Jump to content

Susano

HERO Member
  • Posts

    27,157
  • Joined

  • Last visited

  • Days Won

    15

Reputation Activity

  1. Like
    Susano reacted to Scott Heine in Powerpuff Girls   
    Re: Powerpuff Girls
     
    Ahem...
     

  2. Like
    Susano reacted to freakboy6117 in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    its not great i'm not really happy with the colour i think the skin tone could be adjusted a little its a bit to yellow and the eyes where basically just cut out and then extended a little with transform but not to bad for 5 minutes work
    link to the image
  3. Like
    Susano reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    I have a feeling that these next two commissions will not generate as much feedback as the scantily dressed Glamour. Something about underclothed superheroines... just don't get it! (re: sarcasm).
     
    These two are for patron Death Tribble.
     

     

  4. Like
    Susano reacted to Samuraiko in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    From last night's Dark Guardians' Champions game...
     
    GM: "Okay, recap from last time. Midnight and Shade are stuck in a room with a bunch of Satanists who are pumping poison gas into the room and neither one can teleport out. Well, actually, Midnight can't teleport out because of the magic, and Shade can't teleport out because she's unconscious on the floor with some guy's face in her cleavage."
     
    (on Qurria'al and Touchstone getting ready to take an elevator down into a Satanists' pit)
    GM: *points to Qurria'al* "Okay, he's taking the handbasket to hell..."
    *then points to Touchstone, who's going to wait for Qur'rial to get there and then teleport down*
    GM: "And he's waiting for the express trip."
     
    (Midnight and Shade are still trapped, and the other PCs are outside trying to get in past the mooks on guard and the sealed door)
    Whisper: "No problem, I'm a ninja! I'll just take a flying leap and kick the door down!"
    (not so hot roll later...)
    GM to Midnight: "You hear a faint thud on the other side of the door..."
     
    (Midnight has just dived down the hole after the escaping Satanist head honcho, and lands in his office just as he's got out a big, ugly staff that is about to release some really nasty spell)
    GM: "Okay, he's about to clobber you, because he's chanting. And not like his mooks were doing, that whole-"
    *affects a deep, melodramatic voice*
    GM: "We are chanting because it sounds impressive, and you know we're summoning something terrible!" kind of chanting..."
    *drops his voice back to normal*
    GM: "This is much quieter, and much faster, and it's aimed at you."
    Michelle: "What the hell is he going to aim at? I'm invisible to Sight, Mental, Danger Sense, Combat Sense, Spatial Awareness, how the hell is he going to even know I'm there?"
    GM: "Well, the door opening when you fell through it would be his first clue, and the sound of you hitting the hard wooden highbacked chair of his on impact would be the second."
    Michelle (IC): "Oh, f***ing hell." *just as the spell goes off*
     
    (on the head honcho escaping, and Whisper not quite being fast enough to follow Midnight as she leaps after him)
    Whisper: "I missed it?! I was right there!"
    *turns to the mook that he bodyslammed into the floor and starts kicking him*
    Whisper: "THAT'S FOR DISTRACTING ME, DAMN IT!"
     
    (Midnight on surviving playing catch with the spell equivalent of a frag grenade)
    Midnight: "I didn't die. That's a bonus!"
     
    (Michelle takes a wild guess about where the Satanist's safe is - and guesses correctly that it's in the potted plant rather than behind the portrait on the wall, and promptly digs it up)
    Midnight: "Can any of you open this thing?"
    GM: "You're telling me that with all your stealth skills, you never learned how to crack a safe?"
    Midnight: "I'm a professional gambler, I'm using to WINNING money, not stealing it."
     
    (Whisper makes a knockout roll and gets the safe open, at which point Midnight takes all the money out of it - about $100k - and heads for the casino floor)
    Touchstone: "Midnight, I'm shocked! You're not planning on gambling with that, are you?"
    Midnight: "Of course not!"
    *Midnight takes a quick moment to clean up then strolls out on the casino floor with a winning smile and starts handing out hundred dollar bills to each of the casino patrons*
    Midnight: "Compliments of the manager, Thomas Davidson, as the casino will now be closing. Permanently."
     
