Re: Adjusting DCV
For "Self Only" temporary increases to characteristics, I sometimes use the Time Limit Advantage, combined with the Costs END to Activate limitation.
For this situation, here's how it looks:
(Total: 48 Active Cost, 40 Real Cost) +5 DEX, Time Limit (1 Turn; +1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10) plus +2 OCV, Time Limit (1 Turn; +1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10) plus +2 DCV, Time Limit (1 Turn; +1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10) plus +1 SPD, Time Limit (1 Turn; +1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10)
It's a bit less expensive than using Aid, but OTOH, all 10pts go away after 1 turn, as opposed to Aid's fade rate of 5pts/turn.