I like the somewhat recent (by Hero Games standards) development of the mook mechanics, where popcorn opponents function on different mechanics than significant or named opponents to allow for some moments of epic posturing and dramatic entrances. Some extension of this treatment to the mechanics of Champions would actually benefit the game IMO. Rather than needing stat and power inflation to define truly powerful endgame villains, simply establishing that the mook rules, which PCs gleefully used to thrash his minions all the way from the front door to the throne room, suddenly apply to THEM vs this guy, is all the dramatic reveal that is necessary to get them to sit up straight and take notice.