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Enforcer84

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Everything posted by Enforcer84

  1. Oh, and something on topic: Child becomes a Man: Captain Marvel (Shazam) Villains: Honorable Enemy: Kang(Later), Dr Doom So-Right Wing Conservative as to be evil: Peter Henry Gyrich, The General Evil Sibling: Black Adam (sorta), Loki
  2. Me too! It reinforced everything I hate about the Big Two Comic Companies. "NEt Change Zero" with very few exceptions, the various characters ended up where they started. Heck, they shipped Jolt off to another reality! Guh!
  3. About the Native Language in HD. What solution did you go with? I generally use a custom adder -4 points and call it "Native Tongue". If you do give her linguist, make the adder -3.
  4. We should tar and feather whoever started this...Right Jim?
  5. No kidding, if I try to throw just one die these days after years of playing hero, I throw out my elbow...
  6. Perhaps, you could have a good deal of Stun bought with the Trigger advantage to represent Bob Ramses' control. With a side effect of having different Psych Lims and personality. THis would have to be relatively strictly regulated 1 charge per day, cause if Bob Ramses goes out they're both out for the count. It might be a broken power but it would give you the abilities you desire.
  7. Actually, and I don't mean to come across as a drooling fanboy (although, I fear I may just be one), I have found each new product has something that I find really cool. The Chapter Quotes from Ninja Hero, The general improvement of the artwork, the USPD side bars, Heck the power side bar examples in the various genre books and FRED itself. But mike's suggestions are great.
  8. Good Idea: Penetrating Killing Attack Bad Idea: Self Only... Good Idea: Using lighting and music to enhance a murder mystery adventure. Bad Idea: Using Murder to enhance a murder mystery adventure.
  9. Great! I'll get her when I get home... Heheheh.
  10. Grand Mantis, before the "Grand" part was added once did a leaping side kick at a villain who turned desolid and he flew over the balcony. Was in the hospital for two months revoering from his wounds.
  11. BTW Shrike, I don't sleep much. Its a curse.
  12. That was SOOO cool! I love it! Now you have to post the HDC file! I'll get to work on this one; I'm not a big victorian era thinker, I'll need some research...
  13. Just for reference for when I hit the lottery, How much would yo need to see financially to put some of these ideas in print....
  14. Well, I don't know how 'interesting' Hardwire is; or if some of the effects I have are um, legal? but here he is.BTW the two types of defenses the Find Weakness works against are PD and rPD. If that is redundant and unneccessary, make it PD and ED.HardwirePlayer: NPC Hero Val Char Cost 50 STR 40 18 DEX 24 25 CON 30 12 BODY 4 25 INT 15 13 EGO 6 18 PRE 8 14 COM 2 20/25 PD 10 20/25 ED 15 5 SPD 22 15 REC 0 50 END 0 50 STUN 0 6" RUN02" SWIM015" LEAP0Characteristics Cost: 176Cost Power END 10 Tough as nails: Damage Resistance (10 PD/10 ED) 2 Heavy Duty: Knockback Resistance -1" 15 Up up and Away!: Leaping +5" (15" forward, 7 1/2" upward) (Accurate, x4 Noncombat) 1 7 Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum 15 So that's the problem!: Find Weakness 11- (All Attacks), Sense Affected As Sight (+0) (30 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Only Affects Machines (-1/4), Concentration 1/2 DCV (-1/4) 14 Cyberpathic Awareness: Mental Awareness (Analyze, Discriminatory, Transmit) (17 Active Points); Only vs Cyberkinisis Power does not work in Uncommon Circumstances (-1/4) [Notes: So attuned to machines; Julius can actually communicate with Cyberkinetics via their machine telepathy. He cannot, oddly enough actually communicate with machines.] 6 +6 Mental Defense (9 points total) 28 Object Read: Detect A Large Class Of Things( Can detect the Nature, Makeup, and Use of any Mechanical or Electronic Device) 20-, Analyze, Discriminatory, Sense Common (Favorite) Gadgets 14 1) Overload Belt: Force Field (5 PD/5 ED/5 Power Defense) (Protect Carried Items) (25 Active Points); IAF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) 27 2) Inertia Bubble: Entangle 4d6, 4 DEF, Backlash (+1/2) (60 Active Points); OAF (-1), 8 Boostable Charges (-1/4) 18 3) Neuro Stunner Blast: Ego Attack 4d6, Does Knockback (+1/4) (50 Active Points); OAF (-1), 2 Clips of 8 Charges (-1/4), Normal Range (-1/4), Beam (-1/4) 15 4) Radio Bracer: High Range Radio Perception (Concealed (-1 to PER Roll), Telescopic (+1), Tracking), Sense Affected As Hearing (+0) (19 Active Points); IIF (-1/4) 20 5) MacroVisor: (Total: 44 Active Cost, 20 Real Cost) Thermal Imaging: Infrared Perception, Sense Affected As Sight (+0) (5 Active Points); OAF (-1) (Real Cost: 2) plus Magnification Lenses: Microscopic x1000 (Sight Group) (15 Active Points); OAF (-1) (Real Cost: 7) plus Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4) plus Ear Piece: Ultrasonic Perception (3 Active Points); OAF (-1) (Real Cost: 1) plus UV Imager: Ultraviolet Perception (5 Active Points); OAF (-1) (Real Cost: 2) plus Flash Defense (8 points) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4) 50 Toys: Variable Power Pool (Gadget Pool), 40 base + 10 control cost (60 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), OIF (Minimum) (-1/2) Powers Cost: 241Cost Skill 10 +2 with HTH Combat 8 +1 with All Combat 3 Technoanalysis: Analyze: Technological Elements 14- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Computer Programming 14- 3 Demolitions 14- 3 Electronics 14- 3 Inventor 14- 2 KS: Haiku 11- 3 KS: Hi-Tech Heroes & Villains (INT-based) 14- 3 KS: Hollis Family History (INT-based) 14- 2 KS: Origami 11- 3 KS: Scientific Community (INT-based) 14- 4 Language: Japanese (idiomatic) 3 Lockpicking 13- 3 Mechanics 14- 4 Navigation (Air, Land, Space) 14- 3 SS: Cybernetics (INT-based) 14- 3 SS: Robotics (INT-based) 14- 3 SS: Vehicular Design (INT-based) 14- 3 Security Systems 14- 3 Systems Operation 14- 22 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Jetskis, Large Military Ships, Large Motorized Boats, Large Planes, Mecha, Railed Vehicles, Science Fiction & Space Vehicles, Small Military Ships, Small Motorized Boats, Small Planes, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles 13 WF: Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Siege Engines, Small Arms, Vehicle Weapons Skills Cost: 116Cost Perk 10 Money: Wealthy 8 Fringe Benefit: International Driver's License, Membership: ForeRunner Technologies Boardmember, Passport, Security Clearance 4 Scientific Community: Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- 4 Academic Community: Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- Perks Cost: 26Cost Talent 3 Lightning Calculator 8 Speed Reading (x1000) Talents Cost: 11Val Disadvantages 10 Dependent NPC: Clan Hollis (Parents, Sister, Grandparents ) 8- (Slightly Less Powerful than the PC; Useful noncombat position or skills; Group DNPC: x4 DNPCs) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 20 Hunted: Institute for Human Achievement 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Hunted: ARGENT 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 10 Hunted: Ankylasaur 8- (As Pow; Harshly Punish) 20 Psychological Limitation: Code vs Killing (Common; Total) 15 Psychological Limitation: Altruistic; loves to help those in need (Common; Strong) 10 Psychological Limitation: Feels he must live up to family reputation for acadamia & altruism (Common; Moderate) 5 Psychological Limitation: Quirks: Talks to machines, Loves 70's era Rock & Funk, Enjoys travel, talks in great detail about anything that strikes his fancy, loves children (Common; Moderate; Quirks (x5)) 5 Reputation: Famous Academic Progeny. 11- (Known Only To A Small Group) 15 Social Limitation: Secret Identity (Frequently; Major) 10 Susceptibility: Telepathic Communication 2d6 damage, Instant (Uncommon) [Notes: Julius' mind is so attuned to the machines he comes into contact with, he gets some sort of feedback from standard Telepathy.] Disadvantage Points: 150Base Points: 200Experience Required: 220Total Experience Available: 0Experience Unspent: 0Total Character Cost: 570 Height: 6' 6" Hair: Black Weight: 220 lbs Eyes: Brown Appearance: Tall, well built, African American, male with brown eyes and short black hair. His costume consists of a black tee shirt, gray pants, black boots, a white H over his heart, a black visor and black bracers over his wrists.Personality: Julius is a kind hearted, keenly curious young man who talks to machines. He gathers information just by touching them. While he cannot control machines telepathically like his second cousin Technique, he can learn to build, maintain, and operate virtually any machine in existance. He enjoys helping others and often spends his 'down time' working on labor saving and other benificial technologies. Quote:Oddly enough, Mechannon, you actually do have a weak spot, its just that inorder to exploit it, I need encase you in this magnetic field generator first. By the way, I think the design of your Organic Matter Phaser is extremely tight.Background: "JV" Hollis was the fourth generation of his family going to MIT. The Hollis clan was known through out the academic world if not the mainstream. Brilliant inventors, students, designers, they were the cream of the intellectual crop in the US. What the world didn't know was that they were also mutants. Each and every member of the Hollis bloodline for eleven generations was a mutant; each developed a dizzying intellect, often specailizing in one field or another. Their exact abilities varied from just high intelligence, to cyberkinisis, to savant style logistical leaps. Occasionally other abilties