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Funksaw

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Everything posted by Funksaw

  1. Re: [Cosmology] The ur-Stone. (Thoughts wanted.) Thread necromancy - still interested in finding players for this online.
  2. Re: Animation or Comics? To be fair, Animation is a much more expensive process than comic books, and always will be - though to a collector, seeing the Animation on TV vs. paying $3.50 for a 24 page issue with 10 pages of ads in it might make thing seem a bit... different. I believe you'd get more mileage out of comics if you sold them in quarterly issues instead of monthly issues that are pretty much nothing, but you'd also get more mileage out of comics if you put them on the Web. The jump by either Marvel or DC to the web is long delayed as they try to wring the last bits of money out of the cash cow, but with rising paper and distribution costs, it's going to Web only soon enough. But I digress; Planetary or Transmetropolitan, Swamp Thing and the Sandman - they would not make it into animation, and we see what happens when Hollywood gets it's hands on graphic novels. (I still can't decide which is more of a stomach-turner, Keanu Reeves as John Constantine, or Jack Black as Green Lantern.)
  3. This is a "How do you model this power, power?" If you have a character who, in comic book logic, can control inertia, what if you want to have him throw a car? One way to do this would likely be STR + Telekinetic STR equal to the STR required to throw the car. But what if you built it a different way? Is there any way to "Drain" mass from an object for the purpose of lifting it/hitting it?
  4. Re: WWYCD: Discovering the nature of reality? I once played a vampire character and did everything possible to make that character's life a miserable wretched hell. A comedy of errors written by Stephen King. I'd be so dead.
  5. Re: Just For Fun: Cartoon Network All Star Team Ups Teen Titans + FLCL.
  6. Re: Lack of published material I will agree that Fantasy HERO settings tend to be very generic; this is simply that there is a much larger market for d20 Fantasy and additional material for D&D. Luckily, however, HERO's really, really easy to convert most of these settings to; just that it can be daunting to convert the entire setting. Just convert your PCs and your NPCs in your campaign, one at a time.
  7. That is all. http://www.somethingawful.com/index.php?a=4083
  8. Re: Is HERO an ideal or even an adequate game for those new to RPGs? Should it be? You know, the more I think about it... Here's the thing - any game can be an entry-level game if you have an experienced GM willing to explain things to you. But some gamers come into the gaming industry without prompting from friends - they hear about it elsewhere. And they usually start with either D&D or with WoD/Vampire. That's just market externalities for you. But HERO might actually be in a good position here, relatively, because of Sidekick, a complete ruleset for under $15. When I started RPing, Vampire at $30 was exhorbitant; nowadays, Vampire costs $60... if you include the WoD core. D&D costs $90 -- yes, you can just play with the player's handbook, but we're talking about people who don't have friends in a gaming group to set the game up with them. Sidekick, at $15, is a very, very cheap game these days. GURPS Lite is free but it's not really a full system (especially after 4th ed.) I do think that a HERO Lite product would help to sell both Sidekick and HERO System 5th, partially because a free download showing how easy the system can be when pared down works helps dispel many of the myths. (For example, before I got into it, I somehow got it into my head that GURPS was a post-apocalyptic game, not a generic system... I may have confused it with RIFTS.)
  9. Re: Is HERO an ideal or even an adequate game for those new to RPGs? Should it be? HERO isn't a bad system for new gamers but it certainly might be one of the most daunting, from the MASSIVE book to the terminology, to the math, etc. GMs have to be very patient with new gamers and say: "Hero is designed to be very, very flexible, which is why the book is big, and it's designed to be front loaded, so that once you're done creating your character, most of the hard work is done, and you can just enjoy playing." It would not hurt for the GM to create the character with the player looking on and going over it step by step...
  10. Re: How would you write up this power, "The Do-Over"? Here's the funky bit. I'd play this as a 3d6+1, Standard Effect, 10 pts. (which equals 1 SPD, btw) Major Transform, AOE: 20" Radius Transform "Area" into "Area The Way It Was One Phase Ago." Healed back by: "Passage of Time"
  11. Re: How To: The Bejing Cocktail from "Crank" To me, this is a dependance on adrenaline, does 2d6 Body every minute.
  12. Funksaw

