Lunar Anti-Negative Energy Dusting Gun:
Dispel Electronic Device Powers 2d6, All Powers Simultaneously (+2), Proportional (×5 Power [+8d6] Only During Full Moon; +2)(30 Active Points); OAF (-1), 12 Boostable Charges (-0), Range Based On STR (-1/4), Easy To Remove (Spray Bottle e.g.; -1/4).
30 AP, RC 12
Really only works well during a full moon when fully charged by positive lunar energy.
2d6 Dispel normally.
10d6 Dispel during a full moon.
+1d6 by spending 3 charges.
+2d6 by spending 5 charges.
Boosting charges results in the Lunar Anti-Negative Energy Dusting Gun gaining a 15- Burnout roll which gets worse with every boosted use.
No END required.
Is not itself an electronic device.
At full capacity this thing only averages 42 active points of Dispel damage which is not enough to shut down most big powers.
If allowed on a living target a critical hit at full capacity would do 72 active points of Dispel damage.
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A more direct attack w/out All Powers Simultaneously (+2) would do much much better by toning the Proportional advantage down to (×3 Power Only During Full Moon; +1/4).
Thusly I Break Your Thing:
Dispel Electronic Device Power 8d6, Proportional (×3 Power [+16d6] Only During Full Moon; +1/4)(30 Active Points); OAF (-1), 12 Boostable Charges (-0), Range Based On STR (-1/4), Easy To Remove (Spray Bottle e.g.; -1/4).
AP 30, RC 12
8d6 Dispel normally.
24d6 Dispel during a full moon.
+1d6 by spending 2 charges.
+3d6 by spending 3 charges.
+5d6 by spending 4 charges.
+6d6 by spending 5 charges.