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transmetahuman

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Everything posted by transmetahuman

  1. Re: "Does everyone have silver bullets?" Repped! That kind of thinking can solve so many problems. I'd add that the frequency could change over the course of the campaign, as the character becomes more well-known... but the GM and player should have agreed to that, too, and the player should have some idea how his new point cost will manifest, if and when it does.
  2. Re: Looking for Veteran Henchthug Ideas Awww. Henchman #21, all grown up.
  3. Re: The Qualaties of Doom Run fast.
  4. Re: Looking for write-ups of The Hybrid D'oh! Yeah, I can see the resemblance when you list them like that, now. And they do seem to have a common origin thing going on. Interesting. "All employees are encouraged to take advantage of our free flu shot and Promethium infusion program this winter..."
  5. Re: Looking for write-ups of The Hybrid I didn't read the stories, just the entries you linked to. Just curious - how are they like the X-Men? They don't even have the mutant-equivalent DC metagene. (As an aside - what the hell? Picturing a Dayton employee going to the company infirmary: "Scalded by spilled coffee? Well, let's sterilize that burn area, put on a dressing, and infuse you with Promethium.")
  6. Re: Incarcerating Gadget/Focus Villains
  7. Re: Metagaming Question On Universe Building In my experience, it takes a special kind of player to deal well with open-ended "okay, what do you want to do?" campaign styles. The guys I've played with tend to do better with games where they basically react to stuff or there's an obvious goal ("maintain the status quo" crimefighters; "Men In Black are hunting you and you're on the run"; "it's a zombiepocalypse!"). Once they've got a framework, they'll improvise from that - I don't mean to promote railroading here. But a framework gives a reason for the PCs to be together, gives the players an idea how they relate to each other and the world, and gives immediate goals to the players that don't "get into character" as much as others do.
  8. Re: Am I explaining genetics correctly?
  9. Re: Am I explaining genetics correctly?
  10. Re: Best and worst jobs for Superheroes My God. Now I have to make a character who is basically Emily Gilmore (of Gilmore Girls). In between her countless society matron functions, she puts on a costume (NOTspandexNOTspandexNOTspandex) and fights crime... It's beautiful.
  11. Re: Best and worst jobs for Superheroes One of those work-from-home phone sex hotline jobs, where you call in from home to punch in or out, then the computer/switchboard routes the 900 number callers to your home phone (or, hey, your cell - imagine that sysadmin scene for someone with this job). Maybe you can get specialist clientele because your voice just happens to sound just like Power Girl's.
  12. Re: Quote of the Week from my gaming group... And now I can't get the words "Thuggery Barn" out of my head. "Oh, and it's an exploding lamp."
  13. Re: A continuous damage attack. Assuming you've got the attack down to 0 END, or put enough END into it to last awhile, I'd let Trigger work "in reverse" to keep the damage from occurring unless the target moves. In that case, I'd allow him to get zapped the instant he moved, but no more often than the *attacker's* phases.
  14. Re: Quote of the Week from my gaming group... First thing that came to mind was the plot of a Star Trek TNG episode. Also, "Elvis has left the planet".
  15. Re: Super tech effects on the world at large. From a GM's perspective, I can see the appeal of having super-tech be "unconscious super powers"... but from a player's perspective, I can totally understand why that might be unappealing. Your concept is of a guy who is smart, a trailblazing scientist/engineer. Then you find out you've just been completely deluding yourself; your whole premise was based on not knowing some really obvious scientific facts that everyone else knows makes your theory impossible. "I have a 300 IQ... but when I started my latest project, I totally spaced on that whole square-cube law thingie. Yeah. Good thing it worked anyway." It's okay for the occasional mad scientist, but come on... Would you look at Reed Richards at all the same way if it turned out his stuff was all based on self-delusion?
  16. Re: Cops, Crews, And Cabals Thanks, ghost-angel. That was very helpful (as always). Rep to thee, if I can.
  17. Re: Sell me on "Galactic Champions"? I'd never even given a Galactic Champions campaign much thought until I read this thread, but you guys have sparked some ideas. Part of the (new-found) appeal for me would be my sheer love of science fiction, and the way a GalChamps campaign would open up aspects of that that an Earthbound game doesn't lend itself to. World-building, culture-building, alien-building... 21st century Earth can seem kinda small sometimes. No matter how many Hidden Lands and Lost Races you stuff in, they've all gotta be small and have some reason for staying hidden. Even as a player (assuming a non-control-freak GM) you can try your hand at some of that. It gives a feel that we haven't had since the Americas were mapped - takes humanity back, in a way, to the most romantic age of exploration. No matter how big your Empire or Known Space or whatever is, there can be BIG stuff waiting to be found. The characters can go through shifts of perspective where everything they thought was important (except their ideals) becomes a drop in an ocean. You can also explore possibly influencing developing cultures (colonies or the ways in which First Contact affects a newly discovered established culture), without the baggage of an Authority-style military takeover. Your characters can have historical importance, not just be about returning things to the status quo, without having the game focus on contemporary politics. I guess I'm picturing a more exploration-based game than the typical "crimefighters in space" thing, and that might not be to everyone's taste (though you can certainly have both - look at the FF). Anyway, just some thoughts.
  18. Re: Best SuperHero Fights ever Oh, cool, thanks for sharing that! That fight/scene has always stuck in my head, too, but if I recognized Selene at the time I didn't remember it. And I wouldn't have gotten the Claremont bit.
  19. Re: Pet Powers I often find myself coming up with a concept that can justify Teleport in some form or another. It's just such a cool thing to be able to do! And so dang useful.
  20. Re: Wild Card's Hero Re: Wraith; Is Affects Physical World on her strength enough to let her reach her arm through a safe door, grab a book, then turn the book intangible and withdraw it through the safe door? Or does she need a UBO Desolid?
  21. Re: Quote of the Week from my gaming group... I just figured they were all used up by the folks who think all plurals are formed with 'em.
  22. Re: Villains named after Santa's reindeer? prance /præns, prɑns/ –verb (used without object) 1. to spring from the hind legs; to move by springing, as a horse. 2. to ride on a horse doing this. 3. to ride gaily, proudly, or insolently. 4. to move or go in an elated manner; cavort. 5. to dance or move in a lively or spirited manner; caper. Superleap does seem to be the way to go, if you want to avoid offensive stereotypes.
  23. Re: Suggestions needed: Animal super villains Oooh, how about a Dalmatian with powers just like Marvel's The Spot?
  24. transmetahuman

    Heroes

    Re: Heroes You can watch (any of) the last five or so episodes here.
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