Re: Energy Staff, Martial Arts
I have a character like this, and this is how I built the staff and MA's. Hope this helps.
25 11) Battlesuit & Staff batteries: END Reserve (115 END, 20 REC) (31 Active Points)
27 BattleStaff (DEF 12): MP, 60-point reserve, (60 Active Points); all slots OAF Unbreakable (Staff; -1), OIHID (-1/4)
3u 1) Powerblast: EB 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6
2u 2) Cutting beam: RKA 4d6 (vs. ED) (60 Active Points); Beam (-1/4) (uses END Reserve) 6
3u 3) Electromagnetic Pulse: Dispel Electronic devices & equipment 10d6, Hole In The Middle (+1/4), AoE (2" radius; +3/4) (60 Active Points) (uses END Reserve) 6
2u 4) Tractor/Repulsor beam: TK (30 STR) (45 Active Points); Affects Whole Object (-1/4) (uses END Reserve) 4
1u 5) Levitation beam: Flight 15" (30 Active Points); Levitation (-1/2), No NC Movement (-1/4) (uses END Reserve) 3
2u 6) Staff Block: Missile Deflection (Any Ranged Attack), w/ Reflection, Adj Hex (+1/2) (50 Active Points); Not Against Hvy Missiles (-1/4)
1u 7) Staff Damage: +20 STR, (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only to do damage (-1/4)
Martial Arts: Staff fighting
Maneuver OCV DCV Notes
5 Poke (DS) +1 +3 2 1/2d6 / 4d6 Strike
5 Offensive Strike -2 +1 6 1/2d6 / 8d6 Strike
3 Legsweep +2 -1 3 1/2d6 / 5d6 Strike, Target Falls
4 Martial Block +2 +2 Block, Abort
4 Martial Disarm -1 +1 Disarm; 23 STR / 30 STR to Disarm roll
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
1 Weapon Element: Staffs