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Why is Speed so unpopular?


phoenix240

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Re: Why is Speed so unpopular?

 

You guys...I love you.

 

Anyway, here we go, back to normal...

 

Don't double SPD. God, no. You want to go to 16 SPD. It is perfect. There is a Phase chart below. 16 is perfect because it is a power of 2 number. That may not sound great but it does mean that you can halve things down to one and double them up to, well, whatever you like (I may have done a table for that too, but I did not wish to overwhelm you).

 

Seriously. 16.

 

This whole discussion has given me a great idea as to how to overhaul charges. you're going to love it.

 

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Re: Why is Speed so unpopular?

 

The Major issue I see with your decision not to stagger Phases for odd Speeds is the potential for a character with an 8 SPD to get 2 actions before another character with a 7 SPD.

 

You will get that anyway, it is just a matter of when. The advantage of this chart is that you tend to feel the benefit of your extra SPD toward the start of the combat. For high SPD characters the combat may well be over before your SPD advantage is even noticed with the current chart.

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Re: Why is Speed so unpopular?

 

The advantage of this chart is that you tend to feel the benefit of your extra SPD toward the start of the combat. For high SPD characters the combat may well be over before your SPD advantage is even noticed with the current chart.

 

I don't see that as a problem. In fact, that approach makes buying a high SPD even more important, intensifying the existing arms race.

 

I also think the odd SPDs 3-13 and SPD 6 have problems with unevenly-spaced Phases.

 

Edit: Upon further reflection, the Phase-spacing for most of the odd phases might not be bad. However, SPD 1 should go on Phase 9, not 16, and (as others have noted) SPDs 3 and 7 get hosed. I'll have to create my own 16-segment to be sure.

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Re: Why is Speed so unpopular?

 

You will get that anyway' date=' it is just a matter of when. The advantage of this chart is that you tend to feel the benefit of your extra SPD toward the start of the combat. For high SPD characters the combat may well be over before your SPD advantage is even noticed with the current chart.[/quote']

 

Perhaps, but I doubt that any player would ever take a 3 or 7 SPD for their character using that chart.

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Re: Why is Speed so unpopular?

 

It was built assuming that everyone would get a Phase 16 (same as current Phase 12), but other than that, starting at SPD 16, you lost a phase in the order 1,3,2,4 looking both at the four groupings of 4 phases and the segments within each group.

 

As combat always starts on Phase 16 no one gets 2 actions before anyone else has acted.

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Re: Why is Speed so unpopular?

 

I don't see that as a problem. In fact, that approach makes buying a high SPD even more important, intensifying the existing arms race.

 

I also think the odd SPDs 3-13 and SPD 6 have problems with unevenly-spaced Phases.

 

Edit: Upon further reflection, the Phase-spacing for most of the odd phases might not be bad. However, SPD 1 should go on Phase 9, not 16, and (as others have noted) SPDs 3 and 7 get hosed. I'll have to create my own 16-segment to be sure.

 

I've never quite been sure of the logic of having SPD 1 not work on the final phase. That seems the ultimate hose to me: even SPD 2 gets to act twice before you do.

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Re: Why is Speed so unpopular?

 

How many characters have you actually seen that were SPD 1?

 

About as many as I have seen who are SPD 12. No, strike that. I have seen a few characters reduced to SPD 1 by Drain. The fact that a SPD 1 character is rare does not mean that you should not have a consistent structure for determining when they act.

 

I would be happy if the table were drawn differently (perhaps 4/2/3/1 or 2/4/1/3 or 3/1/4/2 or whatever) but the more important point is that I think that 16 segments work better than 12. Of course that is not going to change, but I'm just saying.

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Re: Why is Speed so unpopular?

 

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I've adapted the 16 speed grid above into a 12 speed

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Re: Paranoia

 

Sean Waters! What are you doing still on the loose?

 

Hey everybody! That's the guy who keeps making the system more and more complicated! He's the reason we have a 6th edition in two volumes! GET 'IM!

 

Wait...it's not ALL his fault. You're all to blame for encouraging him!

 

Lucius Alexander

 

Giving chase on a palindromedary' date=' as soon as I get the palindromedary to stop laughing[/quote']
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Re: Why is Speed so unpopular?

 

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[/TD]

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[/TABLE]

 

I've adapted the 16 speed grid above into a 12 speed

 

I like the current chart better. Scattering phases for each speed evenly over the turn generates a better flow of combat, IMO. 4 SPD moving every 3 segments has a better feel, at least for me, than alternating between 2 and 4 segment gaps. It might not play a lot different in order of actions in a combat, but it just looks off to me.

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Re: Why is Speed so unpopular?

 

I like the current chart better. Scattering phases for each speed evenly over the turn generates a better flow of combat' date=' IMO. 4 SPD moving every 3 segments has a better feel, at least for me, than alternating between 2 and 4 segment gaps. It might not play a lot different in order of actions in a combat, but it just looks off to me.[/quote']his does have the advantage that it is much easier to use "Speed only for certain actions'
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Re: Why is Speed so unpopular?

 

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[/TABLE]

 

I've adapted the 16 speed grid above into a 12 speed

 

Will combat still start on Segment 12? If that is the case, any character with SPD 1 won't get an action in the first turn. Looking at the current speed chart for 6E, I guess that is the way it works now anyways, so maybe it's not an issue?

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Re: Why is Speed so unpopular?

 

I'd go with SPD 32' date=' myself. Then I can just use the impulse cards from SFB.[/quote']

 

If the people who think their is not enough difference in speed to move to speed 60 and the "round" is 60 seconds long?

 

Speed costs 2 each up to 60 speed.

 

Endurance costs the same with a mid recovery at the end of 12 seconds.

 

Normal speed table is just repeated for each 5 times (so a speed 2 is actually speed 10, speed 3 is 15 etc).

 

So people could stick to the 5, 10, 15,20 speed total or make a 8 speed person who is in between the 5 and 10.

 

Very little change in the rest of the game (but I have not though it through that much ;)).

 

I will let someone else try to do a 60 speed chart as it will be a big problem to get it ballanced so everyone is happy :eg:.

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Re: Why is Speed so unpopular?

 

If the people who think their is not enough difference in speed to move to speed 60 and the "round" is 60 seconds long?

 

Speed costs 2 each up to 60 speed.

 

Endurance costs the same with a mid recovery at the end of 12 seconds.

 

Normal speed table is just repeated for each 5 times (so a speed 2 is actually speed 10, speed 3 is 15 etc).

 

So people could stick to the 5, 10, 15,20 speed total or make a 8 speed person who is in between the 5 and 10.

 

Very little change in the rest of the game (but I have not though it through that much ;)).

 

I will let someone else try to do a 60 speed chart as it will be a big problem to get it ballanced so everyone is happy :eg:.

This could definitely help to give more granularity. Only tracking it on a sheet of paper could be problematic, but it doesn't runs into endurance/recovery problems (as 16 SPD chart does).

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