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rjd59 reacted to death tribble in Gronda
Well since she beat me down I've been out doin' in my head
Come too late at night and in the mornin' I just lay in bed
Well, Gronda you look so fine (look so fine)
And I know it wouldn't take much time
For you to help me Gronda
Help me get her out of my heart
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda yeah
Get her out of my heart
She was gonna steal my wife
At least that was her plan
But she let the police come between us
And it shattered our man
Well, Gronda you caught my eye (caught my eye)
And I can give you lotsa reasons why
You gotta help me Gronda
Help me get her out of my heart
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda yeah
Get her out of my heart
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda yeah
Get her out of my heart
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
Help me Gronda
Help, help me Gronda
With apologies to the Beach Boys
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rjd59 reacted to Duke Bushido in Superhero Cosplayers
Neither. It's just a guy having fun with a pun and some creative skills.
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rjd59 got a reaction from Acroyear II in V&V Conversions to HERO
I have these. Can't remember where I got them from or if I converted them myself. They are hdc files so you can fix them up to suit your campaign. They are 6th edition. Hope this helps!
Crusaders.zip Crushers.zip
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rjd59 got a reaction from Amorkca in V&V Conversions to HERO
I also have cardstock stand-ups of them somewhere on my computer if needed.
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rjd59 reacted to BoloOfEarth in Classic/80s Champions Villains
Well, the obvious choice for an enemy group is Road Kill.
Another possibility is Deathstroke. You can go old-school and use the 2E versions with Deathsinger, Frost, Arrowhead, et al. Heck, if you have the 2E module, you could revamp that and run it - IMO it has the feel of an 80s superhero cartoon.
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rjd59 reacted to Christopher in Defenses compared to Attacks
The Poll question is not answerable for me, as it strictly depends on what kind of game you are going for. Either one of those could be the right and/or wrong answer for any given game.
Without context, I see no way to answer.
You might be making a mistake by only looking at the time spend of combat resolution. What you should be looking at is the time players spend making meaningfull decisions.
Relatively high defense might cost time in combat resolution (propably why D&D does not have damage reduction/Element Resistance asa default mechanic). But on the other hand, you get to make active decisions. You do not spend all your actions on Aborting and get to make choices about how to approach any given problem. Including possibly non-damaging solutions (like a Grab).
Realtively low defenses often have one of two purposes:
a) Getting the players to look for non-combat solutions. i.e., get them to use more Social Skills or Roleplay more
b) creating a feel of a dangerous world
And wich one is right depends entirely on your group and is a decades old, hard game design problem. Or to quote Picard:
https://www.youtube.com/watch?v=0-J9dpG6-Pc
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rjd59 reacted to JmOz in Heroes of San Corona
Next up is Bandit...Kind of a cat woman type character honestly, with more gadgets...
http://jawedel01.wixsite.com/kountry-gaming/copy-of-heroes-of-san-corona-midnig
I hope everyone is enjoying them...
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rjd59 reacted to Lord Liaden in Golden Age Champions Discussion Thread
Isn't it still kinda warm to be sending fudge through the mail?
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rjd59 reacted to Lord Liaden in Red Alert!
I'm sure it's because I've been watching a bunch of PS4 game play videos on YouTube lately, but I immediately thought that thing would make a pretty cool daikaiju. Only one head short of King Ghidorah.
Yeah, I know, .
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rjd59 reacted to SteelCold in Supers Image game
Bryce Bonny was working in his petting zoo, tending to the rabbit pen when a truck transporting toxic waste crashed into a nearby tree and irradiated the pen. The bunnies in their panic bit Bonny infecting him. So whenever he becomes angry or stressed, he transforms into The Incomparable Lepus!
"LEPUS HOPS!!! LEPUS SMASH!!!!!!!"
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rjd59 reacted to Deadman in Deadman's Heromachine Archive
Keeping with the 4E Characters.
Deathstroke
Requiem, Chiller, Death Commando, Shockwave, Stinger and Scatterbrain
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rjd59 reacted to Deadman in Deadman's Heromachine Archive
Next up Power Force!
