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CorPse

HERO Member
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Everything posted by CorPse

  1. Re: Killing damage and armor I would very respectfully request you use a different font if you're going to leave a long post like this. Comic Sans isn't very readable, especially in an online setting. thanks!
  2. Re: A Game on the Run? I thought Farscape pulled off what could be the SF Hero version of this admirably. And the cool thing about an "on the run" game would be the moment when somebody looks at the other players and say, "Dammit, we're not running any more..."
  3. Re: How long does tech last after The End? http://www.herogames.com/forums/showthread.php?t=59745
  4. Re: The AniCommandos I owned a Siamese once... I wholeheartedly agree with your decision to go with a Siamese for Quantum Cat...
  5. About the book: In The World Without Us, Alan Weisman offers an utterly original approach to questions of humanity's impact on the planet: he asks us to envision our Earth, without us. In this far-reaching narrative, Weisman explains how our massive infrastructure would collapse and finally vanish without human presence; what of our everyday stuff may become immortalized as fossils; how copper pipes and wiring would be crushed into mere seams of reddish rock; why some of our earliest buildings might be the last architecture left; and how plastic, bronze sculpture, radio waves, and some man-made molecules may be our most lasting gifts to the universe. The World Without Us reveals how, just days after humans disappear, floods in New York's subways would start eroding the city's foundations, and how, as the world’s cities crumble, asphalt jungles give way to real ones. It describes the distinct ways that organic and chemically-treated farms would revert to wild, how billions more birds would flourish, and how cockroaches in unheated cities would perish without us. Drawing on the expertise of engineers, atmospheric scientists, art conservators, zoologists, oil refiners, marine biologists, astrophysicists, religious leaders from rabbis to the Dalai Lama, and paleontologists – who describe a pre-human world inhabited by megafauna like giant sloths that stood taller than mammoths – Weisman illustrates what the planet might be like today, if not for us. From places already devoid of humans (a last fragment of primeval European forest; the Korean DMZ; Chernobyl), Weisman reveals Earth's tremendous capacity for self-healing. As he shows which human devastations are indelible, and which examples of our highest art and culture would endure longest, Weisman's narrative ultimately drives toward a radical but persuasive solution that doesn't depend on our demise. It is narrative nonfiction at its finest, and in posing an irresistible concept with both gravity and a highly-readable touch, it looks deeply at our effects on the planet in a way that no other book has. A link to the author's book site, with some funky extras... http://www.worldwithoutus.com/index2.html
  6. Re: PA water supply I wish I could remember the name of this, but a guy recently came out with a book that discusses in a fair amount of detail what would happen to human landscapes (skyscrapers, subways, nuclear power plants, etc.) if people just suddenly disappeared.
  7. Hey Gang, I was wondering if anyone had ever tried to do a game where the PCs are constantly on the run... You could do it like Prison Break, which has, through stretching credulity a little, managed to keep a cluster of characters together. Or, if it were a solo game (I'm led to believe these exist) you could do something like The Fugitive (a great show that I'm renting because it was before my time). So anyone ever used this model? So many games have the: incident, investigation, fight of some sort, resolution structure that I constantly think about other ways to do things.
  8. Re: Demonground Yes, very nifty!
  9. Re: My mostly hard sci-fi campaign Hey, nice link! And nice thread tkd... clearly you have spent some serious time on this...
  10. Re: New build Yes, this is nifty, portable (ie usable in any sort of game) and just plain fun.
  11. Re: Measuring Cunning I'd be tempted to say this is the cherry on top, but that would probably be taking things a little too far...
  12. Re: Munchkin Build Contest? Guess this is sort of obvious, but just about any combination of a Megascale attack and personal immunity launches you (1km at a time) into the Munchkinoshpere!
  13. Re: The AniCommandos Man, these guys would have kicked @$$ in the Animalympics!
  14. Re: Burn Notice Have not have a chance to see this... but my ex-roomie loves it. I don't have cable so I'm going to see if I can add it to my Netflix queue.
  15. Re: Gestalt Now Available In Color Well that's too bad, but it makes sense...
  16. Re: U.N. Armament Mark, I guess it's hohum, this is what I do for a living, but I'm very impressed that you do such a decent thing for humanity, and that you put yourself in harms way to do it.
  17. Re: U.N. Armament Well now I'm somewhat intrigued, Mark. May I ask what it is that you do that you need to be hiring guards with this sort of "I'm not kidding around anymore" armament?
  18. Re: HERO: Combat Evolved [Equipment Posts & Comments] Sadly, I just don't have the time for H3 yet... so I will be of little help assessing the builds... but then I haven't been much (or is that any) help so far! Look forward to checking in once I've had a chance to play.
  19. Re: Gestalt Now Available In Color
  20. Re: Gestalt Now Available In Color You might look into the Ultimate Series... in a way these books are about taking a "type" and going all the way with. So where as Gestalt can get you going conceptually, the "Ultimates" can help you create that functionality.
  21. Re: New NBC Show--Life yeah, K-Ville does sound intriguing... I get lousy reception where I am, I'll see if I can catch it online.
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