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aylwin13

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Everything posted by aylwin13

  1. Re: My Pulp art More great stuff, Chimpira. Have you ever sent anything to DoJ? Your stuff is as good as some of the art they've used, if not better.
  2. Re: Chimpira's Art Dump Great stuff Chimpira. I agree with Hermit, Siege is very cool. Please feel free to continue sharing.
  3. Re: Prisoner Transport Vehicle Most definitely interested. Our group is always on the watch for maps, floorplans, etc. for our campaign. If anyone on these boards wants to share their work, we'll definitely take a look at it.
  4. Re: Prisoner Transport Vehicle Nice work Publius. My GM is going to borrow this for our game. We are members of a PRIMUS-sponsored superteam, and we needed a vehicle to transport our prisoners. This is perfect. You've been repped.
  5. Re: Villians List You can find the pdf lists of the heroes and villains here.
  6. Re: The new face of Iron Man Real.... real bull$#!t. This has got to be a hoax. I can't believe that anyone (even the people putting out the drek that comics are today) would so totally screw up the history of two of the most famous characters ever.
  7. Re: The Magistracy's Baby More, more!! Great stuff c.s.
  8. Re: Steve's Chat Tonight (Thursday 01/04) It's a test, Psy'. Or Steve just wasn't awake when posting.
  9. Re: Review: The Ultimate Mentalist Thanks for the link g-a. I had been considering getting this book, ever since DoJ decided to do it. The review made up my mind. I'm gonna go spend my X-Mas money right now.
  10. Re: Unofficial Welcome Mat (For New Members) Welcome aboard, Mike. It's nice to see new folks around here.
  11. Re: OBELISK - A new character to review please. Not a problem, Narratio. I won't hold it against you.
  12. Re: What Are You Listening To Right Now? We've Got Tonight - Bob Seger
  13. Re: OBELISK - A new character to review please.
  14. Re: A new character to review please. I took care of that in the Disads: 4 Phys Lim: Cannot swim in Obelisk form (Infrequently, Slightly Impairing, OIHID).
  15. Re: A new character to review please. Anyone else get a chance to look at my character? Anyone have any other comments or ideas? Anyone? Bueller?
  16. Re: Any date for the Ultimate Mentalist? Suh-weet!
  17. Re: A new character to review please. Thanks for the reply AmadanNaBriona. It helps to have a real world perspective on things sometimes. Looking at it that way, I think I'll leave it as is.
  18. Re: A new character to review please. Actually, Jeremy competes as himself, not Obelisk. His Climbing skill is DEX-based, a stat that doesn't change. He had been climbing since about the time he learned to walk (sorry I don't have the background write-up finished yet). He qualified to compete and his parents signed all the releases. He's more than just a climber though, even though he doesn't realize it yet. His Clinging power and Climbing skill are also aspects of his mutant abilities. He has those even as Jeremy. If he and the X-Sports officials knew about this, there might be issues. The rival isn't as good a climber (as Jeremy, Obelisk doesn't compete) only because Jeremy has his abilities. Yes, they are for Jeremy. The Paramedics is probably 2 pts too high. I would like an 11-, but with his 18 INT it comes out as 13-. I don't want just a Familiarity 8-, because he does have pretty good First Aid training. He knows how to take care of himself, and others, when he's out practicing. Any ideas?
  19. Re: A new character to review please. I just didn't want him to be that heavy. His mass increase as defined by his Phys Lim was plenty. After rereading OIHID, I've found that 1) the char needs 2 distinct ID's...check. He has both a Secret ID, and body-altering abilities. 2) difficulty changing forms...check. It takes him a Full Phase to change, while doing nothing else. For the prevention aspect he cannot change when he is mentally inhibited by either mechanical or psychic means.
  20. Re: A new character to review please. I've edited the char in my OP. I changed his basic STR to 8, as suggested. His Instant Change now takes a Full Phase to meet the OIHID requirement. I also added an additional Phys. Lim. (cannot swim as Obelisk). I'm working on replies to the other posts.
  21. Re: What Are You Listening To Right Now? Tempted - Squeeze
  22. Re: A new character to review please. Thanks for the responses guys. Keep them coming. I just looked at them, but as the workday is about to start (UGH!) I'll have to reply to them later this evening.
