Jump to content

Nevelon

HERO Member
  • Posts

    783
  • Joined

  • Last visited

Everything posted by Nevelon

  1. Re: Boomerang A little TK if you want to be able to use it to trip levers. Hit someone on the return? Indirect. Bounce off of multiple people? autofire. (also good for throwing a few at once)
  2. Re: Free fall teleport Isn't the "no relative velocity" advantage the one you use to blink onto moving trains and the like without going splat? If he paid the points for it he has the power to teleport from terminal velocity to the top of a building with no problems. If he mis-times it, he'll be a splat, but if he uses it in time he should not be penalized.
  3. Nevelon

    Toons

    Re: Toons "Only for comedic affect" as a limitation, or uncontrolled. eg. a lot of powers can only be used when they would be funny. You can't teleport/tunnel/fly casually all the time, but when the laugh calls for it, you deliver. You should only get points for it playing a toon in "real" world. In a toon campaign everything you do and that happens to you is for comedy, so it's not worth a whole lot.
  4. Re: Thoughts about Vibora bay Any time they want you to pay more, there will be a huge outcry. There is also a question about how big a zone is. Canada and the desert have a huge amount of content in them, another zone like that would be worth paying for. If it's just a small space, with 5 levels worth of content, I know I'll not buy it. I haven't seen a lot of details, just a lot of rumors and doom & gloom. Game forums are like that. One question is what do you expect an expansion to have? Most are just more zones, new quests. Sometimes you get new mechanics or powersets. Free ones just have little additions, payed ones have major stuff. Another is how much they are charging. I expect a lot less from a $20 pack then from a $50 boxed expansion. Right now I don't think there is enough information to make any sort of call. Not that most forumites won't get worked into a rabid frothing rant-war over the tiniest tidbit. (not you, there are some real characters over on the CO forums) Once I see a formal release, with features and price, I'll make the call of weather or not to buy it. I try not to get worked up with rumors. So much can change before things release.
  5. Nevelon

