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Rapier

HERO Member
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Everything posted by Rapier

  1. Re: 3 pt CSL vs 5 pt CSL Did you read through 6E1, p70? There are some good examples. However, to cut to the chase: - all swords = 3pts - all daggers = 3pts - all bladed weapons = 5pts - all axes = 3pts - all melee weapons = 8pts One Handed Swords and Two Handed Swords are similar enough in style that I don't think I would make the distinction. All Swords and Daggers is 'All Bladed Weapons' and is 5pts. Sword and Axe work tends to be distinctive enough that I'm not sure I would allow them to be grouped together. I would tend towards two separate categories.
  2. Re: 10 pt CSL Oh, it rears it's ugly head once again. Do a Forum Title Search on CSL Overpriced.
  3. Re: Complicate the Person Above Narratio once did federal time for defacing dollar bills.
  4. Re: Insipiration: Doc Strange on Project Rooftop
  5. Re: The Beam limitation? I will admit that Beam is not the greatest description of the power. Neither is Full Power Only since the Limitation encompasses more than just that. I suppose Unmodifiable is closest, since the power cannot be lowered in power or spread or bounced, but I would shy away from using the root 'Modify' since it's already used quite a bit in the system. I'm afraid that all the replacement names I can come up with are just as inaccurate and/or misleading as Beam. The closest I could get would be something like Unalterable.
  6. Re: Unsure how, why, where... or _whether_ to start! I've always been a physical copy kind of guy. After a while I know just where to flip to get to what I need. However, lately I find myself using the PDF copies more and more. I'm not necessarily sure where my usage is heading, but I did find it curious that I'm suddenly using these PDFs more than I thought I would.
  7. Re: Quote of the Week from my gaming group... ------------ James @ Jason: "Ewww, I do NOT want to listen to you brain-chew!" ------------
  8. Re: help with "must follow grab" Personally, I'm partial to 6E (pronounced Secksi)!
  9. Re: Unsure how, why, where... or _whether_ to start!
  10. Re: Unsure how, why, where... or _whether_ to start! Well, there IS that.
  11. Re: Unsure how, why, where... or _whether_ to start! HD is not necessary. I (and most of us) created our characters with calculator and paper-n-pencil for a loooong time. I did it for about 15 years. It is possible. There are even a number of spreadsheet substitutes you can use. I programmed my graphing calculator to tabulate the characteristic costs for characters. There are other options. The Power Cost Charts are all right, but rather limited in value. If you happen to have nice even round numbers they work out ok, but starting getting non-divisible-by-5 numbers and they aren't a whole lot of use other than ballparks and since you are trying to balance a character and account for every point, ballparking just doesn't cut it. If you are not going to use HD, I would suggest using on of the spreadsheets lying around (I think there is at least one in the Free Stuff section). It's not that the math is hard or difficult it just takes time.
  12. Re: Unsure how, why, where... or _whether_ to start! Hello and welcome! Pull up a chair, put your feet up and make yourself at home! As they've already stated, the two main books (6E Volumes 1 and 2) are going to be absolutely vital. You can't get very far without them. Volume 1 (eg 6E1, in the vernacular) contains all the nitty gritty stuff you need to create characters. Volume 2 (eg 6E2, naturally) contains all the bits about combat and adventuring. Hero is a bit complex during character creation. It is not, as GA said, something you can just sit down and drop a couple of dice on and call it a character. However, once you have your character built the hard part is over and you just have to get used to the gaming conventions in Hero, how dice rolls work, the combat system and other bits. So if we can ignore character creation, for now, Hero is no harder to learn than any other system. In fact, I would wager (and I will admit a teensy bias) that Hero (since it's been around for 20+ years) is a little easier to learn because it's a more homogeneous and playtested game than you might find from some of the newer crop of games. So I keep saying that CharGen is a pain. No, I shouldn't say a pain. It can be complex. But you can't very well play a game without characters so now what? Well among other things you start out and build some simple characters. Regardless of what your eventual genre might be it might be easiest to start with plain old normal superheroes or maybe super spies. We can even help you create these characters or hand you a stack of them ready to go. Most of us that GM have a stack of a couple hundred NPC characters we've used over the years. To that end, both Surbrook and Killer Shrike have a veritable metric ass-load of stuff on their websites. I am too lazy and unmotivated to do a website, so take a wander through their stuff (http://surbrook.devermore.net/index/index.html and http://www.killershrike.com/). I can very highly recommend both. Now, and I can hear the peanut gallery groaning because they know what is coming. There is a hunk of software we are extremely fortunate to have. It's called Hero Designer and it is a wonderfully, awesomely, incredibly, "if I was shipwrecked on a desert island what single piece of software would I want with me" kind of joy. It is programmed 'in house' and built exactly (unless a bug is found, and then those are corrected VERY fast) to conform to the rulebook. Hero is a bit math heavy and in the past it might take me an hour or hour-and-a-half to build a character. Now I can burn through it in about 15 minutes. HD (that's Hero Designer, in case you didn't realise) does all the math and is smart enough that if you are building a melee attack, it removes the options for Ranged attacks. So it is very easy to build characters. As if all that wasn't enough, when you buy HD you are actually buying an HD-Package. You get the software, a 2 year (iirc) maintenance contract (so you get free updates) and you get access to The Vault which contains characters, powers, vehicles and all sorts of good stuff that we have built and uploaded. So, if you want to get started you will need 6E1, 6E2 and HD. Once you've got those basics you can pick up a couple of genre books and campaign books (if you desire). The fortunate thing for you is that since 6E just came out a lot of places are beginning to SALE their 5th edition stuff (which is very easily convertible). Again, welcome. We can be a little high strung (ok, *I* can be a little high strung) but we're a nice (and helpful) group of people. So ask us your questions and we'll get you some answers! EDIT: I always forget the Basic Rulebook. It's $20. That would be enough to get your started (in lieu of 6E1 and 6E2), but you will still need HD! EDIT EDIT: Have I mentioned that I'm fond of HD?
  13. Re: More Complications, Please Have you used HD lately? When using an 6th Edition template its kind of interesting. You put in 400 pts with 50pts of Matching Complications in the Basic Info tab. Know what happens when you give a character 200 points of Complications? Nothing. They still only get 400 pts to use and only the first 50 points of Complications count. Now, there is also nothing stopping a GM from saying that you need 100pts of Matching Complications, or saying that you MUST take 50 and are optionally able to take an additional 50 for flavour.
  14. Re: Quote of the Week from my gaming group... ----- "Ohmygawd, he's a RETROMANCER!" ----- Asking of an Irish guy in the street: "So what's yer name, Duncan McDonut?" -----
  15. Re: Basic Rulebook HD is about as close to rabid fan-boy as I get. I can't possibly stress how wonderful it is. It has made my life SO much easier. I used to have to spend at least an hour making a regular adversary and now I can crank him out in about 15 or 20 minutes. A lot of that is just the ease of math, but being able to drop in Modifiers without having to look them up is incredible. I've even know this one guy who actually started looking into Hero after hearing me talk about HD, and he has since converted his game over to Hero.
  16. Rapier

