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Lanith

HERO Member
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Everything posted by Lanith

  1. Re: Interesting power for help and discussion 3d6 Ego Attack (0 End, Persistant, Damage Shield) +1 1/2, Must have memory of being ordered to kill attacker -1, Mental Attacks only -0 Active cost 75 Real Cost 37 You can of course add limitations as you would like. That's just my thought.
  2. Re: Interesting power for help and discussion That's an odd power. One other way I can think of is a Mental Attack that's built as a damage shield.. It might take me sometime to get a write-up on it becuase I'm at work, but I'll see what I can think of.
  3. Re: Say somthing clever... PLEASE! HERO related: Super powers are more than just numbers on a page, and hero's are more than just their powers. Non-Hero related: The necktie is the straightjacket of corporate society.
  4. Re: Human Shield Wasn't there an option with Grab that you could Interpose someone between you and an attack? Or is that just the medication talking to me again?
  5. Re: Sword and Shield Shadowpup pretty much hit it perfectly. The OCV bonuses applied to your shield don't work for when you are attacking with your sword, and vice versa. Now I can see a reason for wanting OCV levels with a shield, it helps you block better when you use the block maneuver or the occasional shield bash, but the majority of the time they are useless.
  6. Re: Quirks and disadvantages How can either of those be a disadvantage? Ex A)The Viper agent holds your Akira Limited Edition DVD in front of the barrel of his gun and yells, "Surrender or the video gets it!" Never, never, never! is a PC going to hesitate to paste that Viper agent. Ex B)Viper Agent 2 holds up a plate of lasagna, "Let my buddy go or I'll make you eat this!" Now we'll have 2 beaten bloody Viper agents. If you want to list your characters "quirks", make them 0-point disadvantages. Disadvantage 0pt. Thinks with brain, not behind. Now, not to sound entirely negative. I do agree with TRL on one thing, the disadvantages could use some work, but lets be honest. Powers get a million times more scrutiny for their "value per point" than disadvantages ever have. Most of my players use the same stock disads listed in FREd or BBB, and only ever enough to "fill their quota". (ie: all the available points they can)
  7. Re: Feedback on a mutant plant power 1)Mental Powers based on CON, this is a drug that gets in your system, not your standard mind control from a mentalist. 2) Invisible power effects (This one isn't a requirement, but I would put it on just to be safer) Those are some suggestions, you don't need them, but if I had a player want to use this power they would be requirements. Other than that I can't see it being too bad. There are a few nasty things you can follow up with, but I'll bet you're way ahead of me there.
  8. Re: Question about "DANGER SENSE DODGING" Your player doesn't seem to know where to put his powers to best advantage (which would explain the KO's) but that will be fixed with time or more KO's. Personally I see the concept of the power and the best reason I can give for the Instant add-on is that the "Armor" isn't really there, it is only in effect the "instant" that the character realizes the attack is coming and tries to avoid as much damage as possible. (In game terms, the player would need to make a DS roll on every incoming attack to get the bonus DEF) That's just my thoughts and I hope they help.
  9. Re: Question about "DANGER SENSE DODGING" The way the power is built looks fine, but I agree with everyone above the use of this would need to be "balanced" in the game. This character already, most likely, has the highest DCV and highest SPD. Would his/her having this power just "throw the game out of whack"? Why is this power bought as Armor with the disad of Costs End? Why not just have the player spend the extra points and buy Force Field? EDIT: I re-read the post and noticed something I missed before.
  10. Re: Illiteracy... Give him an obscene skill in Deduction. He can "figure out" that the words next to the sign with the cigarette and the big red X means "No Smoking", or anything else similar. Or you can just be like my former GM, make it up it's not like the players are ever going to see the character sheets anyways.
  11. Re: Combat Luck ruins Armor Piercing and Penetrating? I won't get into the "cheese" argument. I'll just make a suggestion that you change the 1/2d6 killing attack, or just buy a new one with your next experience point earned. Change that to a 6d6HA (just keep the sword sheathed), apply the same disads, add your MA's to that and you'll put a few STUN into anything except the bricks.