Barrier, telekinetic and leader of the group.
Cinder, the hotheaded blaster.
Fortress, the womanizing, size shifting brick.
Glory, the seductive mentalist.
Panther, the wisecracking scrapper.
And finally, Slip, the sneaky, intangible, martial-artist.
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rjd59 reacted to Pariah in A DC Animated-style HeroMachine
My first attempt at Firefly was underwhelming. I was going for a Tron-lines kind of look. It didn't work.
So here's another attempt:
Firefly!
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
The final really traditional superhero type in this section of Watchers of the Dragon, the French savateur Fleur De Lis. I modified her costume slightly so it focuses more on white than gold, white being the color of the Bourbon kings of France (along with the Fleur De Lis as their symbol).
FLEUR DE LIS Val Char Cost 15 STR 5 26 DEX 32 18 CON 8 15 INT 5 11 EGO 1 15 PRE 5 9 OCV 30 9 DCV 30 4 OMCV 3 4 DMCV 3 8 PD 6 With Armor: PD 14; 6 rPD 7 ED 5 With Armor: ED 13; 6 rED 5 SPD 30 8 REC 4 35 END 3 10 BOD 0 36 STN 8 14m RUN 2 4m SWIM 0 12m LEAP 4 Characteristics Cost: 184 Cost Power 7 Swingline: Swinging 30m (15 Active Points); OAF (-1) 12 Armored Costume: Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2) Powers Cost: 19 Cost Savate Maneuver 20 +5 HTH Damage Class(es) 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm 3 Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls 4 Hook: 1/2 Phase, +2 OCV, +0 DCV, 10d6 Strike 5 Jab/Cross: 1/2 Phase, +1 OCV, +3 DCV, 8d6 Strike 4 Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 5 Side Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike Martial Arts Cost: 49 Cost Skill 3 CK: Paris 12- 3 Climbing 14- 6 +2 OCV block and deflect 6 +2 with Savate 4 +2 with footsweep 3 Computer Programming 12- 3 Contortionist 14- 3 Criminology 12- 2 KS: Savate 11- 3 Lockpicking 14- 3 Security Systems 12- 3 Stealth 14- 3 Streetwise 12- Skills Cost: 45 Total Character Cost: 297 Pts. Complication 20 Hunted: VIPER Infrequently (Mo Pow; NCI; Harshly Punish) 15 Hunted: Doppleganger Infrequently (Mo Pow; Harshly Punish) 20 Psychological Complication: Devoted to Justice (Common; Total) 20 Psychological Complication: Code against killing (Common; Total) 15 Social Complication: Secret Identity Frequently, Major Complication Points: 90 Fleur De Lis.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
Adventure 2 in Champions Presents is an Inuit mythology story, involving spirits and Inuit mythology. Their main protector is Ice Shadow. Also included is a sort of spirit guide that accompanies her, an ancient Inuit shaman Torngak
ICE SHADOW
Val Char Cost
8 STR -2
20 DEX 20
18 CON 8
18 INT 8
20 EGO 10
15 PRE 5
7 OCV 20
7 DCV 20
7 OMCV 20
7 DMCV 20
8 PD 6
9 ED 7
4 SPD 20
6 REC 2
35 END 3
11 BOD 1
24 STN 2
12m RUN 0
4m SWIM 0
3m LEAP 0
Characteristics Cost: 154
Cost Power
30 Blast 9d6 (45 Active Points); IIF (Amulet; -1/4), No Knockback (-1/4)
16 Protected Soul: Power Defense (20 points) (20 Active Points); Only In Alternate Identity (-1/4)
7 Flight 16m (16 Active Points); Gliding (-1), Only In Alternate Identity (-1/4)
20 Detect Magic 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense (25 Active Points); IIF (Amulet; -1/4)
4 Infrared Perception (Sight Group) (5 Active Points); Only In Alternate Identity (-1/4)
4 Mental Awareness (5 Active Points); Only In Alternate Identity (-1/4)
3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2)
20 Psychic Link: Mind Link , To Angakok only, No LOS Needed, Unlimited range in this dimension
Powers Cost: 104
Cost Skill
2 KS: Arctic Conditions 11-