    (on Midnight playing catch with the spell-equivalent of a frag grenade and looking it)
    Whisper to Midnight: "Follow some lady to the bathroom, knock her out, take her clothes, then go back out onto the casino floor. That's what any real superhero would do!"
     
    Touchstone: "So what should we do with the safe?"
    Midnight: "Leave it on Primus' doorstep and let the cops figure it out."
     
    (on what everyone's doing in the casino)
    GM: *to Touchstone* "You've found a printing press..."
    *points to Midnight*
    GM: "You're handing out a bunch of money..."
    *points to Qurria'al*
    GM: "And you've found a bunch of cops."
     
    (after we've nearly wrecked the casino dealing with the Satanists)
    Vice (the base computer) calls Touchstone over the radio: "Captain Touchstone, police reports of a disturbance at the casino."
    Midnight *overhearing the conversation*: "We ARE the disturbance, Vice..."
    Touchstone: "... but thanks for letting us know."
     
    (on the counterfeit money we found)
    John (OOC): "Imagine the anti-counterfeit measures in Champions, like you press on the president's face and it says something like, 'This is not an unfake bill.'"
    RC: "Only if the president in Champions is Bush."
    John: "Actually, if it were Bush, when you put your thumb over his face and press, it'd say something like 'Mmmfph mmmpb mmmh mmmpfb.'"
     
    (on Qurria'al terrorizing the cops outside)
    Touchstone: "Oh, all right, I'll go outside and see what the problem is."
    *Touchstone wanders outside and finds the cops cringing in terror from the seven-foot half-demon, who's looking rather bemused by the whole thing*
    Cops: "Oh! Touchstone! Thank God! Could you please take that... that... that someplace else? And maybe find a leash or something?"
     
    Michelle
    aka
    Samuraiko
  5. Like
    Susano got a reaction from OddHat in Supers With Pictures: Fun For All   
    Re: Supers With Pictures: Fun For All
     
