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Paradise City: Building a superhero setting with songs!


Hermit

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Richard Kingsley the "boy genius billionaire" may or may not really be a billionaire but he's certainly well on the way to that, and to owning all of Paradise and he's bending more than a few laws on the way. But he's just ambitious. He's not a bad man. He's just ambitious.

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One of the most haunted places in Paradise City must be the Hotell Californa. Finaly shuted down in 1969 or so ("We haven't had that spirit here since 1969"?), and it would of been demolitioned already except for the fact that anyone who enters can never leave ("We are programed to receve. You can check out any time you like, but you can never leave."). Mystics speculate that the place is in reality three places in one spot, with each place in a paraell dimention where monsters dwell ("In the Captian's Table, thay gathered for their feast. Thay stabed it with there steely knives, but thay just can't kill the Beast.").

 

Of course, many a criminal on the run made their way to the hotel, thinking that thay could easly hideout there because eveyone else is afraid of the 'fary tails' surounding the place. Thay found out that thoes tales are real, and that thay are doomed the moment thay stepted into the place.

 

Mystics avoid the place, but if thay live within 50 miles of it, can be awaken at night by odd whispers like "such a lovely place" and "plenty of room".

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And across 110th street, street preacher Bobby Womack warns:

 

Across 110th Street

Pimps trying to catch a woman that's weak

Across 110th Street

Pushers won't let the junkie go free

Across 110th Street

Woman trying to catch a trick on the street

Across 110th Street

You can find it all in the street

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And across 110th street, street preacher Bobby Womack warns:

 

Across 110th Street

Pimps trying to catch a woman that's weak

Across 110th Street

Pushers won't let the junkie go free

Across 110th Street

Woman trying to catch a trick on the street

Across 110th Street

You can find it all in the street

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And across 110th street, street preacher Bobby Womack warns:

 

Across 110th Street

Pimps trying to catch a woman that's weak

Across 110th Street

Pushers won't let the junkie go free

Across 110th Street

Woman trying to catch a trick on the street

Across 110th Street

You can find it all in the street

 

So there's a dark champions connection.

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Welcome to the jungle, we got fun 'n' games

We got everything you want, honey we know the names

We are the people that you find, whatever you may need

If you got the money, honey we got your disease

The Jungle would be a cross between a casino and Studio 54, I'd think.

 

"We are the Champions" - It's what brought the Champions to this city.

 

 

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There is a drinking den and brithel that the city fathers have tried to close for a long time but they have always found a way to stay open. The name of the place is Wide Eyed and Legless.

 

There is another place which attracts the crowds and displeases the adults. Devil Gate Drive. http://www.youtube.com/watch?v=B6TvCHwaby0

 

There is a horticultural emporium which caters to gardeners of all kinds. It is called Love Grows. http://www.youtube.com/watch?v=O6OF43Ahd80

 

There is a disco which caters to the female clientele. It is called Dancing Queen.

 

Then there is the restaurant with the best view of the city and the surrounding area. Sky High.

 

Oddly enough there is an astronomy place that in the city that seems to grant good luck to astronomers. It is called Lucky Stars. http://www.youtube.com/watch?v=Ow2BdpHsTOI

 

There is a gun shop appropriately called Bang, Bang.

 

The magic shop is appropriately called Magic. http://www.youtube.com/watch?v=I7ZP_KLLzK4

 

Another dance place which caters to disco and other forms of dancing is called Dance Hall Days.

 

Then there is an odd sho[ where people can get all kinds of things that don't appear elsewhere and it caters to people giving them unusual presents. The name of the place is

 

Thank the CDs for the 70s and 80s songs which can be made into places.

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The odd shop above is called It's a Mystery.

 

There is an arena for illegal fighting a bit like gladiatorial contests but usually boxing, martial arts or UFC style. It is renowned for having the squared circle surrounded by flames. literally a ring of fire. (Got another Johnny Cash one. I feel awesome).

 

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Well, Stanley Davidson is called the Monster Man. A former cartoonist who fell on hard times, he has the strange ability to make his drawings of monsters he use to do for comic books live and literly leap off the page. As you know, thay are not hidding in the closet or under the bed, thay are all inside Stanley's head. (Source...Devo song, from a video I seen on Nintendo Video).

