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Terminax

HERO Member
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Everything posted by Terminax

  1. Gotta say, I'm not keen on yet another fragmentation of HERO's rules. But hey, maybe it'll appeal to others. The only two products I'll be interested in will be the IHA and Champions International books. I've already put money into CI with buying the "unfinished" versions so my interest has already been shown. Champions Begins, while I appreciate the concept and admire the hard work put into it's not for me. I hope it goes well, I do but I'd kill to see more support that goes beyond a basic entry-level point. Patreon down the road? Sure maybe?
  2. Have decided to shift to starting a campaign. Anyone is welcome to join, even non-players so long as you acknowledge that you've read the rules. I'll begin adding again to this thread in another month or so, but I'm going to focus on setting up the club for now.
  3. Sorry I haven't been able to do much. I've had my GF's kid over for the weekend, and I just haven't had the mental energy to go through things while she's here. I'm working on it now.
  4. Alright, just screening that sheet it's definitely a little too fussy and gamey for me. I'm not your GM though, so it's not like it's particularly wrong or anything - it's just not how I'd like to see it done. The way the unified power structure is used is questionable and combined with the lockout adjustment makes my head hurt. But it's those multis that really set off my alarms. I'm going to plug in what you posted into HD and then play around with it. Should have the result to you by this evening.
  5. I dunno if I'd be cool with the setup without the full character sheet. It seems overly fussy and gamey to me.
  6. Slight correction. Bezos still owns a little over 10% of Amazon stock. He's behind Musk, but he'll catch up. Like Musk is doing with Starlink, he's planning to put up a satellite internet network.
  7. Uhm, probably far more than I'll actually ever use. If based on real life, I like to have read at least two history/biographical book on the subject, establish a time line, photos spanning their life time. Add in a brief blurbs about the education, religion, family and major events. Fictional character I like to be fairly comprehensive with as well, trying to flesh them out as completely as possible. If they're going to be a feature character and I can afford it at the time, I have a one or another artist friends do a reference sketch for me. Then create a character sheet in one or more game systems I expect to use and file it, for the day I may need it. *closes the walk-in closet filled with plastic bins of hanging files with all my research notes in them* I swear I don't have a problem!
  8. I guess some of this is different GMs experiences with players putting stuff in power frameworks that just isn't in my own experience. While I use the AP limit as a guide, I've also been flexible with players if they have a good character concept that requires a power or more rarely a power framework that requires a higher AP limit to make it work. And multiform is one of those rare powers I've usually required to be 1) built outside of a power framework and 2) isn't restricted by the AP limit because usually people aim for multiform equal to their main character's cost (let's say 400 CP for example) plus how much it costs if they have multiple forms. Part of that arrangement is because it's already has that 5 CP for 1 CP ratio so it's been discounted plenty as is and putting it into as framework is double dipping to me. But I can see possible avenues in a multipower or cosmic power pool where I'd allow it but I'd always reserve judgement on that based on the build. Like if you wanted a Multiform or Summon half or less the total points of the main character, I could be convinced. But beyond a couple of times where I ran Fantasy games using HERO, Summon just hasn't been particularly common - maybe I've seen it used two or three times over 30+ years of Champions/HERO play. I just don't think I've seen either used enough in a limited fashion to warrant changing point costs. That doesn't mean it doesn't have merit for one to do, but I don't know if it's enough a problem to warrant an official point change.
  9. Yeah, I think repricing either is kind of a pointless exercise at this point.
  10. Oi, this has gotten over complicated for a simple (and completely optional) rules question. Circling back to the original question, I'd choose option 2. I can see more applications than just END and STUN, but they're very, very niche. Regenerating CON and EGO can be used against some esoteric attacks like a poison Drain vs Con OR a some form of psionic attack Drain vs EGO or the like. As for Regeneration of END, if you tied it to flight of a certain speed, you could simulate a scramjet which feeds it's own END. I'm sure given enough thought, one could apply it other ways as well. Certainly the main side use is if you also extend the Regeneration time chart to per phase/18pts and per segment/20pts so that's 10 END or 4 Stun for that cost. Since this is an optional rule which flat out states that it can lead to unbalanced situations it's use is probably limited to the GM's use and if it isn't, at least the GM has been warned. How many of you GMs run into someone wanting to use this optional rule?