    NINA COROVIC
     

    [b]Val CHA Cost Roll Notes[/b] 75 STR 65 24- Lift 800 tons; 15d6 HTH Damage 24 DEX 42 14- OCV: 8/DCV: 8 33 CON 46 16- 23 BODY 26 14- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 23 PRE 13 14- PRE Attack: 4 1/2d6 18 COM 4 13- 40 PD 25 Total: 40 PD (40 rPD) 40 ED 33 Total: 40 ED (40 rED) 5 SPD 16 Phases: 3, 5, 8, 10, 6, 12 22 REC 0 66 END 0 77 STUN 0 [b]Total Characteristics Cost: 284 Movement:[/b] Running: 12"/24" Leaping: 30"/60" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 47 [b]Strength Tricks:[/b] Multipower, 47-point pool 2u 1) [b]Barrier Penetration:[/b] Indirect (attack always originates up to Nina's reach in front of her; +1/4) for up to 75 STR, END 2 2u 2) [b]Armored Limbs:[/b] HA +5d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 4u 3) [b]Spearhand Strike:[/b] HKA 2d6 (3d6+1 with STR), Armor Piercing (+1/2) 3u 4) [b]Crushing Grip:[/b] HKA 2d6 (3d6+1 with STR), Penetrating (+1/2); Must Follow Grab (-1/2) 3u 5) [b]Super-Strength Smash-Through:[/b] Tunneling 1" through DEF 15 materials; No Noncombat Movement (-1/2), END 5 19 [b]Energy Efficient:[/b] Reduced Endurance (1/2 END; +1/4) on 75 STR, END 4 10 [b]Armored Cybernetic Body:[/b] Hardened (+1/4) for 40 PD/40 ED 40 [b]Armored Cybernetic Body:[/b] Damage Resistance (40 PD/40 ED), Hardened (+1/4); Visible (-1/4) 30 [b]Armored Cybernetic Body:[/b] Physical and Energy Damage Reduction, Resistant, 1/4 15 [b]Cybernetic Body:[/b] Does Not Bleed 2 [b]Heavy:[/b] Knockback Resistance -1" 20 [b]Armored Cybernetic Body:[/b] Lack Of Weakness (-10 to Find Weakness for Normal PD and ED, and Damage Resistance) 4 [b]Wall Climbing:[/b] Clinging (75 STR); Costs Endurance (-1/2), Restricted Use (only for climbing, and the surface climbed must have DEF 15 or less; -1/4), Slow Climbing (character can only move at the rate of 2" per Phase; -1/2), Side Effects (always causes relatively minor damage to the environment [the surface being climbed]; -0), END 1 15 [b]Cybernetic Legs:[/b] Leaping +15" (30" forward, 15" upwards), END 1 12 [b]Cybernetic Legs:[/b] Running +6" (12" total), END 2 -2 [b]Heavy:[/b] Swimming -2" (0" total) 2 [b]Hyper-Efficent Metabolism:[/b] Life Support (Diminished Eating: only has to eat once per week, Diminished Sleeping: only has to sleep 8 hours per week) 72 [b]Cybernetic Body:[/b] Life Support (Safe Environment: Low/High Pressure, Intense Cold/Heat; Longevity: Does Not Age; Immunity: All Galactic Diseases, Biowarfare Agents, Poisons, Chemical Warfare Agents) [b]Perks[/b] 4 Contact: Defender 3000 (very useful Skills or resources) 11- 2 Membership: Federation Defense Forces [b]Talents[/b] 9 [b]Full Coordination:[/b] Ambidexterity (no Off Hand penalty) 4 [b]Microgravity Training:[/b] Environmental Movement (No Penalties In Zero-Gravity) [b]Skills[/b] 10 Combat Skill Levels: +2 with Hand-to-Hand Combat 2 AK: The Galactic Federation 11- 2 AK: Zeta Leporis 11- 0 Climbing 8- 3 Computer Programming 13- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 3 Electronics 13- 2 KS: History Of The Federation Defense Forces 11- 2 KS: Major Archeological Finds/Mysteries Of The Galactic Federation 11- 2 KS: Major Flora And Fauna Of The Galactic Federation 11- 2 KS: Sentient Species Of The Milky Way Galaxy 11- 0 Language: Galactic Federation Standard (native) 3 Mechanics 13- 3 Navigation (Space, Hyperspace) 13- 3 Paramedic 13- 2 PS: Federation Defense Forces Officer 11- 0 Shadowing 8- 0 Stealth 8- 3 Systems Operation 13- 3 TF: Human Common Motorized Ground Vehicles, Human Small Personal-Use Spacecraft, Human Small Military Space Craft 2 WF: Human Advanced Small Arms 3 Scientist 2 1) SS: Anthropology 13- 2 2) SS: Archeology 13- 2 3) SS: Biology 13- 2 4) SS: Biochemistry 13- 2 5) SS: Ecology 13- 2 6) SS: Xenology 13- [b]381 Total Powers & Skills Cost 665 Total Character Cost 550+ Disadvantages[/b] 15 Hunted: Overrider (As Pow, Capture) 8- 20 Hunted: Mechanon 3000 (MoPow, Capture) 8- 5 Physical Limitation: Awkward Size And Weight (7' tall, 600 lbs) (I, S) 20 Psychological Limitation: Code Versus Killing (C, T) 15 Psychological Limitation: Unsure Of Self In Combat; fears hurting people with her strength (C, S) 20 Social Limitation: Subject To Orders (VF, M) 10 Social Limitation: Famous (F, Minor) 10 [b]Experience 665 Total Disadvantage Points[/b]
     

     
    Background/History:
    Born in the low-gravity environment of the Zeta Leporis asteroid belt, Nina Corovic, like all belters, grew up to be tall and thin, with a lightly-built frame. She also found herself far more interested in the various alien races who passed through Zeta Leporis than in digging ore out of asteroids, and decided to become a xenobiologist as opposed to a miner or system pilot. Excelling in her studies, she applied to attend the Federation Defense Forces academy, graduating with honors, joining the scout services in studying and exploring the fringes of of the Federation's borders. Certainly her proudest of her career was to be selected to be part of the expedition to the distant Olra system, located on the edge of Federation/Mandaarian space, to assist in studying the mysterious ruins recently found there.
     