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Gypsy Queen

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 6/DCV: 6

18 CON 8 13-

18 INT 8 13- PER Roll 13-

23 EGO 13 14- ECV: 8 - 8

20 PRE 10 13- PRE Attack: 4d6

 

6 OCV 15

6 DCV 15

8 OMCV 15

8 DMCV 15

6 SPD 40 Phases: 2, 4, 6, 8, 10, 12

 

6+6 PD 4 Total: 6/12 PD (0/6 rPD)

6+6 ED 4 Total: 6/12 ED (0/6 rED)

10 REC 6

50 END 6

12 BODY 2

40 STUN 10 Total Characteristic Cost: 197

 

Movement: Running: 14m/28m

Leaping: 7m/14m

Swimming: 6m/12m

 

Cost Powers END

30 Gypsy Magics: Variable Power Pool, 30 base + 15 control cost

 

70 Magics of The Gypsy Queen: Multipower, 70-point reserve

2f 1) False Future: Precognition Group Images, -4 to PER Rolls (17 Active Points) 2

2f 2) Precognition: Precognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Precognition Only (-1), Vague and Unclear (-½), Time Modifiers (-½) 5

7f 3) Precognitive Null: Invisibility to Danger Sense and Precognition Groups , No Fringe, Reduced Endurance (0 END; +½), Persistent (+½) (70 Active Points) 0

1f 4) Psychometric Obscurement: Change Environment (-4 to Retrocognition PER Rolls) (8 Active Points) 1

1f 5) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), No Range (-½), Time Modifiers (-½), Psychometry (-½) 5

1f 6) Sign of the Gypsy Queen: Danger Sense Group Images, +4 to PER Rolls (22 Active Points); No Range (-½) 2

 

Eternal Gypsy

10 1) Arcane Protections: Power Defense (10 points) 0

3 2) Forever Young: Life Support (Longevity: 800 Years) 0

10 3) Strong Willed: Mental Defense (10 points total) 0

 

Gypsy Magics

32 1) Precognitive's Luck: Luck 8d6 (40 Active Points); Precognitive (-¼) 0

32 2) Premonitions: Danger Sense (immediate vicinity, any danger, Function as a Sense) 13-

13 3) Retrocognitive Tracking: Tracking 21- (19 Active Points); Costs Endurance (-½) 2

 

Gypsy Warrior

10 1) Anticipatory Shielding: Hearing Group Flash Defense (10 points) 0

10 2) Anticipatory Shielding: Sight Group Flash Defense (10 points) 0

11 3) Athletic Advantage: +8 with single Skill or Characteristic Roll (16 Active Points); Costs Endurance (-½) 2

15 4) Been There, Done Everything: +30 PRE (30 Active Points); Only To Protect Against Presence Attacks (-1)

5 5) Combat Precognition: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-½), Requires A Precognition Tricks Roll (11- roll; -½) 1

15 6) Foresight Competence: +4 Overall (48 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Requires A Precognition Tricks Roll (11- roll; -½) 5

30 7) Precognitive Aim: +6 with All Combat (60 Active Points); Only To Increase OCV (-½), Costs Endurance (-½) 6

10 8) Precognitive Anticipation: Lightning Reflexes: +10 DEX to act first with All Actions (+10 DEX to act first with All Actions)

11 9) Precognitive Dodge: +8 with any single attack (16 Active Points); Costs Endurance (-½) 2

 

Dambe

Maneuver OCV DCV Notes

4 +1 HTH Damage Class(es)

4 Block +2 +2 Block, Abort

3 Jab +2 +1 STR Strike

3 Kokawa -1 -1 Grab Two Limbs, 30 STR for holding on

3 Punch +1 +0 6d6 Strike

3 Roundhouse Kick -2 -1 8d6 Strike

1 Weapon Element: Cestus

 

Perks

5 Always has Cash on Hand: Money: Well Off

3 Well-Connected

1 1) Contact: Another Hero 8-

2 2) Contact: Boston Police Sergeant (Contact has access to major institutions, Contact has useful Skills or resources) (3 Active Points) 8-

1 3) Contact: European Politician (Contact has access to major institutions) (2 Active Points) 8-

3 4) Contact: King of Fools (Very Good relationship with Contact) (4 Active Points) 11-

