of her transformation(s) has left Greer Nelson a functional combination human crimefighter and well, cat. She is a smart and self confident woman who has dedicated herself to the cause of justice. She began her crime fighting career as a scientist in a supersuit, but has evolved into a super powered demigoddess protector to mystic/technology based Cat People, and in investigating the death of her policeman husband, a skilled detective.

 

Her personality has shifted and morphed over the years due to her dual nature, but for the most part that has been resolved. While her instincts tend towards teh kitteh, she no longer fears water. She doesn't have a constant need for affection she once had, but she's not one to settle down either.

 

Powers/Tactics: Tigra is in the Spiderman mold of superbeings. She has superhuman strength, endurance, and healing ability, but she's not seen as a "Brick" really. Her reflexes and speed, claws, and senses are her recongized attributes.

 

Chad's Writeup Notes:

The Cat People were turned to mystical scientists and Tigra's powerset is typical "Were Creature", save for the shape shift. I'm using her powerset from her days in the West Coast Avengers, where I was first exposed. Her powers are always on, but she can use the amulet to appear human. Her combat style is based on enhancing her abilities, not a practiced regimented style.

 

I took some of the conversation to heart and lowered her DEX a smidge, added the vulnerability to pheromones, the claws weapons element, the smell emotions, and updated her contacts to include the 'Lady Liberators.'

 

Campaign Use: Tigra is a "Filler" Avenger. She's tough enough to be belivable and is the type of character who fills out a roster. She's not the greatest anything, but she has a number of skills that will allow her to fill gaps when the team Powerhouses are unavailable.

 

She can also be used to job to villains that writers Bendis want(s) to toughen up.

 

Appearance: Tigra's true form is the bikini clad cat woman with striped orange fur, green eyes, a tail, and rough tongue. Originally Greer Grant-Nelson was a green eyed, raven haired woman with an attractive physique and pleasant features.

 

 

1216164-tigra1145.jpg

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Re: Tigra (Marvel Universe)

 

I find it odd, she's about as strong as Luke Cage used to be (I hear he's much tougher now) in the 5 ton press range, but you never see her punch through walls or lift cars.

 

She's a finesse brick, like Spider-Man but he's nerfed to the point that he forgets how tough he is all the friggin time. It shouldn't happen to Tigra who has hunter's instincts, she won't kill but messin' someone evil up doesn't seem out of line. Which is why the Bendis bit annoyed me so much. At any rate, this write up is meant to show that Tigra is plenty tough. And that as a child of the 70's, her origins are simply screwy.

:D

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Re: Tigra (Marvel Universe)

 

I don't have a really good quote. The only one I remember was during one of her "Mind Struggles with Instinct" phases (she's apparently had at least three) when she approached Hank Pym and said seductively, "Hi new, sailor in town?"

 

Laughed my ass off.

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Re: Tigra (Marvel Universe)

 

She's only got 9" of leaping from STR, but you have 10" total listed in two places.

 

You forgot Combat Piloting.

 

She has the whole "Small fear" emotion detection thing, which gives her a slight vulnerability to Pheromone based Emotion/Mind Control.

 

Her MA should probably have Claws and Empty Hand for weapon elements.

 

I'd either make all of her powers/attributes OIHID or ditch that limitation on the tail.

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Re: Tigra (Marvel Universe)

 

Another small, forgotten power she had during her Cat days: she had a form of physical empathy, sensing that a nearby squirrel had an injured paw. May have been lost to misuse after the full transformation into Tigra, but it was there in the beginning.

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Re: Tigra (Marvel Universe)

 

She's only got 9" of leaping from STR, but you have 10" total listed in two places.

 

You forgot Combat Piloting.

 

She has the whole "Small fear" emotion detection thing, which gives her a slight vulnerability to Pheromone based Emotion/Mind Control.

 

Her MA should probably have Claws and Empty Hand for weapon elements.

 

I'd either make all of her powers/attributes OIHID or ditch that limitation on the tail.

Sorry, I bought the 1" Leaping in the characteristics page on HD, not as a power, forgot it migh not show up.

I DID forget combat piloting, darnit.

I like the Weapons Elements, will probably add that.

The tail stays. It's the only thing that is removed by her illusion of humanity.

Technically it's probably still there and I can simply say it's absorbed by the shape shift...good point me, it looks like Bloodstone is right and we can remove it.

