Re: Urban Fantasy: Warnings
I used Wolf as a basis, although I modified the rules so that the werewolf became stronger and more bestial as the moon's phase waxed, then grew weaker and more human when the moon waned. So the werewolf was at maximum power at full moon and couldn't shapeshift during new moon.
I had originally thought of using Kindred: The Embraced, but I didn't know much about the WoD vampires, and the show ended too abruptly (My questionnaire for the players included some of the V:TM clans). And since one of the cable channels showed Highlander and Forever Knight back to back, I got more exposure to it.
Edit: I almost forgot. Other available character types included psychics, bionic men and women, ninjas, Shaolin priests, and paranormal investigators. One of the players asked what special abilities the investigators had. Since Mulder and Scully regularly got backsides handed to them in the early episodes, I said they get beat up a lot, but they're very hard to kill. The player, who had chosen to be a paranormal investigator, was less than thrilled to hear that.