    Big Hair

    Re: Big Hair Oh wow. I'm not sure HOW I missed extra limbs. Good catch. I have to say this adventure was some of my best work for a one-off. The Swords of Justice (all blade weapon based heroes) against GRIMM (who were all fairy-tale based villains). I should seriously update this for 6th and publish it for the Legion folks or a freebie.
  17. Rapier

    Big Hair

    Re: Big Hair Here, try this. I exported it into a PDF format.
  18. Rapier

    Big Hair

    Re: Big Hair It's a Hero Designer file, do you have Hero Designer? Depending on how your system is set up, you may need to save the file someplace and then open it with Hero Designer.
  19. Rapier

    Big Hair

    Re: Big Hair For some reason I don't appear to have an appropriate export format for the forums any more, and this character happens to still be in 5E, but here you go. EDIT: Oh, her background is missing. It appears as if I never got around to copying that over. But she's a super-hairdresser. She was part of the Villainous group GRIMM that I used in a ConGame back in the early 90s called "When Things Look Grimm."
  20. Re: Modifier For Range Attacks on Moving Objects NP! To curve? You mean to sling it around a corner or something? I would use the Bouncing rules.
  21. Re: Disads That's not a Disadvantage at all. I'm assuming that you mean Limitation? A negative modifier on the cost of a Power? I'd probably be running in the -2 Range on the Telepathy and maybe -1.5 on the Illusions.
  22. Rapier

    Alchemy

    Re: Alchemy I understand exactly what you are aiming for. Take a look at APG, p 191 or 5E Dark Champions, p150.
  23. Re: Modifier For Range Attacks on Moving Objects Unless you are referring to the Movement Based DCV, I don't recall ever seeing anything relating to the movement vector (eg moving away, towards or perpendicular). Attacks are always considered to be aimed in an instant so you would just calculate the range as normal. You might increase the DCV of the target if it is smaller than human sized.
  24. Re: "Neat" Pictures Superman looks VERY happy to be there.
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