    Toons

    Re: Toons Flight, requires you fail a skill roll (perception)
  6. Re: Free Character Defining Skills Nice idea. This kind of thing helps keep players in character, and adds to the fun at the table. If you want to add rewards, letting them act as secondary skill roll should give them a little oomph. If you are going to use them mechanically, I'd cap them at 3-5. My group uses 1 point "quirk" disads (up to 5) in a similar vein. "Addicted to coffee" or "snappy dresser" might not be full-on disads like dependence or distinctive feature, but they do help define the character and bring him to life. There have been many a time where those little one point wonders have had more impact then a 15 point psych limit.
  7. Re: Library Cataloging System for a Multidimensional Library Where all the books are both checked out and on the shelf until you go to get them.
  8. Re: Library Cataloging System for a Multidimensional Library When you are talking about all the information from all the parallel universes the problem is less how it is organized, but more of who knows what's important. I think the librarians are going to be very important. You would need a whole pack of xenolibrarians. The index and a map will tell you where the books are, but who is going to tell you that the Ernest Hemingway from Dimension 432f5a wrote everything in limericks, or that everything published in dimension 863ab4 is porn? You would have specialists in various fields, and when you needed to know something, you'd find the right person, who would then help you find the information.
  9. Re: special base powers Figuring out the Big Bad's plan in your lab, with all the boards and pictures is a lot easier then doing it in a 10x10 concrete cell. You can figure things out with no tools (after all, you probably got some clues from the monologging fiend before he tossed you into the aforementioned cell) But they do make it easier to work things out (hence the lab).
  10. Re: Foods for those that just don't care anymore Here is a link I found in a friends of mine's food blog (http://www.whatgregeats.com/) http://www.thesneeze.com/steve-dont-eat-it/ where someone blogs about eating food you normally find in dares and/or the dusty back shelves of the "bizarre" section of your local megamart. Funny stuff.
  11. Re: New friction(less) power (Don't have my books in front of me, and just use non-revised 5th, so take with a grain of salt) I think CE has the option for TK in there. Very low STR, but combined with the -STR would make for a disarm check. The way you have it built seems to be -IF- they need to make a check, they will likely fail, but no disarm is called for. Also, targeting foci is a -2 to hit, seems the -5 OCV is a little much.
  12. Re: Genre-crossover nightmares or Kill Bill: The 3 special step exploding heart technique.
  13. Re: Second reputation based on successful reputation roll But think of the fun if you keep them separate: "I know he's reformed, can't quite remember from what though. One of those religious distinctions? or the 'I don't do that anymore' type. Maybe he had a problem with drugs or alcohol. or he was something evil, like a telemarketer..."
  14. Re: Would you allow this My group allows 5 points worth of quirks, little one point disads, mostly for flavor, but often with game impact. It's a good place to put disads that are an important part of your character, but don't have the impact of a full on disadvantage. Disads are only worth points if they are disads. How much inconvenience are these guys going to cause you? 5 points of aggravation? 10? Disads are plot hooks you give the GM to snag your character and work into the story. How big the hook (points) should be reflected in how often it's relevant. If you are hunted by a group of omnipotent gods that almost never show up, that's something, but not a lot. Even if they never show up, the fact that you have such a hunted will impact your character. Do you cringe every time a cloud passes over the sun fearing a slaver warship? Live in paranoid secrecy? Restrict use of your natural abilities for fear of word getting back to -them- that one of your kind is active on this planet? I'm not sure if should be in the hunted category (might be psych or social at that point) but it's should be worth a few points.
  15. Re: What labs are in your wallet?
  16. Re: Summon 1 big or several small (I don't have 6th, or my 5th book handy, so this is just random musing) Could you also use an aid with the adds adder advantage (possibly with standard affect)? You could use the points to boost the size of the summons OR add x2 multiples. Barring triggers or odd builds it would take longer to cast, but a phase or 2 to tweak your summons is not unreasonable (YMMV depending on your magic system)
  17. Re: Likelihood of a Country Producing Costumed Heroes Also to keep a secret ID secret. If we are talking about a "Poof, Superpowers!" event, there is not going to be laws on the books for super-heroic actions and their legal consequences. Or in more violent parts of the world you might not the local warlord you are fighting to track down you and your family. When witness to your actions report you as "the big guy in the purple spandex" rather then "a 6' 2" man, with a mole and a scar" it makes it hard to track you down. This also flips around to why villains wear the get up. When you take off the suit, you blend.
  18. Re: The Art and Science of St. Nicholas Only comes out at night? Christmas eve only. Command over animals? On Dasher!, on Dancer!... Mind control/domination? Does anyone think he's a bad guy? He's mind-whammied us all! Feeds on the blood of the living? Here we may have a problem. It may be we don't hear of the victims. Some vampire myths involve strange compulsions, like having to count ever grain of rice if you toss some at them. There may be a modern corollary in milk and cookies being left for santa. Red fur would hide the bloodstains well... Anyone have any good garlic cookie recipes?
  19. Re: The Art and Science of St. Nicholas A few thoughts for target numbers; How many people does he need to hit? Every house in the world? Only those of certain faiths? Only those who have a child in a certain age range? Do we have an estimate of the naughty/nice ratio I don't have 6th ed, but it seems that clairsentience with a detect:naughty/niceness in the megascale range would work. Probably with a lot of rapid. He'd also need detect:sleep. He just needs to scan for states, so no need for discrimitory, etc. He know's when you are sleeping He know when you're awake He know's if you've been bad or good, So be good, for goodness sake. Santa: Jolly old elf or CIA spook, you make the call.
  20. Re: Combat Luck when you cannot be surprised IMHO combat luck should also not affect times where you willingly get in the line of fire. If you dive for cover in front of an ally, you should not get it. Also it shouldn't work if you are being crushed by a boa constrictor or something similar. Being fast/lucky won't help in a situation like that. There are more times then just surprised when combat luck isn't effective.
  21. Re: NCIS Main Cast A few levels of luck for everyone. They always get the break they need before the end of the show.
  22. Re: Abilities Discussion On my munitions character I have AM on two gun mojo and my gatling gun. When you put it on a power that hits fast, you have more chances for it to proc and give you the END. It's a waste on something like sniper rifle, with only one chance to trigger. Between AM on 2 attacks, killer instinct, and a END on Kill effect on one of my items I almost never have to use my energy builder. With just some of those I wouldn't have enough juice to kill non-stop, but the combination lets me fight on with just a rare tap on gunslinger. I think it also has a chance to fire off for every target you are hitting, so you get the most milage from fast hitting AOEs.
  23. Re: List Your CO Heroes! I'm @Khuldar over on CO Skyknight :PA/gadgets Celestian :munitions Khuldar :Single blade Blue-Collar Hero :might Mandrax :Fire/force, headed for sorcery Bladewind: Ego blades, probably retconning out to duel blades/archery
×
×
  • Create New...