    Initially the expedition went well, with the team settling in place and starting to explore the fringes of what turned out to be a millennia old complex of streets and buildings. But then, disaster struck. The complex was still operational, and some buildings still possessed automated defense systems; worse yet, the ruins were inhabited by a non-indigenous race of exceedingly hostile xenomorphs who attacked en masse, slaughtering most of the expedition members in their initial attack, and pursuing the rest through the ruins.
     
    Nina, wounded in the initial attack by several xenomorph darts, tried to flee, but was unable to keep up with the others. Instead, weak from blood loss, she stumbled into an open building, hoping to hide and escape later. By chance, it so happened she ended up in a medical station,which activated itself upon detecting her entrance. Unable to resist, Nina found herself placed in an examination chamber, which scanned her body, collated data, and then went to work rebuilding her damaged body. Months later, she emerged, to find the surgical chamber had remade her into a full-body cyborg, with strength and durability beyond her comprehension. With her new body she was easily able to evade the xenomorphs, find a shuttle, and launch a rescue drone asking for pickup.
     
    Upon being returned to the Galactic Federation, Nina found herself to be a major celebrity, seeing as she was the only survivor of the Olra expedition, not to mention her new cybernetic body. Defender, of the new Champions, even went so far as to extend an invitation to join his new team, but Nina turned him down, at least for the moment, wishing to first come to grips with the capabilities of her new body, as well as preparing for the eventual return to Olra and the mysterious ruins found there.
     
    Personality/Motivation:
    Former a good-natured and lively person, Nina has had some problems coming to grips with her new body. She wonders is she's still human, or is now simply a glorified robot. Having the Overrider try and "recruit" her didn't help matters, neither did Mechanon 3000's attempt to capture her for study (which is how she met Defender 3000 and the Champions). And, of course, discovering she could smash robots with her bare hands didn't do much for her peace of mind, either. However, she has decided to not give into depression and despair, and has decided to take a lead from Firedancer, and make the best of her situation. She'd like to remain with the Galactic Federation Defense Forces, possibly working as a scout, exploring hostile environments and works, or as some form of special operative, used for emergency situations (such as accidents and the like). Regardless of what she does, Nina tries to be as gentle as possible when deal with "normal" people. She's seen the damage her body can do if she's not careful, and she has no desire to kill or injure anyone with a miscalculated application of strength. Interesting, versus non-sentient objects (such as Mechanon's or Overrider's drones) or physical obstacles, she is more than willing to use her full strength
     
    Quote: "Overrider says I am a machine because of my body, while Mechanon isn't sure what I am. As for myself, I know I'm a human. It's not my body, but my heart and mind that tells me so."
     
    Powers/Tactics:
    Nina possesses one of, if not the most powerful cyborg body in the galaxy. Her physical prowess far dwarfs any Galactic Federation battlesuit, and she even stronger than the armored suits worn by the Celestial Rangers. She can lift hundreds of tons, and ranks in the top ten of known beings with extreme superhuman strength in the galaxy. Her body allows her to punch through most walls and barriers with ease, she crush most anything she can hold in her hand, and can leap immense distances. The armor plate sheathing renders her virtually invulnerable to most conventional weapons, allows her to survive a wide range of environmental conditions, and grants her immunity to almost all known diseases and toxins. In addition, her body is amazingly energy efficient, and requires very little fuel to operate, with the only waste product being Nina's hair, which grows at a highly accelerated rate and will reach ankle-length in a matter of weeks if Nina doesn't keep it trimmed.
     