5 +2 OCV with block and deflection (6 Active Points); Only In Alternate Identity (-1/4)
3 KS: Inuit Culture 13-
1 Language: Inuit Dialects (basic conversation)
4 Science Skill: Cultural Anrthopology 14-
3 Stealth 13-
3 Survival 13-
3 TF: Common Motorized Ground Vehicles, Tracked Military Vehicles
Skills Cost: 24
Cost Perk
79 Follower (The Angakok)
Perks Cost: 79
Total Character Cost: 361
Pts. Complication
5 Distinctive Features: Very detectably magical amulet (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: Fighting supernatural evil (Uncommon), go 11-, recover 14-
10 Hunted: Hostile innua Infrequently (As Pow; Harshly Punish)
15 Psychological Complication: Hatred of supernatural evil (Common; Strong)
15 Psychological Complication: Strong dislike of killing (Common; Strong)
15 Social Complication: Secret Identity (Frequently; Major)
5 Susceptibility: Adjustment powers that reuduce or eliminate magic 1d6 damage Instant (Uncommon)
5 Unluck: 1d6
30 Vulnerability: 2 x STUN Fire attacks (Very Common)
5 Vulnerability: 1 1/2 x Effect Mind Scan (Uncommon)
Complication Points: 115
Ice Shadow.hdc
Angakok.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
The fiendish Dr Wu, the Dragon Mandarin! He's kind of the Hero Games version of David Lo Pan. Steely Dan did a theme song for him. Well maybe not really. He has a code of honor: will not refuse personal challenges, treats foes honorably, will not go back on his word, will not use technological devices, and reveres ancestors. The Watchers of the Dragon book has many different spells that Dr Wu might cast, but I didn't remake them here.
THE DRAGON MANDARIN Val Char Cost 10 STR 0 20 DEX 20 20 CON 10 23 INT 13 20 EGO 10 30 PRE 20 7 OCV 20 7 DCV 20 7 OMCV 12 7 DMCV 12 8 PD 6 In Robes: PD 12; rPD 4 12 ED 10 In Robes: ED 16; rED 4 5 SPD 30 10 REC 6 50 END 6 10 BOD 0 36 STN 8 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 203 Cost Power 10 Iron Tower of the Mind: Mental Defense (14 points total) (Base MD) 10 Immortality: Life Support (Immunity: All terrestrial diseases; Longevity: Immortal) 10 Mystic Shields: Power Defense (10 points) 8 Fine Cloth Robe: Resistant Protection (4 PD/4 ED) (12 Active Points); OIF (-1/2) 7 Dim Mak strike: Drain BODY 1d6, Invisible Power Effects (Invisible to sight and sound; +1), Delayed Return Rate (points return at the rate of 5 per Week; +2 1/2) (45 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (8 damage increments, damage occurs every 1 Day, -2 1/2), Attacker must make sequence of 3 blows at -3 OCV @ without missing or pause (-2), Cured by Chinese Healing Roll (16+ roll fails) (-1/2), Requires A Roll (15- roll; Must be made each Phase/use; -1/4) 150 Chinese Sorcery: Variable Power Pool (Magic Pool), 100 base + 100 control cost Powers Cost: 195 Cost Martial Arts Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls 4 Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 8 +2 HTH Damage Class(es) 2 Weapon Element: Blades, Empty Hand, Staves Martial Arts Cost: 45 Cost Skill 3 Acrobatics 13- 3 Breakfall 13- 20 +4 Martial Arts 25 +5 Chinese Sorcery 2 Language: English (fluent conversation) 7 Divination 16- 3 Scholar 2 1) KS: Analyze Style (3 Active Points) 14- 2 2) KS: Arcane and Occult Lore (3 Active Points) 14- 2 3) KS: Chinese Alchemy (3 Active Points) 14- 2 4) KS: Chinese Culture and Civilization (3 Active Points) 14- 2 5) KS: Chinese Healing (3 Active Points) 14- 2 6) KS: Chinese History (3 Active Points) 14- 2 7) KS: Chinese Legends and Lore (3 Active Points) 14- 2 8) KS: Chinese Philosophy (3 Active Points) 14- 2 9) KS: Conjuration (3 Active Points) 14- 2 10) KS: Divination (3 Active Points) 14- 2 11) KS: Elementalism (3 Active Points) 14- 2 12) KS: Enchantment (3 Active Points) 14- 2 13) KS: Hsing-I (3 Active Points) 14- 2 14) KS: Kung Fu (3 Active Points) 14- 2 15) KS: Pakua (3 Active Points) 14- 2 16) KS: Sorcery (3 Active Points) 14- 2 17) KS: Tai Ch'i Chu'an (3 Active Points) 14- 2 18) KS: The Death Dragon (3 Active Points) 14- 2 19) KS: The Martial Arts world (3 Active Points) 14- 3 Stealth 13- 3 Tactics 14- 4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons Skills Cost: 111 Cost Talent 20 Danger Sense (self only, out of combat) 14- Talents Cost: 20 Total Character Cost: 574 Pts. Complication 0 Dependence: Must perform ancestor worship ceremonies 3d6 drain to magic powers (Very Common; 1 Day) 15 Distinctive Features: Ancient chinese sorcerer (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Enraged: Insulted or taunted (Uncommon), go 14-, recover 11- 15 Hunted: Death Dragon Infrequently (Mo Pow; Harshly Punish) 15 Negative Reputation: Evil chinese sorcerer and warlord, Very Frequently (Extreme; Known Only To A Small Group) 20 Psychological Complication: Cannot tolerate challenges to his power (Common; Total) 15 Psychological Complication: Hatred of technology (Common; Strong) 15 Psychological Complication: Code of Honor (Common; Strong) 5 Psychological Complication: Vegetarian (Uncommon; Moderate) Complication Points: 120 The Dragon Mandarin.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
And now to shift gears slightly, I'm going to do a batch of Watchers of the Dragon characters, since that one is polling really well too.
First on the block is Seeker, who Steve Long turned into the ultimate martial artist. He's... somewhat... more expensive than in the Champions books. This is seeker who's been around a long time and spent a lot of experience.
As far as I know this is the last printing of the character, who was disappeared for the new editions.
SEEKER Val Char Cost 25 STR 15 29 DEX 38 25 CON 15 13 INT 3 14 EGO 4 20 PRE 10 10 OCV 35 10 DCV 35 5 OMCV 6 5 DMCV 6 18 PD 16 15 ED 13 7 SPD 50 10 REC 6 50 END 6 15 BOD 5 40 STN 10 20m RUN 8 8m SWIM 2 20m LEAP 8 Characteristics Cost: 291 Cost Power 10 Luck 2d6 1 Life Support (Immunity: Venom from Coral Snake) 1 Life Support (Immunity: Venom from Jellyfish) 5 Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Characteristic roll; Must be made each Phase/use; -1), Only vs Stun of attacks (-1/2), Must Be Aware of Attack (-1/4) 5 Strong Will: Mental Defense (8 points total) (Base MD) 12 Sense Ch'i: Detect Ch'i use 18-/15- (Unusual Group), Range, Sense 9 Keen Senses: +3 PER with all Sense Groups 3 Hing Kung: Flight 12m (12 Active Points); Only to leave no tracks (-2), Gliding (-1) 14 Dontonjutsu: Tunneling 2m through 3 PD material, Fill In (18 Active Points); Minimum distance 2m (-1/4) 8 Champions Communicator: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 2 Champions Communicator: Absolute Time Sense (3 Active Points); OIF (-1/2) 2 Champions Communicator: Wireless Internet Access (3 Active Points); OIF (-1/2) 3 Stances: Multipower, 3-point reserve 1f 1) Cat Stance: Lightning Reflexes (+3 DEX to act first with All Actions) (3 Active Points) 1f 2) Crane Stance: +1 with Block (2 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1) 1f 3) Horse Stance: Knockback Resistance -3m (3 Active Points) Martial Arts Weapons 15 Katana: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Range Based On STR (+1/4) (37 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) 27 Bladed Sai: (Total: 45 Active Cost, 27 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4), Armor Piercing (+1/4), Penetrating (+1/2) (30 Active Points); OAF (-1), No