  11. All the following have connections to the Warlord, who will be part of our next entry. The Arsenal After a decade of mercenary operations, in the mid-late 2000s the Arsenal is weakened after members begin to age out, suffer crippling injuries or die. When new recruits fail to meet the high standards of the team and they suffer several setbacks endangering their financial security, the Arsenal's "Gun Council" vote to take the Warlord's offer of buying out the team. The remaining members retire, passing the torch to the Warlord who recruits an all-new Arsenal from his Shadow Army. The team becomes the second team after the War Machine to be attached to the Warlord's growing forces, serving as a combination of special forces and specialist cadre. The originals Arsenal members used their new found wealth to start new lives, most simply enjoy the good life of retirement under new identities but several, including Arsenal himself would be recruited by ARGENT as consultants and trainers in the 2010s as the group founds it's own agent corps. The Berserks A small mercenary team, one that all wear similar advanced combat suits and have all undergone the same simple superhuman augmentation - the Berserks quickly get a reputation for good, if rather rambunctious service so long as the money and action is kept flowing. Working back and forth for VIPER and RAVEN (with the caveat that the Berserks would not work directly against their previous employer) during their war in the 1980s saw them employed in proxy battles with criminal allies of the two organizations. After VIPER wins the war, a member of the Berserks named Fenris, bucking for the leadership of team gets into a fight with the rest of the and is chased off barely escaping with his life. The team replaces him with a new female member named Sif. Thanks to the mild life extension properties resulting from their superhuman augmentation the team continues working on and off for VIPER as well as ARGENT and later Raven Reborn. When the Warlord tries to encourage them to join his organization in the late 2000s, they refused. H.A.W.C.S. (Heavy Assault Weapons and Combat Specialists) The original H.A.W.C.S team were rogue US soldiers equipped with stolen high tech battlesuits. Active only from the early to mid 90s, they worked exclusively for VIPER and were among the forces leveraged against Eurostar when VIPER went to war with them in 1996. Silencer started the attack on Eurostar by sniping Whitestar in the head with her Gauss Pistol, killing him instantly. Meanwhile Downtown fired his heavy artillery missile into Durak, blasting the tough strongman into a building causing it to collapse on top of him. Killzone sprayed downfield killing the Whip and pinning down Fiacho. As Airstrike came in to blow up a vulnerable Fiacho, Bora smashed him from the sky with her control over the air. When Silencer positioned herself to take down Bora with her next shot, Ultrasonique who alone could see her blasted her with sonic blast after sonic blast until the battering knocked her unconscious. A furious Durak leapt out of the rubble and right onto Downtown, and smashed his fist straight through his head. With all his comrades downed Killzone opened up with another autocannon barrage and stood his ground. A moments later the rest of Eurostar plowed him under. Pantera tore the stunned Airstrike's throat out and Fiacho administered the coup de grace to a now visible Silencer with his flechette pistol. Two members of Eurostar dead right there and the H.A.W.C.S. team wiped out in less than a minute. As the rest of the VIPER contingent began to open fire into Eurostar's survivors, Fiacho chose to retreat and save his team and fight another day. Having won their battle, VIPER recovered the dead H.A.W.C.S. and what was left of their battlesuits. Sending the suits back to a safe nest to see if they were repairable or not, they were quickly forgotten about as Eurostar began to wreak havoc on VIPER's European operations for their ambush. Crated and left in storage for over a decade, the H.A.W.C.S. remnants were moved around as surplus to needs until a Nest leader needing a quick shot of cash sold them to the Warlord. The Warlord, disappointed in the poor condition they were in still has his engineers tearing the suits down in order to rebuild them or incorporate the technology into his own. Devastator, Lazer, Mechassassin and the Steel Commando Devastator would have a very short career. Having stolen his battlesuit design from the Warlord and despite surviving several brushes with the War Machine it was only a matter of time before that he was captured by the Warlord's agents. His torture and eventual death would captured on video and sent as part of a last threat to work for him or else to Lazer, Mechassassin and the Steel Commando. Nominally rivals, the three met and discussed the Warlord and promptly disappeared. Until the Libyan Civil that is. Meanwhile Devastators battlesuit would be given to soldier of the Shadow Army and serve as the newest member of the War Machine. Notes: The Arsenal is closer to as presented in 4E Dark Champions than the 5E version, though the differences between aren't too great. The Berserks are also based on the 4E Dark Champions team. The H.A.W.C.S. are lifted directly from 4E High Tech Enemies. Devastator, Lazer, Mechassassin and Steel Commando are all in their 6E form.
  12. I swear to God I wasn't involved! It's strictly coincidence! *closes all the browser tabs he's been using to research Haiti for my campaign project*
  13. I think the ideal of the United States of America is very worth having. I feel just the same about the ideal of Canada. However, that ideal isn't the reality. There is allot to be said about the damage and ugliness we have inflicted on others both here and the world in the past, present and probably the future. Ideally, we can reflect on the past, change the present and guide the future to a better world but there is still the reality that we also have to deal with.
  14. The garden before yesterday's thunderstorm. A wild flower that's crept into the garden.
  15. I fly both a Canadian and American flag and "properly" at that. I'm not particularly patriotic to either Canada or the USA, it's just something I do because several of my significant others are American and I always thought it respectful that I cared about them as I do my fellow Canucks.
