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John Desmarais

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Everything posted by John Desmarais

  1. Re: campaign idea up for debate The Elves/Dwarves/Orks/etc/... really feels forced - like it was shoehorned in because someone in marketing said you can't sell a fantasy setting with Elves.. I'd drop them. Other than that it sounds interesting. (Any resemblance between your fiction and my religion is purely coincidental and can not possibly effect my faith).
  2. Re: The Return of the Golden Age One more to add to your list. The Golden-Age Invaders (the All-Winners Squad) is visiting the modern era. Alex Ross and Jim Krueger, penciled by Steve Sadowski http://forum.newsarama.com/showthread.php?t=125258
  3. Re: Spell Point Systems All spells must have an END cost. Spell casters have an END Reserve for spells to draw from. END Reserve only recovers after something that has at least a passing resemblance to a night's sleep.
  4. Re: [Hooks] News articles that could be Pulp Adventures Because the Tunguska event simply can not be over used in a pulp game: http://www.livescience.com/space/scienceastronomy/070626_st_tunguska_crater.html
  5. Obviously the work of Geiskapitan, or some other master villain. http://www.foxnews.com/story/0,2933,285314,00.html
  6. Re: What Age? Retcon Golden Age. This is the Golden Age as portrayed in comics written long after the Golden Age had ended. The definitive titles (for me) were the Invaders and the All-Star Squadron books by Roy Thomas. This is also my favorite style of Champions game - and it also seems to be the hardest to find other players who are interested in.
  7. Re: Thoughts on Early Modern Magic Have you read Shadow of the Lion (Mercedes Lackey, Eric Flint, & Dave Freer)? It's a fantasy set in 16th century Venice (there is also a sequel and a spin-off book; the spin-off is by Dave Freer alone and set in Scandinavia).
  8. Re: FH book compatability Yeah, what he said. (I obviously misread the initial question).
  9. Re: Marvel Characters http://www.herostuff.net/gnborh It's mostly 4th edition, but the differences twix 4th and 5th are minor.
  10. Re: Attacks OK Defenses No Way? I've never had any problem with multiple defenses in a Multipower - so long as the powers make some type of conceptual sense relative to the character (how else would you build the Invisible Woman from the Fantasic Four?). Character's with variable defenses don't bother me in the least (as opposed to say, variable Speeds - lord I hates it when people try to muck up my speed chart).
  11. Re: The Question write up? Re: Watchman. Originally, Alan Moore had wanted to use the old Archie MLJ heroes. Dick Giordana suggested using the Charlton heroes. Unfortunately, since he wanted to kill off a bunch of them (and DC was just starting to integrate these characters into the DCU), this plan had to scrapped in favor of the now familiar Watchman analogues. The Comedian (Edward Blake) is based on Peacemaker. Doctor Manhattan (Jon Osterman) is derived from Captain Atom. The Nite Owls (Hollis Mason and Dan Dreiberg) are based upon Blue Beetle. Ozymandias (Adrian Veidt) was inspired by Thunderbolt. Rorschach (Walter Kovacs) was based on the Question (and possibly Mr. A.) The Silk Spectres (Sally Jupiter and Laurie Juspeczyk) are based on Nightshade.
  12. Re: Your "2007" Pet Gaming Projects I'm adapting a series of old D&D adventures into a Fantasy Hero campaign. I'm still a little stuck on where to set them (I actually kind of want to use Turakian Age as the backdrop) but my next campaign (hopefully starting up in the next month or so) will be an adaptation of these adventures (in the order below): B2 Keep on the Borderlands A1 Slave Pits of the Undercity A2 Secret of the Slavers Stockade A3 Assault on the Aerie of the Slave Lords A4 In the Dungeons of the Slave Lords G1 Steading of the Hill Giant Chief G2 Glacial Rift of the Frost Giant Jarl G3 Hall of the Fire Giant King D1 Descent Into the Depths of the Earth D2 Shrine of the Kuo-Toa D3 Vault of the Drow Q1 Queen of the Demonweb Pits The mechanical parts are pretty easy; for each monster just substitute the equivavlent Beastiary critter, and traps just get re-written using the description in the adventure as a conceptual start. I've still got to some up with a good segue from B2 to A1, and from A4 to G1 (anyone got any good ideas? Or ideas on the best part of Ambrethel to set them in?) I've also cobbled together a few character building and magic use guidelines that I hope will capture the good parts of the old D&D flavor without losing what I like about Hero. It should be fun.
  13. Re: Any advice for a CSI-style campaign? Start with only describing the painfully obvious (which limits the number of detail you throw out in the initial description). Make the PCs drill down for specifics. When I design scense like this I usuaully make a list of everything that discoverable and what skill (and modifiers if applicable) I expect to be able to be able to discover it. You'll need to kind of keep track of the various odd knowledge/science skill the PCs have on you own though. You don't want to bog things down too much with extraneous dice rolls, but someone with SS: Entomology is going to notice the odd bug behaviour that someone without it is not going to notice - even though the only dice roll you'll probably want from them is Perception. (Conceptually I love the idea of complimentary skills, I just don't want to bother with rolling the dice for them).
  14. Neat ariticle on Wired.com (http://www.wired.com/culture/design/multimedia/2007/05/ff_weta)
  15. Re: Golden Age Superheroes as Pulp Heroes And (to get kind of back on topic) the Challengers are almost ideal for Pulp conversion. Just swap out the Atomic-Age Pseudo-Science for Pulp-Era Wonky-Tech and you're basically done.
  16. Re: Any advice for a CSI-style campaign? First question. Do you have Dark Champions? (The forensics skills get a really beafy treatment in this book, with losts of info on using them in a forensics heavy game).
  17. Re: Golden Age Superheroes as Pulp Heroes The Challengers of the Unknown were a group of (comic book) adventurers created by Jack Kirby for DC back in the mid 50s. They had a noted influence on the origins of the Fantastic Four (another project Kirby had a hand in). Both groups were foursomes who resolved to band together after surviving a crash landing There was even a nod to this during the DC/Marvel Amalgam project - Challengers of the Fantastic, a merging of the two teams.
  18. Re: Golden Age Superheroes as Pulp Heroes ... and call them the Challengers of the Unknown.
  19. Re: drain Yes, but if the character is currently missing 10 points of DEX then he still is missing 10 points of DEX (but now it's 10 points missing from the new total).
  20. Re: dungeon You'll probably get this too late, but right now on the History Channel: Cities Of The Underworld : 02 - City of Caves Airs on Tuesday May 22 01:00 AM Discover an ancient secret that dates back to the dawn of time lurking beneath the city of Budapest, Hungary. The caves beneath Budapest were formed during the Ice Age and everyone from the cavemen to the communists has moved their city into the depths of this parallel world. Join host Eric Geller as he gains special access into this sealed-up time capsule where he'll uncover a top secret World War II hospital, find the source of the boiling healing water used by both the Romans and the Turks, and see the layers of support added throughout the centuries to keep today's world from falling into the one buried below. Watch as the technological marvels that allowed construction of one city upon another are revealed. I'm sure it will get repeated though.
  21. Re: Another "stimulating" power build question A very high DCV with the special effect "I didn't dodge, you went around me."
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