Knockback (-1/4), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 16) 9 Triple Irons: (Total: 23 Active Cost, 9 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 6) plus Stretching 2m (2 Active Points); Only to use weapon (-1), OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 1) plus +2 OCV block and disarm (6 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 2) 7 Shuriken: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Autofire (3 shots; +1/4) (17 Active Points); OAF (-1), No Knockback (-1/4), 9 Recoverable Charges (+1/4) Powers Cost: 136 Cost Martial Arts Maneuver 4 Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 3 Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 50 STR to hold on 5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 4d6 , Disable 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/10, Target Falls 12 +3 HTH Damage Class(es) 4 Weapon Element: Blades, Clubs, Karate Weapons, Three-Section Staff Martial Arts Cost: 60 Cost Skill 3 Acrobatics 15- 4 AK: Australian Outback 13- 3 Breakfall 15- 3 Climbing 15- 20 +2 with All Attacks 16 +2 with HTH Combat 8 Defense Maneuver I-III 3 Language: Japanese (completely fluent) 2 Language: Mandarin Chinese (basic conversation; literate) 2 Language: Nhoda ninja clan codes and symbolism (fluent conversation) 3 Navigation 12- 3 Scholar 1 1) KS: Analyze Style (2 Active Points) 11- 1 2) KS: Jujutsu (2 Active Points) 11- 1 3) KS: Karate (2 Active Points) 11- 1 4) KS: Kung Fu (2 Active Points) 11- 1 5) KS: Ninjutsu (2 Active Points) 11- 3 6) KS: Philosophy (4 Active Points) 13- 3 7) KS: Rhythm & Blues music (4 Active Points) 13- 5 Shadowing 13- 3 Sleight Of Hand 15- 3 Stealth 15- 4 Survival (Desert) 13- 3 Tactics 12- 5 Tracking 13- 1 TF: Champions Vehicles 6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Three-Section Staff Skills Cost: 111 Cost Perk 3 Well-Connected 1 1) Favor (2 Active Points) 1 2) Favor (1 Active Points) 1 3) Favor (1 Active Points) 1 4) Favor (1 Active Points) 1 5) Favor (1 Active Points) 2 6) Favor (3 Active Points) 2 7) Favor (3 Active Points) 1 8) Favor (2 Active Points) 1 9) Favor (1 Active Points) 1 10) Favor (1 Active Points) 1 11) Favor (1 Active Points) Perks Cost: 13 Cost Talent 16 Combat Sense 13- 3 Lightsleep Talents Cost: 19 Total Character Cost: 630 Pts. Complication 10 Dependent NPC: Current romantic interest Infrequently (Normal) 20 Enraged: Innocents abused (Common), go 11-, recover 11- 25 Hunted: VIPER Frequently (Mo Pow; NCI; Harshly Punish) 15 Hunted: Red Band of the Nohoda ninja clan Infrequently (Mo Pow; Harshly Punish) 10 Psychological Complication: Irreverent Wisecracker (Common; Moderate) 15 Negative Reputation: Never breaks his word, honorable, Very Frequently 5 Hunted: Green Dragon Infrequently (Less Pow; Harshly Punish) 20 Psychological Complication: Puts innocents before himself (Very Common; Strong) 15 Psychological Complication: Code of Honor, punishes dishonorable foes (Common; Strong) 10 Psychological Complication: Seeks absolute truth, even to own danger (Common; Moderate) 10 Rivalry: Professional (outshine other martial artists; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Complication Points: 155 SeekerWoD.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
OK the poll has Champions Presents slightly in the lead, so I'm going to go with that, starting with the group Spectrum from adventure 1. Champions Presents is a 3-adventure book that covers some great basic comic book type scenarios, and this team is the first group of bad guys faced. Unfortunately I never have had a chance to run the adventures, although they look really solid.