 

Another small' date=' forgotten power she had during her Cat days: she had a form of physical empathy, sensing that a nearby squirrel had an injured paw. May have been lost to misuse after the full transformation into Tigra, but it was there in the beginning.[/quote']

 

An older write up I had had the empathic "smell emotions"....I'll add that back. Wow, you guys just added like25 pts to my write up :D

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Re: Tigra (Marvel Universe)

 

Like the write-up' date=' but a 36 DEX? Should it really be that high?[/quote']

 

With something like DEX, it all depends on your point of comparison.

 

For me, Spider-man and Nightcrawler are probably around a 35-38, so Tigra would probably cap out around the low 30 or 33.

 

It might be a tad high. In my write ups Spiderman/Nightcrawler are closer to 38-39...the peak of the "within human spectrum" for my world.

I was trying to give her something note worthy.

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Re: Tigra (Marvel Universe)

 

It might be a tad high. In my write ups Spiderman/Nightcrawler are closer to 38-39...the peak of the "within human spectrum" for my world.

I was trying to give her something note worthy.

 

Hmm, just out of curiosity then... how would you rate the DEX of someone like the Silver Surfer? The old Marvel Superheroes game by TSR (that used the color bar system and the FASERIP ability ratings) gave him Unearthly agility, the highest possible.

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Re: Tigra (Marvel Universe)

 

Hmm' date=' just out of curiosity then... how would you rate the DEX of someone like the Silver Surfer? The old Marvel Superheroes game by TSR (that used the color bar system and the FASERIP ability ratings) gave him Unearthly agility, the highest possible.[/quote']

I know, but I never saw that. Norin was fast...but I never saw him as superagile in the comics. They'd say that...

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Re: Tigra (Marvel Universe)

 

I didn't know she was supposed to be that strong. I thought she was like a real tiger strong. Then again I'm remembering her first appearance in Werewolf by Night and earlier Avengers, maybe she got an upgrade.

 

The Surfer seemed always to be very agile flying on his board but no so much off it to me.

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Re: Tigra (Marvel Universe)

 

I didn't know she was supposed to be that strong. I thought she was like a real tiger strong. Then again I'm remembering her first appearance in Werewolf by Night and earlier Avengers, maybe she got an upgrade.

 

The Surfer seemed always to be very agile flying on his board but no so much off it to me.

She was listed as around 2-5 tons in the old Official Handbook to the Marvel Universe; and since then she's had a "Power Up Event". And they said she's increased. Since Marvel uses the "Press" weight, and Champions uses the "Deadlift" weight (so the Press limit is half what the weight limit so someone who can lift 12 tons in Champions can press about 6, so I got that for Tigra...convoluted I know)

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Re: Tigra (Marvel Universe)

 

It's been a few years since I collected comics but based by all the comic books I read (and still have ;)), I would not put her in Spidey's range but much lower. Based on your idea of Spidey's dex, I'd give her a 30 or 31 DEX in your system. In my system, I'd give her a 26 or 27 DEX tops.

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Re: Tigra (Marvel Universe)

 

She was listed as around 2-5 tons in the old Official Handbook to the Marvel Universe; and since then she's had a "Power Up Event". And they said she's increased. Since Marvel uses the "Press" weight' date=' and Champions uses the "Deadlift" weight (so the Press limit is half what the weight limit so someone who can lift 12 tons in Champions can press about 6, so I got that for Tigra...convoluted I know)[/quote']

 

seems pretty good by those numbers, I just always thought she was near real tiger strength. Show what I know sometimes.:D

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Re: Tigra (Marvel Universe)

 

Tigra

 

Cost Powers END

17 Greer Grant Nelson Form: Shape Shift (Sight, Hearing and Touch Groups), Instant Change, Costs END Only To Change Shape (+1/4) (26 Active Points); IAF (Cat Amulet; -1/2) 2

I've got a question on this, because I genuinely don't know the answer. Going with shapeshift instead of multiform...does this mean Greer Grant Nelson has all of Tigra's ability's? Like Nightcrawler's old image inducer?

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Re: Tigra (Marvel Universe)

 

I've got a question on this' date=' because I genuinely don't know the answer. Going with shapeshift instead of multiform...does this mean Greer Grant Nelson has all of Tigra's ability's? Like Nightcrawler's old image inducer?[/quote']

That's my take and I 'm sticking to it ;)

 

IIRC she told Wonderman that she could assume a human visage but her true self was the Tigra. She said this whild transforming in mid-air flip. I took it to mean that she was always tigra but she could appear like Greer Grant-Nelson.

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