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farik

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Everything posted by farik

  1. Husky will beat down the robot and if necessary block the villain's cell with rubble until the attackers are repelled. Then he'll go home and change into Kenneth and develop a serum that will deaden a psychic's abilities and deaden the psychic powers of any other psychics who attempt to contact the first psychic's mind.
  2. Husky would go tackle Foxbat, there just isn't enough time to turn into Kenneth and have him come up with a real solution.
  3. Husky would transform into Kenneth so Kenneth could build a spaceship. Kenneth would then build a more detailed long range sensor to check out the object (and then build a spaceship if the sensor wasn't able to provide enough details to plan a course of action).
  4. Husky will assume it's a time travel plot and take the steal the file expecting Kenneth to make a time machine so he can go kick some confederate/nazi/killer robot..etc time traveler butt. When Husky actually transforms back into Kenneth. Kenneth will develop a visual recognition program and hack security systems around the city in an attempt to locate the person then he'd change back to Husky expecting him to locate the person. Husky would be disapointed a Time Machine wasn't built and go look for the guy as planned in hopes of finding his time machine.
  5. I think SPD can be used in a variety of ways depending on the character and the campaign. For "genius" and mentalist characters are group will buy up SPD and sell back running because they think fast but can't actually cover the ground very quickly. As far as speedsters go we try to avoid the "speed arms race" and often even speedsters get by on a 6 or 8 SPD but they have a variety of powers to simulate "faster" effects like discriminatory danger sense to spot a threat, missile deflection, AE HtH attacks, etc.
  6. The well known anti hero "Turtle" known as being invulnerable [(high defenses across the board, physical, energy, mental, power, flash..etc all with multiple hardends, and a spectrum of damage reduction on top) and a uncanny escape artist (webbing can't stop me) his big weakness is a total lack of offensive ability beyond normal human strength] is robbing a bank with the intention of giving the money to the poor (that's his MO) The police have him surrounded and have asked you to stop him since this time he claims to have explosives planted in the wealthiest residential district in town and he is rigged with a transmitter that if interupted (by his losing consciousness) will cause the explosives to detonate. He's used the newscoverage to evacuate the area of people but the property damage would be massive. What will you do?
  7. Cyclops?!?!!? WTF! I am not cyclops. The thing is obviously busted. Burly, hairy, intellectual (blue skinned) the answer should have been obvious.
  8. Our group has handled this two ways. Option one: Talk to the GM and point out how a lack of limits allows a high potential of abuse then we show them some examples and ask them to reconsider. If the Gm thinks we're being silly and that everything will be fine without limits then we go to option 2. Option 2: Accept that the game is Beer and Pretzels and push the envelope of absurdity in good fun pointing out every excessive option available and be ready to change campaigns if the GM reconsiders his opinion of limits.
  9. I could never decide whether to do it as an invisible effect entangle or as a form of flash attack (non-targeting sense of time). But the plan was to "blind" a person to the passage of time. So they'd interact normally with other people but they wouldn't notice the passage of time. So for instance a sentry would be patrolling and he'd report when he was called out to but he could spend 15 minutes staring off into space and unless something entered his field of vision he'd just stand there and be annoyed when all of a sudden they called out again (either assuming they didn't hear him respond or someone was way to edgey about being on patrol.)
  10. I don't think anyone has suggested dumbing down the game it's just a matter of trimming the extras for time. I don't keep track of endurance in ourweekly games unless I believe it will become an issue or if it starts to become an issue but then again our group makes an effort to make sure their characters can usually go a minute at full tilt before running out of END. I'll also avoid giving mooks recoveries if the combat is just an interlude to a larger encounter. On the other hand we love using the optional hit locations and disabling/impairment charts. As the cover says HERO is a toolkit at the con you can show them the hammer and if their impressed you can bust out cordless drill/driver.
  11. transform into Husky intending to make sure the woman is taken to the authorities and inquire about his mechanical nature. Unfortunately once he's actually turned into Husky he'll go lopping after the guy and tell him how cool the fight looked and ask him if he'd like to grab a beer (or motor oil) or something.
  12. Give them 2 character sheets one in a standard HERO format of blocks and columns but also have a second one that leaves off any information they don't need. For instance the costs of skills and talents or even the limitations and advanatges on powers just have the Name (include Characteristic values here) Description Roll The players use the quick sheet for the adventure reducing the amount of time spent looking for things after the game they can look at the standard sheet to see "how the engine works" This will allow you to show off the versatility to HERO in the long run while not scaring off newbies with the numbers in the short run. I doubt any experienced players showing up will complain about a second character sheet explaining how their abilities work. It's extra work but I've found a good introduction to a system at a Con is a powerful advertisement which means more people for us to play with in the future. Other than that stick with the obvious Con game must have "Visual Aides" characters, maps, pictures, ...etc.
  13. The obvious answers seems to be a Variable Point Pool with your listed limitations on the control cost. The value of those limitations will depend on your campaign setting.
  14. Husky is famous as an orphaned alien not as a meta"human" (even though that's a lie) and would simply think someone was stupid for not realizing the difference and ignore them unless they started a fight in which case the brawling is on. Now Kenneth Clarke who is a super intelligent genius teenager who turns into Husky using a serum would be deeply troubled by the arguement and probably take more Husky serum to escape having to think about the seriousness of the event.
  15. You've got to have a mutant platypus. Thier like a superhero among animals already. Poison barbs; protracted breathing, ...eggs.
  16. Have you considered that it might not be so much extremely powerful as it is simply effective enough but extremely impressive? I think a lot of anime could be simulated by low DEF campaign wide and a mandatory purchase of extra PRE linked to attack(s) or specific attacks.
  17. I'd suggest a small mostly automated invasion force. You have several "leutenants" in large spacecraft equipped with hordes of robots which while easily destroyed by "Heroes" but are more than a match for a normal human. 1st session: the "saucers" arrive and the heroes have to deal with the invaders (robot hordes) and manage to clean up a city block or save an orphanage but they quickly realize the problem is too widespread and there are too many of them. 2nd session: the characters will stumble across the goal of the invasion and can try to stop an example of this specific action (fight the humans who have been made into cyborgs; destroy the factory consuming the planet's water; etc.) and at the same time discover the raltionship to your PC. 3rd session: move to space and assault the ship a nice session fighting automated defenses, robot minions, and trying to bust into one of the "saucers" 4th session: After fighting more robot minions (maybe higher quality since they are defending a key figure) the PC get to the Lt who is equal to your alien PC but equipped with better tech (and more minions) to make him a challenge for the whole team. 5th session: Using the captured "saucer" and/or info from the defeated Lt the team assaults the real big Boss who is hiding behind the moon. The players could use the captured saucer's robots to fight the big boss's robots allowing them to move ot the real fight with the ultra powerful Alien Leader. When he's defeated the other aliens flee at the awesome display of power the PC's have made and/or self destruct their project to stop these wily earthlings from tracking the aliens back to their homeworld. End result: the invasion is stopped the world is in ruins and all the worlds supers were occupied locally which is why they couldn't come to help your PCs (maybe they even showed up in their own captured saucers right after the PCs defeat the Big Boss)
  18. farik

