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BNakagawa

HERO Member
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  1. Like
    BNakagawa got a reaction from tkdguy in The "Beautiful Madness" of Hero System   
    The real secret to the Hero System is that no number on a character sheet holds any meaning without context.
     
    Is my OCV high? Low? Average? No way to tell unless you know what the rest of the PCs have and what the villains' DCVs look like.
  2. Like
    BNakagawa got a reaction from Scott Ruggels in The "Beautiful Madness" of Hero System   
    The real secret to the Hero System is that no number on a character sheet holds any meaning without context.
     
    Is my OCV high? Low? Average? No way to tell unless you know what the rest of the PCs have and what the villains' DCVs look like.
  3. Like
    BNakagawa got a reaction from Joe Walsh in The "Beautiful Madness" of Hero System   
    The real secret to the Hero System is that no number on a character sheet holds any meaning without context.
     
    Is my OCV high? Low? Average? No way to tell unless you know what the rest of the PCs have and what the villains' DCVs look like.
  4. Like
    BNakagawa got a reaction from fdw3773 in The "Beautiful Madness" of Hero System   
    The real secret to the Hero System is that no number on a character sheet holds any meaning without context.
     
    Is my OCV high? Low? Average? No way to tell unless you know what the rest of the PCs have and what the villains' DCVs look like.
  5. Like
    BNakagawa got a reaction from Christopher R Taylor in The "Beautiful Madness" of Hero System   
    The real secret to the Hero System is that no number on a character sheet holds any meaning without context.
     
    Is my OCV high? Low? Average? No way to tell unless you know what the rest of the PCs have and what the villains' DCVs look like.
  6. Haha
    BNakagawa got a reaction from BoloOfEarth in A Thread for Random Videos   
    This one goes out to the southern hemisphere.
     
     
     
  7. Like
    BNakagawa got a reaction from Pattern Ghost in Superhero Cosplayers   
    Mikomi Hokina is going through chemo and lost her hair and decided, lemons-lemonade, so Saitama Cosplay it is.

  8. Haha
    BNakagawa got a reaction from Matt the Bruins in Superhero Cosplayers   
    Here's one for 6th edition fans. 

  9. Like
    BNakagawa got a reaction from assault in Political Discussion Thread (With Rules)   
    You may not like it, but this is what peak capitalism looks like.
  10. Sad
    BNakagawa got a reaction from TrickstaPriest in Political Discussion Thread (With Rules)   
    You may not like it, but this is what peak capitalism looks like.
  11. Like
    BNakagawa got a reaction from Christopher R Taylor in Grandiose Goals For Grandiose Villains   
  12. Like
    BNakagawa got a reaction from Phoenix in Does anyone still use the Fourth Edition of Champions?   
    Our local game uses 4th with a sprinkling of 5th.
  13. Thanks
    BNakagawa got a reaction from Scott Ruggels in Does anyone still use the Fourth Edition of Champions?   
    Our local game uses 4th with a sprinkling of 5th.
  14. Like
    BNakagawa got a reaction from Cygnia in "Neat" Pictures   
    SHUT UP AND TAKE MY MONEY

  15. Thanks
    BNakagawa got a reaction from pinecone in "Neat" Pictures   
    SHUT UP AND TAKE MY MONEY

  16. Like
    BNakagawa got a reaction from assault in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    But beyond simply averaging the same (or more) stun than an equivalent active point energy blast, the fundamental problem with the killing attack is the swinginess or extreme variability of the results.
     
    Due to the lower number of dice being thrown, an extremely low or extremely high result is much more likely with a KA than an EB. Also, there is the matter of the stun multiple.
     
    Do a little thought experiment. Would you allow a power that just rolled 1d6 and multiplied the result by the number of damage classes? I mean, it averages EXACTLY the same as a vanilla energy blast, so it's gotta be balanced, right?
     
    I'm betting the answer is, hell no. 
  17. Like
    BNakagawa got a reaction from Logan D. Hurricanes in "Neat" Pictures   
    SHUT UP AND TAKE MY MONEY

  18. Thanks
    BNakagawa got a reaction from BoloOfEarth in Political Discussion Thread (With Rules)   
    CULT
  19. Thanks
    BNakagawa got a reaction from tkdguy in Political Discussion Thread (With Rules)   
    CULT
  20. Like
    BNakagawa got a reaction from drunkonduty in Superhero Cosplayers   
    Not sure if this counts as cosplay, but here goes.
     


  21. Like
    BNakagawa reacted to Starlord in 2021-22 Basketball Thread   
  22. Like
    BNakagawa got a reaction from Pariah in Superhero Cosplayers   
    Mikomi Hokina is going through chemo and lost her hair and decided, lemons-lemonade, so Saitama Cosplay it is.

  23. Haha
    BNakagawa got a reaction from Pattern Ghost in Need Assistance Creating Character Complications...   
    my favorite: Magically Delicious. Physical Limitation. Any magically oriented predator will be drawn to the PC because whatever they think is the most tasty, nutritious or whatever motivates them to hunt, the PC is the best prey they have ever encountered.
  24. Like
    BNakagawa got a reaction from rravenwood in Earlier vs. Current Editions of Champions   
    The core issue is that by nature, every Hero System game is it's own thing. If the average CV in your game is 8 and the average in another game is 10, characters are not going to play the same. One point of CV difference can make a big difference over the long haul. Same with skill rolls, defenses, attacks, movement rates, etc. Is your character good at this? Overpowered? Deficient? You'll never know out of context because different groups have different preferences.
     
    For a long time, I wished that published characters and villains would have used a delta notation for descriptions where their OCV would be defined as [+- X] which is a modifier on whatever number represented average at your table. Ditto with damage classes, defenses, etc. That way, Grond is always stupidly strong and tough, no matter what the average numbers your group uses. (I have seen some truly redonkulus outliers)
  25. Like
    BNakagawa got a reaction from Grailknight in Earlier vs. Current Editions of Champions   
    The core issue is that by nature, every Hero System game is it's own thing. If the average CV in your game is 8 and the average in another game is 10, characters are not going to play the same. One point of CV difference can make a big difference over the long haul. Same with skill rolls, defenses, attacks, movement rates, etc. Is your character good at this? Overpowered? Deficient? You'll never know out of context because different groups have different preferences.
     
    For a long time, I wished that published characters and villains would have used a delta notation for descriptions where their OCV would be defined as [+- X] which is a modifier on whatever number represented average at your table. Ditto with damage classes, defenses, etc. That way, Grond is always stupidly strong and tough, no matter what the average numbers your group uses. (I have seen some truly redonkulus outliers)
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