    As Nina is still growing used to her new body, her battle tactics are fairly basic. She will close with the largest and/or toughest she can see and engage them in hand-to-hand combat. If hard-pressed she will flee by leaping away. For the most part however, she'd rather not fight anyone, and if given the chance will try to help by getting innocent bystanders out of the line of fire or helping rescue the injured or those trapped by debris. Of course, with time and experience, it is expected she will become comfortable with her body's capabilities and will evolve into a very effective superhuman combatant.
     
    Appearance:
    Nina stands just shy of seven feet in height, her pale face framed by a thick fall of lavender hair that easily reaches her ankles (and the floor if she's not careful). Her cybernetic body is well-proportioned for her height, with gold limbs and white knees, shoulders, hands, feet, and torso. Gunmetal actuators link points on her arms, torso, and hips. As her armored body is more than capable of withstanding virtually any environmental condition, Nina doesn't bother wearing clothing -- unless it is absolutely required, at which point she'll dress in something fairly lose fitting and functional.
     
    Designer's Notes:
    Nina's design comes from the Kia Asamiya series of images (and possible manga series) called "D-Divine." I have no idea of the character's real name, or even if she's a cyborg or wearing a battlesuit. The D-Divine character designs are full of neat ideas, with one of them giving me the idea for Ninja Hero's Tsukikage. I built her for the Galactic Champions setting, because it seemed the best fit for her look and power level. Her origin is a bit dark for the setting, but fits, and isn't all that much different than Firedancer's. At 665 points, Nina is on the low side for a Galactic Champions campaign, but that's okay, she's really a novice hero who hasn't had time to create tricks and techniques for herself to use. Add in something like Rampart's Brick Tricks to Nina's original Strength Tricks and she'll top 700 points in no time!
     
    As a final note, I have no real ideas for the ruins found in the Olra system. Game Masters can do what they wish with what I've created here, and expand on it at will.
     
    (Character created by Michael Surbrook)
     

  6. Like
    Susano got a reaction from tkdguy in "Neat" Pictures   
    Re: "Neat" Pictures
     
    Poor guy.
     

  7. Like
    Susano got a reaction from Enforcer84 in "Neat" Pictures   
    Re: "Neat" Pictures
     
    Poor guy.
     

  8. Like
    Susano reacted to death tribble in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    I have given Storn now over 20 commissions since 2004 when I started.
    15 of these are shown as examples on the site under Fresh Drawings, Doodles and Private Commissions. I am rather touched by this.
  9. Like
    Susano got a reaction from Tim in Supers With Pictures: Fun For All   
    Re: Supers With Pictures: Fun For All
     
    Not a super... but I finally finished it....
     
    GEPANZERTER GEHENDER TRÄGER
    LÄUFER
    (Runner)
     