  23. How does this character look to you guys? I’d appreciate comments and suggestions on the build. This is a PC for the Ravenswood part of our campaign. My char is supposed to be a stone version of Colossus. I went with OIHID on the powers and such (instead of a Multiform). He starts as a 14 year-old who’s about 5’2” and weighs 130# or so. When he changes to his stone form he grows to 7’5” and 450#. He gains 2/3 of the stats and powers that are suggested in the size templates in 5ER for a being 2x normal size. He can also grow another 30’ (30 pts of Growth). I’ve added some Running and Leaping which are “linked” in portions to his Growth. It’s been a real PIMA trying to get this build to feel right, but I think I might have finally got it. Please let me know what you think. I'm still finishing up his background. I'll add it when I'm done. Obelisk Val Char Cost 8/20/50 STR -2 18 DEX 24 10/20 CON 0 10/12/15/18 BODY 0 18 INT 8 13 EGO 6 10/20 PRE 0 12 COM 1 4/18 PD 0 4/18 ED 2 3/4 SPD 2 6/8 REC 0 20/40 END 0 22/52 STUN -3 6"/9”/12”15" RUN 0 2" SWIM 0 2”/7"/13”/19" H 1”/3.5”/6.5”/9.5”V LEAP 0 Characteristics Cost: 38 Cost Power END 5 Change to Obelisk: Cosmetic Transform 2d6 (standard effect: 6 points) (character into hero form and vice versa) (10 Active Points); Limited Target (hero form; -1/2), Extra Time (Full Phase, -1/2) 1 Notes: The change to Obelisk form (and back again) takes a Full Phase, with no other action. The change cannot be made while char is inhibited through mechanical or psychic means. Base Obelisk form, all slots OIHID (-1/4) 10 1) +12 STR (10 Active Points) 1 3 2) +2 BODY (4 Active Points) 16 3) +10 CON (20 Active Points) 8 4) +10 PRE (10 Active Points) 2 5) +2 ED 8 6) +1 SPD (10 Active Points) 14 7) +17 STUN (17 Active Points) 3 8) KB Resistance -2" (4 Active Points) 0 5 9) Long Legs I: Running +3" (6"/15" total) (6 Active Points) 1 2 10) Long Legs II: Leaping +3" (7"/19" forward, 3 1/2"/9 1/2" upward) (3 Active Points) 1 7 11) Even Longer legs I: Running +6" (6"/15" total) (12 Active Points); (+3" / +3") (-1/2) [Notes: Linked to Larger Obelisk form; character gains +3" per 15 pts of Growth activated.] 1 6 12) Even Longer legs II: Leaping +6" (7"/19" forward, 3 1/2"/9 1/2" upward) (Accurate) (11 Active Points); (+3" / +3") (-1/2) [Notes: Linked to Larger Obelisk form; character gains +3" per 15 pts of Growth activated.] 1 37 13) Stone Skin: (Total: 46 Active Cost, 37 Real Cost) +14 PD (Real Cost: 14) plus +10 ED (Real Cost: 10) plus Damage Resistance (18 PD/18 ED), Hardened (+1/4) (22 Active Points) (Real Cost: 18) 0 12 14) Stone Form: LS (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (15 Active Points) 0 4 15) Lack of Weakness (-5) for Normal Defense (5 Active Points) 0 13 16) +6 with DCV (30 Active Points); cannot raise DCV past base value (-1) 24 Larger Obelisk form: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 13,122 kg, -4 DCV, +4 PER Rolls to perceive character, 9 m tall, 4.5 m wide) (30 Active Points); OIHID (-1/4) 3 6 Expert Climber: Clinging (21/51 STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4) 0 Powers Cost: 185 Cost Skill Everyman Skills 0 1) Acting 8- 3 2) Climbing 13- 0 3) Concealment 8- 0 4) Conversation 8- 0 5) Deduction 8- 0 6) Language: English (idiomatic) (4 Active Points) 3 7) Paramedics 13- 0 8) Persuasion 8- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Cars & Trucks 1 12) CK: Santa Fe, NM (Hometown) 11- 3 Breakfall 13- 3 PS: X-Games competitor (climber) 12- 2 KS: The Superhuman World 11- 3 KS: Mountain / rock climbing 13- 2 Survival (Mountain) 13- Skills Cost: 20 Cost Perk 5 Money: Well Off Perks Cost: 5 Cost Talent 2 Environmental Movement (no penalties while climbing) Talents Cost: 2 Total Character Cost: 250 Val Disadvantages 15 Soc Lim: Secret ID (Frequently, Major) 10 DF: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Soc Lim: Minor (under 16) (Frequently, Minor) [Notes: Can't drive / can't see R-rated movies / can't see a doctor without parent's or guardian's permission / etc.] 4 Phys Lim: Large (7'5", 452 lbs., -2 DCV and +2 to PER rolls to perceive char) (Infrequently, Slightly Impairing, OIHID) 4 Phys Lim: Cannot swim in Obelisk form (Infrequently, Slightly Impairing, OIHID) 0 Rivalry: Professional (X-Games Climbing competitor; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 4 Vuln: 1 1/2 x STUN Water attacks (Uncommon; OIHID) 4 Vuln: 1 1/2 x BODY Water attacks (Uncommon; OIHID) 15 DNPC: Parents 8- (Normal; Group DNPC: x2 DNPCs) 15 Psych Lim: Sense of Responsibility (Common, Strong) 20 Psych Lim: Will Not Kill (Common, Total) 1 Quirk: Has a crush on Silhouette Disadvantage Points: 102 Base Points: 150 Experience Required: 0 Total Experience Available: 10 Experience Unspent: 10
  24. Re: What Are You Listening To Right Now? Conan the Barbarian movie score - Basil Poledouris (I'm watching the movie on AMC)
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