Narf the Mouse Posted September 6, 2009 Report Share Posted September 6, 2009 I've decided to see if I can start a Hero gaming group at Church. To this end, I'll need 6th ed. (Birthday soon), some PCs and NPCs (Hero Designer and ask-yoinking from the boards) and an adventure. So, what's a good, clean introductory adventure? Thanks for any and help. Quote Link to comment Share on other sites More sharing options...
Vulcan Posted September 6, 2009 Report Share Posted September 6, 2009 Re: What's a good introductory adventure? You should have much better luck starting a Fantasy HERO game at church than a D&D game (and not just because the game mechanics are vastly superior). After all, any devout chuchgoer knows D&D is evil and leads to satanic rituals. Quote Link to comment Share on other sites More sharing options...
mayapuppies Posted September 6, 2009 Report Share Posted September 6, 2009 Re: What's a good introductory adventure? Dark Waters The 6E conversion for it is coming soon, but even without the conversion it's an easy step-by-step style adventure, designed to help the novice GM and play group. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 7, 2009 Report Share Posted September 7, 2009 Re: What's a good introductory adventure? Take a look at The Tomb of Rakoss the Undying, attached to this post. Solid, straightforward introductory "dungeon crawl" adventure with good maps and pregen NPCs (for 5E). Converting it to 6E looks pretty simple, and otherwise it's ready to go. BTW the thread Rakoss is on is a source for lots more free (or cheap) HERO fantasy adventures. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted September 7, 2009 Report Share Posted September 7, 2009 Re: What's a good introductory adventure? An old favourite of mine as an introduction to the system is the Hawkes Phantom form Adventurers Club #5. It is a great adventure and can go a number of ways. It varies depending on the group from Miss Marple to Amitville. Doc Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted September 18, 2009 Author Report Share Posted September 18, 2009 Re: What's a good introductory adventure? I found a 1-page 'Hero System Reference' for 5th edition - Does anyone know of such for 6th edition? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 18, 2009 Report Share Posted September 18, 2009 Re: What's a good introductory adventure? Not yet.... which Hero System Reference page did you find for 5E? I might be able to create a 6E version at some point this weekend. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted September 18, 2009 Author Report Share Posted September 18, 2009 Re: What's a good introductory adventure? Can't even remember the name. The file isn't on this computer, either. I can find it, though. I'll get back to you on that. Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted September 20, 2009 Report Share Posted September 20, 2009 Re: What's a good introductory adventure? I've decided to see if I can start a Hero gaming group at Church. To this end, I'll need 6th ed. (Birthday soon), some PCs and NPCs (Hero Designer and ask-yoinking from the boards) and an adventure. So, what's a good, clean introductory adventure? Thanks for any and help. Keep on the Borderlands (and, convieniently enough, our own Kestrel has a Hero System conversion). Quote Link to comment Share on other sites More sharing options...
Curufea Posted September 20, 2009 Report Share Posted September 20, 2009 Re: What's a good introductory adventure? I don't think they're 6e yet - all 5e conversions. Quote Link to comment Share on other sites More sharing options...
HawksmoorSD Posted September 20, 2009 Report Share Posted September 20, 2009 Re: What's a good introductory adventure? I've long used the same "fall back adventure" for one shots or quick game starters. Half giant shows up in town and starts to cause a ruckus demanding to know "where it is" and "who's got it" and such. With some work you find out that some thief named Jack stole his goose. And it may or may not be able to lay golden eggs. That's your call. Quote Link to comment Share on other sites More sharing options...
Phil Posted September 22, 2009 Report Share Posted September 22, 2009 Re: What's a good introductory adventure? Good introductory adventure totally depends on the style of game you want to play. Is it hack n' slash, classic DnD? Is it more expansive roaming a la Runequest? Is it tribal fantasy, such as encouraged by HeroWars? Is it gritty medieval like Rolemaster tends to lean toward? I think a good introductory adventure should: 1. Explore the main game mechanics, whether that's combat, social interaction or whatever is important to the game 2. Give each PC an opportunity to use his or her main schtick 3. Be low risk and low reward, you're just getting them started, you don't want either Total Party Kill or a group of PCs with bucketloads of gold at the end of it. For me, I'd also add a fourth: 4. Should ignore any campaign metaplot. Your second scenario is the time to introduce a metaplot, especially if they're new players. The first scenario should be stand alone, nice and easy, no campaign benefits for excessive finesse and no detriment for overt clumsiness. Quote Link to comment Share on other sites More sharing options...
sbarron Posted September 22, 2009 Report Share Posted September 22, 2009 Re: What's a good introductory adventure? Keep on the Borderlands (and' date=' convieniently enough, our own Kestrel has a Hero System conversion).I second this. And I don't even think you really need an actual "converted" version to run it. Its easy enough to stat up some basic lizard men, spiders, kobolds, goblins, etc. The story is system neutral, so just wing the details and go... Quote Link to comment Share on other sites More sharing options...
Phil Posted September 23, 2009 Report Share Posted September 23, 2009 Re: What's a good introductory adventure? I second this. And I don't even think you really need an actual "converted" version to run it. Its easy enough to stat up some basic lizard men' date=' spiders, kobolds, goblins, etc. The story is system neutral, so just wing the details and go...[/quote'] Personally I think it's over-rated. I bought a copy of Ebay a few years back for old times' sake, and it's a bland, old school dungeon crawl with no real rationale, no real story and no real reason for being there. It's little more than an exercise in dice rolling. I'd rather see an introductory adventure with a bit more storyline to capture the new players' imaginations, personally. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted September 23, 2009 Report Share Posted September 23, 2009 Re: What's a good introductory adventure? Me personally, I would find some odd Dungeon adventure (if you have any) and translate it over. If there were a chance you could find Under Illefarn you would have yourself a darn good module right there. A mini-setting that was either planned to be part of the Forgotten Realms or was later incorporated, NPCs with extensive background notes, and some mini-adventures with no particular order required other than the last. Easy enough to fit other things into it. Failing that, Treasure Hunt (for which I believe there is a HERO translation) works pretty well as an introductory adventure. And as a last resort, grab up a copy of Tomb of Horrors. You won't even need HERO stats cuz the characters ain't gonna last long enough to draw a sword. For myself, I plan on using Under Illefarn as a blueprint for my next fantasy game. Local heroes done good sort of thing. Isolated territory and all that, but with the capacity of being expanded upon later. Quote Link to comment Share on other sites More sharing options...
Karmakaze Posted September 23, 2009 Report Share Posted September 23, 2009 Re: What's a good introductory adventure? Didn't Villainy Amok have a chapter on the traditional bank robbery scenario? (I'm at work, so can't check my copy) Quote Link to comment Share on other sites More sharing options...
Phil Posted September 23, 2009 Report Share Posted September 23, 2009 Re: What's a good introductory adventure? Didn't Villainy Amok have a chapter on the traditional bank robbery scenario? (I'm at work' date=' so can't check my copy)[/quote'] Er, you're in the Fantasy Hero subgroup here Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 23, 2009 Report Share Posted September 23, 2009 Re: What's a good introductory adventure? Er' date=' you're in the Fantasy Hero subgroup here [/quote'] So, have the Serpent Society try to rob the Moneychanger's Guild. Quote Link to comment Share on other sites More sharing options...
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