1 5) Contact: Nashville Music Prodcer (2 Active Points) 11-

1 6) Contact: Nigerian School Teacher (2 Active Points) 11-

6 Reputation: Potent Mystic (A large group) 14-, +2/+2d6

 

Talents

3 Death's Embrace: Simulate Death

3 Eternal Internal Clock: Absolute Time Sense

3 Knows which way the winds blow: Bump Of Direction

2 Mountaineer: Environmental Movement (no penalties on mountains or narrow passages)

12 Saw that coming: Combat Luck (6 PD/6 ED)

2 Thicket Mistress: Environmental Movement (no penalties on thick grass/thickets)

3 Voice of an Angel: Perfect Pitch

 

Skills

12 +1 Overall

10 +1 with All Combat

2 +1 with Survival (Mountain)

3 Acrobatics 13-

3 Analyze: Magic 13-

3 Analyze: Style 13-

3 Animal Handler 13-

3 Breakfall 13-

3 Charm 13-

5 Climbing 14-

3 Concealment 13-

3 Contortionist 13-

3 Conversation 13-

5 Deduction 14-

3 Disguise 13-

3 High Society 13-

3 Jack of All Trades

2 1) PS: Appraise (3 Active Points) 13-

1 2) PS: Brewer (2 Active Points) 11-

2 3) PS: Cooking (3 Active Points) 12-

2 4) PS: Dance (3 Active Points) 13-

1 5) PS: Jewelry Maker/Lapidary (2 Active Points) 11-

1 6) PS: Peddler (2 Active Points) 11-

2 7) PS: Sing (3 Active Points) 13-

5 Languages (5 points' worth)

3 Linguist

1 1) Language: Afrikaans (fluent conversation) (2 Active Points)

2 2) Language: Arabic (Modern) (completely fluent) (3 Active Points)

2 3) Language: Basque (completely fluent) (3 Active Points)

1 4) Language: Bulgarian (completely fluent) (3 Active Points)

1 5) Language: Cantonese (fluent conversation) (2 Active Points)

0 6) Language: Czech (idiomatic) (4 Active Points)

2 7) Language: English (idiomatic) (4 Active Points)

3 8) Language: French (idiomatic) (4 Active Points)

1 9) Language: Greek (Modern) (fluent conversation) (2 Active Points)

2 10) Language: Hausa (completely fluent) (3 Active Points)

1 11) Language: Yoruban (fluent conversation) (2 Active Points)

3 Lipreading 13-

3 Lockpicking 13-

3 Navigation 13-

3 Oratory 13-

3 Paramedics 13-

3 Persuasion 13-

13 Power: Magic Skill 18-

13 Power: Precognition Tricks 19-

3 Riding 13-

3 Scholar

4 1) KS: Arcane And Occult Lore (5 Active Points) 15-

1 2) KS: Chinese Healing (2 Active Points) 11-

1 3) KS: Dambe (2 Active Points) 11-

1 4) KS: Herbalism And Healing-Lore (2 Active Points) 11-

3 5) KS: Legends And Lore (4 Active Points) 14-

1 6) KS: Mountains of the World (2 Active Points) 11-

1 7) KS: The Mystic World (2 Active Points) 11-

1 8) KS: The Superhuman World (2 Active Points) 11-

3 Shadowing 13-

3 Sleight Of Hand 13-

3 Stealth 13-

5 Streetwise 14-

3 Survival 13-

6 TF: Common Motorized Ground Vehicles, 4 more points' worth

3 Traveler

1 1) AK: Greece (2 Active Points) 11-

1 2) AK: Nigeria (2 Active Points) 11-

1 3) AK: North Africa (2 Active Points) 11-

1 4) AK: Southwestern United States (2 Active Points) 11-

1 5) CK: Abuja (2 Active Points) 11-

1 6) CK: Athens (2 Active Points) 11-

1 7) CK: Ostrava (2 Active Points) 11-

1 8) CK: Paradise City, TX (2 Active Points) 11-

1 9) CK: Paris (2 Active Points) 11-

2 10) CK: Prague (3 Active Points) 13-

1 11) CK: St Petersburg (Russia) (2 Active Points) 11-

1 12) CK: city of character's choice (2 Active Points) 11-

1 13) CuK: Ancient Greece (2 Active Points) 11-

1 14) CuK: Nigeria (2 Active Points) 11-

3 WF: Small Arms, Blades

 