    [b]Val CHA Cost Notes[/b] 4 SIZE 20 2.5" x 1.25"; -4" KB; -2 DCV 49 STR 19 Lift 22 tons; 9 1/2d6 HTH Damage 12 DEX 6 OCV: 4/DCV: 4 10 BODY 0 11 DEF 27 2 SPD 0 Phases: 6, 12 [b]Total Characteristics Cost: 72 Movement:[/b] Ground: 16"/32" Swimming: 0"/0" [b]Cost Abilities and Equipment Propulsion Systems[/b] 4 [b]Two-Legged Walker:[/b] Extra Limbs (2 legs); Limited Manipulation (-1/4) 20 [b]Two-Legged Walking Military Vehicle:[/b] Ground Movement +10" (16" total); 1 Continuing Fuel Charge (easily-obtained fuel; 6 hours; -0) -2 [b]Ground Vehicle:[/b] Swimming -2" [b]Tactical Systems[/b] 57 [b]105 mm leFH18 Light Field Howitzer:[/b] RKA 3 1/d6, Explosion (+1/2), Increased STUN Multiplier (+1/4) Indirect (can be arced over some obstacles; +1/4), Increased Maximum Range (2,000"; +1/4), 30 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (forward 60 degrees; -1/2), Real Weapon (-1/4) plus +1 OCV, +3 RMod; OIF Bulky (-1) 53 [b]20 mm MG 151/20 Cannon:[/b] RKA 3d6+1, Autofire (5 shots; +1/2), Increased STUN Multiplier (+1/4), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (forward 60 degrees; -1/2), Real Weapon (-1/4) plus +2 RMod; OIF Bulky (-1) 5 [b]20 mm MG 151/20 Cannon:[/b] Another 20 mm Cannon (total of 2) 52 [b]7.92 mm MG 34 Machine-Gun:[/b] RKA 2d6+1, Autofire (5 shots; +1/2), Increased Stun Multiplier (+1/4), 1,000 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) plus +2 OCV, +3 RMod; OIF Bulky (-1) 4 [b]Heavy:[/b] Knockback Resistance -4" (-8" total) [b]Operation Systems[/b] 4 [b]Radio:[/b] Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Affected As Hearing Group As Well As Radio Group (-1/4) [b]197 Total Abilities and Equipment Cost 269 Total Vehicle Cost Value Disadvantages[/b] 25 Distinctive Features: Nazi Germany Wehrmacht Armored Walker (NC, Extreme) 25 [b]Total Disadvantage Points 49 Total Cost (244/5)[/b]
     
    Description:
    While the Bewegliche Festung (Mobile Fortress) served to appease Hitler's vanity, the much smaller, and much more mobile Läufer was far more popular among the infantry, who liked having close-in artillery support capable of traversing almost any terrain. Designed and built by the Nazi "mad" scientist Dr. Clausenhausen, the Läufer was a bipedal armored combat machine, designed to accompany infantry, snipe at enemy armor, and generally serve as a all-terrain self-propelled gun.
     
    The Läufer was used on both fronts, and was especially popular in the thick forests of Russian and the broken farmlands of France. Although not especially well armored, its size and shape made the vehicle easy to hide, and the Allies often found them tucked into barns, factories, deep ditches, thick stands of trees, and the like. As the howitzer was of limited use against enemy armor, the Läufer was usually used to shell troops in the open or soft vehicle targets -- such as jeeps and trucks. The 20 mm cannon was often used to help spot targets for the howitzer, and tracer rounds were a common load. The MG 34, on the other hand, was meant for close defense and as an antiaircraft weapon.
     
    Although several hundred Läufer were made, they had little overall impact on the course of the war. While fine anti-infantry weapons, their high silhouette and thin armor made them walking (literally) targets for Allied tank gunners and ground-attack pilots. Also, as the war progressed, and parts became scarce, many Läufer were simply abandoned upon experiencing a mechanical failure, although a few were made into semi-fixed artillery platforms.
     
    As a curious side note, there is an account of a Läufer successfully destroying an American BGP Mark 1 "Pistol-Packing Pete" in what is thought to be the first clash of armored combat walkers.
     
    A Gepanzerter Gehender Träger Läufer has a squat blocky body mounted on two short legs. The howitzer is set to the right of the pilot, with the twin 20 mm cannon mounted to a fixed wing on the far right of the vehicle. The primary access hatch is behind the howitzer, while the vehicle's engine is directly behind the driver's compartment. It is roughly 12' tall, 10' long, and 8' wide. It weighs 20 tons, has a top speed of 26 miles per hour, and a crew of three (driver, gunner, loader).
     

  10. Like
    Susano reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     

     
    I had a period of down time from publishers projects and commissions and my own projects moved to the fore. Now, I'm swamped with (shameless plug time) for World of the Dead for Eden Studios... Zombies in all flavors!!!... and the Mastermind Manual, Green Ronin's expanded optional rules for M&M. And, oh yeah, finishing up one L5R card.
     
