Steve Long Posted August 7, 2009 Report Share Posted August 7, 2009 A Statement Of Purpose: As we build up to the release of 6E, I thought it would be fun to showcase something in the 6E rules that I think HERO fans will particularly like or find useful. The Sixth Edition Showcases won’t be lengthy or detail-filled, but hopefully they’ll whet your appetite for 6E. I plan to post one a week, though not necessarily on the same day each week. Naturally, you’re welcome to discuss each Showcase to your heart’s content — praise it, complain about it, whatever you like. However, generally speaking, I’m not going to participate in the conversation or answer any questions. I’ll say pretty much all I want to say in each Showcase post. So, on to this week’s Showcase! Actually I guess it should just be “today’s Showcase,” since I’m sort of breaking out of my once-a-week schedule to get another one or two in. The subject: Damage Over Time And Time Limit One of the things I’ve never been entirely satisfied with in HERO is creating powers that work for a defined period of time, which is a very common sort of effect in most games. The HERO System thinks primarily in terms of combat time and System-defined time parameters — Segment, Turn, and so on. However, many gamers, particularly those new to HERO, are more likely to think in the more “real world” terms that many games use: “I want this power to work for thirty seconds,” or what have you. There are ways to do that with HERO as it stands, but they’re not immediately obvious. So I set out to correct that. I think something that elemental should be fairly obvious as one scans over the list of game elements, and in 6E I believe it is. The key is two new Power Modifiers, Damage Over Time and Time Limit. Either can be an Advantage or a Limitation, depending on how the various modifiers used to “build” them stack up for the power you have in mind. Damage Over Time (“DoT”) replaces the Gradual Effect Limitation; in some ways it could be thought of as Gradual Effect all grown up and made more useful. Basically you define how many increments of damage you want over what period of time, and that tells you whether you’ve got an Advantage or a Limitation (and what its value is). If you want a lot of damage increments that accrue quickly, or if you want each damage increment to do a lot of damage by itself, this will get mighty expensive mighty fast. It’s cheaper (and more “flavorful”) when you accrue small amounts of damage quickly, or large amounts of damage over a long period of time. Time Limit basically lets you define a time duration for a power, and even to vary that duration based upon some factor (typically, how much a Skill Roll succeeds by, but there are lots of possibilities). This makes it easy to build, for example, a spell that lasts for 1 Minute, plus another minute for every point a Magic Roll succeeds by, or every point of INT the caster has, or what have you. It’s primarily intended for “utility” abilities, like Life Support and Senses; for attacks you’re likely to be better off with DoT or one of the standard Duration Advantages/Limitations. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit mmmm sexy modifiers. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted August 7, 2009 Author Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Well, actually, the "Sexy" modifiers would be the new Gettin' Some Advantage and the Booty Call Power Framework. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit I think you might need to get some sleep Steve. Quote Link to comment Share on other sites More sharing options...
yamamura Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit But I would like to say, I like the look of these. Can't wait to get my hands on this book. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit But where's our Sample Page? I was getting kind of used to that. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Well' date=' actually, the "Sexy" modifiers would be the new [i']Gettin' Some[/i] Advantage and the Booty Call Power Framework. But I thought COM wasn't a characteristic anymore... Quote Link to comment Share on other sites More sharing options...
Steve Long Posted August 7, 2009 Author Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit But where's our Sample Page? Sorry, no luck there. Since this is an "extra" Showcase, I don't want to pester Fred for a sample page, esp. since he's sick today *and* having to take care of a baby. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Well' date=' actually, the "Sexy" modifiers would be the new [i']Gettin' Some[/i] Advantage and the Booty Call Power Framework. I think you might need to get some sleep Steve. Sounds like there's a need to get some...maybe not sleep, though. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted August 7, 2009 Author Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit But I thought COM wasn't a characteristic anymore It isn't. Characters typically are only allowed to buy those elements after they take the Beer Goggles Complication. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Okay, this new bit seriously rocks. There's a hint here that one could build things like Green Lantern, Roger Ramjet, and similar concepts using Time Limit -- and, if not, that at least the general structure is in place for later fiddling. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted August 7, 2009 Author Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Yes, you could build those guys I suppose, depending on how you wanted to structure their powers. I think Time Limit will see most of its use in building utility spells for FH games, though. DoT also tends to see a lot of FH use, though it's also great for poisons, acids, and similar attacks in general. Quote Link to comment Share on other sites More sharing options...
Vondy Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit As for the modifiers: I like 'em. Time factors have always been wonky in hero. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Yeah, I am liking Time Limit. KillerShrike is going to have to redo all those spells. (snicker) Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Well' date=' actually, the "Sexy" modifiers would be the new [i']Gettin' Some[/i] Advantage and the Booty Call Power Framework. You laugh, but I have two characters I might buy these for. Quote Link to comment Share on other sites More sharing options...
Stephen_H-G Posted August 7, 2009 Report Share Posted August 7, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit The time limit one will fix a lot of the hoops you have to jump through to make Fantasy Hero spells work properly. I like it. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit WOOOOOO! MAJOR enhancement for fantasy spells I think! Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Okay, I'll reserve final opinion until seeing the rules, but as for the concept: W00t!! Quote Link to comment Share on other sites More sharing options...
The Main Man Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit *sputter* A new Showcase already? In any case, I like DoT and it sounds like Time Limit is Uncontrolled's cousin. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit So you can take Time Limit on a Characteristic or set of Characteristics? Like you can be super-strong, but only for a little bit at a time? Niiice.... Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit All I can think is my KO bombs will be so much easier than the current build (Invloving Continous, and Continous charges) Quote Link to comment Share on other sites More sharing options...
The Main Man Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit So you can take Time Limit on a Characteristic or set of Characteristics? Like you can be super-strong' date=' but only for a little bit at a time? Niiice....[/quote'] Two words: Hour Man. Quote Link to comment Share on other sites More sharing options...
Eodin Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Steve, I have to say, this is great stuff. Even though it means redesigning lots of things in our Star Hero universe project books. Can't wait to see what you've done with megascale for our starship weapons treatment. DoT and plasma blobs, mmm, the possibilities for my Trek Hero books... Quote Link to comment Share on other sites More sharing options...
phookz Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Another bit of coolness. I'm pretty excited about the new rules, and will buy them as soon as they are available... now if only I had a group to play with in Reno Quote Link to comment Share on other sites More sharing options...
Hierax Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Sixth Edition Showcase #7: Damage Over Time and Time Limit Excellent! Damage over time sounds more flexible and therefore a better tool and, as a bonus, you're even talking about it from a Fantasy perspective too! So many spell possibilities should open open . Quote Link to comment Share on other sites More sharing options...
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