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transmetahuman

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Everything posted by transmetahuman

  1. Re: Signs your Champions GM is now (fill in the blank) I'd be honored.
  2. Re: Controlling non-self aware machines/zombies I'm not sure about that... of course it depends on the definition of the power, but are you sure you aren't doing the equivalent of saying "well, human hearts can stop, so I can Mind Control him to make him stop his heart"? I don't think generating an electrical overload is something a TV can "do", in some senses. On the other hand, I can definitely see some machine-control effects that aren't mediated by visible controls or computer chips. I would let TK with the "animation" modifier do that kind of stuff, myself. When you're animating something, you don't have to know where all its bits and knobs are, you just will it to do something.
  3. Re: How To: Suspended Animation I don't much like Feign Death as an attack. If it didn't let you do damage to the suspended victim, I'd call it an EDM UAA, one-way to the future, with a "Must Pass Through Intervening Time"-type limitation to represent being able to be moved. As it reads, maybe you'd have to go with some kind of Mind Control, one command ("freeze in place"), plus Life Support UAA. Or a SPD reduction to zero with a GM fiat.
  4. Re: Richest Man in the World Disease I don't get how anyone can possibly feel that superhero team members who are wealthy can possibly be out of genre. Every halfway experienced team in comics has access to pretty much anything they need, from semi-ballistic jets to snazzy civilian wardrobes. The FF, X-Men, Titans, Avengers, JLA... Sure, Clark Kent has a job, but he also has resources enough to build giant arctic fortresses and enough super-robots to industrialize a continent. He's mega-rich; the reporter thing is a hobby. Even Spider-Man expected to get paid for joining the FF or Avengers. If a team book features a character with a job in his secret ID, it will inevitably get downplayed. How else could he possibly keep his job? And if the job never comes up, he effectively has wealth. It's not even realistic to expect otherwise - you can't keep a job in your secret ID if you're expected to pull monitor duty on your rotating shift. The only possible way Barry Allen kept his police scientist job was by both having super-speed and apparently being completely unsupervised. Someone is always bankrolling a team, and usually in high style. Would you rather one character pays for the wealth while the rest of the team benefits for free? Do you really think 99% of middle class jobs are unsupervised enough to let someone step out to save the world when his communicator beeps?
  5. Re: Signs your Champions GM is now (fill in the blank) ...In fact, everyone is expected to act like these new rules are the way the group has always played. What new rules?
  6. Re: Pimp My Automaton Sorry I don't have time to actually contribute, here, but I just had to say that this might be my favorite thread title, ever.
  7. Re: Understand all technology? A Variable Power Pool with GM dispensation (and/or an advantage) to include skills, with limitations to make it Only For Skills Relevant To Understanding This Piece Of Technology I Have Here?
  8. Re: Tao of Yo.... Put some LEDs and a computer chip in the yo-yo and you have a mesmerizing Mind Control slot.
  9. Re: Super Metals Not to step on TheQuestionMan's schtick again, but wikipedia has some stuff http://en.wikipedia.org/wiki/Category:Fictional_materials and http://en.wikipedia.org/wiki/Category:Mythological_substances
  10. Re: Mutants and Materminds I feel the same way. Maybe because I'd be certain that one if not most of the other players would be more up on their MU/DCU history than I was. "Come on, everyone knows Doctor Doom is helpless against dental floss!"
