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Chris Goodwin

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  1. Sad
    Chris Goodwin got a reaction from rravenwood in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  2. Sad
    Chris Goodwin got a reaction from Logan D. Hurricanes in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  3. Sad
    Chris Goodwin got a reaction from Tom Cowan in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  4. Sad
    Chris Goodwin got a reaction from Hermit in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  5. Sad
    Chris Goodwin got a reaction from Cygnia in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  6. Sad
    Chris Goodwin got a reaction from Simon in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  7. Sad
    Chris Goodwin got a reaction from Lawnmower Boy in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  8. Thanks
    Chris Goodwin reacted to Pariah in [Cat] Catalina   
    Condolences. 
  9. Thanks
    Chris Goodwin reacted to Sketchpad in [Cat] Catalina   
    Sorry for your loss, Chris. 
  10. Sad
    Chris Goodwin got a reaction from L. Marcus in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  11. Sad
    Chris Goodwin got a reaction from tkdguy in [Cat] Catalina   
    We had to say goodbye to our cat tonight.  We're all pretty wrecked.
     
    2008 - October 22, 2023.  ❤️
  12. Like
    Chris Goodwin got a reaction from Pattern Ghost in Kung Fu Giant Robots   
    As the guy who wrote the update I encourage you to pick up both of these.  🙂
  13. Haha
    Chris Goodwin reacted to Gauntlet in Kung Fu Giant Robots   
    Those are the most fearful of the group. You never want to have to go against them. They would definitely mean your death!!!
  14. Haha
    Chris Goodwin got a reaction from Sketchpad in Kung Fu Giant Robots   
    As the guy who wrote the update I encourage you to pick up both of these.  🙂
  15. Haha
    Chris Goodwin reacted to dmjalund in Kung Fu Giant Robots   
    i keep reading the title as Kung Fu Giant Panda Robots
  16. Like
    Chris Goodwin reacted to Gauntlet in Kung Fu Giant Robots   
    I, and my players, always have always thought that Robot Warriors was the best way to do Mech Combat. Much better than using the standard vehicle rules. Only problem is that it does not fit out well with standard point values so it will only work if you are doing a Mech game, not in a standard Champions Superheroic game. I was able to make a Mech on 0-point base, with only disadvantages and it would easily destroy most starting and mid-level Superheroic characters.
  17. Like
    Chris Goodwin got a reaction from Christopher R Taylor in Kung Fu Giant Robots   
    As the guy who wrote the update I encourage you to pick up both of these.  🙂
  18. Haha
    Chris Goodwin got a reaction from Duke Bushido in Kung Fu Giant Robots   
    As the guy who wrote the update I encourage you to pick up both of these.  🙂
  19. Haha
    Chris Goodwin got a reaction from Gauntlet in Kung Fu Giant Robots   
    As the guy who wrote the update I encourage you to pick up both of these.  🙂
  20. Thanks
    Chris Goodwin reacted to Gauntlet in Kung Fu Giant Robots   
    You might want to think about picking up the original Robot Warriors for 3rd Edition along with the upgrade they put out for Robot Warriors for the 6th edition called Robot Warriors to HERO System Current Editions that is on DriveThruRPG.
  21. Thanks
    Chris Goodwin got a reaction from m.mavnn in Kung Fu Giant Robots   
    I'm sort of the Robot Warriors expert.  🙂
     
    Robot Warriors used two concepts: Size Class, which wasn't quite the same as a vehicle's Size stat, and Ground Scale.  Ground Scale was used for setting the size of one hex on the map, and the Ground Scale of a map was suggested to be set to be equal to the Size Class of the majority of the combatants. 
     
    For reference, a standard human is considered to be Size Class 1, and Ground Scale 1 uses 2 meter hexes.  Every three doublings of mass (or three levels of vehicle Size) is +1 Size Class, while every +1 Ground Scale doubles the size of one hex. 
     
    To use it in play, set the initial Range Modifier increment in meters based on the target's Size Class, and convert it to hexes at the Ground Scale you're using.  If you're in the same hex (regardless of Ground Scale) as your target, you're at -0 to RMod regardless of size difference. 
     
    As an example, if you're using "standard" Robot Warriors mecha (25 to 199.9 ton), Size Class would be 4, with a first range increment of 64 meters.  At Ground Scale 4 hexes (16 meters), the initial range increment becomes 4 hexes.  If the mecha is shooting at a human (Size Class 1, initial range increment 8m) on the Ground Scale 4 battlefield, the mecha has to be in the same 16m hex in order to not be at a range penalty at all.  If the human is shooting back at the mecha (Size Class 4, initial range increment 64m), they're shooting with a -0 RMod out to four Ground Scale 4 16m hexes. 
     
    I hope my explanation makes sense.  Here is a document I've written setting out all of the above with nicely formatted tables.  I hope it's helpful!
  22. Like
    Chris Goodwin reacted to Duke Bushido in Hello, Gods   
    Most modern religions have a presence in my Traveller game, albeit spotty.  The characters may travel to world after world and not notice more than the occasional church or temple, then land on a world completely run by an organized religious sect.
     
    Most significant, though, is the Church of Brotherhood, which does not worship a deity, but an ideal.  This is the organization that runs the TAS, and is aupported entirely by donations and individual members begging for coin on almost every inhabited world.  Generally, if the planet has been inhabited for over a century, there is at least one church.
     
    Their ideology is complete pacifism, love of their fellow man (my Traveller games don't usually feature aliens), and a universe completely at peace, striving to find away for humanity to survive final entropy.
     
     
  23. Like
    Chris Goodwin reacted to Boll Weevil in Star Wars Hero   
    Thank you for writing this up. I have been playing Star Wars Rebellion (PC 1995 ish) again lately and would love to run a force-light (if at all) Star Wars game where the players would play out the missions with the flavor of the game. I could imagine a single night of roleplaying where the team just needs to blow up a shield generator or shipyard. Also, after watching Ahsoka I am finally watching Rebels from the beginning which feels the same as Rebellion missions. 
  24. Like
    Chris Goodwin got a reaction from GoldenAge in Star Wars Hero   
    I may have mentioned here and there a Star Wars Hero game... I've now been running it for a couple of months.  I've written up a document for it, which contains rules info and session write-ups, here. 
  25. Like
    Chris Goodwin reacted to Christopher R Taylor in Regenerating Characteristics Other than BODY   
    I always assumed healing worked on anything but the Restore power in Fantasy Hero was distinct from healing.  I love 1st edition Fantasy Hero so much I came ][ this close to doing something similar with my fantasy hero campaign books, but decided it was a needless complication that would harm sales.
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