    Justify this

    When the character shrinks they compact their nueral tissue allowing access to regions of the brain untapped by normal humans. So the psychic powers are a side effect of the first shrinking experience and maybe the character has to shrink every so often just to keep the powers accesible.
  19. Your question assumes that one Universe has one set of point totals. In both Marvel and DC different groups have different cost values compare the X-men to the Avengers or JLA to Young Justice or in TMNT land The Turtles to Radical now some groups like the TMNT (and usually the X-men) are all built around similar point values this is the type of group I think most Champions games emulate. Now if you want a game where you can Superman and Martian Manhunter fighting alongside James Bond then forget Point totals and just establish damage and defense caps (or heck throw those out too). But by doing this you may have certain characters who do all the so called heavy lifting while other are forced to dive for cover constantly just so you can challenge the others. This might work for your group but it's more common for some players to become annoyed that they have to take a back seat to the more powerful characters.
  20. Maybe this will clarify when I compare the maximum adders of both additional Normal Damage and additonal Killing Damage I see the following Normal damage= +3d6 N (3 DC) for 6 pts Killing Damage= +1d6+1 K (4 DC) for 12 pts What I'm asking is: When designing a weapon based martial art manuever is there any difference (other than point value and maximum damage bonus) between the DCs of the normal damage bonus versus the DC's of the killing damage bonus? Or are all DC's the same when being applied through a weapon?
  21. When designing a martial art manuever that requires the use of a weapon that does killing damage (no HTH weapon element) should you use the Killing Attack 3 pt per DC maximum of 4DC killing or the extra damage 1 pt for a 1/2 d6 up to 1d6; 2 pt for a 1/2 d6 after that maximum of 3d6 Now as far as I can tell the killing attack maximum is higher with a higher cost per step but otherwise is there a difference between the 2 types of attack bonus when being used with a killing weapon (+1DC killing per DC)
  22. My espionage based super hero had ectoplasm generation based powers. I defined ectoplasm as matter held together weakly only on the subatomic level and had the classic spider-man web shooter power suite without the web shooters. Since the matter was "tacky" and bonding at the subatomic level it was also the explanation for wall crawling. Not really the type of powers your player is looking for but the reason I chose ectoplasm as my special effect was that it'a the perfect SFX for the entangle power. By it's nature it disolves into nothingness leaving no evidence while at the same time that makes it distinct since there is no other substance which would be chemically inert and all samples would vanish without residue so anyone familiar with the substance would recognize it immediately.
  23. Re: What Would Your Character Do? #30 Husky would think. Cool . But then suggest Kenneth probably could have done it easier than having a surgeon do it. When Kenneth was active again he'd build a tracking system that could home in on Heather's biometrics once the bug went dead and offer to remove the bug if he felt it could be harmful. Whether Husky would actually mention this or not is another matter entirely.
  24. Re: What would your character do...Christmas Edition Husky will do what Husky does best. Start brawling. AND If possible he's gonna do it wearing a Santa Hat.
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