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Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery


Hierax

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

I did something similar. For traveling to other cities, I banned teleport spells and had people travel on magical carts that had to be guided by special markings on the grounds called "trains". People would then travel along these trains to get to other cities.

 

The trip was often nerve-wracking since the "thing" that was ensorcelled to run along the trains wanted to run fast and free and was quite loud. The conductor didn't have to keep the "thing" running, but had a devil of a time keeping it controlled.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Emphasize over the top fights.

 

Make sure most people abide by a gunslinger style sense of honor - even, or especially, the bad guys. A man's word should be a man's word.

 

Gangs are loyal to each other, and everywhere.

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  • 2 weeks later...

Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Don't underestimate Presence Attacks. The ability to cow people into not interfering with your actions is a powerful advantage -- especially if you can do it with just a searing look.

 

Analyze is common to determining an opponent's style and weaknesses to use to your advantage.

 

One-on-one duels are the ultimate way to determine ultimate victors in a scenario. Especially if the two parties are equally powerful, equally skilled and equally intimidating.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Don't underestimate Presence Attacks. The ability to cow people into not interfering with your actions is a powerful advantage -- especially if you can do it with just a searing look..

 

Sanjuro: You're all tough, then?

Gambler: What? Kill me if you can!

Sanjuro: It'll hurt.

 

Man With No Name: I don't think it's nice, you laughin'.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

This would have to be a pretty low magic world. I'm thinking Conan without as much high powered magic. That or magic is not readily available to PCs. The thing about chambara and westerns is that skill at arms and cunning decide the day. Think about it, magic would be like the pistol in Yojimbo. It was around, but there was only one of them, and it was noteworthy that it was there at all. Similarly in westerns, something like a Gatling gun, or a war wagon would provide the proper analogue.

 

In ronin movies and spaghetti westerns, part of the the point is that you are playing the underdog. You would not be the emperor's favored retainers or the sheriff (unless that was a sucker's job).

 

I also agree that transport would be slow, as magic is kept out of the foreground. Healing potions and the like would be sparse or less efficacious than normal.

 

This would be a fun game to play, unless you are the type that has to play magic users all the time.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Gunslingers have such over-the-top abilities as to be easily explained as a wuxia version of gun-fu.

Whoa. That sentence looks like English. Where did it go wrong? Anyway, the point is that the schtick with shooting the rifle over your shoulder to take out the sniper behind you is at least as magical as throwing lightning bolts around. It's not even subtle magic. Some kind of rule where magic lies in the perfection of technique might work.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

I have a file of Feng Shui Fu Schticks converted over (loosely mind you) to 6E. Some of these might work as gun stunts... if you take the word "sword" out and replace it with "firearm."

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Another thing to try is just using old Cowboy novels and movies as the basis for your plots and insert fantasy elements.

 

Natives Americans become orcs but bandits are still bandits. A frontier lawless place where might is right is what you're looking for.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Why do Native Americans have to be orcs? Why not elves?

 

Either or.Whatever your players are happier being the generic bad guy I suppose. Spaghetti westerns wern't PC and that is the feel we're looking for isn't it?

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Either or.Whatever your players are happier being the generic bad guy I suppose. Spaghetti westerns wern't PC and that is the feel we're looking for isn't it?

 

Curiously... I can't recall a lot of Spaghetti westerns with Indian characters... at least in Sergio Leone's films. In many, the bad guys were other gunfighters, gamblers, bandits, landowners.... that sort of thing.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

For some reason' date=' a lot of them are set either in Mexico or along the border.[/quote']

 

I think that's because of the perception (not sure how accurate) that this area was the most lawless of the West. Outlaws seemed to believe that if they could just get across the border into Mexico that they were out of reach of American law. (Many people still believe that mistakenly, unaware that Mexico routinely sends American criminals they find back to the US).

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

This would have to be a pretty low magic world. I'm thinking Conan without as much high powered magic. That or magic is not readily available to PCs. The thing about chambara and westerns is that skill at arms and cunning decide the day. Think about it, magic would be like the pistol in Yojimbo. It was around, but there was only one of them, and it was noteworthy that it was there at all. Similarly in westerns, something like a Gatling gun, or a war wagon would provide the proper analogue.

 

In ronin movies and spaghetti westerns, part of the the point is that you are playing the underdog. You would not be the emperor's favored retainers or the sheriff (unless that was a sucker's job).

 

I also agree that transport would be slow, as magic is kept out of the foreground. Healing potions and the like would be sparse or less efficacious than normal.

 

This would be a fun game to play, unless you are the type that has to play magic users all the time.

 

I think there still is a place for magic, after all it's half of "swords and sorcery". I would restrict the lightning bolt from the fingertips stuff. Unless sorcerers are replacing gunslingers. You could be a ronin lightning-slinger, fastest spell in the outer providences. If you want the trappings of high magic, keep it at rituals and potions/magic items. A mage on the street will be cut down with a man with a sword, leaving space for spaghetti heros. But you can still have the demon summonings and other plots of the S&S genre.

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Re: Western Spaghetti Samurai Frontier Feel to Fantasy Sword & Sorcery

 

Silver bullets. Whenever I go off the beaten track of early modern history, I run into old-time magic, and guys who supposedly can only be killed by silver bullets figure fairly large. Not just werewolves, either. Prominent people like Prince Rupert (I think) and (definitely) Max Emamnuel of Bavaria were said to be immune to regular bullets. That seems to be a magic that goes with their heroic charisma, but even many of the soldiers called up in 1914 wore anti-bullet amulets. And if they work, so do the spelled bullets that beat the amulets....

And, of course, there's the Lone Ranger, who has not only silver bullets, but a lost silver mine. Lost mines are often symbols of genealogical treasure. In this case, the mask-wearing hero is clearly an avatar of Coyote, sometimes called the Grandfather of All Men. And he is fighting powerful enemies with bullets blessed by powers out of the morning of time.

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