    But I'm definitely having fun working and have a nice groove going. Which is following a down period when I was sick after New Year's. I definitely have cycles of high production, low production. This is a high production time.
  11. Like
    Susano reacted in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     

     
    As they would say on FIREFLY ... Shiney!
     
    PDS
  12. Like
    Susano reacted to Bloodstone in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Another AIM conversation, greatly trimed down and edited for excessive profanity, typos and long pauses that would otherwise ruin a perfectly funny dialogue. Oh, and it took a lot more effort to get too the punchline IRL, so I've trimed that fat too:
     

  13. Like
    Susano got a reaction from death tribble in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Some more snippets from Robert Harrison's Neon Labyrinth game:
     
    PC A is getting poor-as-dirt PC B set up in a hotel:
    (PC A OOC): "Something decent, like a Japanese Motel 6. I mean, I don't know what Tokyo motels are like."
    (PC B OOC imitating PC A): "Why do they want me to pay by the hour?"
    (PC B OOC imitating PC : "Let's try somewhere else!"
     
    (OOC comment on the PCs casing a small shop): "They're yakuza honey, don't look at them."
     
    (sing-song) "Follow the yellow ichor trail..."
  14. Like
    Susano got a reaction from Enforcer84 in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    Have 'em open the bus doors at J Street, I'll fake it to 'ya.
  15. Like
    Susano got a reaction from Era Scarecrow in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    "Cosby, you're this piece of glass."
     
    "I don't want to be the piece of glass."
     
    "Okay, what do you want to be?"
     
    "I wanna be the Coke bottle top."
     
    "Fine."
  16. Like
    Susano got a reaction from Scifi_Toughguy in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    "Cosby, you're this piece of glass."
     
    "I don't want to be the piece of glass."
     
    "Okay, what do you want to be?"
     
    "I wanna be the Coke bottle top."
     
    "Fine."
  17. Like
    Susano got a reaction from gewing in What Fantasy/Sci-Fi book have you just finished? Please rate it...   
    Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
     

     
    Saw it in Borders tonight.
     
    As for Number 10 Ox... whew....
  18. Like
    Susano reacted to Lightray in "Neat" Pictures   
    Escher-like stuff.
  19. Like
    Susano got a reaction from Steve in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    My Haunted Stereo might just top that.
     
    GM (me): Okay, Phase 12.
    Stereo: MORTAL KOMBAT!!!
    Everyone Else: *stare at stereo*
  20. Like
    Susano got a reaction from Beetle in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    My boss's boss, who heard I had written a book (Ninja Hero) asked me about it. So I described the AB project. Some time later, his kids are in with him at work.
     
    "This is Mr. Mike. He makes monsters."
     

  21. Downvote
    Susano got a reaction from Satyrkat in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
     
    Crud...
     

  22. Like
    Susano got a reaction from Koshka in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    My boss's boss, who heard I had written a book (Ninja Hero) asked me about it. So I described the AB project. Some time later, his kids are in with him at work.
     
    "This is Mr. Mike. He makes monsters."
     

  23. Like
    Susano reacted to Edsel in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

    You must have taken Craft Disturbing Mental Image as your feat last level.
  24. Like
    Susano got a reaction from Edsel in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    My boss's boss, who heard I had written a book (Ninja Hero) asked me about it. So I described the AB project. Some time later, his kids are in with him at work.
     
    "This is Mr. Mike. He makes monsters."
     

  25. Like
    Susano reacted to Beetle in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    This actually isn't from my gaming group, it's from my last performance review at work. It was me, my boss and my boss's boss. We were going down a list of "evaluation factors" (quality of work, quantity of work, dependability, showing initiative, attitude, etc.) when the following exchange took place.
     
    Boss: "Okay, initiative..."
     
    Me (unable to stop myself): "I rolled a six."
     
    Boss: "Huh?"
     
    Boss's boss: "Yeah, but I got surprise on you."
     
    Boss: "What are you two talking about?"
     
     
    I had no idea my boss's boss was an ex-gamer!
×
×
  • Create New...