  11. Often, a gadgeteer character is played like a Reed Richards or (from what I've heard) MacGuyver - someone who can improvise a Mentation Readjustment Neutralizer or Adamantium Demolecularizer or whatever else is needed at the moment from his VPP. Some of these power suit guys come up with a dozen different major advances in as many fields, just getting their Flight and a big enough battery to power the thing. I grew up on stuff like Tom Swift Jr. and Campbell's "Arcot, Wade, and Morey" stories, though. Though these guys could improvise, too, they got a lot of mileage out of versatile key inventions like Swift's Repelatron or whatever Campbell named that thing that takes random kinetic (heat) energy and makes it all go in the same direction. Or the "temporary matter" materializer (been awhile since I re-read Campbell's stuff). Or Niven's time-retarder/stasis field, and Vinge's "Bobbles" version of same. I remember one particularly wild exploration of a calculator-sized device that could "delete" regions of space, and peoples' memory of whatever was in that space, and return it when needed (can't remember title or author though). I really like "take one idea and explore its ramifications" fiction. In a grittier, more realistic people-with-powers type games, I'd like to see inventor types take this kind of path more often (at least as NPCs): a physicist who is the only person who knows how to generate a force field, or a chemist with a formula for a frictionless lubricant. They aren't polymaths who can do anything with a workshop and some time, but their schtick is too versatile to call them one-trick ponies (like Paste-Pot Pete). What I'm looking for are off-the-wall, wondrous single advances that a clever person can use in a variety of ways. The force field generator, bobbles, and frictionless lubricant are examples - many possible uses for offense, defense, movement, and other stuff. I'm looking for concepts, not really game stats (which would by nature be somewhat fluid as more applications are discovered - one reason this works better with NPCs). Any cool ideas out there? Books & stories in this vein are welcome, too; it'd help if you could synopsize the basic idea though.
  12. Re: Elementals as "Physical Manifestation" of a power That link is an ftp that requires a password. Try this: Mythic.
  13. Re: Signs your Champions GM is now (fill in the blank) Especially blood relatives. Repped!
  14. Re: Muppet Champions Bwahahahaha! So repped!
  15. Re: Muppet Champions Dibs on Animal!
  16. Re: Telport: Summoning Help With Legionaire Style Ring My understanding is that fixed/floating locations don't bypass range limitations. They might let you use megascaled teleport even within the "minimum distance", if the GM lets you. I'd build the rings as set limited mindlinks (only to communicate a distress call) plus megascale teleport, only to fixed locations (other rings). That might not be what you're looking for, if you want to be able to summon an unconscious or unwilling teammate, but I think it's the cheapest most reasonable build. Otherwise, you might want to look at Summon with the Specific Being advantage - pretty expensive.
  17. Re: Brain-in-a-Jar & Stretch I guess a powerless brain-in-a-jar would have lots and lots of points in skills he could never get much use out of, unless his "jar" is pretty sophisticated (and then he's more of a cyborg than what I think of as a "brain-in-a-jar"). Not a concept that gets a lot of play, I'm guessing. All the ones I've thought of or seen were psis or mages. Or unstatted victims.
  18. Re: Power up a TV or movie character. Dan Conner, the new (easily embarrassed, somewhat henpecked) Ghost Rider of Langford, IL. Has even more fun on Halloween... Patsy Stone of Absolutely Fabulous with Scarlet Witch-level reality alteration powers... No. Too horrible to contemplate.
  19. Re: [New Rule] Fixed and Floating Locations -- other uses for the mechanic? I've thought about this, too. Mindlink is, in a way, a sort of mental powers version of it; the parallels might be explored. And I thought of "automatic perfect impersonation" for shapeshifters as a possibility, too. Two others: 1) locations for Clairsentience and clairsentience-based astral projectors - move your POV instantly and precisely. 2) a way of getting a locater type effect on nonsentient objects, using a Detect with the fixed or floating "location" as an automatic success. This could be good for people, too, when Mind Scan isn't appropriate and you want it to have to be set up in advance (e.g. a "tracker" spell that must be cast in person).
  20. Re: Older Gamers, Older Characters? I think I tend towards the youngest adult age that will support whatever amount of backstory I want the character to have. With supers especially, I usually prefer the "new to his powers" guy to the experienced one. It's mainly so I can explore his powers along with him, but it's probably also about my not taking this whole aging thing very well, and wish fulfillment. Of course when GMing I get to play all over the map.
  21. Re: Help with a power write up I always figured that a completely uncontrolled power by necessity implies that the character is free to do something else on his phases. I mean, how could it not? What's he doing, just randomly freezing in place?
  22. Re: Giants and Hit Locations Size mods are pretty much the same thing as range mods; both represent how much of what's in front of you is taken up by the cross-section of your target. So, yeah. I was going to say something about how, if you're firing at a building from six feet away, it's not going to make much of a difference whether it's the broad side of a barn or the Astrodome (point being maybe there should be an upper limit to bonuses from size)... but at that point, your OCV will be high enough that either size mod is still in auto-hit territory (so, there doesn't need to be an upper limit).
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