  16. The first option, buying her using a template then adding a limited form of Growth with a timed charge lasting however long you want her to stay big is probably the more 6E way of going about it. The second option would be how you'd build it in older versions. Not supposed to do always on and persistent in 6E with the alteration powers anymore but I can't say I haven't chosen to do it exactly this way on occasion even in 6E. Third version is a good alternate way to build her since you use the right size template for each, a little long winded but works probably as well as the first option. Haven't been a fan how 6E recategorized or altered certain powers and effects (damage shield and size powers chiefly), and when 6E annoys me, I just do it the way I'm used to and I'm more concerned how to tell the story than fussing over mechanics.
  17. Lawsuits would kill it unless current laws are changed.
  18. Mechanon is up in the early broad timeline section, in the part about the second Mighty and Ms Mighty where Mechanon ambushes and slays (???) them. Mechanon and Doctor Destroyer haven't gotten many inserts yet. I've been playing around with formatting to try to make things clearer. Eurostar figures pretty prominently as well, filling the role of an Injustice Society of America (DC) except obviously based in Europe. VIPER, RAVEN, Raven Reborn and RAVEN 3.0 are other big time organizations. DEMON exists, as does the Circle of the Scarlet Moon, but the Circle is presently ascendent after DEMON was gutted when Luthor Black failed his attempt at apotheosis. ARGENT is also present but they've been tricky for me to insert because they occupy the same niche as VIPER.
  19. Regulator A legendary vigilante, Regulator has been active for over 30 years, mainly across the Southern United States but occasionally ventures further afield and even abroad. Combating crime since 1989 without official sanction, Regulator has a reputation of hardboiled operator who rolls in hard and heavy against his targets. He became such a nuisance to VIPER that in 1997, they set him up by deploying a copycat assassin who attacked both criminals and the law alike, resulting in both attempting to bring down Regulator. Eluding the dragnet set against him, Regulator tracked down and confronted his VIPER doppelganger, capturing the man and the evidence needed to clear his name. Regardless, Regulator was still pursued for his earlier vigilante actions until President Warding pardoned him during his second term. It is around this time that Regulator activities become more sporadic and difficult to track until the mid-2010s. Notes: Regulator is based on one of my old characters with an entirely new backstory. The modern take is he's a DC Vigilante/Mack Bolan clone. Primarily a martial artist w/guns, he's picked up a few unusual abilities over the years and after his pardon in 2000 was brought into a secret domestic counter-terrorist program where he served as a deniable asset. When the Democrats took power in 2009. the government program was reorganized, leaving Regulator out in the cold and on his own. At that point he resumed his lone wolf operation but still has an unofficial relationship with the government agency he once served.
  20. Of course he'd be in the one book I have in paper but not PDF, so I skipped over it. 😝
  21. I think it was a comic exclusive character and never featured in any of the game books that I'm aware of.
  22. My flower garden. The first fancy daylily bloom of the year, "Angie" named after a dear friend of mine. Another picture of "Angie", earlier in the day when the light was strong.
  23. Thank you. I prefer this as well. I liked the idea of Scorpia and Feurmacher moving on to fill out Eurostar from a story perspective but I always felt Muerte had more potential that being used as footnote. The other ideas aren't bad, but they're not for me. The real Profesor Muerte is a roughly around 1,050 points where the (false) Profesor Muerte is roughly 600 points. He wears his armor, in mirror to Doctor Destroyer and was badly disfigured when they had their initial falling out. Unlike the 4E or 5E/6E timelines they've never worked together once Doctor Destroyer rejected him and blasted him in the face, leaving him for dead. I prefer to leave the reasons why ambiguous for story purposes.