The first one up is Black Bird who really isn't a bad guy at all. He's a fairly good guy who had a terrible experience using his superpowers, so he wants to restrain and control them in the nation. Black Bird is a US Senator.
BLACK BIRD Val Char Cost 10 STR 0 21 DEX 22 15 CON 5 18 INT 8 10 EGO 0 20 PRE 10 7 OCV 20 7 DCV 20 3 OMCV 0 3 DMCV 0 10 PD 8 With Force Field: PD 20; rPD 10 10 ED 8 With Force Field: ED 20; rED 10 5 SPD 30 5 REC 1 50 END 6 10 BOD 0 24 STN 2 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 140 Cost Power 40 Sonic Blast: Blast 8d6 20 Sonic Force Field: Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Endurance (-1/2) 59 Soar: Flight 34m, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (59 Active Points) Powers Cost: 119 Cost Skill 3 Bureaucratics 13- 3 Conversation 13- 3 Oratory 13- 3 Persuasion 13- 3 PS: Politician 13- Skills Cost: 15 Total Character Cost: 274 Pts Complication 10 Dependent NPC: Wife Infrequently (Normal) 10 Hunted: Various supervillains Infrequently (As Pow; Harshly Punish) 10 Monitored: Very Frequently (Less Pow; NCI; Watching) 20 Psychological Complication: Always politicking (Very Common; Strong) 15 Psychological Complication: Very hesitant to use powers (Common; Strong) 10 Vulnerability: 1 1/2 x STUN Bullets (Common) 10 Vulnerability: 1 1/2 x BODY Bullets (Common) Complication Points: 85 Black Bird.hdc
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rjd59 got a reaction from assault in 5th Edition 250 Points Comic Book Characters
She re-envisions them!!!!
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
Surprise! In various places of the 4th edition rules there was a character mentioned and used for examples called "Sipristi" but that character was never actually written up anywhere. You got a sense of the character as a martial arist/ninja type, and that the name is a variant on an oath used by French characters in fiction "Sapristi!" meaning roughly "good lord!" or "good heavens!"
Well Aaron Allston wrote her up for Ninja Hero, and here's her full character sheet: a half-Italian, half-Japanese woman who is a lawyer by day and a ninja by night fighting injustice and to help children. She's an Asian girl with green eyes, which, as Jack Burton knows, is impossible! But very special.
Sipristi Characteristics Val Char Cost 15 STR 5 Lift: 200kg, Damage: 3d6 18 DEX 16 20 CON 10 10 BOD 0 15 INT 5 Perception Roll: 14- (15- sight) 13 EGO 3 15 PRE 5 Presence Attack: 3d6 8 PD 6 6 ED 4 6 SPD 40 8 REC 4 40 END 4 28 STN 4 OCV: 6 DCV: 6 OMCV: 4 DMCV: 4 16m RUN 4 4m SWIM 0 6m LEAP 1 Characteristics Cost: 147 Cost Power 6 Keen Senses: +2 PER with all Sense Groups 2 Good Eyes: +1 PER with Sight Group 15 Energy Damage Reduction, Resistant, 50% (30 Active Points); Requires A Roll (KS: Ninjutsu roll; -1/2), Only vs attacks she's aware of (-1/2) 6 Leaping +20m (26m forward, 13m upward) (10 Active Points); Requires A Roll (Acrobatics Skill roll; -1/2), Gestures (-1/4) 13 Aid Strength 6d6 (36 Active Points); Only to Aid Self (-1), Requires A Roll (KS: Ninjutsu Skill roll; -1/2), Gestures (-1/4) 8 Ninja-To: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR) (20 Active Points); OAF (-1), Real Weapon (STR Min 8) (-1/2) 1 +1 OCV with Ninja-To (2 Active Points); OAF (-1), Real Weapon (STR Min 8) (-1/2) 43 Ninja Weapons and gadgets: Variable Power Pool, 30 base + 60 control cost, all slots All weapons 0 END Cost (+1/2) (75 Active Points); Only for Ninja gadgets and weapons (-1); all slots OAF (-1), Real Weapons (-1/2) 1) Ashiko (hand spikes): (Total: 18 Active Cost, 7 Real Cost) +1 with Climbing Skill (3 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 