  12. Re: (In Character) The Q.U.A.R.K. Column begins anew! Quark - I've recently completed my on-line degree in "Completely Unlikely Nuclear Physics". With the job market being the way it is, I've had to take a part-time job within an established firm. Just last week I was working day-shift when the do-gooders ran in. Most of my co-workers ran screaming, but I was grabbed by my section leader and told to man the self-destruct system. How can I, the smartest person ever to step foot in the door, be expected to sacrifice myself for my no-neck, butt-licking supervisor? James Pedeaston, Super Genius
  13. Re: Brick tricks My few cents on the subject: If a brick picks up a car and tosses it down the street at the baddy; OK, someone is gonna get upset, but still OK. If he does it every combat, the police/civilians/insurance companies are going to have a problem with him and start taking his super-strong butt to court. I agree with both sides of this argument, the occasional "brick trick" to gain an advantage is part of the genre. Abuse of your tricks is... abuse. If the player in your game keeps "finding" a new gimick ("It's not a car, I threw a bank vault this time") start messing with his fine plan. Have people hide in those cars, get some normal dweeb to take him to court, have the police charge him with reckless endangerment, etc etc.
  14. Re: 25+25 Modern day horror characters
  15. Re: Armor (equipment) questions Warp, I love that you quote the energy behind the bullets for the two guns, but seem to forget one thing. Someone firing the .50 HMG is generally firing for "effect" (Getting a group to seek cover, destroy cover, etc.) where as the person firing the RAI 500 is firing for a very different "effect" (precise injury or death). Argument in game terms: Your argument doesn't apply quite accurately. Both guns would do equal damage, one with the advantage of auto-fire the other with the advantage of Armor Piercing.
  16. Re: [GM asks your HELP] Ambient Music Honestly it sounds more like you'd be looking for a CD of tribal chants or random sound effects. On a different note, one of my personal favorites for streaming is Soma FM the Secret Agent channel has some odd funky music that makes good "background noise" for bars or just listening to.
  17. Re: Baking your noodle 1. I would say the question is dependant on the "color" of your Images. If you telepathically put the Image in someone head. No, but other descriptions might work. Just FYI, most "touch screens" don't care if you touch them or not. The sensors are located all around the screen and just pay attention to the realtive position of the heat source above the screen. ie: your finger 2. If I was to let a character have the Image (Touch) power useable on computers like that, I wouldn't make them spend the points on this unless they planned on using it in a game impacting way. If they just use it to look up info in the library or at home, fine it's free. If you want to hack through some binoculars from across the street you better spend some points.. and lots of em.
  18. Re: Suddenly... a new and better you In one of my favorite all time games, two players would bring in "journals" from the previous game. One guy did a PoV sort of write up; "I watched as Cricket threw..." and another player did an underground newspaper; banner across the top, odd little stories from around town, the occasional reference to what the hero's had done. Very funny journals to read back to back, the stories were about the same thing, but totally different.
  19. Re: Most Embarassing Champions Moment I wasn't present, but heard this story from some friends. The heros track down some baddies and chase them into a danceclub. All the normals run, the heroes wade in, except The Clown. (I don't remember The Clown's true name though) The Clown runs into the DJ booth, locks the door and finds a copy of "The Duck Dance". While "The Duck Dance" plays on infinite repeat, a bad guy stands menacingly at the door and snickers at the weakling Clown, so Clown decides to move-through out the window. Short run, hop, Splat! The Clown KO's himself on the glass, not realizing it's plexi-glass.
  20. Re: What blocks senses and powers? EDITED TO SAVE SPACE:
  21. Re: Need help naming Enviornmentalist team. The Army of the Twelve Monkeys! or however many members they have.
  22. Re: If you could add one more... I'm sorry I should have used a more descriptive word there; how about Flaw. As in character flaws.
  23. Re: Environmental Movement vs. Personal Immunity In reply to TaxiMan, I think that sounds like a munchkin way of buying an AoE drain vs. Dex with a nice color effect, but if it's listed in Fred and USPDB as being purchased that way, I won't complain about it. In the instance that the power is purchased that way, then I would say Environmental Movement would be more than enough to offset the movement penalties.
  24. Re: If you could add one more... 5. Limitation "If we study the lives of great men and women carefully and unemotionally we find that, invariably, greatness was developed, tested and revealed through the darker periods of their lives. One of the largest tributaries of the river of greatness is always the stream of adversity." - Cavett Robert
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