surfaced; like JV's physical abilities. After he finished at MIT (at the age of 15), JV went to work for ForeRunner Technologies, the family business. Like his gandfather and his great-grandmother before him, he was determined to use his gifts to help mankind as a costumed adventurer. Powers/Tactics: Hardwire is surprisingly physical for a gadgeteer, he has superhuman strength and endurance and as often as he uses a gadget to win the day, he smacks a villain in the chops. He enjoys physical and mental channelges and will often get caught up in them and lose sight of his original goals.Campaign Use: An interesting variant Gadgeteer/Brick and, though I fear thread death, my challenge is this: A mystic Martial artist with a decidedly "Nordic" bent. (Just to be difficult)
  15. I feel nostalgic for a lot of the gone but not forgottons. To this day, I would love to see write ups for the Guardians. (not the Champions from the comics althought they might have been accurate, I need to see Gargoyle or no deal). I'd like to see mention of or inclusion of: Starburst, Crusader, The Geodesics, Thunder & Lightning, Hideous, Wyvern, Fire & Ice, and among the 4ed set that I liked from the examples: Randal Irons, Dimitri Ironjaw, Arkelos the Mage, Holocost, the guy in the blue and silver he's fighting, sigh, getting nostalgic in my age.
  16. Well, the mechanics are actually somewhat similar. THey each have similar characteristics, I have just translated the Palladium characteristics 1-1 to hero, 16 Int is a 16 int. #Attacks/melee is SPD. The Palladium SPD attribute can be converted to HERO Running. WIth the second edition of Heroes Unlimited ( I really wish they'd update Villains Unlimited; that is possibly my favorite supplement Palladium has put out) I gave +5 to Str score for an Extrodinary Strength, +10 for Superhuman, and +15 for Supernatural. The powers are trickier the skills are fairly easy, but deciding what level they are at is a judgment call. hope that helps somewhat. It is a little light in the actual conversion script so to speak.
  17. Well, I'd probably go with UMA on this one as a concealed weapon is considered an IAF. Just because one person has seen you shoot someone with the pen doesn't mean that the next guy will know. Sure, the first guy knows its a Sword/Cane, but I don't see any ruling that encountering an Inobvious Focus a second time makes you believe its a cane again. Heck, if you fought him once before you might assume its a sword cane and he shoots you with a cane-gun. You still thought it was a sword...
  18. Probably distinctive features with the caveat that it isn'd distinctive in all cultures. Some people have never heard of our movie stars and wouldn't recognise them.
  19. Well, that's notnice, give me one.
  20. True, somewhere I made an alternate version of the Ultimates, using their names and giving them a more mystical bent. Their leader was a summoner (Binder, get it?) it was pretty cool, maybe I still have them somewhere. If I find them I will post them to the champions board.
  21. If you can track it down, he wrote the novelization for The Last Starfighter. One of my favorite movies. Its a pretty quick read, but it brings out the story from the movie quite well. If you were ever interested.
  22. I had a villain that I was never able to thrust upon my poor players. He was a mystical version of Marvel's Collector. I called him the Harvestor, he had a run scythe as a weapon, and saw himself as a sort of "Noah" he had a dimensional seed that he had set up as a "game preserve" and he was capturing all sorts of mythical and mystical beings to inhabit it. He had some summons, a VPP for on the fly combat, and of course his scyhthe. He was a tough bastard to boot, claiming to be the seventh son of the actual Noah (it wasn't true, but he was nigh immortal and not afflicted with Vampirism).
  23. I've no complaints with HERO stuff so far. I have been much less pleased with my purchase of SAS and to a lesser extent M&M recently. I bought the Time of Crisis adventure and while its alright, it isn't anything that couldn't have been tacked onto Freedom City (Which I did like alot) and the SAS stuff, I bought Roll Call and was not at all impressed with 1 the characters presented and 2 the way they were presented, no full sized art, just a close up and one page character. about 25 of them and it was paper thin. I almost through it out as box filler. SAS and D20 SAS is nice but I thought that the Tristat book had color art. It didn't I thought the iconics were fleshed out, they weren't, I wasn't really all that impressed.
  24. Dang it, I appear to have slain my own thread with my lame ass challenge.... I'll give a mulligan if it helps. Post any character you want and give us a new challenge....
  25. Personally, I think a handsome, and powerful Libra should be leader.
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