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Rapier

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Everything posted by Rapier

  1. Re: A new ERA. Haven't you heard? They won! We are all equals!
  2. Re: Impact of Multiple Attacks We've rarely used any of the multiple-attack maneuvers. In most cases, the penalties (and END Cost) are prohibitive enough that you're not going to be throwing them out every phase. About the only difference I could foresee is the amount of damage per phase increasing and dropping the opponents a bit faster.
  3. Re: 6th edition Min Str
  4. Re: A Comment on 6E Presentation Looking down my shelf, a LOT of spines show a great deal of black. 5ER wasn't necessarily hard to locate, but 6E is VERY, VERY easy.
  5. Re: Communication Gear: HRRP or Radio Perception/Transmission? Hrrp.
  6. Re: If I had 500 slaves...
  7. Re: "Neat" Pictures Heh. Lol. It gives credence to all those 'sucked down the hole by a monster' stories we always tell our players!
  8. Re: Summoning [5e] Ok, a question: Is this a villain? I ask because it would be strange for a hero to sit at home while his minions do all the work. In cases where I you have a villain like this (I have a fav that Summons Zombies...ZOMBIE KING!) I don't spend a lot of time (or any time) worrying about how to build his Summon. He is a villain and can have as many points as I need him to have. So the Zombie King doesn't actually have a Summon. I just chuck a couple hundred zombies into the city as tell the heroes that he's been busy! The Summoned creatures are normal creatures in their own right that have feelings and desires. I think it's a safe assumption that, within a certain degree of accuracy, they will do what they are told. Given a picture of someone and told to kidnap the individual, they might grab up a twin or a similar looking person (and that scene where the villain berates his bumbling henchdemon ensues) but they shouldn't need constant supervision. So I guess the answer, in the end, is Yes. The demons that are summoned are as fully capable (intellectually) as any regular demon and any regular character. They can move about on their own, will go potty and eat when they need to etc. Summoned creatures are going to naturally going to effected by a Dispel. That Dispel (once is reaches the right threshold) will send them back from whence they came. They don't really need another complication. You can, of course, do what you like but I wouldn't build my demons in that fashion.
  9. Re: power to delete bank accounts
  10. Re: Summoning [5e] I hate to be contrary, but I believe you folks are mathing a bit off, the correct answer is 180pts. 1 Demon with 200 base points and 150 pts of Disads is a 350 Demon. To summon him is 70 pts (350 /5). 2 Demons are 75pts and 4 are 80pts (+5pts for each x2). 80 pts x (1 + 1/2 + 3/4) = 180. From HD: Summon 4 350-point creatures, Expanded Class of Beings Limited Group (+1/2), Devoted (+3/4) (180 Active Points) EDIT: I should have made sure to mention that a summoned creature's base points are the total points in the character including Disads and XP. So a character with 200 base + 150 Disads is a 350 pt character. EDIT EDIT: Mind Link has a normal range of 'the planet' but does requires Line of Sight to initiate (and either requires an ECV attack roll or a willing recipient). Adders are also considered part of the base cost of a power when applying Modifiers.
  11. Re: power to delete bank accounts
  12. Re: Harry Dresden: Book one points vs Book 12 points
  13. Re: power to delete bank accounts Yep. A plot device. Firstly, you aren't going to be deleting bank records every mission (or even every couple of missions). Secondly, you can't just erase someone's bank account. That money has to go SOMEPLACE and that's liable to get you caught. Thirdly, that's not a power. That's an exercise of a skill or use of a contact.
  14. Re: Extra SPD only to Dodge I think part of the problem is you are trying to reason from a power instead of into a power. You need to step back and first define what you are trying to do. You are not trying to 'allow a defensive maneuver to be used out of turn' you are trying to 'allow him to respond with bursts of extra speed' or something. The rules are rather specific, and trying to do an end-run around the letter of the law and thumbing your nose at it's intent seems like a lot of effort for something that you seem ready to toss out anyway. The character could hold every single action until DEX 1 of the segment before his next phase. This would leave him constantly ready to Dodge and/or D4C. There is no special power needed to do that. The main difference between Dodge and D4C is that D4C possibly has an effect on AoEs. What SFX is going to give this character the right for an out-of-turn movement? Allowing such a heavily limited specific (and special use) SPD is a very, very slippery slope and the precedent should be avoided. If this character gets +1 SPD, Only to Abort to Defense, can another character have +1 SPD, Only to Recover from being Stunned? Only to reload? Only to perform a half-move? Only to start a Haymaker? I know that if I was sitting at a table and a character aborted to a defensive movement like D4C and then got a full action his next phase I would be pissed. I would immediately begin redesigning my character with a good half-dozen +1 SPD Only for X powers.
  15. Re: Black Hole power Are you playing galactic champions where there might, on occasion, be a situation that would require the destruction of an entire planet? If the answer is no, then so is yours. Regardless of what a player may want, it's the job of the GM to manage those expectations and meld them into the whole narrative of the campaign. Does the character have a plan for how they will escape their own black hole? The main thing about a black hole is it's density (or in this case, it's pull). How much STR do you think it will take to move a planet out of its orbit? Or if you would rather, how many levels of Density Increase do you think it will take to make something so dense that not even light can escape it's gravity? As much as I hate to say it, it's a bit of silliness. "NO, you cannot create a real life black hole. Period." That's your response. There are plenty of gravity manipulation powers that are well within the realm of a normal hero...solar system devouring gravitic anomalies are not one of them.
  16. Re: Extra SPD only to Dodge I think you are putting too much effort into it. What you are looking for is that the character is going to be able to avoid being hit when he doesn't have an action. The simplest solution is to just purchase him the +3 DCV with the SFX of dodging. You can also purchase +3 DCV, Only on Phases where he doesn't have an action. You could also purchase +3 DCV Triggered (trigger automatically resets on next action). It's your game and you can do whatever you want, but I wouldn't do this. Part and parcel of the whole deal about Aborting to a Defensive Action is that it's a desperate situation. If the character is in a desperate situation so very often that he is going to need to abort this often, he's got a design flaw in his defenses. I once did an interdimensional being that had Desol Only on Phases He Doesn't Act. It worked wonderfully. Basically he would be all out of phase until his action and everyone would have to hold their actions and wait for him to appear and then try and blast the hell out of him. Would that be appropriate with his SFX? Maybe he's so speedy but when he attacks he has to slow down to a more normal speed and is more vulnerable.
  17. Re: Working Notes for my Campaign Conversion to 6E Well, the characters are all 200pts (w/ 50pts in Complications). One of the things we ran into was that it was causing lots of stress for the players to create their characters. It's hard to lose points on a character you've settled into, and lowering the general power level was difficult because it was hard for them to place their characters within a power level framework. So I dug in and converted all the characters. I sent them off to the players this morning to look over. My goal in character design was, with very little exception, to be within normal human range. The chart on Characteristic Comparison (6E1, p48) has been invaluable. I was aiming to have the characters fall somewhere between Average and Competent (depending on concept), keeping in mind at the higher end of Competent that 20 is max human. A fair number of the characters have Regen, but Healing is always a concern. I think I've struck a balance with DEF, CON and STUN to keep them effective without allowing them to laugh off bullets. Of course, the proof (as always) is in the pudding. We still haven't decided if we are going to use Partial Defenses. I would like to at least give it a try, but allowing called shots (which is part and parcel with hit locations) can easily run into problems. PSLs for Hit Locations are very, very cheap and OH so effective. An old game-mate is running a game where he's ruled that every 3 Hit Location PSLs requires a half-phase action to use. A head shot is 2 full phases of actions, which makes the amount of damage even out pretty well. There is also that fear of 'eek, sorry about that HEAD SHOT, that's gotta sting.' This will also reflect the amount of STUN they take since 6E uses 1/2d6 as a STUNx and the Hit Location chart has it spread over the 5E 1d6-1. We are doing a bit of tweaking here and there, but it's looking pretty good. We're not sure exactly when we are going to wind up with our current game, but it will most likely be within the next couple of weeks. My goal is to be ready for at least a combat run-through on 27 May. I'll be posting the characters once we've got the bugs ironed out.
  18. Re: CON Only to Resist Stunning What's that you say? There is a rule that at 0 CON you have to make a successful roll (at 9-) to expend END?
  19. Re: CON Only to Resist Stunning I've actually given it some thought in the past day or so and I've cooked up a bit of deviltry to use some CON. Bwahahahahaaaaa! >8)
  20. Re: Ghosts as Contacts Contact is the way to go. There is never anything in any book that says a Contact has to be immediately available or easy to get hold of. It is possible that to 'contact' the contact you will need a spell, seance or something else. That is just the method you use to get hold of him.
  21. Rapier