1) plus Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR) (15 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 5) Real Cost: 7 2) Shuko (boot spikes): (Total: 18 Active Cost, 7 Real Cost) +1 with Climbing Skill (3 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 1) plus Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR) (15 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 5) Real Cost: 7 3) Hankyu (bow): Killing Attack - Ranged 1d6, Armor Piercing (+1/4), All weapons 0 END Cost (+1/2) (30 Active Points); OAF (-1), Real Weapons (-1/2), 24 Charges (+1/4) Real Cost: 12 4) Line Thrower: Entangle 3d6, 3 PD/3 ED, All weapons 0 END Cost (+1/2) (45 Active Points); 1 Recoverable Charge (-1 1/4), Only entangles one limb or protrusion (-1), OAF (-1), Entangle Has 1 BODY (-1/2), Real Weapons (-1/2) Real Cost: 8 5) Sai: (Total: 31 Active Cost, 17 Real Cost) Blast 3d6 (22 Active Points); OAF (-1), Real Weapons (-1/2), Range Based On Strength (-1/4) (Real Cost: 7) plus +2 OCV with block, bind, disarm, and takeaway maneuvers (9 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 3) Real Cost: 17 [Notes: (x2 number of items)] 6) Shuriken: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Range based on strength (+1/4), All weapons 0 END Cost (+1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (32 Active Points); OAF (-1), Real Weapons (-1/2), 9 Charges (-1/4) Real Cost: 12 7) Tetsuto: Killing Attack - Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), All weapons 0 END Cost (+1/2) (60 Active Points); OAF (-1), Real Weapons (-1/2) Real Cost: 24 Powers Cost: 94 Cost Ninjutsu Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs 4 Nerve Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls 3 Weapon Element: Blades, Empty Hand, Karate Weapons, Polearms and Spears Martial Arts Cost: 27 Cost Skill 3 Acrobatics 13- 3 Charm 12- 3 Climbing 13- 9 +3 OCV with block and deflect maneuvers 3 Concealment 12- 3 Fast Draw 13- 5 KS: Ninjutsu 14- 3 KS: Odaka clan symbols and codes 12- 3 Language: English (Japanese Native) (completely fluent) 2 Language: Italian (fluent conversation) 7 Oratory 14- 5 PS: Attorney at law 14- 3 Stealth 13- Skills Cost: 52 Cost Perk 2 Fringe Benefit: Law License, Passport 5 Money: Well Off Perks Cost: 7 Cost Talent 20 Danger Sense (self only, out of combat) 14-/13- Talents Cost: 20 Total Character Cost: 347 Pts. Complication 5 Distinctive Features: Japanese ancestry with green eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Distinctive Features: Butterfly Tattoo (ninja clan mark) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Enraged: Children hurt (Uncommon), go 14-, recover 11- 15 Hunted: Sicilian Mafia Infrequently (As Pow; NCI; Harshly Punish) 25 Hunted: Enemies of Odaka clan Frequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Never goes without a weapon regardless of propriety or situation (Very Common; Strong) 15 Psychological Complication: Crusader against social injustices (Very Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major Complication Points: 115 Sipristi.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
The final member of Yoosoo: Tsuchi, or Earth. A tragic figure, he's as miserable as his picture seems like he is (which I tried to play up by a bottom-up lighting scheme). A promising young sumo wrestler, by 18 he was dominating the sport until he was revealed to be a mutant and his power kept growing. Thrown out of the sport, disgraced, and humiliated, the young man is despondant and seeks death indirectly by taking foolish risks. He's in love with Wood (Kami No Hayashi, above) but is convinced this cannot ever be, so its just one more way to be miserable.
