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What does 'Magic' mean to you?


The Dude

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Re: What does 'Magic' mean to you?

 

In my games, magic comes in two seperate, but related forms:

 

1: A set of techniques that can be applied, in the right circumstances, to get what you want out of the universe.

 

2: A natural ability of sentients to manipulate a certain form of energy through force of will. This energy is ambiant in most areas, and those who have studied extensivly can also chanel it from other planes of existence.

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Re: What does 'Magic' mean to you?

 

Magic means Usurpation:

 

A) Obtaining by Sorcery what one would not obtain by Hard Work.

examples: Transmutation, Alchemy

"I desired a larger castle, so I conjured silver with which to pay the brickmasons"

 

B) Bending Minds by Sorcery what one cannot Influence with one's own Character.

examples:- Charm, Enchantment

"It's true, Gizelle did not love me until the bewitching"

 

C) Entering via Sorcery forcibly into the Domain of God.

Necromancy, Astral Travel

"The duke disagrees with my trade policies, but these aftergangers will bargain with him on my behalf"

 

YMMV.

==

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Re: What does 'Magic' mean to you?

 

One of my early mentors defined it as "the art and science of effecting changes in consciousness at will."

 

Lucius Alexander

 

The palindromedary warns that to define is to limit, to set boundaries of meaning; and how can one limit the unlimited, or set a bound to an infinite meaning?

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Re: What does 'Magic' mean to you?

 

One of my early mentors defined it as "the art and science of effecting changes in consciousness at will."

 

So... Mind Control rather than a Fireball. ;)

 

 

 

 

 

Personally, I regard this a religion rather than "magic". Obviously the two overlap, but they aren't really the same.

 

(Back in the day, I had a partner in a Third World country who was into honest-to-goodness magic. Love spells, and all that kind of thing.)

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Re: What does 'Magic' mean to you?

 

So... Mind Control rather than a Fireball. ;)

 

 

 

 

 

Personally, I regard this a religion rather than "magic". Obviously the two overlap, but they aren't really the same.

 

(Back in the day, I had a partner in a Third World country who was into honest-to-goodness magic. Love spells, and all that kind of thing.)

 

But the two can be surprisingly difficult to distinguish sometimes.

 

Now that I've actually read the thread....

 

In a lot of ways, magic can really be seen as a technology (remember that the word "technology" is cognate with "technique" not with "tool" although we tend to associate the word strongly with tool use. A bare handed martial artist is using a kind of technology as well, a "know-how" of physical action.)

 

So if, in your game, "Vulnerable to Technology" would be valid and such a character would take extra damage from a flamethrower, then "Vulnerable to Magic" would also be valid and such a character would take extra damage from a fireball.

 

Lucius Alexander

 

SATOR AREPO TENET OPERA ROTAS

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Re: What does 'Magic' mean to you?

 

That's Greek to me (so to speak). I usually enjoy the Palindromedary's words of wisdom.

 

It's a Latin incantation for summoning a palindromedary.

 

Lucius Alexander

 

To dismiss the palindromedary, repeat the same thing backwards.

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Re: What does 'Magic' mean to you?

 

Coming late to the discussion: magic is a special effect. End of discussion, for me. Gawd forbid we should hard-code specific adders or advantages /disadvantages onto special effects: that goes right against the reasoning at the heart of Hero system.

 

SFX are not unimportant. Players should choose their SFX with some forethought and should (IMO) be encouraged to make use of it where they can. If a player or a GM decides they want "magical fire" to be different from "regular fire" they can certainly build that into the game. But it is not (and IMO should not be) implicit in the rules.

 

You want motorcycleburningheadman's hellfire EB to act differently to flyingonfireguy's flameblast .... then build them differently. Hero system provides you the mechanics to do so. It doesn't however provide any rationale for saying "this EB always interacts significantly differently with the game system to that EB, based on SFX".

 

cheers, Mark

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Re: What does 'Magic' mean to you?

 

Coming late to the discussion: magic is a special effect. End of discussion' date=' for me. Gawd forbid we should hard-code specific adders or advantages /disadvantages onto special effects: that goes right against the reasoning at the heart of Hero system.[/quote']

 

Not if the GM decides the game universe works that way. This is not about changing the fundamental rules of the game but about someone would think about the magic of their own character if given a free hand, or their own universe, particularly if none of the players are magically empowered.

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