  24. I've been recuperating from a deck job for the last couple days, so have had time to sit down and write. Not quite enough along to show the work but getting there. Hero Designer is sure getting a work out! Terror Incorporated Profesor Muerte, the renegade disciple of Doctor Destroyer founded his hybrid villain team/organization in the early 1980s. He'd strike seemingly at random, with agents in tow and causing terrible casualties before packing up. In truth his terror attacks were merely diversions so other agents could carry out bank heists, rob precious metal or gem exchanges and kidnap the wealthy to ransom without interference from law enforcement. On occasion, he'd raid corporate or governmental research labs to steal their secrets. Profesor Muerte soon branched out, networking with other criminal and terrorist organizations, becoming an instrumental middle man and outfitter. By the late 80s, he had well established himself and began experimenting with various techniques to develop super beings, resulting in creation of Gigante, Think Tank and several others. He also recruited the mercenary Feurermacher and former IRA terrorist Scorpia to his cause. Through the 90s, Terror Inc kept relatively clear of superhero activity, crossing swords more with the likes of UNTIL, PRIMUS and other law enforcement agencies. Successful as they were, the group began to crack with the ambitious Scorpia wanting more from life than being Muerte's lackey and Feurermacher growing wearing of Muerte's failed promises to stabilize his condition. When the latest Gigante died in a confrontation with UNTIL, Scorpia, tired of the situation decided to contact Eurostar secretly and offer her services, which Fiacho immediate accepted. Scorpia easily convinced Feurmacher to join with her, and between the two they murdered Profesor Muerte and after taking what they could from Terror Inc's lair, blew it up and left to Europe. The problem was, they did not kill the Profesor. The man who Scorpia and Feurmacher killed was in fact, Profesor Muerte's longstanding chief agent and body double. For years, he'd operated as Profesor Muerte's proxy in the field while the real Profesor Muerte kept entirely to the shadows. While Scorpia's betrayal stung, it was never unexpected that she'd turn on him. She and Feurmacher had never met or worked with the original Muerte. Hidden in his true lair, Profesor Muerte let Terror Inc seemingly crumble and take the pressure and heat that had built up against for two decades away. In truth, he purged and reforged his organization and simply picked up where the old group left off, establishing new fronts to provide the same services he always has. In the last decade, he has created a new squad of super agents and prepared for the eventual confrontation with Eurostar. He has sold them weapons and tech for their own efforts, building in the means to track and disable them when the time is right to attack. Notes: Gigante, Terror Inc's brick was not a single person but a long succession of short lived constructs created by genetic alternations and surgical grafts that were always just called Gigante and looked identical. Because of the expense of their creation and their short life span, between two to four years each, Profesor Muerte only created one at a time and would replace them at need. Scorpia and Feurmacher never cottoned on because Gigante followed the orders of the (false) Profesor Muerte. Profesor Muerte himself remains a budget version of Doctor Destroyer, with four major outposts across the world, eight more smaller hideouts and facilities, a small fleet of vehicles including a stealth airplane and transport submarine plus an agent corps of about 1,400. Terror Incorporated super agents TBD. Deathstroke Another group of the 80s and 90s, Deathstroke fell apart when their plans for world domination, ended in complete failure and all but the founders and brothers, Requiem and Chiller were seemingly killed. The brothers were sent off to Stronghold and rotted there, failing to escape during either the major breakouts in late 90s and 2000s. That's when the super villain Think Tank came into their lives in 2015. The odd psychic/cybernetic villain had bounced across America for close to twenty years, serving as a freelancer for ARGENT, PSI and VIPER as well as groups like the Crusher Gang or the Ultimates until his capture by the Elite. Sent to Stronghold, it turned out that Think Tank had compromised the integrity of the facility years in advance and had secretly stockpiled the means to escape. While gathering and reassembling his scattered components, he was spotted by Requiem and Chiller and to keep their silence offered to take them with him. In the break out, Think Tank neutralized not only the power dampeners, security robots but also the hot sleep cells. The mass breakout of 2015 shattered Stronghold to it's foundation. As promised, Think Tank took Requiem and Chiller with him, and the newly freed brothers pitched the idea of reforming Deathstroke. Not having anything better to do, Think Tank agreed but with the caveat that he'd have input on any new additions to the team. Their first recruits were the modern Blowtorch, Notes: The DuMorte brothers, Requiem and Chiller have hardened over their decades of imprisonment. Think Tank, was created by Profesor Muerte early on in his career to be his version of Doctor Destroyer's minion Menton. Comprised of the disembodied cybernetically boosted brains of six minor psychics wired together into a gestalt being, and encased into a small tracked chassis with four robotic tentacle arms, Profesor Muerte found the results lacking so he dispatched the creature into the world on it's own, wiping it's memory of it's creator and giving it the secret mission of compromising Stronghold and staging a break out should it end up there. It took it years to get there but it did and once it did, for the first time in years Think Tank found itself aimless and latched onto the DuMorte brothers. Blowtorch II took over from Blowtorch I, after the original burned himself to a crisp fighting an unnamed vigilante in a Detroit warehouse in 2013. Aside from cosmetic changes, the new one uses an improved version of the original's customized flamethrower which he calls the "Inferno Gun" and carries a second, handgun sized version as well as delayable explosive incendiary charges. Blowtorch II isn't the pyromaniac that the original was, just a professional arsonist who "upped his game.
  25. I do the math/setup in Hero Designer and copy it over to a list in LibreOffice writer. I usually do powers in sets with brief descriptions, then have an a-la-carte list from cheapest powers to most expensive powers to plug and play with. Works well for me for everything from arsenals to gadgets to magic spells and cosmic power pools.
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