I really like this kind of villain, because smart and well played characters can reach out to them and move them away from their status to redeem them, as it were.
Tsuchi is ... well he's broken. He's a character I wouldn't allow anyone to build. Hugely mobile with his leaping ability, incredibly strong, and nearly impossible to put down, he'd be a handful just on his own, but with the entire team... you better be a pretty experienced supergroup. He will not miss very often (almost never, with a 14 OCV grab) and does horrendous damage. He doesn't have any specialty defenses (life support, power/mental/flash defense) so that's your only real hope.
Tsuchi Characteristics Val Char Cost 70 STR 60 Lift: 400 tons; Damage: 14d6 18 DEX 16 30 CON 20 20 BOD 10 10 INT 0 Perception Roll: 11- 18 EGO 8 23 PRE 13 Presence Attack: 4 1/2d6 30 PD 28 30 rPD (all hardened); 50% damage reduction 25 ED 23 25 rED (all hardened); 50% damage reduction 5 SPD 30 20 REC 16 60 END 8 70 STN 25 OCV: 6 DCV: 6 OMCV: 6 DMCV: 6 12m RUN 0 4m SWIM 0 28m LEAP 12 Characteristics Cost: 317 Cost Power 41 Damage Resistance: (Total: 41 Active Cost, 41 Real Cost) Hardened (+1/4), Resistant (+1/2) (22 Active Points) applied to PD (Real Cost: 22) plus Hardened (+1/4), Resistant (+1/2) (19 Active Points) applied to ED (Real Cost: 19) 30 Tough: Energy Damage Reduction, Resistant, 50% 30 Tough: Physical Damage Reduction, Resistant, 50% 35 Tireless: Reduced Endurance (0 END; +1/2) (35 Active Points) applied to STR 10 Stance: Clinging (normal STR) 20 Stance: Knockback Resistance -20m Powers Cost: 166 Cost Sumo Wrestling Maneuver 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 85 STR vs. Grabs 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 80 STR for holding on 3 Throw: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike; Target Falls; Must Follow Grab 4 Root: 1/2 Phase, +0 OCV, +0 DCV, 85 STR to resist Shove; Block, Abort 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 85 STR to Shove 4 Slap: 1/2 Phase, +2 OCV, +0 DCV, 16d6 Strike Martial Arts Cost: 22 Cost Skill 6 +3 OCV with Grab 48 +6 with HTH Combat 2 KS: Sumo Wrestling 11- 3 Language: English (Japanese native) (completely fluent) Skills Cost: 59 Total Character Cost: 564 Pts. Complication 15 Distinctive Features: Exaggerated Sumo Build (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 35 Enraged: When an attack fails to harm him (Very Common), go 14-, recover 8- 25 Hunted: Japanese Superheroes Frequently (Mo Pow; NCI; Harshly Punish) 20 Hunted: Japanese Law Enforcement Very Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish) 20 Psychological Complication: Suicidal; attacks most dangerous enemy and takes huge risks (Very Common; Strong) 15 Psychological Complication: In love with Kami but refuses to admit it (Common; Strong) 10 Social Complication: Public Identity (Frequently, Minor) 20 Watched: Shadow Clan Very Frequently (Mo Pow; NCI; Watching) Complication Points: 160
And that's it for Yoosoo. One more Ninja Hero build (a sort of Easter egg from 4th edition) and then its on to Merrie Olde England.
Tsuchi.hdc
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rjd59 reacted to Christopher R Taylor in 6th Edition Conversions
I think these builds aren't as familiar and beloved as some but they're worth looking over. Allston did a great job with Ninja Hero and these villains can add a lot to any Champions game. They are an easy plug in for Japanese- and Chinese-themed villains for a GM to throw at their heroes.