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Mister E

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Everything posted by Mister E

  1. Make PRE cost END to use then push it w/ EGO.
  2. I leave it to PRE to defend against Presence Attacks. Call it morale, spirit, mettle, pluck, moxie... Presence of mind. Cooler heads will prevail.
  3. What about a VPP w/ No Conscious Control (-1) on the control cost?
  4. There is a recessive gene possessed by dwarves called, "golden eyes." -- If only one parent of a dwarf passes on the gene then it does not manifest fully. The lucky dwarf does however have the uncanny ability to sense the direction & relative quantity of gold close by. -- If both the parents pass on the gene then the dwarf's eyes are born lustery gold, glowing in the dark. True golden eyed dwarves can detect gold like those who only inherited one gene. Unfortunately true golden eyed dwarves are psychically overwhelmed by the presence of gold & can think of nothing else when it is near. A Physical Complication that can not be overcome by EGO.
  5. At (-2) No Conscious Control generally forbids the PC from consciously activating or using the power. Any occasion the GM allows the PC to turn the power on the GM is encouraged to apply a stiff (-5 or more) penalty to Attack Rolls. -- A fix might be to lower No Conscious Control to (-1) allowing the PC to activate the power consciously but then have no control over what it does. The PC could order the sword to attack something (& it will) but not necessarily any particular target. The GM still determines what the sword does. -- If the player can use the sword more often than not & on targets the player wishes to then extra powers are needed to represent this. On top of the above No Conscious Control powers (which ought to be fickle at best) buy a corresponding set of powers to match but w/ Must Be In Good Standing With Sword (-1/2) instead.
  6. No Conscious Control allows the GM to use the Power (w/ in range) selectively, whenever & as many times per segment as desired. There is no limit as long as there are targets around. Trigger is not as dangerous.
  7. On stereotypes: Stereotypes are not just wrong, they are dangerous lies that carry no water & ought not be promoted. No one person represents an entire group of people. Rubber & glue. Anything a person says or does is an extention of that person & nobody else. A person can have solidarity or rivalries with others for any reason. Reason is the weakest link in knowledge after both truth & mere belief (the two together constituting mere faith). Nothing supports reason. The elusiveness of reason is that people fight & die for reasons that are never in any danger. [Love] Incorporating the transcendence of others' into one's own transcendence is superior to attempting to transcend others' transcendences [hate]. Actual people are prior to potential people. We are all more alike than different.
  8. Death is seldom fatal? I have some in game solutions: 1) It is a cosmic mystery. Death itself has been compromised. Things were not always thus. 2) The campaign is set in Valhalla & all that die wake up alive every morning in the grand longhouse. 3) There is a booming super high tech competitive acute care emergency response business that covers everyone in the world. Whenever anyone is in critical medical danger teams of doctors swoop in with futuristic mobile hospitals & save the day.
  9. OMCV can be an "All Or Nothing" NND (Defense is having some [at least 1] OMCV) for 1/2 less Advantage/more Limitation. NNDs are usually Rare. However since most living beings have OMCV it may be a Very Common defense in the same category of frequency as PD & ED for AVADs. Detonate Null-Yang Brain Case: Blast 6d6, Does BODY (+1)(60 active pts); NND (having at least 1 OMCV, Very Common; -1/2). Total cost: 40 pts. "Being all yin & no yang is a ticking time bomb. The latent energy inside inanimate objects can be harnessed, focused & released violently. Does not work on targets w/ aggressive minds."
  10. 20 years ago I spent 30 days in the Bangor submarine base brig for calling a third class petty officer, "dude."
  11. There are 10 types of Shadowrunners in the future: 1) those who understand binary 10) & those who don't.
  12. That which is not dead can eternal lie & in strange aeons even death may die.
  13. Tactics allows the GM to divulge potential enemy activity & suggest viable countermeasures. An Extraordinary (-10 or more penalty) Tactics Roll ought to work in non-combat scenarios.
  14. Superman fights like a butler.
  15. Should Transdimensional be on the list of Advantages that count for DCs? I don't see Affects Desolid or Affects Real World on the list. I don't see Indirect either. CC p.156 A list of attack Advantages that don't count for DCs would be nice.
  16. Multiform into a AI Computer w/ EGO & then attach yourself to the berserker Summoned NPC to control it. Computers technically have no existence in space & can be made to go along w/ something that does (PC, NPC, Vehicle, Automaton, Base, etc.).
  17. Didn't Doc Savage do a Vulcan nerve pinch on a polar bear once?
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