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tiger

HERO Member
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Everything posted by tiger

  1. Still working on his origin but The Cat Val Char Cost 10 STR 0 14 DEX 12 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 5 PD 3 3 ED 1 3 SPD 6 5 REC 2 30 END 5 30 STUN 10 6" RUN02" SWIM02" LEAP0Characteristics Cost: 39 Cost Power END 30 Telporting: Multipower, 30-point reserve 3u 1) Cat Steps: Teleportation 15" (30 Active Points) 3 3u 2) Longer Steps: Teleportation 12", x4 Noncombat (29 Active Points) 3 3u 3) Bring friends along: Teleportation 12", x2 Increased Mass (29 Active Points) 3 3u 4) Tele-punch: Stretching 6" (30 Active Points) 3 5 Cat Eyes: Ultraviolet Perception Powers Cost: 47 Cost Martial Arts Maneuver 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls Martial Arts Cost: 11 Cost Skill 3 +1 with MA Skills Cost: 3 Total Character Cost: 100 Val Disadvantages 20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Prot. Of Normals (Common; Strong) 15 Distinctive Features: Cat Like Tail (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 50 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  2. A Snapping turtlt..keeps thieves on thier toes.
  3. I think it would all depend. If the characters continue to send thugs & villains to the hospital then the police could think about charges. Even if they don't it's a save bet that a lawyer will be sueing them
  4. I told the player that his money can be used for anything other than combat or character type things. So he can't buy armor or weapons but if he needs to fly to LA for a meeting he's covered and he has a nice house and stuff like this. I have debated on allowing bases and such to by purchased with money, BUT I don't like that it's cheaper to buy money than a base. So I doubt that I'll end up allowing it.
  5. I have a player who has purchased money as a perk. I was wondering how others allow players to use money in their campaigns?
  6. Re: Returning a Hero! I'd say to do. There are changes and a lot mor material than in 4th rulebook - Will my 4th ed stuff still be compatable? Little reworking but still useable - would it be wise to buy the new FH or Star Hero & use it w/4th edition? YES!! I have the 4th editions of both books and the 5th edition is atleast twice as thick will all new stuff not reprinting I've also seen the playtesting version of Viper and it's quite different. When they redo the books the REDO the books!
  7. The best method I've found is find a conversion close to something you can live with and then change it. You not going to find a conversion that fits perfectly into you "style" of gaming. For instance I cap Dex & Ego at 30. Just about every conversion I've seen has characters I would have around 20-25 well over 30. So it's find something you like and modify to fit. There are some good sites out there with writeups. Chances are you can find one on a character you like and use it as a base to make your own.
  8. Guess that would depend on a GM rulling. If he's still made he can continue adding in the aid till the 60pts is reach. Then once he recovers from enrage he could use it again. OR a GM could rule he can only use the aid once till he recovers. etc..etc.. Just whatever the GM says works.
  9. All together you get 4 write ups. Marvel ROG, SAS, M&M And Champions. I thought the Champions was nicely done.
  10. Yep and the link will take you to: http://www.gametrademagazine.com
  11. If you go to their website and then go to back issues, you can still get the PDF from the may issue.
  12. People have often wondered how to do an immunity. A player of mine pointed out that a person could by the advantage personal immunity say up too 100pt active points. This would run 25 points. This could be lowered to show that while he is immune to fire he isn't verses a high powered fireball or fire breath. While the ability was meant for powers outside the character, this is could work with GMs permission. Would also have to be watched by the GM as well, but for the cost of plus 1\4 it could work.
  13. Well if a person wanted to work them up all you'd have to do is send Steve an email. I asked about post modification to Genocide & King Cobra on mine and was given premission
  14. I have a character with multiform and 8 forms. The multiform has a activation roll and a trigger. I assume that even though the multiform is on the main character that the trigger and activation will still work on the other forms, thus causing a shift between forms. Basically the trigger forces the activation roll and he has to switch forms, sometimes at a bad spot for him
  15. Yep I have a hero who has petioned to become a member. His "pledge" prank was placing signs on the road to the Grand Canyon that said "Arizona State Land Fill" He never heard back from Clown, Arizona isn't to happy about the whole deal though. It seemed some trucks had showed up to dump, they proved to lack a sense of humor I never really used Neutral Grond, I have a copy of Classic Organizations so I do have it.
  16. Well one can understand where Neutral Ground would be a proble. The thought of a place where villains are affective safe goes against the grain. I just thought it was a useful and different concept. Clown is just plain fun, the craziness you can have with them as a GM is great!
  17. I also always loved CLOWN and the concept behind the Nuetral ground module. I believe that there are issues that will prevent these from being redone however. I am looking forward to both the Viper, Primus, Until & Demon books.
  18. I'd like them to re-do the Mutant file. Aim it more at Genocide/IAH and some other anti & pro mutant groups. Plus a nice group of mutants villains to add to the CKC list. Can never have to many villains.
  19. Classic Organizations, Mostly for C.L.O.W.N. & Demon Classic Enemies Viper Mind Games
  20. I've devised a villain who has the ability to create a duplicate of the hero he's fighting, limited to 4X a day. Question is Duplication, usable as an attack, +1, Loyal to creator +3/4 even close to being legal? If it is would it need range added? I added the loyalty modifier from summon, I had thought of using summon but felt duplication worked better than the original write up. using summon
  21. Looking for the old lineup to use in my campaign. Always like the old line up. Thought I'd give them a different name incase I decide to use the present Champions as well. I have several NPC heroes of my own, but you can never have to many. Who knows they might even go bad
  22. While Steve has shot down a few of mine, quite a few actually, I figure that when he looks over a power he decides rather or not if fits with the "feel" of powers that DOJ/Hero Games have. If it doesn't then he has to decline from using it. This is why I post the rejected one's I've come up with or find out about on my site. Other people might like them and wish to use them in their campains.
  23. Hey Looking for stats on the old champions. Gargoyle, Marksman etc. Anyone know of any websites?
  24. Is it allowed to have a power in a MP effecting one that isn't. I have a character with stun darts. The range for the dart is in the Multipower "Baton Focus" because without his baton he has no way to use the darts at range. Is this legal?
  25. If a person who has a must touch skin to skin touches a person who has a force field going, the FF would stop the power for activating, right?
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