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SirViss

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Everything posted by SirViss

  1. Re: Multipower are so common, why not just cut every cost by 2 ? 5ER p.358: "...However, a character may not combine two or more slots from a single Power Framework as part of a multi-power attack, even if he has sufficient reserve or base points to use both slots at once." I don't have 6ed (yet), but I would reread what's allowed in the new edition just to make sure. It is a BIG change (IMO) from 5ed. I think it would make VPP user and MP user VERY (too?) powerful.
  2. Re: Dispel Undead In the 5ed Fantasy Hero the power to Turn Undead was based on the Presence Attack mechanic. The fact the Undead Automatons (skeletons and zombies) shouldn't be affected by it was hand-waved for the purpose of this power.
  3. Re: Castle Base and Followers The way I see the "Wealth" perk working is more "buying power". You can have a big castle and still have normal wealth level (game-wise). You can explain it by having the character be in a "I got all this stuff, but I am barely staying afloat and only can pry a few gp to spend a week!" type of situation.
  4. Re: Will Stronghold Isn't she supposed to be a master of hand-to-hand combat to?
  5. Re: How would you build this? Xd6 luck (6, 8 or whatever would get the appropriate level you wish) Only to have people think he is responsible (-2) Of course it isn't guaranteed to work, but a GM might allow a set effect if you put enough dice towards this power. You might want to add Side Effect (may cause jealousy) or some such thing.
  6. Re: Simplifying 1-hand/2-hand/1.5-hand/Str Mins.
  7. Re: Simplifying 1-hand/2-hand/1.5-hand/Str Mins. I'm setting up a FH game of my own and went through the weapons chart, as some discussion on these very boards had brought to my attention some things that I would want to change for my game. Some of these details was the "number of Hands" and the "Str Min" of weapons. I almost entirely did away with "1½-H" & "2-H", boosted the Str Min for those same weapons and simply made it a "House Rule" that if you use a weapon with two hands it will be as if you have +5 Str. Some weapons still have "2-Handed", mostly polearm and other weapons that would be truly unweildly for human size characters, no matter how strong they are. But what this means is that some weapons which may a hilt or grip large enough (like longsword) can be used with two hands and boost the damage. Also, I fond it easier to adjusting the STR Min of weapons up or down. You just have one adjustment.
  8. Re: Weapon Overheat You might want to look up Boostable Charges for some ideas.
  9. Re: A bit of fun in an old Champions game. True. I should have said the name didn't last long.
  10. Re: Wanted - Comprehensive Western Martial Arts Design And lets not forget Capoiera. It isn't exactly ancient, but dates back to at least the early 1800s.
  11. Re: A bit of fun in an old Champions game. Another true story: Some years ago to canadian political parties allied together, the Conservatives and the Reform party. They decided to call themselves the Conservative-Reform Alliance Party. The party didn't last long. Seems like most politicians didn't want to belong to any party called C.R.A.P.
  12. Re: [storytime] Birth of RAVEN You mean they're like "Quick-Clones" from the MIB cartoon?
  13. Re: Visible Foci Just to note: As to the Side Effect, it can affect the environment around the character. The reason I suggested it is that you wanted it to be outside the control of the character, which can have negative effects for the character, and the group as well. Visible (Noisy) is basically the same thing, but that isn't "Uncontrolled", so you would have to add the extra limitation. My feeling is that the Sense adder makes it "Uncontrolled". Ever try to turn off your ears. (Yes, I now you can close your eyes, but I am ignoring that. ) Also, I would say it HAS to be an Unusual Sense (or part of Mystic Sense Group suggested in the Ultimate Mystic). I am sure the blade would glow whatever happened to the characters sight. And what if there is Necromantic Magic that allows someone to be Invisible. Would the blade not detect such magic? Note: if you make it past of the Sight Group it is also a Targeting Sense. So, that invisible guy would be too easy to fight.
  14. Re: Visible Foci I have a few suggestions: The Detect should have "Ranged" else the "Telescopic" won't help much. Visible might be a way of representing the Glowing effect, but to me it sounds more like a Side Effect (Glows when it detects something). That way, it is sorta "Uncontrolled". Questions: Is the visual cue the only indication to the user that Necromantic Magic is about? (i.e. does the sword-weilder know that evil is about if he has his eyes closed?) If he needs to see it glow than you may want to have "Flashed as Sight Group" Limitation ontop of everything else. Also, you will have to think what happens when it is sheathed.
  15. Re: Making the Police Officer package deal more realistic Most of these could be covered with PS:Police officer, if not directly then as a Complementary Roll on Perception. Of course, that is simply my opinion. YMMV. Well, you can buy up the PS skill to show that you are becoming more proficient. There a certain point where granularity gets a bit ridiculous. I'm not saying that your proposals have crossed that point, though some might think so. Yes they are. But the title to the thread is "Making the Police Officer package deal more realistic", so the question would be: "is it realistic?"
  16. Re: Best superhero game thread poll: Go Vote Well, I voted. HERO ALL THE WAY! Of course, it's now a 20 point gap...
  17. Re: CHAMPIONS UNIVERSE II - What Do You Want To See? As a counter-point: I collected the Fantastic Four in B&W for about 10 years (and Iron Man, and Spider-Man, and...). Where I used to live (in Quebec north of Montreal), you could only get comics (Marvel, at least) in french, and they were in Black and White. Eventually, they were colored, and two years after that the french ones were discontinued. This was all about two decades ago.
  18. Re: Another possible origin of Mechanon... (Warning: Long) :eek: You are an EVIL person. But so am I! I like it!!!
  19. Re: Another possible origin of Mechanon... (Warning: Long) I followed what the timeline was in the official CU, so it took a few years for Mechanon to become fully active and powered up. Also, he may have taken this time to get to know the world better before he sallied-forth.
  20. Re: Another possible origin of Mechanon... (Warning: Long) Too true. Definetly could lead to some interestin stories and plots. Heck, just thinking about it right now, the "Golden Paint" idea is giving me ideas. Maybe that golden coating was created to give protection from the unholy qliphothic energies that were being bandied about way-back -when. That stuff could actually be instrumental in spoiling the Edomite's plans, or maybe it would be instrumental in stalling the Kings of Edom while he struck his bargain.
  21. Re: Another possible origin of Mechanon... (Warning: Long) Thank you very much! In my estimation, he is still a two-dimensional villain. After all, he's only goal in life is still only to destroy all life. It's just that now he would be a two-dimensional villain with some history. LL is the one that mentionned the possible Golden Hunter connection. I don't know much of DC's Manhunters, except what I saw on the JLU cartoon. But only knowing that, it still a scary thought. Just for curiosity's sake, what is the origin for Mechanon in your Cosmic campaign? (If you can tell us without your players finding out.)
  22. Re: Another possible origin of Mechanon... (Warning: Long) Could you explain this please. I don't know what you are trying to say, especially the ref to Dr D. Sorry.
  23. Re: Another possible origin of Mechanon... (Warning: Long) I had a passing thought about that, but it came and went. I was looking up a bunch of stuff when I finally decided to write this up and I forgot the reference. But that would be a good idea. Of course, that would mean that he lost some color over the years.
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