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Kap

HERO Member
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Everything posted by Kap

  1. Re: Second Best Game System ? Holy moley! I read that through twice and I'm still not sure I understand the basic mechanics. Plus I am not a fan of having to use so many different dice...count me out unless I hear some really good reviews. -Kap
  2. Re: Fairytale Hero Not so sure magic items are common. Most stories with a magic item seem to me to have had just the one, a rarity that made all the difference. What fairytales are you referring to where magic items abound?
  3. Re: Music For A Pulp Noir Detective Story Perry Mason wasn't quite noir but his theme song could work. Music from Key Largo, The Maltese Falcon, The Big Sleep, The Lady in the Lake, etc., would certainly be authentic. I find good jazz records work exceptionally well: Lester Young, Charlie Parker, John Coltrane... --Kap
  4. Re: What "Pulp" have you read lately ? I've got about a hundred Doc Savage and The Avenger paperbacks from when they reprinted all those pulp magazines as novels in the '60s and '70s. Probably read 75 of them so far. Also have 4 neat Doc Savage hardcovers from Golden Press that I got for $1.00 each at a used book store. There were at least six (they're numbered), but I've never seen them anywhere else. --Kap
  5. Re: Support HERO Indirectly... I would assume the reader owns the basic book and additional info as needed, but that may be my personal bias against having to refer to multiple books to play a simple adventure. I think your idea here is pretty good for saving space, though, if we're limited to 5-6 pages. --Kap
  6. Re: Support HERO Indirectly... That is a nifty proposition. Do you have a link to an example? I think I might try to write one or ten but I would do a much better job if I saw something to model it after. --Kap
  7. Re: Catch Me If You Can: A Champions Adventure Your maps are fantastic.
  8. Re: Steriaca's Projects: Should I? Can't really answer unless you explain who Lady Heart and the Court of Hate are...? I would imagine use of the Champions Universe in part of whole would violate the owner's copyright unless you obtain legal consent in advance.
  9. Kap

    Marvel Super Friends

    Re: Marvel Super Friends You're right, I should have thought of that angle. I'm not sure if she debuted early enough, maybe one of you can tell me, but perhaps the original Ms. Marvel could fill the "girl" slot?
  10. Re: Reason for creating team. Any menace more powerful than any single hero should be reason enough: a rampaging robot, invaders from subterranea, sea monster on the loose, weird science gone awry, a powerful wicked witch, etc. You could always go the Defenders "non-team" route, where they only come together when there's a menace worthy of their combined powers and aren't a formal team with rules and memberships. I try to avoid having them gathered together by another individual or agency (retired hero, UNTIL, etc.) as I find it works better when the PCs are self-motivated to take the initiative to form a team or to band together. --Kap
  11. Kap

    Marvel Super Friends

    Re: Marvel Super Friends Good, thoughtful answer. I think Spider-Man, Incredible Hulk, and Captain America would have been the first three Marvel characters drafted. I go back and forth on who I think would fill the Robin "youth" slot and the Wonder Woman "girl" slot. Would they dare use Bucky in the Robin slot? It would make more sense than Rick Jones, at least to me. Marvin and Wendy could stay as-is, same later with the Wonder Twins. I think those two slots I mentioned are the hardest to fill due to Marvel's lack of sidekicks and popular heroines. Marvel would seem to have a leg up on D.C. when it comes to the Challenge of the Super Friends "diversity" slots. The animators probably could have drafted comic book heroes instead of having to make up characters for the cartoon, as Marvel had more prominent "ethnic" characters to choose from. One thing a lot of responders haven't seemed to consider is the visual aspect: some characters might make the cut just because of their color schemes or the visuals their powers bring to the cartoon, i.e., I read that's why Aquaman and later Hawkman and Green Lantern were selected. --Kap
  12. Re: Your favorite champions character Did your GM have this information (that the character doesn't lose his INT in hit Brute form) and just forget it or fail to notice it at all?
  13. Re: Combat and description
  14. Re: Combat and description I personally enjoy the purple prose descriptions. Feels more comic booky. I also enjoy super hero and villain soliloquys.
  15. Kap

    Argent

    Re: Argent I would start with "Odessey and Oracle" and then move on to his eponymous work.
  16. Re: Good resource for a pulp era breakdown of San Francisco's neighborhoods...
  17. Re: MYTHIC HERO Kickstarter What is "Mythic Hero"? Greco-Roman adventures of Perseus-type stuff?
  18. Re: Sci-Fi Melee Weapons: Bat'leth, Lirpas, Lightsabres, Rykk Blades, Koltari, Denn'B Han Solo's character sheet shows he's just a super-awesome pilot. No need for any "unconscious Force use" theory.
  19. Kap

    Fictional cities

    Re: Fictional cities
  20. Re: Justice League Detroit Not very helpful unless one owns those.
  21. Re: Justice League Detroit
  22. Re: What Have You Watched Recently? Better yet, turn off your T.V. for a while and read the book it was based on.
  23. Re: Team as characters Is your team always together, or only separated briefly? If not, I would keep their contacts/DNPCs/Hunteds separate. In the games I run there are sometimes occasions where the team members are separated for long-ish periods, so having these as team advantages/disadvantages wouldn't work. The PCs are live in different areas and generally only see each other when duty calls.
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