    Help with power

    Re: Help with power Change Environment has the ability to reduce Characteristic Rolls (and EGO as a separate option). OCV and DCV are now both Characteristics. You could use CE to reduce DEX, OCV and DCV by a certain amount and then limit them so that the MAX effect is 1/2. CE has a suffocation option also. Unfortunately, I don't think there is a clear cut easy option to get where you want to go.
  22. Re: FH Player who wants character to BE an amulet Have him build the host like regular and have him were a SFX amulet. If you want you can build a Possession power into the Amulet.
  23. Re: FANTASY HERO -- What Do *You* Want To See? Options for archers. Bow X does Yd6 damage. That represents the amount of force Bow X is available to impart upon a standard normal arrow. Gadgets and Gear (and UMA) have offered some options on Chisel-Point arrows, the oh-so-humourously named Frog-Crotch and lots of other juicey bits. But how does this work within the framework of the bow? Are some arrows more accurate than others? Is there perhaps a chart (similar to that in DC about switching ammo types)? Do certain types of arrows add damage? Do they instead convert the Base Damage into an Advantaged Damage (eg regular killing into AP killing)? Your average peasant or farmer is more likely able to handle a bow (since it can be used to put food on the table) than a sword, and it would be wonderful to give them options other than the normal, standard boring single variety of arrow they've been given so far!
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