Narf the Mouse Posted May 25, 2010 Report Share Posted May 25, 2010 Evasion: +1 DCV, Affects Area Of Effect (+1/2) (7 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only vs Area Of Effect; -1) I use Affects Desolidified as the base for Affects Area of Effect. Then, I reasoned that, as Area Of Effect is only one advantage, it probable is worth -1. So - Does it look right to you? Quote Link to comment Share on other sites More sharing options...
Escafarc Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Dodging Fireballs wouldn't skill levels with Dive for Cover be easier? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 25, 2010 Author Report Share Posted May 25, 2010 Re: Dodging Fireballs You mean Combat Luck? That's GM's option, not a skill roll. Quote Link to comment Share on other sites More sharing options...
Nevenall Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Dodging Fireballs Dive for Cover is a combat maneuver. Make a DEX roll to get out of the way of AOE attacks. It might also be handy to add some linked Jumping for particularly large fireballs. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Dodging Fireballs No the Dive for Cover maneuver. Quote Link to comment Share on other sites More sharing options...
Vondy Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Dodging Fireballs Dive for Cover is the correct maneuver to evade AoE attacks. Skill levels should be be purchased for it as a single maneuver. Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs What they said. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs Evasion: +1 DCV, Affects Area Of Effect (+1/2) (7 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only vs Area Of Effect; -1) I use Affects Desolidified as the base for Affects Area of Effect. Then, I reasoned that, as Area Of Effect is only one advantage, it probable is worth -1. So - Does it look right to you? If you're trying to model D&D-style Evasion (take half or no damage from AoE effects), you might look at Damage Negation, Requires a Roll. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Dodging Fireballs Gah! One more try: Thanks, I'll try that. Now post this time! Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Dodging Fireballs And thus, four versions: Evasion: +1 with DEX rolls for Dive For Cover Evasion: +1 DCV, Affects Area Of Effect (+1/2) (7 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only vs Area Of Effect; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Character moves about 1d6 meters in a random direction; -1/2) Uncanny Evasion: Energy Damage Reduction, Resistant, 50% (30 Active Points); Requires A Roll (DEX roll; -1/2) Uncanny Evasion: Resistant Protection (7 PD/7 ED) (21 Active Points); Requires A Roll (DEX roll; -1/2), Limited Power Power loses about a third of its effectiveness (Does Not Add To Other Resistant Defense; -1/2) I'm thinking "Does Not Add To Other Resistant Defense" might be worth more; not sure. Evasion would be for dodging the fireball. Uncanny Evasion would be for casually walking out of the fireball, wisps of flame and smoke brushing off your armour. Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs I don't think I would ever allow a +1 DCV Only vs AoE. It just makes no sense to me. The whole concept of AoE is that everyone within the Area gets hit (except for Selective AoE). The attacks FILLS that area. If you are in that area you get hit. The only way to avoid the attack is Desol (which kind of makes you not be in the same plane of existence as the attack) or NOT being in the Area. So +1 DCV would have absolutely no effect. Dive for Cover is the maneuver designed to escape an AoE. I would be ok with Damage Redux, Resistant Protection and Damage Negation if the attack had the right SFX and Limitations. In this case, an AntiMagic Shell or Magical Grounding would make effective SFXs for all those builds. In these cases, they would be good for all magical attacks and not just a Fireball. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs If you want to go with Skill Levels I would suggest starting with Overall Levels and adding an appropriate Limitation (ex: Only for Defensive Actions). That way they can apply towards the DCV bonus of a Dodge, the OCV (or DCV) bonus of a Block and the Dex Roll associated with the aforementioned Dive-For-Cover movement maneuver. *link to old 5e rules question: Dive For Cover Skill Level Question? Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs Okay, yeah, extra DCV vs an AOE attack does nothing; either you're in the hex or you ain't. So the way to go is to buy conditional defenses like with Combat Luck. Or give bonuses to dive for cover (though that does cost you a phase). Or you could try and do something weird like build an uncontrollable triggered teleport, but I don't know of that would even work. Quote Link to comment Share on other sites More sharing options...
Alibear Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs You still have to be affected in an AOE attack. You have 3DCV iirc but can you not add to that? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs You still have to be affected in an AOE attack. You have 3DCV iirc but can you not add to that? You still have your own DCV. The hex targeted by the AoE has a DCV of 3. It seems odd that a hex suddenly becomes better at dodging. You can Dive for Cover (out of the area), but if you are in the area, you get burned. The D&D mechanic allows reduced damage (you manage to mitigate the damage in some way by dodging), so extra defenses, Damage Reduction or Damage Negation, all requiring a DEX roll, would seem reasonable approaches to simulating the effect. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Dodging Fireballs Hence, the +1/2 "Affects Area Of Effect". Quote Link to comment Share on other sites More sharing options...
Nevenall Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs DCV vs AOE is just an invalid construction. As a GM I usually allow No Range AOE powers to skip an attack roll all together. Dive for Cover or defenses are the appropriate mechanism to use. Unless maybe you bought DCV with Usable On Others and enough extra weight to encompass the entire Earth. Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs Hence' date=' the +1/2 "Affects Area Of Effect".[/quote'] Right, but lets go with that idea for a minute. You are standing there with your +1 DCV (Only vs AoEs). I standing in the hex next to you scratching my elbow. You get targeted with an AoE Radius. You are saying that the DCV of the hex is suddenly 4? How does that hex get out of the way of an attack? Lets say that the attack actually does miss this 4 DCV hex. Where does the AoE hit and what happens to me standing next to you? Do I get hit? It just doesn't make sense on a handful of levels, and adds a whole host of special circumstances for you to have to wade through. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Dodging Fireballs You're assuming the theoretical game world uses something resembling real-world physics. Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Dodging Fireballs You're assuming the theoretical game world uses something resembling real-world physics. Why yes I do. That pesky gravity, disappearing like that and flinging us all off our planets of origin. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Dodging Fireballs *Watches a disc on the backs of four elephants on the back of a turtle swim by* Quote Link to comment Share on other sites More sharing options...
Nevenall Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Dodging Fireballs I think it's more a game mechanics issue then a simulation issue. Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Dodging Fireballs You are correct, but I personally would still avoid the DCV construction for the reasons Rapier mentioned. Boosting the DEX roll for Dive for Cover is surely better. Quote Link to comment Share on other sites More sharing options...
Alibear Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Dodging Fireballs Of course I was thinking of AoE selective. Quote Link to comment Share on other sites More sharing options...
Tasha Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Dodging Fireballs Of course I was thinking of AoE selective. Actually I was going to suggest AoE NonSelective. The AoE hits everyone in the area, but the attacker must hit the DCV of every target in the area. In otherwords instead of adding a power to dodge the fireball, add a limit to all AoE spell effects that says that they must have either Selective or Non-Selective as a limitation on the spell. Then your evasive ability writeups will work correctly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.