Total Powers & Skill Cost: 616

Total Cost: 812

 

400+ Matching Complications

20 Hunted: Mogel who wants to force her to predict things for his benefit 8- (Mo Pow; NCI; Harshly Punish)

10 Hunted: an old enemy 8- (As Pow; Harshly Punish)

10 Hunted: by a single occult enemy, monster, or the like 8- (As Pow; Harshly Punish)

15 Physical Limitation: Deja Vu Conversationalist - occasionally comments on things that haven't happened yet. (Frequently; Slightly Impairing)

15 Psychological Limitation: Code vs Killing (Common; Strong)

15 Psychological Limitation: Flirtatious and coy (Very Common; Moderate)

5 Psychological Limitation: Wanderlust; Hates To Stay In Any One Place For Very Long (Uncommon; Moderate)

15 Reputation: Seer, 11- (Extreme)

412 Experience Points

(132 points unspent)

 

Total Complications Points: 812

 

Background/History: Lina isn't exactly forthcoming with her past - which is ironic and frustrating considering her ability to find out information so easily. She was born in what is now known as the Czech Republic and is of Romani descent. As a child, she travelled much of eastern and central Europe and Africa, particularly Nigeria and South Africa.

 

She was inducted into her family's mystical traditions at a young age when it was discovered she'd inherited the gifts of "the Sight." As she grew she found herself using her skills and powers to aid those who couldn't help themselves as she travelled the world.

 

She's been in Paradise City for about 2 years and for once feels strangely content. Though the wanderlust in her call

 

Personality/Motivation: Lina has taken the romantisized Gypsy ideal and run with it, she's vivacious and somewhat hedonistic. She likes attention and isn't above a bit of outrageous display to get it.

 

She's also quite pugnacious and enjoys in your face confrontations. Though she's not one to scream obsenities, she is one to cheerfully and conversationally cut someone down.

 

Quote:

 

Powers/Tactics: Despite her msystical upbringing, The Gypsy Queen is more of a two-fisted heroine than a super-mage. Her increased lifespan has given her a wide bredth of skills and she backs these up with her power of "The Sight," making her a surprisingly effective combatant.

 

In combat, she generally uses her precog Skill Levels and Lightning Reflexes to mix it up but it does bleed a lot of endurance.

 

Campaign Use:

 

Appearance: A lovely woman of eastern european descent, 5'7'' tall and 155lbs. Lina has dark brown eyes and wavy black hair. She dresses in "ecclectic" fashions, playing up the gypsy/mystic aspect unless she wants to blend in with a crowd.

 

When "on the job" she prefers a flowing skirt and blouse with a corset and braces on her wrist. Usually in vibrant colors she prefers cooler colors.

 

Lyrics: Sign of the Gypsy Queen - April Wine

 

Lightning smokes on the hillrise

Brought the man with the warning light

Shouting loud "you had better fly"

While the darkness can help you hide

Trouble's comin' without control

No one's stayin' that's got a hope

Hurricane at the very least

In the words of the gypsy queen

 

Sign of the gypsy queen

Pack your things and leave

Word of a woman who knows

Take all your gold and you go

 

Get my saddle and tie it on

Western wind who is fast and strong

Jump on back, he's good and long

We'll resist till we reach the dawn

Running seems like the best offense

Staying just don't make any sense

No one could ever stop it now

Show the cards of the gypsy town

 

Sign of the gypsy queen

Pack your things and leave

Word of a woman who knows

Take all your gold and you go

 

Shadows movin' without a sound

From the hold of the sleepless town

Evil seems to be everywhere

Heed the spirit that brought despair

Trouble's comin' without control

No one's stayin' that's got a hope

Hurricane at the very least

In the words of the gypsy queen

 

Sign of the gypsy queen

Pack your things and leave

Word of a woman who knows

Take all your gold and you go

Sign of the gypsy queen

Pack your things and leave

Word of a woman who knows

Take all your gold and you go

Sign of the gypsy queen

Pack your things and leave

Word of a woman who knows

Take all your gold and you go

 

 

 

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The river of dreams and river of light run along parallel stretches in the mental landscape of the city touching Danny and Dakota's wishing well. In the middle of the night, dreamers go walking in their sleep to search for things they think are missing, or have been stolen from them.

CES

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