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aylwin13

HERO Member
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Everything posted by aylwin13

  1. Re: Energy Staff, Martial Arts I have a character like this, and this is how I built the staff and MA's. Hope this helps. 25 11) Battlesuit & Staff batteries: END Reserve (115 END, 20 REC) (31 Active Points) 27 BattleStaff (DEF 12): MP, 60-point reserve, (60 Active Points); all slots OAF Unbreakable (Staff; -1), OIHID (-1/4) 3u 1) Powerblast: EB 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6 2u 2) Cutting beam: RKA 4d6 (vs. ED) (60 Active Points); Beam (-1/4) (uses END Reserve) 6 3u 3) Electromagnetic Pulse: Dispel Electronic devices & equipment 10d6, Hole In The Middle (+1/4), AoE (2" radius; +3/4) (60 Active Points) (uses END Reserve) 6 2u 4) Tractor/Repulsor beam: TK (30 STR) (45 Active Points); Affects Whole Object (-1/4) (uses END Reserve) 4 1u 5) Levitation beam: Flight 15" (30 Active Points); Levitation (-1/2), No NC Movement (-1/4) (uses END Reserve) 3 2u 6) Staff Block: Missile Deflection (Any Ranged Attack), w/ Reflection, Adj Hex (+1/2) (50 Active Points); Not Against Hvy Missiles (-1/4) 1u 7) Staff Damage: +20 STR, (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only to do damage (-1/4) Martial Arts: Staff fighting Maneuver OCV DCV Notes 5 Poke (DS) +1 +3 2 1/2d6 / 4d6 Strike 5 Offensive Strike -2 +1 6 1/2d6 / 8d6 Strike 3 Legsweep +2 -1 3 1/2d6 / 5d6 Strike, Target Falls 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 23 STR / 30 STR to Disarm roll 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 1 Weapon Element: Staffs
  2. Re: [Killershrike.com] Character List by Genre Looks great KS. Another place to steal char..., uh, I mean get ideas.
  3. Re: Magistrate's end [story] Another great chapter, c. And I'll second OzMike's request for the write-ups, especially for the "writers". Writer's Rep has been sent.
  4. Re: [Character] A little Robot Love. Very nice. I likee. I think that I'm going to borrow (and tweak) her for my San Angelo game that I'll be getting off the ground (hopefully sometime soon). With all of the tech industry in SA, it would be easy to have Irene be a few years older and working at one of those companies. Any chance of getting an HD file?
  5. Re: AH, forgot! lemming, were these yours? I know someone here did them, but for the life of me couldn't remember who. If so, .
  6. Re: AH, forgot! There are templates that one of our posters (and friends) traced from actual comics. There are a ton. You can find them here.
  7. Re: Treasure Trove of Cool Old Hero/Champions Stuff That I Found They can just send the whole kit-and-kaboodle to aylwin13 in Boise, Idaho. I'll store it for them.
  8. Re: Treasure Trove of Cool Old Hero/Champions Stuff That I Found I couldn't help but notice that Strikeforce and Lands of Mystery are nowhere to be found. Gosh dang it!!
  9. Re: Magistrate's end [story] I thought that I was the only one reading these threads... So that they'd get some views, of course.
  10. Re: Magistrate's end [story] My sentiments exactly. I can't wait.
  11. Re: I am so, so old... Age is just a state of mind. I just passed 22 for the second time last April. My daughter has mentioned wanting me to run something for her in HERO. She just turned 11. She's skimmed through Sidekick, and seems to have a pretty good grasp of things. Right now she's into WoW, but I figure that when she wants something with a bit more depth, she'll be back and ready for a real RPG. She's also played Talisman, and loved it (especially since she whooped up on me something fierce).
  12. Re: Post-apocalyptic wargaming terrain Man, that is so kewl (and I mean that in a good way). It looks like it could be some of the miniature scenery from I Am Legend, or something. Might be about time for them to rent some extra floorspace for their game sessions.
  13. Re: Storn's Art & Characters thread. OK, D.T. You got some 'splaining to do.
  14. Re: Villains & Vigilantes for Champions That was my thinking as well, although I'm trying to use the HERO Dr. Destroyer modules as well. I'd run Death Duel pretty much as is (just switching the Dr.'s). Then have the PC's find the good Dr.'s crates in the supervillains HQ, ready for shipment to his island from The Island of Dr. Destroyer. Run that scenario next, etc.
  15. Re: Villains & Vigilantes for Champions Uh, yeah. I checked your post before I posted mine, and that link wasn't there... really.
  16. Re: Villains & Vigilantes for Champions I own half a dozen of the V&V adventure books. I have read but never played them. They are fairly good, though. If you decide to get any of them, our fellow poster Proditor has done the character conversions for many of them, already. He's posted them here.
  17. Re: A Thread for Random Musings I never got to post in Comic's New Thread: Now with sprinkles! thread.
  18. Re: Phear teh bunneh!!!!1! The Law of Averages says that one day it will.
  19. Re: MancerBear's Art Den Definitely No.2. Ya gotta have the cow in the banner (even if it's just a little bit of it).
  20. Re: Anyone remember this picture? Hey DocSamson, here it is.
  21. Re: Doctor, Doctor! My very first Champs char has a PhD in subatomic physics. He was conducting a huge experiment in cold fusion when it was sabotaged. The resulting explosion gave him his powers. He is now the headmaster at Ravenswood Academy.
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