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Peregrine

HERO Member
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Everything posted by Peregrine

  1. You forgot the exclamation point. They fight crime!
  2. Wolfman wrote the Teen Titans in the early 80s, which by all accounts was Bronze Age (though his Titans may have had a bit of Silver Age to them).
  3. Ah. Many thanks. Though, from a quick perusal, there are some GURPS items on the drakensis write-up that aren't covered by the conversion. Still, it's a fine place to start.
  4. Here's a website that has a decent drakensis write up for GURPS: http://members.fortunecity.com/centurion2001/draka.htm Nice job, but in the absence of a solid GURPS-to-HERO conversion, less useful than I'd like.
  5. I wonder as well. It's been a while since they were published, and while they were wildly popular with those who did read them, I don't know how they sold compared to other books of the time. As for the lack of creativity being the drakensis' greatest weakness... yeah, I'd say so. That, and unarmored eyeballs.
  6. Remember how the Draka saw the Nazis in their own world? Gwen, being an adult before the Final War, grew up on the stories of the Eurasian War. She'd see the Nazis as allies to be used and discarded, possibly betraying her Nazi associates to Our Heroes when she was finished with them. I could actually see her playing both sides against the middle, working from a Caribbean base (as she did in Drakon, as I recall) and skimming the scientific genius of both sides. Remember, the drakensis are non-creative, generally speaking, but otherwise they are of genius intelligence, and are manipulators par excellance.
  7. Damn. In case it wasn't apparent, Donna has always been one of my favorite characters. And while Byrne tried to sort her out, he made matters worse in the attempt, I think. I'd like to see her brought back, as long as it's written well.
  8. Well, if you use the scenario in Drakon, Gwen Ingolfssen is going to have an easier time of reproducing molehole tech in a four-color setting, what with all the super-tech floating around. On the other hand, if Our Heroes get wind of what she's up to, she's easier to stop, because our Heroes are more powerful than the protagonists Gwen faced in the novel. On the gripping hand, you have Ken LeFarge... Here's another idea I once had. Drop Gwen into a Pulp Heroes game, sometime in the mid-30s. Sure she's got a longer tech curve to overcome, but can she be stopped before WWII takes a really ugly turn?
  9. Why disturbing? I think that the whole plot of Drakon could be played out as a HERO game adventure - stop the extra-dimensional invasion before it starts. Of course, the Final Society itself is quite disturbing - a look into the darkest corners of humanity, a 'what-if' of baser desires given free rein, without an objective moral code to restrain behavior. Just the thing to highlight the heroism of Our Heroes - and, hopefully, make them (and their players) rethink some of their most cherished personal and social assumptions, even just a bit.
  10. What? Donna Troy's DEAD? Who do I get to kill in revenge? Who wrote that atrocity? *GRRR*
  11. Re: Re: Re: Lensman HERO GURPS Lensman addresses this issue directly. Summarizing as best as I can from memory, female PCs are generally accepted to be 'the exception to the rule'; so unless your female gamer wants her character to change the fictional society she would be unencumbered as to her adventuring opportunities.
  12. 'Porous' as a shorthand for 'Affects Porous', perhaps, uing 'porous' as a classification for non-solids?
  13. If you recognize the thread title, you know what I'm talking about. Has anyone done HERO stats for the drakensis?
  14. I've looked at it before, and never came up with anything solid. However, I have observed that the proper conversion of stats might be HERO Char Roll = GURPS Stat, so that, for example, a GURPS stat of 15 = HERO char of 30. (Well, good for a supers conversion, I suppose.)
  15. I'd say that if you can mind control political leaders, you have political power...
  16. My fictional city (originally created some ten years ago, real time) is called Trinity City, located at the confluence of the Mississippi and Ohio rivers, at the site of real-world Cairo, IL. The name of the city came from its history (as it grew ahistorically from extra railroads run into the area both antebellum and later) when the area suffered less from the Great Depression than cities further east, and FDR made a speech during the 1936 elections praising 'this trinity of cities' (at the time they were Cairo, IL, West Cairo, MO, and South Cairo, KY). Within six months each city had renamed itself Trinity City. Ultimately, the three cities merged under one municipal government, but that's a tale for another day.
  17. Designed? The Association of Worlds. Basically an interstellar treaty association guaranteeing free trade among its members and establishing a StarCorps (star fleet, space marines, diplomatic corps, espionage organization, all rolled into one) to enforce the treaty and defend treaty members from external threats. Stolen whole cloth? The Orions, from the FASATrek universe. Three subraces, one of which is enslaved by the other two and genetically altered to die at middle age.
  18. Player-GM cooperation? What a concept! And here I thought that it was the GM's job to put the players in their place, to keep their characters weak and mewling as the world around them proves their worthlessness. \sarcasm off
  19. Or maybe just a house rule for the characters in question? Call it an Everyman ability.
  20. OK. Stepping outside the comics, but supervillain nonetheless... Dr. Marc DuQuesne, from the Skylark series. Heck, the fourth book of the series was named for him (Skylark DuQuesne), he carried the day when the heroes fell short (against a common foe), and he went out in style, carrying on his ambitions - to rule an entire galaxy, unmolested by the heroes. In other words - he won.
  21. I've toyed wih a GURPS Black Ops conversion to HERO, mainly in converting the Company templates to Hero package deals. Haven't done a lot with it, because I seem to get distracted for some reason...
  22. This sounds like a classic 'save the innocent' bit; for genre's sake, I'd go with Grab By (Teleport is movement, after all); if you want to be AR, require a Power roll. But don't require a power construct, please. That's overboard.
  23. For the late 60's, look no farther than the original Scooby-Doo cartoons...
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