    Arcane

    Re: Arcane I would honestly say Anonymity taken as a talent with the limitation of a Required Ego Roll. Roll it when someone's doing a background check on you.
  13. Re: Answers & Questions Q: Every time a word is mispronounced, I have to remove an article of clothing. A: Well, I would've, if my cellphone got signal on Pluto.
  14. Re: [Cosmology] The ur-Stone. (Thoughts wanted.) I'm thinking of getting a wiki and developing the fantasy setting further.
  15. First, there were the ur-Men; the beginners, the ones before all. They were alone. The world they lived in was wild and chaotic and this displeased the ur-Men, so they created the ur-Stone; a way to control the chaos, and they fashioned bodies with forms. They seperated matter from thought, dark from light, earth from sky, life from death, and time from endlessness. They did not banish the chaos, for they were not that foolhardy. They, instead, harnessed it, segregated it. They created a stone so heavy that the most omnipotent of them could not lift it. Inside the stone, they placed all that was without order and without reason. "Here," they said, "is infinite possibility." "Elsewhere," they defined, "is immutable reality." They called the stone a name lost to prehistory. We call it the ur-Stone. They lived in a paradise of their own creation; a land with order and reason, but with but a desire, they could grant themselves what they needed. They had a power that made them gods on earth. They had a magic - a far greater magic than we now possess. And then something happened. Perhaps they called on the power of the stone once too often. Perhaps loftier, higher gods than they grew angry at their hubris. Maybe chaos is simply too wild to keep contained all at once. The stone split into three, along the seams of the three realms: the physical realm, the ephemeral realm, and the spiritual realm. The ur-Men were now powerless and the ordered world that was created was now their prison - as it is ours. The ur-Men searched for generations for the three pieces of the stone. The fragment of the body - the Athelete's Stone - flew into the sky, and so the ur-Men who searched for it live in the trees. Over millenia, their decendants became the Elves who search for the stone of body through their own personal physical perfection. Each generation, they believe, draws nearer to it. The fragment of the mind - the Artisan's Stone - burrowed into the ground, and so the ur-Men who searched for it also lived underground. Over millenia, their decendants became the Dwarves who search for the stone of mind through the intricate technologies that they've developed. Each generation, they dig deeper down and build cleverer and cleverer devices, and they too believe they draw nearer to it. The fragment of the soul - the Philosopher's Stone - fled to the four corners of the earth, and so the ur-Men who searched for it also spread to the four corners of the earth. Over millendia, their decendents became mankind as we know them today, and search for the Philosopher's Stone with rituals, celebrations and festivals, building works of great art and the civilizations to enjoy it - they live, and they too, say they draw nearer to it each generation. Men, Elves, and Dwarves were not alone in the world. First, there were the shadow races; the dark reflections of what we are. Some say that they came into being when the stone split, others that the ur-Men had a shadow race. Others believe that those who sought the stone and found it were twisted by it. The Beast-Men, or Orc, bourne of the soul-stone, are all of Man's destructive natures laid bare, rejecting art, beauty, and civilization for the darker side of humanity - unbridaled savagry and destruction. The Dark-Elves, or Drow, bourne of the body-stone, know only that the strongest can survive, and therefore that the strongest shall lead. In regiments and warfare, they seek to dominate all other life. The exist only to control others and to rise in their society to control more - a meritocracy of malfeasance and of military regimentation. The Lost-Dwarves, or Goblins, bourne of the mind-stone, are twisted by their search for knowledge beyond, and devise lethal traps - physical traps, traps of diplomacy, tricks, and pranks, while seeking out forbidden knowledge and do dark things in the pursuit of their twisted, mad science. There are also the mixed races - Halflings, produced when Elves and Dwarves bred; Elvenmen, the offspring of Elves and Men, and Gnomes the children of Dwarves and Men, and a whole host of other races. And there are the shattered races - twisted mockeries, usually more monster than capable of rational thought, created by a magician, alchemist or scientist merging together life from disperate parts. And that is how life began. (Why, yes, I did just create an elaborate backstory as an excuse to have Wuxia Elves, Gadgeteer Dwarves, Evil-Empire Drow, Mad Scientist Goblins, Barbarian Orcs, and all the dungeonpunk fun, turned up to 11.)
  16. Re: Answers & Questions Q: Arlington won't allow pagan symbols on tombstone. I know that Tabby was a veteran, but... A: KGB in your basement!
  17. Re: Answers & Questions Q: I'm pretty sure the desk has figured out why, exactly, it exists... A: It's an easy way to make and bake a cake. Even if you're lazy.
  18. Re: Answers & Questions Q: Fat Momma Monthly, because... A: Funksaw
  19. Re: Answers & Questions Q: A bureaucrat worked in a corporation, and he saw a person fall asleep at his desk, and watched him fall asleep for 3 whole minutes. Then a co-worker threw a wadded up piece of paper at him and woke him up. Seeing that the bureaucrat was watching, the tired employee worked twice as hard as before. What was the bureaucrat's conclusion in his report? A: Final Ansi/ISO Standard C++... your mother!
  20. Re: New HERO Central game I'll give it a go if you're interested.
  21. Re: The cranky thread A tree just fell on my house today.
  22. Re: A question of getting into Fantasy Hero GM(s) and Player(s) I tghink it might be a good idea to create a "Fantasy Aids" tag (like thus: "[Fantasy Aids] Feats", "[Fantasy Aids] Spells,") in the forum, so that people can indeed go straight to a-la-carte power buying instead of "build your own."
  23. Re: xialin showdown Is this an online game? I would play this.
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